十字軍之王3開發日誌#13 | 2/12 學術的生活方式

2021-03-02 牧遊社

牧遊社 牧有漢化翻譯

 

CK3 Dev Diary #13 - The Learning Lifestyle

Voffvoffhunden, Content Designer


Oh, it’s Tuesday already! Time to take off my Developer Hat and put on my Developer Who Talks About the Game Hat.

喔,已經周二了!又是時候摘下我的「開發者」的帽子,再戴上我的「講解遊戲的那個開發者」的帽子了

 

I hope all these dev diaries have been showing off my erudition, deep knowledge and, uh, healthy living? Because it’s time for the Learning Lifestyle!

我希望這些開發日誌都已經展現了我的博學、多知,以及,呃,健康生活?因為是時候講講學術Learning生活方式了。

 

Seeking out information, acquiring knowledge, and reading everything you can get your hands on should resonate with a lot of you, seeing as that’s more or less what you’re doing right now. You might even have a theological bent and be praying for a release date announcement!

攫取信息,獲得知識,以及閱讀你能得到的每一本書,你們中的大多數人應該對這些有所共鳴吧,由於你們可能多少就正在做這些事。你們甚至可能有著神學式的愛好,祈求著遊戲發布日的到來呢!

 

But your prayers will go unanswered for some time yet.

但你們這些祈求者也許在一段時間內不會得到回覆就是了。

 

Here are the focuses that the Learning Lifestyle allows for:

以下是學術生活方式可選的重心:

醫藥重心:關於生命的理解,超脫現世對肉體施加的多變影響。

專注醫藥重心獲得:

學習:+1;健康:略微改善;學習經驗:30點/月;

學識重心:關於前人、現世以及永恆真理的知識。

專注學識重心獲得:

學習:+3;學習經驗:30點/月;

神學重心:信仰與知識。理解神意味著理解世界。

專注神學重心獲得:

學習:+1;虔誠:1點/月;學習經驗:30點/月;

Medicine is the focus for those of you who want to shield yourself and your court from the vagaries of Medieval life. Life is short enough as it stands, and far more so if smallpox decides to take up residence in your castle, or if you’re of the easily-stressed persuasion for that matter.

醫藥重心是為那些想要護佑你自己和你的宮廷對抗中世紀多變的玩家準備的。生命本來就是短暫的,當天花決定在你城堡中居住後,你的生命將變得更短暫,如果你在這方面有著偏執而易慮的信念,也會如此。

 

Scholarship is a good one for those who love to seek knowledge and understand the weirdness and wonder out there. It’s effects are about knowing how to improve your own abilities, and how to improve the realm.

學識重心對於那些想要尋求知識、並試圖理解外界的怪奇事物的人是一個不錯的選擇。它可以讓你明白如何提升自己的能力,以及如何改善自己的領國。

 

Theology is about the great questions. Who are, and what is the divine? Why does the divine want me specifically to rule the entire world? Its perks offer numerous bonuses to your interactions with your faith and the clergy.

神學重心是關於宏大問題的。誰是神,什麼是神?為什麼神靈偏偏選中我來統治全世界?它的升級項可以在與你的信仰和相關神職人員互動時提供一系列加成。

 

The perk trees themselves match these themes fairly well, but provide you with more detail edoptions.

這些技能樹均非常契合他們的主題,且能為你提供一些更細緻的選項。

Theologian

神學家

 

I would like us to dive in head first into the realm of theology. Some of the perks here are the straightforward fare you might expect, making others of your faith like you more for being such a staunch practicioner:

我希望我們先深入神學的領域。這裡面的一些升級項正如你所期待的,作為一個堅定的實踐者而讓與你信仰相同的人更喜歡你。

 

Editors note: I started out strong by getting the screenshots wrong, didn't I. Faithful is now corrected, whereas for Church and State, the value in the comment is the currently correct one, not the one in the screenshot. Oh well! (And yes, I amalso the editor. Sue me.)

編輯補記:我一開始把截圖弄錯了,不是嗎?「虔信」現在被更正了,「教會和國家」則還沒有,圖片評論中的數值是正確的,截圖裡的不是。哦好吧!(是的我就是編輯,起訴我呀。)

Faithful - Clergy Opinion: +10

虔信 - 神職人員好感:+10

Church and State - Realm Priest opinion: +30

教會與國家 - 領國教士好感:+30

From the Council dev diary, you might remember the Realm Priest, who is appointed to give their approval or disapproval to the way you behave. You know, just so the gods can be absolutely certain that you deserve those sweet, sweet church taxes.

在內閣的開發日誌裡,你也許還記得關於領國教士的那些事兒,他們被指派來對你的行為作出讚許或不讚許的判斷。你曉得的,只有如此,神才能真正確信你應該得到那些甘美的教會稅收。

 

It is clear that this is a very powerful perk, but I can already hear you all shout out for answers: 「Will this be useless if my religion doesn’t use Realm Priests???」

很明顯這是一個相當強力的升級項,但我已經聽到你們開始叫嚷著問「那如果我的宗教沒有領國教士那不就沒用了嗎?」

 

Fear not, there is a variant of the perk for all those out there who prefer that approach:

別擔心,對於所有希望往這一方向發展的人而言,這一升級項還有其變體:

Church and State - Monthly Piety from Buildings: +100%

教會與國家 - 每月來自建築的虔誠:+100%

Of course, whether your Realm Priest/Court Chaplain likes you or not is irrelevant to the fact that you can improve the way they build your religious relations by being equally good at all this god-stuff as they are:

當然,無論你的領國教士/宮廷主教喜不喜歡你,你都可以通過變得與他們同樣擅長與神相關的事物,來改善塑造你宗教關係的方式。

Clerical Justifications - Religious Relations efficiency: +20%]

牧師的辯護 – 「宗教關係」任務效率:+20%

Religious Relationsis a Council Task, so check the Council DD for that one!

「宗教關係」是一個內閣任務,請查閱內閣的開發日誌!

 

Once you’re considered pious and a brilliant, shining example of an adherent of your faith… wouldn’t you want even more acknowledgement?

當你被認為是一個虔誠且出色的人,對於你的宗教信眾是一個金光閃閃的好表率的時候,你難道不想獲得更多認可嗎?

Radiant - Level of Devotion impact: +100%

光芒四射 - 奉獻等級影響:+100%

Now, Level of Devotion reflects how good of a believer others think you are. As with other similar values, it is increased by gaining Piety, but your 「Devotion Experience」 does not fall when you spend Piety, so it’s an ever-growing measure of your life’s accomplishments. Well, ever-growing as long as you do nothing to upset the church, important members of the clergy, or your god(s). At least while anyone’s watching.

當前,奉獻等級Level of Devotion反映別人認為你是一個多好的信徒。正如其他類似的數值,這也是隨著虔誠值的增長而獲取的。但你的「奉獻經驗」並不會隨著你消耗虔誠而減少,因此它將是對你人生成就中的一個永遠增長的尺度。呃,將會永遠增長,只要你不去做那些讓教會、重要神職人員或者你的(諸)神感到不舒服的事,至少大家都看著你呢。

 

Theology isn’t just about your own faith, however. It’s also about how much better it is than every other faith. If you’re going to be doing a lot of conversion, give the Theologian tree a look:

神學不只是關於你自己的信仰,也包括你的信仰在何種程度上優越於其他信仰。如果你想要頻繁改信,那麼還是再看一下神學家技能樹:

Zealous Proselytizer - Convert Faith in County progress speed: +25%

熱心的勸導者 – 國內改信宗教進程速度:+25%

Religious Icon - Convert Faith in County: The Fervor modifier never goes below 0

宗教聖像 – 國內改信宗教:熱情修正永遠不會小於0

Since the Fervor modifier can be so powerful, it can be an immense benefit to prevent it from ever being negative.

由於熱情Fervor修正的效果可能會如此地強大,假如能防止其降低到0以下,就能帶來巨大的好處。

 

Now, it’s really good that we have definitely told you everything about how religions and fervor and all those things work in CK3, otherwise I』d be telling you guys way too much right now.

假如現在我們已經把CK3中關於宗教、熱情之類的所有內容都給你們介紹過就好了,要不然的話,我現在可能就會說得太多了。

 

Especially with perks such as this:

尤其是像這樣的升級項:

 

[Prophet - :p:p:p]

[先知 –不能說不能說]

 

NOTE: Ooops, turns out I finally reached the end of the line, here. There’s some things I can’t say as much as I want about, apparently. I can’t wait for you guys to get your hands on the religion DD...

附記:哎呀,看來這就是底線了。顯然這些內容我暫時還不能暢所欲言。但是我真的很想儘快向大家呈上關於宗教內容的開發日誌...

 

Now, back to the perk tree! Towards the end you can get skilled enough to make some very convincing arguments for why imprisoning your vassals and revoking all their titles is exactly what your god(s) would want you to do!

現在,讓我們再回到升級樹!到升級樹的末端,你在囚禁封臣以及剝奪頭銜時,能熟練地找出足以信服的藉口,證明這些行為都是如(諸)神之所願的!

Defender of the Faith - Tyranny Gain: -25%, Same Faith Opinion: +5

信仰守護者 –暴政度獲得:-25%;相同信仰好感:+5。

Interestingly enough, this perk changes depending on how tolerant your faith is of others. There’s multiple variations, but here’s one:

很有趣的是,這一個升級項的效果會隨著你的宗教對異教的寬容程度而發生改變。這個升級項有很多不同的版本,比如說這一個:

Defender of the Faith - Diplomacy per Level of Devotion:+1, Monthly Piety: +20%

信仰守護者 – 每級奉獻等級外交技能:+1;每月虔誠:+20%。

At the very end, you』ll get the Theologian trait, which will help provide all the Learning and Piety you could ever wish for. As befits someone who is in such close communion with the divine.

到最後的最後,你會得到神學家Theologian特質,這個特質會提供你所想要的學習技能和虔誠。對那些與神明相交融的人來說,這是最合適的獎賞。

Whole of Body

身體的完滿

 

So, maybe an eternal afterlife isn’t your thing? Maybe you’re more of an eternal current-life kind of person? Then the Whole of Body tree is for you! (Note that it does not confer actual immortality. That would just be a silly thing to have in a game like this, wouldn’t it?)

不過,或許你所追求的並不是永恆的來世?或許你更想要的是永恆的現世?那麼你就可以選擇身體的完滿!(注意,這條線路並不會獎勵給你真正的永生。畢竟像我們這種遊戲中,出現永生可太蠢了,對吧?)

 

First, happy news is that a familiar face is going to make a return in CK3: the Court Physician! (Pretend that was a completely new, surprising detail that you never could have guessed.) They work a lot like in CK2, but you can now do something to actually improve them:

首先有個好消息,有個老熟人要在CK3中回歸了,那就是:宮廷醫生Court Physician!(假裝這是一個全新的細節內容,我想你們想破腦子也猜不到吧)CK3中的宮廷醫生和CK2中的功能大體相同,但是現在你可以採取一些行動,來對他們做出提升:

Anatomical Studies - Court Physician costs less to hire, Court Physician treatments have better outcomes

解剖學研究 – 宮廷醫生的僱傭花費更少,宮廷醫生的治療會有更好的收效。

Of course, who needs a Court Physician, isn’t it better to just avoid getting sick in the first place?

當然了,假如能一開始就讓疾病遠離我,還要宮廷醫生做什麼?

Wash Your Hands - Reduced chance of contracting Illnesses, Reduced chance for Courtiers to contract Illnesses

勤洗手 – 降低感染疾病的可能性,降低廷臣感染疾病的可能性。

Never mind the confused looks as you’re constantly cleaning your hands, and never mind the fact that your pox-ridden ancestors are turning in their graves at your foolishness. It』ll actually help. At least it... might?

在你勤洗手的時候就別管他人那些疑惑的目光了,也不用擔心那些死於瘟疫的祖先的會被你的愚蠢氣得從墳墓裡爬出來。畢竟洗手真的是有效的...吧?

 

There’s a couple other perks that improve your endurance as well.

還有一些別的升級項,可以幫助你改進續命能力。

Iron Constitution - Disease Resistance (Fertility): +30%, Disease Resistance (Health): Massive Boost

鋼鐵般的體格 – 疾病抵抗(生育力):+30%,疾病抵抗(健康):大幅提升。

Disease Resistance refers to values that are only applied as offsets from disease modifiers. So they won’t have any impact until you get sick, but once you do get sick, it won’t keep you from running around and leaving children everywhere you go. And illnesses won’t drag you into the grave so fast, either.

疾病抵抗Disease Resistance指的是,在身患疾病時,疾病抵抗數值會抵消疾病的部分Debuff修正。在你沒有生病時,這些數值是沒有影響的,而一旦你生了病,你就能在疾病抵抗的保護下繼續活蹦亂跳,四處留種了。同時,這也能讓你不至於被病魔迅速拖進墳墓。

 

Lastly, if you want to improve your survivability even when you’re healthy, just be Healthy!

最後,如果你想在自己身體健康的時候也能延長壽命,那就永遠健康吧!

Healthy - Health: Significant Boost

健康 – 健康:大幅提升。

Sometimes the simplest solution is the best.

有的時候,最簡單的解決方式就是最好的。

Health is not only about the body, however, but also about the mind. I know you guys are really excited to hear more about the details of the Stress system, so... we’re going to leave you wanting for a few more weeks!

健康不僅在於身體,也在於心靈。我知道大家都很想了解一下有關壓力Stress系統的細節,所以...我們繼續賣關子,你們就老實再多等幾個禮拜吧!

 

But there are perks that affect that as well:

這裡也有一些會影響到壓力的升級項:

Carefree - Stress Gain: -25%

無憂無慮 – 壓力獲得:-25%

Mental Resilience - Time between Mental Breaks: +3 years

精神恢復力 – 精神崩潰的發生間隔:+3年

「Agh, not knowing what it means is going to give me a mental break!!」

「啊啊啊,這精神崩潰到底是什麼意思!再不告訴我我就要精神崩潰了!!」

 

Then, there are two very cool perks, that both come in handy in a more active fashion. The first is:

還有兩個非常炫酷的升級項,它們都會提供很有用的主動操作。首先是這一個:

Restraint - You can take the Embrace Celibacy and Abandon Celibacy Decisions

節制 – 你可以執行「擁抱獨身主義」和「放棄獨身主義」決議。

Just imagine! Once your children are starting to amass, you might want to start limiting the pool of competing claimants in the inevitable inheritance dispute, and if a few of your Strong, Genius heirs accidentally get thrown off a roof, you can get started on some new ones again!

想像一下!當你的兒女越來越多的時候,繼承爭端已經不可避免,你可能會想要限制一下宣稱競爭者的數量;而又假如,你的天才強壯繼承人中,有一兩個意外從屋頂上掉下來摔死了,你又可能會想要再生些新的繼承人了!

 

And finally:

還有最後:

Know Thyself - When Death of natural causes is 1 year away, you will receive a warning

認識你自己 - 當一年內將因自然原因死亡,你會收到警告。

Yup, you read that correctly. It is actually possible to feel it when your time is approaching. I want to emphasise the 「natural causes」, though. Disease and cold steel might still take you by surprise, but if you can survive those, then you can be well-prepared by the time you kick the bucket, precisely to avoid the worst of thoseafore mentioned inheritance disputes.

對,你沒看錯。當你的時日迫近,實際上感覺到它是有可能的。不過我要強調「自然原因」。疾病和冷酷的鋼鐵也許仍會讓突然死掉,但如果你倖免於難,那你就能在一命歸西前有時間做好充分準備,以避免之前說的最嚴重的繼承糾紛。

 

The perk from this tree, Whole of Body, is unusual in that it does not affect your skills at all. Instead, it improves your fertility, your health, and reduces stress gain. Let’s just say that someone who finishes the tree will have a hard time getting killed by anything. (Except for murders and executions. Murders and executions are still pretty deadly.)

「身體的完滿」升級樹的升級項與眾不同,它一點也不影響你的技能。相對地,他會增強你的生育能力、健康,降低壓力增長。這樣說吧,完成此技能樹的人很難被任何東西殺死。(除了謀殺和處決。謀殺和處決仍然相當致命。)

Scholar

學者

 

At long last, the most sophisticated of the perk trees. The one about knowledge and answers, and wisdom for the sake of wisdom. Come with me on this journey into the unknown, where I will reveal to you… more perks?!?

最後是,最有智慧的升級樹。關於智識和答案,為了求知的智慧。和我一起走入未知的旅程,在此我將為你展示...更多的升級項?!?

 

In the Middle Ages, scholarship was undeniably tied to theology, and that means that being a good believer can aid you in being a good learner.

在中世紀,學問無可置疑地和神學聯繫在一起,這意味著成為好的信徒可以幫你成為好的學者。

Scholarly Circles - Learning per Level of Devotion: +2

學術圈子 - 每級奉獻等級增加學習:+2

True wisdom is shown in who you surround yourself with, though. So you should surround yourself with servants who are smarter than you are:

真正的智慧體現在你和誰在一起。所以你應該讓比自己聰明的僕人聚集在你周圍:

Learn on the Job - 20% of Councillors』 primary Skill is added to your own

在工作中學習 - 20%的內閣成員首要技能增加到你自己的技能中。

It’s not only your own skills which can benefit from your focus, either:

不僅是你自己的技能可以從此項重心中獲益:

Pedagogy - Your wards can get additional Skills, and can become your Friends

教育學 - 你的被監護人可獲得額外技能,並可成為朋友。

Just imagine taking your neighbor’s child hostage educating your neighbour’s child, and ending up friends instead of enemies!

想像一下,把鄰居的孩子作為人質並進行教育,最終成為朋友而不是敵人!

 

There are perks that help you more efficiently develop your realm:

也有一些升級項可以幫你更有效地發展領地:

Planned Cultivation - Increase Development in County efficiency: 20%

計劃耕種 - 提高伯爵領發展度效率:20%。

And there are other ways the tree helps you improve as well:

此升級樹也能以其他方式幫你提高:

Scientific - Cultural Fascination progress: +100%

科學 - 文化魅力進度:+100%

You’re going to have to wait a while before you get to hear about any of what that modifier means, though. Sorry!

不過你得等上一陣才能知道這個修正是什麼意思。抱歉!

 

Other perks are good for making friends outside of your own circles:

其他升級項也能幫你結交在圈子外的朋友:

Open-minded - Ignore Negative Culture Opinion

思想開放 - 忽略文化帶來的負面好感。

Apostate - Different Faith Opinion: +10, Faith Conversion Cost: -75%

叛教者 - 不同信仰好感:+10;信仰轉換花費:-75%。

Wow, those are some cheap conversions, for when your studious research helps you discover a faith you like better than your own!

哇,這些改宗很便宜,因為你好學的研究幫助你發現了你更喜歡的信仰!

 

Once you’re an insufferable know-it-all, you can even talk your way into making religious authorities grant you claims in exchange for your hard-earned Piety.

一旦你自以為無所不知,你甚至能用辛苦賺來的虔誠讓宗教權威授予你宣稱。

Sanctioned Loopholes - You can use the Buy Claim interaction

合法漏洞 - 你可以使用「購買宣稱」互動

It doesn’t come cheap, but with this much Piety (and your well-formulated arguments), it doesn’t matter what the Pope says.

它並不便宜,但是有了那麼多虔誠(以及你精心安排的論證),教宗說什麼都沒關係。

 

Lastly we have the Scholar trait, which grants a solid boost to Learning, small boosts to Hostile and Personal Scheme power, as well as a modifier to Development Growth in your Counties.

最終,我們會有學者Scholar特質,可以極大促進學習,小幅提升敵對陰謀和個人陰謀力量,以及對你伯爵領發展度增長的修正。

 

Knowing stuff comes in handy in a wide variety of ways.

知曉事情,這可以以多種方式派上用場。

That’s it for today! Knowledge, religion and long lives-

今天就到這裡!知識,宗教和長壽——

 

Exactly how long, you ask? *sigh*

你問長壽是多長?唉...

 

Modding: Fine, let’s talk about immortality

模組:好,我們談談永生。

 

What follows here is about modding, and is not used by the vanilla game!

接下來談論的是模組,原版遊戲並沒有使用!

 

Today I』ve been talking a lot about long lives, but not about eternal lives. Some people really enjoy seeing what their cruel tyrant-queen might get up to age after immortal age, or total conversion mods where magical creatures literally live forever. Well, we haven’t left you out in the cold. We』ve added a simple means for mods to make traits grant immortality, by simply toggling a parameter.

今天我一直在談論長久的生命,而不是永恆的生命。有些人真的享受看他們殘酷的暴君女王在得到不朽之後會衰老,又或者想看大改的模組中有真正永生不死的魔法生物。好吧,我們沒有冷落你們。我們給模組增加了簡單的方法,只需更改一個參數,即可獲取永生。

Immortality will come out of the box with convenient functionality such as value triggers for "effective age" and "real age", and ways of setting those.

永生會有開箱即用的便利功能,比如「有效年齡」和「實際年齡」的數值觸發器,以及設置這些的方法。

 

To be clear, this will not be active for any traits in the vanilla game, but it makes it easy for mods to add it, should they want to.

明確一下,這些在原版遊戲裡任何特質都不會啟用,但是如果想要,模組可以很簡單的添加這些。

 

Don’t say we never did anything for you!

不要說我們從未為你做任何事!

 

Especially not when I return next week with the Diplomacy Lifestyle, and some more tidbits about various related things. We’re almost through our massive Lifestyle rundown, and the next DD will bring some of the most impactful perks seen thus far.

尤其是,不要在下周回到外交生活方式,介紹各種相關事物的更多細節的時候。我們幾乎就要完成整篇生活方式的詳細報告,下期開發日誌將帶來至今為止最具影響力的升級項。

 

Until then!

到時見!

 

PS: A lot of people ask what life as a game developer is. It’s pretty much constant hard work, as you try to fit together an impossibly complicated piece of art on an impossibly tight deadline. But occasionally the game hiccups in fun ways that you’re lucky to get to see. When the character animations started reacting oddly the other day, Peter, one of our UX Designers, saw one of the most important relationships in his life reflected in his in-game marriage:

附註:很多人問我遊戲開發者的生活是怎樣的。這是相當持續而艱苦的經歷,你要努力在不可能的緊迫期限內將不可能的複雜藝術組合在一起。但有的時候,你會幸運地看到遊戲以有趣的方式打起嗝來、出點小錯。有一天角色動畫開始以奇怪的方式反應,Peter,我們的一位UX設計師,看到了他人生中最重要的關係反映在遊戲中的婚姻裡:

Rest well, everyone!

大家好好休息!

 

 

翻譯:飛星穿月 一個幽靈 Yakuky

校對:三等文官猹中堂

 

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