1.5.1 BETA Patchlog Update 13/03/2018(CET/GMT+1)
Podcat, Oberkommando HOI4
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# UI
# 用戶界面
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- Fixed a missing picture in a stability event.
-修復了一張穩定度事件中丟失的圖片。
- Adjusted trade window resource quantity label to be large enough to show more than three digits instead of wrapping.
-貿易窗口中資源數量欄被調整為足夠大,以完全顯示三位數字而不是被捲起來。
- Updated leader promotion message to clarify that the decrease in skills will be temporary.
- 更新了指揮官晉升信息,以說明指揮官技能的下降是暫時的。
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# Database
# 資料庫
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- Unaligned Germany's Anti-Comintern Pact no longer invites India and China and other Asian minors that don't border SOV.
- 如果德國是中立意識形態,那麼其反共產國際協定將不再邀請印度、中華民國以及其他不與蘇聯接壤的亞洲小國加入。
- Blow the Suez Canal event now has correct localisation.
- 摧毀蘇伊士運河事件現在有了正確的本地化文件。
- "Object to Attachés" decision is now more limited and its effects now depend on relative strength of nations.
- 「抗議軍事顧問Object to Attachés」決議現在將更加受限,並且它的效果現在取決於國家的實力。
- AST and SAF no longer locked out of Appeasement tree by Germany opposing Hitler.
- 德國公審希特勒之後,澳大利亞和南非將不再卡住綏靖政策國策樹。
- Adjusted bypass requirements for "Danzig for Guarantees","Safeguard the Baltic", and "Support the Finns".
- 修改了繞過以下國策的要求:「但澤換取安全保障Danzig for Guarantees」,「波羅的海安全保障Safeguard the Baltic」以及「支援芬蘭Support the Finns」。
- "Schlieffen Once More" is now available in case of Franco-British Union.
- 如果法-英聯盟出現的話,「再次實施施裡芬計劃Schlieffen OnceMore」將成為可用狀態。
- Added some missing (and fixed some existing) text translations to Russian.
- 向俄文版添加了一些缺失的(以及修復了一些現有的)文本翻譯。
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# Bugfix
# 捉蟲子
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- Battleplans > Fixed bug in defensive orders being auto merged when painting them.
- 作戰計劃 > 修復了在繪製防禦計劃時部隊自動合併的問題。
- Fixed a number of issues with Romania in base game without DLCs enabled.
- 修復了羅馬尼亞在未啟用DLC的基礎遊戲中遇到的一些問題。
- Fix for wrong event being fired from SAF decision.
- 修復了由南非採用的決策所引發的錯誤事件。
- "Fall of Cairo" event now gives correct Italian leader
- 「開羅陷落Fall of Cairo」事件現在會顯示正確的義大利領導人了。
- Fixed "replace_path" not working for mods downloaded from the workshop.
- 修復了從創意工坊中下載的mod中「replace_path」不工作的問題。
- Socialism with Chinese Characteristics no longer creates a faction if player is already in one.
- 如果玩家已經在一個陣營的話,中國特色社會主義將不再創建陣營。
- Fixed missing occupying country name in the tooltip.
- 修復了提示欄中缺少的佔領國家名。
- Various generals generated from focus trees (or other effects) now has correctly scripted skill levels.
- 現在,從國策樹(或其他效果)中產生的眾多將軍將擁有正確的、可編輯的技能等級。
- Overall garrison order improvements.
- 駐防命令整體改進。
- Fixed a bug where strikes from demobilization would be impossible to remove by restarting demobilization mission immediately on timeout.
- 修復了一個錯誤,即如果在超時後馬上重新啟動復員任務的話,復員軍人的罷工將無法消除。
- German focus to "align Hungary or Romania", now bypass if thecountry does not exist or is already a subject of another country. Effect fromfocus to integrate them now only gives factories to the country that becomes apuppet of Germany.
- 現在如果匈牙利或羅馬尼亞已經不存在或是其他國家附庸國的話,德國的國策「與匈牙利或羅馬尼亞結盟」將會被跳過。只有在這些國家是德國傀儡的情況下,此項國策所帶來的效果才會起作用,即得到工廠。整合國家帶來的國策加成只會給那些是德國傀儡的國家,即添加一定數量的工廠。
- It is no possible to bookmark with Ctrl+(1-9), not only a divisions, but alsoa selected province or a strategic region.
- 現在將無法使用Ctrl+(1-9)來添加標籤了,這項修改的作用目標不僅僅是師,還有已選擇的省份或防區。
- Reverted Nazi Germany getting back their old focus tree if they won the German Civil War (because it broke a lot of things).
-如果打贏了內戰的話,喘過氣來的納粹德國將會恢復舊有的國策樹(因為這打破了很多遊戲內容)。
- South Africa now has referendum decision available if they went "SouthAfrica First".
-現在,如果南非選擇了「南非優先South Africa First」決議的話,全民公投決議將為可用狀態。
- "Test the soviets" decision should no longer require split-secondtiming for it to work.
- 「挑釁蘇聯Test the soviets」決議生效現在不再需要嚴格分秒不差的時序條件了。
- Poland now more inclined to ally Germany, and less inclined to ally UK, after giving up Danzig for guarantees.
- 現在,波蘭在放棄但澤以換取保障後,其將更傾向於與德國同盟,而非英國。
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# Stability & Performance
# 穩定性&性能
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- Fixed the game eternal freeze at the end of the peace conference.
- 修復了當結束和平會談時,遊戲卡死的問題。
- Improved general performance by ~5% by optimizing per-province day/night calculations used by province modifiers.
- 省份修正對每個省份的日/夜計算進行了優化,總體性能提升了約5%。
- Save and reload no longer duplicates the list of available/unavailable division names, causing the save game to grow (and to a growing performance issues).
- 保存及重新加載時將不再複製可用/不可用的陸軍師名稱列表,這在先前是使保存遊戲變慢的原因(這同時也是性能越來越差的原因)。
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1.5.1 BETA Patchlog Update 14/03/2018(CET/GMT+1)
Podcat, Oberkommando HOI4
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# Balance
# 平衡
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- Communist Chinese focus tree, now get's some infantry equipment production bonuses, for better gameplay balance.
- 中共國策樹現在會帶來一些步兵裝備生產加成以提高遊戲體驗。
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# Database
# 資料庫
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- Political advisors unlocked from PRC/CHI focus trees, are now available to warlords that take over the government.
- 由中共/民國派系國策解鎖的顧問現在也會對掌控國內政權的軍閥開放。
- Fixed some missing event pictures in Japanese border war.
- 修正日本邊境衝突事件中一些消失的圖片。
- Added plenty of missing texts translations in various languages.
- 添加了一籮筐不同語言中缺失的本地翻譯文本。
- Added bypasses to the "Japanese Non-Aggression Pact" focuses.
- 添加了跳過「與日互不侵犯條約Japanese Non-Aggression Pact」國策的條件。
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# Bugfix
# 捉蟲子
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- The amounts of airwings being sent as volunteers are now updated properly, and should no longer go negative.
- 可作為空軍志願軍的航空隊數量現在會進行正常更新,且應該不會再出現負數。
- Fixed typo in the tooltip of command power description.
- 修正了提示欄中對指揮點數描述的文本錯誤。
- Fixed some division names in German historical name list.
- 修正德國史實師團命名列表中的一些問題。
- Referendum decisions now have proper triggers, and will correctly display after Political Discourse is Opened, or ideology support is above 60%.
- 公投決議現在擁有更適當的觸發條件了,而且會在政治洽談開放或意識形態支持度高於60%後正確地顯示。
- " Test the Soviets " will now only execute a negative effect for Soviet Union if they actually lose.
- 如果蘇聯真的失敗了的話,「挑釁蘇聯Test the Soviets」會正確地對蘇聯造成負面影響。
- Splitted demobilization missions into two separate decisions, to fix an issue with strikes spirit getting stuck.
- 將復員任務分為兩個獨立的決議,以修復國家精神「罷工」卡住的問題。
- Manchukuo "Five People Armies" - spawned divisions are no longer locked.
- 偽滿洲國「五族軍Five People Armies」所生成的師部隊模板不再鎖定。
- Fixed some XP gain problems for unit leaders. Multiple leaders can gain XP from same combats now and XP gain does not depend on number of units in army (it depends only on number of units in combat) which should increase overall XP gain.
- 修正一些部隊指揮官經驗獲取方面的問題。數位指揮官現在可以從同一場戰鬥中獲得經驗,而現在經驗獲取不再會因集團軍單位數量為準(現在只受參戰單位數量影響),這應該能提高整體經驗獲取量。
- Fixed command_power_gain modifier (which are currently being used in inflitration) behaving unexpectedly and causing too much effect on daily command power gain.
- 優化command_power_gain修正項(現用於滲透行動),該代碼的運作超乎預期且對每日指揮點數增長影響過大。
- "Expand Civi Support" and "Expand Military Support" decisions, are now removed when a civil war starts, even if still active.
-如果處於內戰中,「拓展民工後援Expand Civil Support」與「拓展軍工後援Expand Military Support」決議即使處於激活狀態也會因此移除。
- JAP, RAJ, SAF,ITA, and SOV revolters will no longer get their 'old' focus tree back if they miraculously win the civil war, because it broke many things.
- 日本、英屬印度帝國、南非和蘇聯叛軍如果奇蹟般地地贏得內戰後就不會使用「舊」國策樹,因為這會導致很多問題。(我們懶,所以不想管.jpg)
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# Stability & Performance
# 穩定性&性能
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- Filtered out superficial unit and country leader values when calculating checksum, to avoidfalse positive OOS.
- 過濾掉了無關緊要的單位與國家領導人對校驗碼計算數值的影響,以避免錯誤的失去同步問題。
- Fixed possible OOS cause when client and host have different sets of leader portraits or names (DLCs and MODs may cause that each player in the session has different portraits/names).
- 修正當主機與加入方擁有不同的領導人肖像配置或名字時可能發生的失去同步問題(DLC和Mod之類可能導致聯機遊戲中出現不同肖像或名字)。
- Added hotjoin and error code details to telemetry for OOS events, which will help us with tracking OOSes that happens to the players.
- 添加在失去同步問題發生的情況下在檢測系統中編入熱加入與錯誤代碼的相關細節,以此幫助我們後續追蹤玩家遇到的失去同步問題。
- Fixed potential OOS if only some of the players are using mods with unit names (related to theace generation).
- 修正如果玩家使用了修改單位名稱的MOD會導致的潛在失去同步問題(與系統影響有關)。
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翻譯:格拉摩根 zzztotoso
校對:萬豪頓 三等文官猹中堂
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