大家知道絕地求生大逃殺低配怎麼優化嗎?相信活動玩家都還不清楚,今天小編為大家帶來了絕地求生大逃殺低配優化圖文詳細教程,下面一起來看看吧!
絕地求生低配優化圖文詳細教程
第一步,到steam庫中,選擇絕地求生遊戲右鍵調出菜單點擊(屬性),在點擊(設置啟動選項),
輸入:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4
:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES
(之前有人說刪除-sm4遊戲fps還會提升一下,具體自己選擇)
步驟2,首先進入C盤文件夾,點選項>勾選顯示隱藏文件。
然後根據路徑進入此文件夾:C:\庫\**(計算機名稱)***\AppData\Local\TslGame\Saved\Config\WindowsNoEditor
進入此文件夾後會看到如下INI文件
步驟3,開始更改ini文件。首先右鍵取消勾選(只讀)如圖,然後應用確定。
然後打開(GameUserSettings.ini)文件,複製粘貼以下內容並進行替換
[ScalabilityGroups]
sg.ResolutionQuality=70
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0
然後保存就行
sg.ResolutionQuality=70 此內容是解析度品質自己可以改,從上到下依次是,1.解析度品質2.視野範圍3.抗鋸齒4.陰影效果5.後處理(類似站地裡的選項)6.紋理7.特效質量8.樹葉質量或者密度吧9.天空質量10.地面品質.
步驟3,選擇第2個ini文件(Engine.ini)右鍵取消勾選只讀。
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.ViewDistanceScale=1
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
步驟3,打開第3個ini文件(Scalability.ini)依舊取消勾選只讀,粘貼以下全部內容。
(以下這些內容只在最低配置中應用)
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality="50 50 50 50"
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[TextureQuality@0]
r.MaxAnisotropy=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[FoliageQuality@0]
r.ParticleLightQuality=0
然後保存。
最後把3個ini文件 恢復勾選「只讀」
步驟4,FOV選項開啟或者關閉,
打開Engine.ini文件,在最下方粘貼以下內容。
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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