Thanks to HYUNDAI for supporting this event.
Forward from Yuz Museum(wechat id: yuzmshanghai)Time:10:00-18:00, December 12th, 2020Venue:The Great Hall, Yuz MuseumParticipants:Children 6-15 years old accompanied by their parentsLanguage:Mandarin/EnglishRegistration:Free and open to the public, some activities may have limited capacity and require registration, please check below for more information
Maybe what art can do now is what it is best at: look, listen, and interpret with precision, imagine without compromise or fear.
——Hito Steyerl
To feel, to think, to focus...
To create!
When it comes to talk about art and tech,
The happiness of imagination is everywhere in your daily life.
Technological art is born from the knowledge gained through countless experiments. One part of the continuous practice of creators is the infinite imagination of the future, and the other is the careful observation of life. During "Hyundai Art+Tech" Family Day, come experience an all-day art-tech wonderland, set to inspire childlike wonder. Yuz Museum invites new media artists, designers and interdisciplinary researchers to curate seven themed spaces, including creative workshops, immersive experience installations, art classes, etc. All participants are encouraged to freely appreciate, express, create, and engage. At the same time, we will also launch a game manual to guide kids to actively explore the mystery behind the museum’s current exhibitions.
The Game Brochure for Kids will be released on December 12th in honor of Family Day. We』ll also set up special space for stamping and interacting with the handbook’s activities. Come and explore!
「Light」 is the prologue of everything,
while 「shadow」 is the finale of time,
in between time flows,
implying movements and cycles of lives.
Shadow is the image of every visible object, the trace of one’s existence, and a property of time that can be watched and perceived. As a daylong interactive project, we gladly invite artist Shen Linghao to extend his practice exploring light, shadow, space, and interactive fields to Yuz Museum’s Family Day, in honor of which he will set up the space into a theater of 「time」.
The walls will be covered with multi-color shapes in a minimalism theater style. Based on his in-depth exploration of special photosensitive material, Shen will add after-image effect to these colors. Two directed flashing sets in the center of the room will repetitively flash in several-second intervals, exposing the colorful wall to the light and stimulating its photosensitive coating. When people standing in front of the piece, their silhouette of movements will be temporarily recorded on the wall and fade away over time. On the opposite wall, he combines two coded laser devices and a huge light-sensitive green screen, presenting the 「drawable」 and 「writable」 light in space.
Looking back on Shen Linghao’s previous works, he focuses on presenting the tension between time and individuals via the 「light-maintenance」 of special photosensitive material. Applying new materials and interdisciplinarity, he subtly connects art and technology into a coherent system. In this 「light and shadow lab」 workshop, Shen will invite participants into a laboratory filled with photosensitive material to introduce the optical theory of the after-image effect. Meanwhile, multiple kinds of photosensitive materials will be prepared in the workshop so that everyone is able to explore their creative and artistic talents.
About the Artist Shen Linghao
Shen Linghao (b. 1988, Shanghai) graduated from the oil painting department of Shanghai Institute of Visual Arts with a BFA and the studio art department of the San Francisco Art Institute with a MFA. He currently lives and works in Shanghai. Through his practice, he examines the relationship between time, memory, and individual experience, working in media including photography, video, installation, text, and more. Shen is adept at using photosensitive materials and their unique qualities to reconstruct the relationship between time and memory, creating his own philosophically-charged artistic language. His works collected by several art museums and institutions.
This workshop experience will be separated into two parts: design and customization. Participants will learn how to combine creative coding and electric component assembling to art practice and how to creatively problem solve with the help of workshop tutors. Explore the universe that playfully and perfectly bonds art and technology, grow kids』 practical skills and interests of discovery, and encourage kids to have the unlimited imagination. Both parents and kids will be immersed in the magic wonderland of audio and visual creativity and produce their own future instrument.
Workshop Preview: Working Process
Where would you fly to if you own a pair of wings?
In this workshop we wil recreate the famous game Flappy Bird with artistic expression. Tutors will teach how to handmake game props and guide us through the game: Pick a chipboard and cut it into any shape you adore and then change it into colorful wearable wings. Flap wings up and down to complete your personal game experience with the special sensor.
《Flappy Bird》working process
Lalo Lopez is a science teacher from Spain. He received his bachelor's degree in physics from Cornell University in the United States and holds a master's degree in urban planning from Zhejiang University. Lalo has many years of science education experience; he is a passionate teacher and loves learning and teaching. He hopes to develop students' critical thinking through inquiry-based courses and apply them in every aspects of daily life.
Shen Yang is a new media artist who studied at the Parsons School of Design and University of the Arts London, and obtained a Bachelor of Fine Arts degree in Design and Technology. With a transdisciplinary background in art and technology, Yang fully understands the challenges of learning in different contexts. She believes that accepting cultural differences is important because it is of great value to innovative learning. At the same time, she is passionate about teaching. She also likes children of all ages to create a difference in their lives and firmly believes that teaching students in accordance with their aptitude can create extraordinary results.
Are fruits able to sing songs?
The answer is yes in the Crazy Fruit World!
Tap, tap, tap
The music goes on...
"Fruit Piano" integrates five aspects of science, technology, engineering, art, and mathematics, it transforms these seemingly incomprehensible technical principles into an interactive form that children can try and experience immersively. Just tap and touch these different types of fruits and vegetables, you can play a note, play a piece of music, and let children feel the infinite charm of science and art through interaction.
Liu Ziyan
Liu Ziyan is a master student in college of Design and Innovation, Tongji University, research direction of artificial intelligence big data visualization. Product designer, interaction designer, researched in the fields of intelligent design, interactive media art and creative programming. She has rich interdisciplinary and innovative experience, and her works include comprehensive fields such as product design, three-dimensional animation, creative programming, and visual design.
Using robotic arm as spoon,
And sugar as ink,
composing various sugar people of fantasy…
The project by Zheng Kangyi and his team from the Robotic Arm Future Lab in College of Design and Innovation, Tongji University, combining the sugar painting of Chinese intangible culture with intelligent manufacturing of Industry 4.0, and presenting Chinese traditional culture by new technologies, which make sounds visible, doable, and eatable. The pattern of the work is generated by computer, and the sound waveform is converted into different textures through an algorithm. Then, the sugar painting is completed by the robotic arm.
Zheng Kangyi
Zhang Kangyi graduated from the University of Pennsylvania with a Master of Architecture and was a Visiting Scholar of AA college, London. Now, he is the director of digital fabrication of Innovation Field and the Lecturer of SoundLab in Design and Innovation collage of Tongji University. He focuses on interdisciplinary research in architecture and environment, digital fabrication and sound visualization. In practice, he uses the algorithm and robotic arm on coordinated work, which combine the design and manufacture. His works are exhibited in New York Design Week, China interior design week, etc.
*This event separates into two parts: open project and appointment-required workshop
Time: 10am-6pm
Introduction: The open project invites visitors to create several prototypes with us. Throughout the day, visitors are welcome to join us in an open space to experiment with conductive ink, learn the basic principles and build their own circuits to trigger a speaker, turn on a light, etc.
Time: 1pm-4pm
Allowance: 30, 4-6 participants in a group
*Participants should above 6 (Children under 12 need to be accompanied by an adult)
How to RSVP: Click 「Read More」 to reserve
The intersection of technology, media and classical art often inspire new perspectives and creative processes. In this conductive ink workshop, budding young artists experience blending conductive ink into collage art such as physical words and stickers to express novel ideas about sustainability. It showcases sustainability concepts as a physical manifestation: visually, conceptually, and auditorily.
In this workshop, we will:
-Understand the impact of human activities on the ecosystem & mother nature, and brainstorm possibilities for sustainable development.
-Understand the principles and usage of conductive ink, learn to use conductive ink to integrate interaction, sound and other elements into creation.
-Co-create interactive collages with unique textures, visions and sounds.
-Understand how art and technology can be combined to create new and innovative media, completely transform creative processes, and re-imagine the audience experience.
Frank Cong is a Shanghai-based media artist. His art practice and research focus on the artistic exploration of digital media and bio-media with an emphasis on transdisciplinary understanding of art and biotechnology. He has exhibited, curated and spoken in various art, design and technology events including the Première Vision Exhibition (2016), Consciousness Reframed Conference (2017) and Out of Control Exhibition at Songjiang Art Museum, Shanghai (2018). He has a BFA from the Advanced Degree Program of Roy Ascott Technoetic Arts Studio, Shanghai Institute of Visual Arts.
*This event separates into two parts: open project and appointment-required workshop
Open project
Time: 10am-6pm
Workshop results: AR presented effect
Time: 4pm-6pm
Allowance: 20
*Participants must be 6 years old and above (Children under 12 need to be accompanied by an adult)
How to RSVP: Click 「Read More」 to reserve
In Sanskrit, the 「universe」 is translated to 「Jagat,」 which means "something in motion.」 Every movement produces vibrations and different sounds. Sound, as a highly abstract element, is difficult to explain through specific words, whether in joy or sadness. However, this indescribable feeling can be presented through vision.
This workshop will briefly introduce the basic knowledge of experimental music, sound visualization and interaction design principles. It will not only make use of digital images to present sound visualization, but will also use digital and interactive platforms to achieve dynamic interaction between sound and users.
Image credit: Demian Conrad
Expected results are divided into physical models and digital models. The physical model is based on the Arduino platform and will change light according to sound. The digital model is based on Grasshopper and Fologram to realize AR sound visualization, which students can freely control and create. The final result can be presented on the students' mobile devices.
Zhang Xiaomeng
Zhang Xiaomeng has a Master of Architecture from the Architectural Association School of Architecture. Zhang is an architectural designer and interactive artist engaged in research in the fields of artistic programming, parametric design and interactive architecture. Her works have been exhibited in the 2019 SUSAS Shanghai Urban Space Art Season and the 2019 UABB Shenzhen-Hong Kong Architecture\Urban Bi-city Biennale.
Hyundai Art+Tech Program is a series of public programs organized in partnership with Hyundai Motor Company to bring together a variety of publics to engage with inspiring and impactful experiences. The program is based on the idea of exploring and examining the vast potentials of art-technology convergence and will offer a sequence of six events including Conversations and Talks, Animation Workshops, Family Day, Night at the Museum and Digital Arts Festival.
Dedicated to experiential learning, WildChina Education provides innovative educational projects for Harvard, Stanford, Dulwich and Nord Anglia schools to name a few. Since 2005, we have hosted programs at more than 100 destinations across Asia and have worked with more than 1000 schools and nonprofit organizations throughout the world.
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