Houdini高級影視特效教程Entagma Patreon Advanced CG Tutorials 2019.5.6.7月份更新
一系列Houdini特效教程,講解多個影視特效案例,包括數據類型訪問屬性,陣列,求解器添加碰撞器,藝術指導速度卷,曲率驅動生長,有機細胞,煙霧SIM,體積漸變,渲染設置,約束網絡,RS真實渲染場,水滴程序建模,飛行軌跡,動態縮放子彈,雪晶生長等特效案例,線性體積漸變,程序建模,克隆,文字圖形建模,旋渦布料模擬,Vellum DOPs,手動創建Vellum約束等知識點。可以說是Houdini寶典教學。A collection of Houdini based training tutorials from Entagma
2019.5.6.7月份更新
Particles Part 01 - Paint Removal
Particles Part 01 Addendum - Shading in RS
Particles Part 02 - Conform To Surface
Particles Part 03 - The Principle Of Particle Simulation
Particles Part 04 - Tubular Flow With Vector Fields
Particles Part 05 01 - Plant Growth With POPReplicate
Vellum 101 - Balloon Popping
Vellum 101 - Blend Shapes
Vellum 101 - Crushing A Can
Vellum 101 - Locomotion Using Fiber Constraints
Vellum 101 - Looping A Simulation
Vellum 101 - Peeling Off
Vellum 101 - Stiffness Dropoff
Vellum 101 - Voronoi Cloth Bags
VEX101- Implementing A Paper Hidden Point Removal
2019.2-3月份更新
Vellum 101 – Connecting Wires
Vellum 101 – Force Directed Graph
Vellum 101 – Inflating Ballons Into A Shape
Vellum 101 – Pills (Rigid Bodies _ Grains)
Vellum 101 – Soft Constraining Grains _ Soft Bodies
Vellum 101 – Swirly Cloth (Vellum + POP Attract)
Vellum 101 – Twisted Wires
Vellum 101 – What About Grains
Vellum 101 – New In Houdini 17.5 Per Point Friction
2019.1月份更新
Vellum 101 - Avoiding Jittery Simulations
Vellum 101 - Manually Creating Vellum Constraints
Vellum 101 - Shrinkwrapping
Vellum 101 - Swirly Cloth (Vellum + POP Attract)
Vellum 101 - Vellum In DOPs
12月份更新:
AHTYA11 - Intro To DOPs The SOP Solver
Grains _ Vellum 101 - Animating Vellum Constraints
Grains _ Vellum 101 - The Different Constraint Types
Vellum 101 - Dynamic Constraints In Vellum’s SOP Solver
9月份更新:
AHTYA08 - Introduction To Redshift3D
AHTYA09 - Shading in Redshift 3D
AHTYA10 - Pathtracing and Adaptive Sampling in Redshift 3D
Render Setup Advected Particles
Render Setup Recamán_s Sequence
VEX101 - Packed Primitives _ Primitive Intrinsics
VEX101 - Why Quaternions
Volumes 101 - Breaking Up Smoke Sims
8月份更新:
AHTYA05 – Working With Clones Part 2-20180810T162125Z-001.zip
AHTYA06 – Procedural Modeling AHTYA Title Graphics-20180810T162200Z-001.zip
AHTYA07 – Finishing The Title Graphics Model-20180810T161739Z-001.zip
VEX101 – Intersecting_Lines_Pt_17-20180810T162441Z-001.zip
VEX101 – Pixel Sorting_Pt 16-20180810T162615Z-001.zip
VEX101 – Transformation Matrix Intuition-20180810T162659Z-001.zip
Volumes 101 – Linear Volume Ramp_Pt_24-20180810T162819Z-001.zip
VEX101
VEX 101 – Data Types _ Accessing Attributes
VEX 101 – Functions
VEX 101 – SOP Wrangle Basics_Pt 02
VEX101 – Arrays _ Foreach-Loops_Pt 11
VEX101 – Creating Chladni Patterns_Pt 09
VEX101 – For Loops_Pt 10
VEX101 – Generating Curl Noise
VEX101 – Generating Randomness
VEX101 – If-Statements_Pt 12
Volumes 101
Volumes 101 – Adding Colliders To Our Solver
Volumes 101 – Adding Forces To Our Solver
Volumes 101 – Art Directing Velocity Volumes
Volumes 101 – Curvature
Volumes 101 – Curvature Driven Growth
Volumes 101 – Juliabulb Using Volume Procedurals
Volumes 101 – Kernels Sharpening A Smoke Sim
Volumes 101 – Multistate Cellular Automata in OpenCl
Volumes 101 – Organic Cells
Volumes 101 – Point Advection
Volumes 101 – Reaction Diffusion in OpenCL
Volumes 101 – Reshaping SDFs
Volumes 101 – Signed Distance Fields
Volumes 101 – Vector Volumes
Volumes 101 – Volume Basics
Volumes 101 – Volume Booling
Volumes 101 – Volume Gradient
Volumes 101 – Volume Procedural Basics
Volumes 101 – VDBs vs. Standard Volumes
Render Setup
Artistic Quadtrees
Bonus Setup Frozen Sphere
Constraint Networks
Creating Chladni Patterns
Directions From Growth
Fakebroidery
Flight Paths
Interference Patterns In VEX
Live Rendering Heightfields in RS
Packing The Torus
Procedural Modeling Of Water Droplets
Quilling
Rayleigh Taylor Instability
Render Setup Yarnworks
Scaling The Bullets Dynamically
Snow Crystal Growth
Space Colonization
Yarnworks
AHTYA
AHTYA01 – Intro To The UI And Basic Concepts
AHTYA02 – About Geometry And Attributes
Bonus
Dual Sculptures
DualMesh
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