This is a collection of some of the VFX work I did at Blizzard Entertainment on the Overwatch and Diablo 3 Projects
Shots are noted to specify which elements I worked on and what abilities/assets they're associated with.
以下是作者:Neal Wojahn 在暴雪公司參與製作的部分守望先鋒和暗黑破壞神3的遊戲特效
Diablo 3 King Kanai's Throne RoomI was very thankful to get to work on the entrance sequence to enter kanai's hunting grounds. It was awesome to get to fill the space with fire and to get to work with our designers to set up all of the scripted events.
I got to do all of the Visual Effects for when you approach the room. Kanai's Ghost was really
作者很榮幸能參與金井王冠密室入口獵殺廣場的特效製作,在空間中添加火焰讓畫面看起來更加酷炫,並且與我們的設計師一起構建觸發的事件腳本。作者參與製作的特效會在玩家來到金井大廳後觸發金景靈魂的覺醒。
Diablo 3 Leah's RoomWhen the environment art team was blocking in the layout for this room I talked about how I thought it would be cool if it looked a bit like the cinematic, with a writing desk and tons of candles. They liked the idea too and let me decorate, light and make the visual Effects for the scene. I didn't get to do a lot of set dressing on the Diablo project so I’m very thankful to have gotten to do some scene work on this space.
暗黑3 莉亞的房間
當美術團隊正在構思房間的環境效果的時候,作者談到如何增加一些電影效果讓畫面看起來更加酷,比如在桌面上增加燭臺。美術團隊認同作者的觀點讓他在場景中布置光和特效元素。作者並沒有添加太多的布景裝飾,同時感謝有機會能有機會參與這個房間的設計工作。
Diablo 3 Town Props and FXI got to do a lot of the props and FX for town. I animated and did the FX for the Horodric Cube, made stash variants for upgraded space, and all of the Identify all Book of Cain desks. I love to infuse story into all of my art and I thought of the Book of Cain table as almost a sort of traveling memorial that the Artisans had taken with them from town to town. Many of his belongings are littered around it. I also really enjoyed animating the pages turning, I like to think that some of Deckard's Horodric magic lives on in this book, and that the player gets to commune with him whilst identifying their loot!
暗黑3 城鎮道具和特效
作者製作許多城鎮相關的道具特效。為赫迪拉克盒子設計動畫和特效,潛藏的能量更加突出明顯,鑑定書籍用途的該隱書桌。作者喜歡在設計中傾注故事性,思考該隱書桌是遊戲中工匠們從一個城鎮移動到另一個城鎮匯聚了旅行,許多他的財產都堆棄在裡面。作者喜歡製作書籍翻頁的動畫,來表達該隱書籍中蘊藏的魔法效果來吸引玩家來鑑定物品。
Diablo 3 Pandemonium Prop FXThese breakable FX where totally collaborative, One co-worker did the 3D models and another defined the VFX style for pandemonium so by the time I got to finish them up I had some awesome materiel to pull from! These are probably some of the coolest breakables I got to work on, and its totally because I got to build on top of an already awesome foundation!
When they are destroyed they evaporate into dust and mist, as though they were barely clinging to the corporeal realm. I was thinking of how paper burns when its being carried up in the hot air of a camp fire and how the materials should look like they were getting eaten away as they drift though the air. If you played the expansion I hope you remember them.
暗黑3 混沌場景道具特效
這些可破壞場景特效都是共同合作開發完成的,一位設計師製作3D模型,另一位設計混沌特效的表現形式,最後作者從中運用酷炫的材質來完成製作特效。這些也許是作者製作過最有表現力的可破壞場景道具。
當這些可破壞道具被摧毀的時候會化為迷霧煙塵,仿佛它們並不是依賴物質實體存在。作者思考如何紙張燃燒當它被攜帶到灼熱營火的附近,同時如何讓火焰看起來更逼真在灼燒消散入空中的時候。
Diablo 3 Greed Realm PropsI was sort of the Diablo teams treasure chest, and barrel dude, so I was really excited to work on the treasure realm! I got to do all of gold FX for when the containers bust open. I also got to make the most Uber chest in the game! We even got to animate it falling down to crush Greed!
When working on this I got to apply everything I had learned from the original game and reaper of souls to craft it. Additionally I got to revisit the Tristram resplendent chest to create the Greed power where she summons treasure chests from the sky to assault the player. It was nice to come full circle and use one of the first chests I made as a part of the fight.
暗黑3 貪婪王國道具特效
一些暗黑寶藏的外形如圓形木桶狀,作者很興奮能參與製作寶藏王國。當寶箱容器被打開的瞬間作者製作了金幣的特效,並且製作了許多遊戲中金庫財寶特效,我們甚至製作了動畫來表達錢幣滑落的效果。
在開始製作設計的時候作者運用了許多之前遊戲版本靈魂收割者中的元素。作者想要重現崔斯特拉姆的輝煌使用貪婪的力量從空中召喚寶藏來攻擊玩家。
感謝您關注藍瑟秉秉遊戲特效基地訂閱號,
我們會為您提供最新的遊戲特效資訊與特效開發技術。
QQ群: 384164915 微博V認證號:秉真如藍