Jamor, Stellaris Project Lead
Hi all, Jamor here. I'm filling in for Wiz this week, as I want my Game Director to focus on post-launch support for Cherryh, our biggest update yet.
大家吼啊,這裡是Jamor。我這周替Wiz上場是為了讓遊戲總監能專心應對我們目前規模最大的版本升級,切莉Cherryh版本發行後的各項後援工作。
Today's dev diary is about 2.0.2_beta: the new build available as an optional beta for Steam users right now (note for Paradoxplaza Launcher users: we're using Steam as our beta testing platform at this time, if you want to try it out please use the Steam key that came with your Plaza purchase).
今天的開發日誌是關於2.0.2_beta版本號的內容:新的版本內容已經作為Steam用戶可選的Beta內容推出了(請Paradoxplaza Launcher的用戶注意:我們現在選擇了Steam作為Beta測試平臺,如果你想嘗試的話請用在Paradoxplaza購買時附帶的Steam秘鑰在該平臺進行激活)。
When we made 2.0, we knew that the scale of changes would be huge, and therefore I budgeted a larger than normal amount of dev time for post-launch support. The objective is to absorb and process player feedback, and perform bug fixes as well as balance tweaks and general improvements. There are almost as many unique play styles as there are Stellaris players out there, and our objective is to hit a good balance point for the maximum number, which you can then further tweak to your own preferences with the new game customization options.
當我們完成2.0版本號後就已經意識到各項改動的規模空前龐大,因此我預先空出了比平常量還多的開發時間來處理髮行後的後援工作。目的是接納並好好處理玩家的反饋,同時修正Bug與進行平衡性調整和總體改進。Stellaris整體遊戲玩法基本上都是因玩家而異,而我們的目標就是為最多數的玩家找到一個好的平衡點,而玩家自身也可以通過新的遊戲自定義選項來按個人偏好進行調整。
2.0.2 is planned to be a "rolling beta", meaning we will continue to update it at intervals when we have new tweaks/fixes that we want to push to you. Your feedback on it will be crucial for determining the content of the final, official version, so please continue to play and tell us how it goes.
2.0.2版本號計劃是一個「滾動測試rolling beta」,意味著我們會定期在有要向玩家推出適當調整與修正時對其進行升級。你的反饋對最終的正式版本內容有著至關重要的作用,所以請繼續遊玩並告訴我們遊戲體驗如何。
We especially want to make sure we get War Exhaustion/Status Quo Peace right, so that it produces believable and satisfying war results for the greatest number of people. As such, the initial changes in this patch are experimental and we'll continue to iterate on them throughout the test period. Please don't hesitate to give us your constructive feedback.
我們特別希望能讓厭戰度/維持現狀和平系統能好好運作,使其能為絕大多數玩家提供可信與滿意的戰爭結果。為此,這次補丁的基礎改動都是實驗性的,而我們也會在整個測試期間持續優化。請毫不猶豫地提出你的建設性反饋意見。
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############ VERSION2.0.2 #############
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# Feature
# 主要內容
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* You are no longer forced to make peace at 100% war exhaustion, instead your Influence and Unity monthly gains are reduced to 0 and a happiness penalty is applied to all Pops until you make peace
* 玩家不會再在100%厭戰度時被強制議和,而作為替代,影響力、凝聚力的每月增長會歸零,而全人口則會在議和之前受到幸福度懲罰減益。
* Occupation no longer contributes to War Exhaustion, but instead is displayed as a separate factor in war overview, to make it clearer what you need to do in order to enforce demands
* 佔領行為不會再造成厭戰度增長,而會在戰爭總覽中作為一個獨立要素顯示,以便讓玩家能直觀地了解強迫實現戰爭要求應該做些什麼。
* War Overview no longer attempts to calculate a winner in battles,but simply displays war exhaustion gained by each side
* 戰爭總覽界面不會再嘗試計算戰爭的勝利方是誰,而是單純地顯示各方所得厭戰度。
* Marauder raiding fleets are now neutral to everyone except their intended target so they won't wreck everything in their path when they go a-viking
* 襲掠者艦隊現在除了對目標國家以外各勢力都是中立的了,以此避免他們進行瘋狂的維京式幹爆一切行動時摧毀路上所有的東西。
* Fixed Gestalt Consciousness empires using Trading Hub starbase module and Offworld Trading Company starbase building, they now use Resource Reprocessor and External Acquisitions Area (name/flavor difference only)
* 修正了格式塔意識帝國會使用貿易站點恆星基地模組與外星貿易公司的恆星基地建築的行為,現在該類國家會用資源再處理器與外部採集區(就是名字和專屬不同而已)。
* It is now possible to test-fire a World Cracker on habitable (but uninhabited) planets in your space
* 現在可以在玩家邊境內可定居(但未定居)的行星上試射殲星武器了。
* Added tier 5 Dark Matter thrusters that can only be gained by scavenging Fallen Empire ships
* 添加了第五級暗物質推進器的獲得途徑為只能從失落帝國艦船殘骸上研究獲得。
* Transcendent Learning ascension perk has been added to the game, and it increases leader level cap and empire leader cap
* 添加了飛升天賦-超然潛學Transcendent Learning,該飛升將提高領導人等級上限與帝國領導人數量上限。
* Megastructure resources are now affected by country modifiers
* 巨型建築資源現在會受國家修正影響。
* Ship sizes now have a default combat behavior and will prefer computers of that type if auto-generated (Picket for Destroyers, etc)
* 不同規格的艦船現在有默認的戰鬥行為,而自動生成的艦船會優先選擇符合該類規格的行為電腦(比如驅逐艦會選擇警戒類)。
* Added some more logic for making sure ship auto-complete doesn't switch your desired combat role
* 為確保自動完成的艦船不會更改玩家所期望的艦船角色而添加了更多邏輯計算方式。
* Space stations now use the country_mult modifier instead of the tile_mult modifier and no longer get the tile_add modifier
* 空間站現在會沿用country_mult修正項而不是tile_mult且不會再獲得tile_add修正。
* When a new ruler is elected, the previous ruler that was voted out of office (if alive) will now attempt to take over the job that was opened up by the newly elected ruler, assuming the leader class matches. Back to the mines, Mr. Ex-President.
* 當選舉出新的統治者時,沒被選上的前一任(如果活著)會嘗試接任新當選統治者空出的工作位置,前提是領導人分類相符。「前總統先生,請回去採礦吧。」
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# Balance
# 平衡
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* Reduced War Exhaustion per ship and army killed
* 降低每艘被擊沉艦船與每支被擊破軍隊帶來的厭戰度。
* Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus
* 軍國主義道德現在提供-10%/-20%厭戰度增長,而並非帶來軍隊傷害加成。
* Technologies that reduce claim cost now also decrease war exhaustion gain
* 降低宣稱成本的科技現在也會降低厭戰度的增長。
* You now get war exhaustion a bit slower while fighting a Liberation War
* 玩家在進行解放戰爭的時候厭戰度增長會略有放緩。
* Increased energy upkeep of all Starbase sizes by +1. Outposts now cost 1 energy maintenance
* 將所有恆星基地規模的能量維持成本提高1。前哨站現在會消耗1點能量用於維護。
* Base unity income increased from 1 to 2
* 基礎凝聚力增長從1提升到2。
* Base tradition cost increased from 56 to 100 (does not affect the cost increase from number of traditions)
* 基礎傳統成本從56提升到100(不影響由傳統數量帶來的成本增長)。
* Tradition unity cost per system reduced from 2% to 1%
* 每個星系提升的傳統凝聚力成本從2%降為1%。
* Corvette/Destroyer/Cruiser/Battleship build speed techs now alsoreduce build cost of that ship type by 5%
* 護衛艦/驅逐艦/巡洋艦/戰列艦的建造速度科技同樣會降低該類艦船的5%生產成本。
* Habitats now have their own fortress building (Security Zone)that is effective at unrest reduction but provides only a few defense armies and no FTL inhibitor or bombardment protection
* 棲息地現在會有自己的要塞建築(安保區Security Zone),能夠有效降低動亂度但僅能提供有限的駐防軍隊,也沒有超光速抑制器或對轟炸防禦。
* It is now possible to mod away serviles & pre-sapient traitsif you have completed biological ascension
* 現在在完成了生物飛升後可以移除奴從與未啟智特性。
* Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%
* 平等主義道德到的對陣營影響力增長的修正從+15%/+30%提升到25%/30%。
* Corvette Focus trait now requires Destroyers tech (as it's hardly a 'focus' if it's the only ship type possible)
* 護衛艦專精特性現在要求驅逐艦科技(畢竟就那一種船可用的話哪來的「專精」一說)。
* Scout admiral trait reduced from 20% to 10% speed (so Gale-Speedis faster)
* 海軍將領的偵察特性的速度加成從20%降為10%(這樣讓風速特性提供的速度加成更高)。
* Admiral now always dies when last ship in fleet is destroyed and there are no disengaged ships to move to
* 海軍將領現在會在艦隊最後一艘船被擊破而沒有其他可轉移的脫戰艦船時死亡。
* Drone Mining Lasers are now a bit worse against hull and a bit better against shields
* 無人機採礦雷射現在對船體略弱而對護盾略強。
* Broken and shattered planets spawned on galaxy generation can now have deposits
* 在銀河生成時出現的破碎星球現在可以有資源點了。
* Thrusters now cost different amounts of minerals and give different amounts of evasion based on which ship size they are for (corvette thrusters are cheaper and add more evasion, etc)
* 推進器現在會耗費不同數量的礦物,並基於所用艦船規格提供不同程度的迴避加成。(比如護衛艦推進器會更廉價也提供更多迴避加成)。
* Reduced cost of hiring Marauder leaders to 2000 energy
* 降低僱傭掠奪者頭領的成本至2000能量。
* Having an enclave in your border now gives +1 opinion per year instead of +1 opinion per month, as the latter made all other opinion boosts rather meaningless
* 城邦在玩家境內現在會提供每年+1好感而不是每月+1好感,因為後者會讓其他好感度加成變得毫無意義。
* Increased opinion bonuses for ally of ally and mutual rivals
* 提升由盟友的盟友與共同宿敵帶來的好感加成。
* Increased opinion penalties of allying rivals
* 提升與其宿敵結盟帶來的好感懲罰。
* Tributary wargoal is now a bit easier to enforce
* 強迫朝貢戰爭目標現在更容易完成了。
* Combat computers now give evasion_mult instead of evasion_add
* 戰鬥電腦現在會獲得evasion_mult修正而非evasion_add。
* Asteroid Sighted can no longer pop after the first 50 years, to avoid it happening in large sprawling empires with limited time to respond
* 彗星觀測事件在開局最初50年間不會再出現,以防發生在龐大帝國中而應對時間有限。
* First pirate event now tells you the system where they are based
* 第一個海盜事件現在會告知玩家其基地所在星系。
* Increased time limits of all Special Projects requiring a ship in orbit (new minimum is 3 years)
* 提高了所有特別項目所需求艦船處於軌道中的時間限制。(新下限為3年)
* Federation fleet is now limited to an absolute max naval capacity of 500
* 聯邦艦隊現在的絕對最大海軍上限值設為500。
* It is now possible to get the gateway activation tech if you know any other empire that has the technology
* 玩家可以在任何其他已知帝國擁有該項科技的情況下獲得星門激活科技。
* When a Federation enforces ideology on an empire, that empire now gets opinion boosts with the entire federation
* 當一個聯邦對一個帝國強迫採取意識形態時,該帝國會獲得對整個聯邦的好感加成。
# Civics
# 國家理念
* Citizen Service civic now also increases unity output from fortress and strongholds by 1
* 公民服役國家理念現在也增加1點堡壘和要塞地塊建築的凝聚力產出。
* Aristocratic Elite civic now gives +2 leader cap and +2 governor max level instead of +4 leader cap and -50% leader recruitment cost
* 貴族精英國家理念現在增加領導人等級上限+2和總督等級上限+2,而不是增加領導人等級上限+4和減少領導人招募成本-50%。
* Distinguished Admiralty civic increases leader cap by +2
* 卓越海軍國家理念增加領導人等級上限+2。
* Driven Assimilators now have the 'Assimilate' total war CB
* 內驅同化者現在有「同化」的全面戰爭藉口。
* Purifier and anti-Purifier CBs no longer require neighboring status (was confusing and unintuitive to players)
* 淨化和反淨化的戰爭藉口現在不再需要相鄰狀態(這讓玩家感到困惑和不直觀)。
* Nationalistic Zeal civic now gives -10% war exhaustion gain instead of +1 rivalries
* 民族主義狂熱國家理念現在給予-10%厭戰度增長而不是+1宿敵上限的效果。
* Free Haven now gives xeno migration attraction instead of migration attraction
* 自由避風港現在給予異族移民吸引力效果而不是移民吸引力效果。
# Traditions
# 傳統
* Expansion adoption effect now gives +50% colony development speed (down from +100%)
* 採納擴張傳統的效果現在給予+50%殖民地發展速度(從之前+100%降低下來)。
* Galactic Ambition expansion tradition now gives -20% starbase upkeep instead of +2 starbase capacity
* 星河野望的擴張傳統現在給予-20%恆星基地維護費用而非+2恆星基地容量。
# Ascension Perks
# 飛升天賦
* Shared Destiny effect on integration cost reduction changed from-50% to -75%
* 共享命運飛升天賦給予吞併附庸成本花費效果從-50%變更為-75%。
* Nihilistic Acquisition can now be taken by purifier-style empires
* 強取豪奪飛升天賦現在可以被淨化者類型的帝國採用。
# Edicts
# 法令
* Drone Campaign food cost increased from 100 to 500
* 無人機運動的食物花費從100增加到500。
* Learning Campaign food cost increased from 50 to 500
* 學習運動的食物花費從50增加到500。
* War Drone Campaign food cost increased from 50 to 500
* 戰爭無人機運動的食物花費從50增加到500.
* Patrol Drones planetary edict is now available to all Gestalt Consciousness-empires
* 巡邏無人機的行星法案現在對所有格式塔意識帝國可用。
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# UI
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* Added building descriptions to traditions that unlock buildings
* 給解鎖建築的傳統增加該建築的描述。
* Starbase upgrade cost and Module/Building building cost now properly show modifiers affecting them
* 恆星基地升級花費和模組/建築的建設花費現在合理展示其所受到的修正影響。
* Renamed Growth Speed to Pop Growth Speed to be clearer
* 將成長速度重新命名為人口成長速度使其表達更明確。
* Added the correct icons for megastructures and starbases in the control-groups UI
* 在控制組的UI中增加巨型建築和恆星基地的正確圖標。
* Contacts view has been improved
* 接觸界面加以改進。
* Government view now displays ruler & heir skill stars
* 政府界面現在顯示統治者和繼承人的技能星級。
* Heir tooltip no longer displays skill effects (as heir has no skill effects until they become ruler)
* 繼承人一欄現在不再展示技能效果(因為繼承人沒有技能直到他們成為統治者)。
* Clicking your ruler or heir name in Government View will now allow you to change their name and/or title
* 在政府界面點擊統治者和繼承人的名字現在允許你更改他們的名字和頭銜。
* Galaxy resources now show the amount actually collected, and the tooltips give you the list of applied modifiers
* 銀河野礦資源現在顯示其實際採集的數量,且顯示框會給你展示其受到的修正列表。
* Resource modifier no longer show decimal values
* 資源修正現在不再顯示小數值;
* Removed pointless decimals for starbase caps, planet caps, naval command cap, and naval capacity
* 移除無意義的恆星基地上限、行星上限、海軍指揮上限和海軍容量的小數值。
* Added the country resources add and multipliers modifiers to the budget tab
* 在預算界面增加國家資源的加法和乘數修正。
* Improved how the speed modifiers are shown in the starbase upgrade time tooltip
* 改進在恆星基地升級時間一欄速度加成的顯示方法。
* Added a more clear warning that deleting templates will also disband ships
* 在刪除模板也會同時解散艦船的方面增加更為明確的提示。
* Fixed several instances of a Status Quo peace being called a White Peace in peace messages
* 修正了幾例在和平信息中維持現狀和平被稱作白和平的錯誤。
* Alert for High War Exhaustion is now more helpful
* 高厭戰度的警報信息現在更為有用。
* Traits that are already present in species can now always be re-added while in process of modifying template
* 在生成物種修改模板時,物種已經存在的特質現在可以被重新添加。
* Aura tooltip now differentiates between system-wide friendly auras and fleet-only friendly auras
* 光環提示欄現在隨整個星系加成光環和僅艦隊加成光環而不同。
* Changed the current value of template designs in fleet manager to show the current amount of ships including ones that only are scheduled forretrofit
* 改變艦隊管理器中現有的模板設計數值,以顯示現有的艦船數量,包括那些計劃進行升級的艦船。
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# AI
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* AI now activates some of its anti-crisis logic when under threat from a mid-game crisis like the Great Khan
* AI現在會更新一些反危機的邏輯,當其處於遊戲中期諸如偉大可汗之類的危機時。
* AI no longer picks shared destiny unless it has at least one vassal
* Ai現在不會再選擇共享命運的飛升天賦,除非其至少有一個附庸。
* Added separate definitions for mid-game and end-game crisis factions, with slightly different AI logic to respond to them
* 為遊戲中期危機和遊戲晚期危機陣營添加不同的獨立定義,因此AI應對二者的邏輯也會有些許不同。
* Fixed another cause of AI endlessly inviting player to the same war
* 修正了另一些會導致AI無休止邀請玩家加入相同的某一場戰爭的錯誤。
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# Modding
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* Added a country modifier for war exhaustion gain (when multiple countries are involved on the same side in a war, the averaged modifier of allof them is used)
* 增加了厭戰度戰爭的國家修正(當多個國家加入一場戰爭的同一方時,對他們全員使用這個平均的修正)。
* add_threat effect now once again takes country scope (generates threat scaled towards whole target empire)
* 增加了一旦佔領國家領土就會產生的威脅效果(對整個目標帝國生成)。
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# Bugfix
# 捉蟲子
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* Fixed system/colony tradition costs being multiplied on each other instead of additive
* 修復星系/殖民地傳統花費彼成倍數增加而非疊加計算的BUG(難怪科技/傳統懲罰疊得那麼高)。
* Fixed additional potential out of sync issues in multiplayer
* 修復多人聯機中近期增多可能存在的失去同步的問題。
* Afterburners can no longer be installed on defense platforms, as lovely as it was to uselessly vent fuel in to space as a gesture of contempt to environmentalists
* 防衛平臺現在不再能加裝加力燃燒室,現在想想這真是太可愛了,簡直就像毫無意義地對太空中射爆燃料以示對環保人士的侮辱一樣。
* Deep Space Black Site now requires you to own a planet in the system, instead of erroneously using the same trigger as trading hub
* 深空黑獄Deep Space Black Site的建造現在需要玩家在星系裡擁有一顆行星,而不是先前不合理地使用相同建造點來建造,比如貿易節點。
* All Satrapies are now properly liberated when the Horde fractures into the Diadochi
* 當部落Horde分裂成繼承者帝國Diadochi後,先前所有的總督領Satrapies都會被正確地解放出來。
* Fixed bug where the planet class transition effect started too late
* 修復行星等級轉變效果觸發影響太慢的BUG。
* Fixed adopting the Domination tradition tree not unlocking certain diplomatic actions for eligible Machine Empires
* 修復完成霸權傳統樹後符合條件的機械帝國不解鎖相應外交選項的BUG。
* Fixed auto-exploring science ships doubling up (exploring the same system simultaneously)
* 修復自動探索的科學船疊加的BUG(多艘科學船探索同一星系的時候)。
* Fixed a CTD. Could sometimes try to merge invalid fleets.
* 修復了一個在船隻試圖合併入錯誤類型艦隊時可能發生崩潰回桌面Crush To Desktop的BUG。
* No longer possible to hold Casus Belli on non-empire factions such as Crises and Marauders
* 不再能夠對非帝國類型勢力保持戰爭藉口,比如天災勢力和掠奪者Marauders。
* Galactic core visibility is now lifted when you explore all systems adjacent to it, instead of just one
* 當玩家探索了全部相鄰星系後會增加了銀河系中心的可見度而不是先前的一大坨。
* Fixed empires not being able to see primitives in other empires' space due to lack of comms spread
* 修復了玩家因為缺乏通訊方式而不能看到其他帝國境內的未開化文明星球的問題。
* Ships merging in to fleets directly from stations now behave properly
* 從空間站直接合併入艦隊的船隻現在會正確地飛入艦隊。
* Fixed scientists not dying when their science ship was destroyed in battle
* 修復了戰鬥中被毀的科研船上的科學家沒有正確去死的問題。
* Fixed raiding stance not having bombardment graphics on planet being raided
* 修復了處於劫掠狀態時,在被劫掠星球上沒有顯示轟炸畫面的BUG。
* Fixed tooltips for status column in contacts view to reflect accurately what they represent
* 修復了接觸界面中的狀態隊列提示欄,讓它們準確顯示各自所代表的信息
* Fixed raiding not always abducting pops when it should, due to bad habitability calculation
* 修復了因為糟糕的宜居性計算導致的不能正常劫掠人口的BUG。
* Fixed raiding stance not having the correct pop limit (would abduct at >6 instead of >4 pops)
* 修復了劫掠狀態下沒有正確的劫掠人口數量限制的BUG(可以劫掠多於6人口而不是先前的多於4人口)。
* Fix a freeze when trying to upgrade technologies more than their max levels
* 修復了試圖升級超過最大等級的科技時會卡住的BUG。
* Fixed Determined Exterminators starting with a farm building
* 修復了石心滅絕者DeterminedExterminators會以農場開局的BUG。
* Construction is now paused for starbases in combat
* 在戰鬥中的行星要塞現在將暫停建造。
* Fixed force ethics not correctly calculating a government for the defeated empire's new ethics
* 修復強迫道德不正確計算戰敗帝國政府新道德的BUG。
* Enigmatic fortress now properly disables even after saving and loading the game (status was not properly saved)
* 現在即使進行S/L操作,神秘要塞也會是不可用狀態(先前遊戲中不可用狀態沒有正確地保存)。
* Iron Fist governor trait is no longer available for Hive Minds, making it disabled for all types of Gestalt Consciousness-empires
* 總督的鐵腕特質現在不再對蜂群思維的帝國可用了,同時不可用的還有所有格式塔意識帝國。
* Fixed being unable to land armies on a colony seized by Mutants
* 修復不能在被變種人Mutants佔領的殖民地登錄部隊的BUG。
* Fix bug where queued items wasn't moved to the new fleet design when a design upgrade becomes available
* 修復了有新的設計更新可用時不能應用新設計到生產隊列的BUG。
* Fixed Slaving Despots being far too common an AI personality because of wrongly scripted weights
* 修復了因為錯誤的腳本權重而導致AI領袖的奴隸暴君特質太過普遍的BUG。
* Disables the bypass cache when calculating the distance to capital modifier, hopefully solving an OOS issue
* 禁止在計算首都距離時繞過緩存,希望這樣可以解決一個程序存儲OSS問題。
* Fixed a crash when quitting to the main menu in the middle of a war
* 修復了一個在戰爭中間退出到主菜單導致崩潰的問題。
* It should no longer be possible to try to spawn a star system with an invalid star class
* 現在不再能以一個等級不夠的恆星為中心產生一個星系了。
* Fix crash when comparing the relative power of a country that has no power
* 修復了和一個沒有力量的帝國對比力量時產生的崩潰問題。
* Prevented fake country from trying to initialize a technology module it does not have for some reason
* 禁止一些錯誤類型的國家因為某些原因沒有相關科技模組時強行初始化該科技組。
* UNE now uses correct name list when spawned in Commonwealth games
* 當地球聯合國UNE在有人類聯邦Commonwealth的遊戲局中會使用正確的命名列表。
* Fixed revolting slaves greedily snatching the capital planet when they're not supposed to
* 修復暴亂奴隸貪婪地將行星首都洗劫一空的錯誤,而他們本不會這樣做。
* No longer possible to force ideology on Fallen Empires
* 不再能夠對墮落帝國強迫轉換意識形態。
* Fixed Omega Theory tech sometimes not appearing at the end of the Horizon Signal chain
* 修復在地平線信號(時之蟲)事件鏈the Horizon Signal chain中最後不能研究歐米伽理論Omega Theory科技的問題。
* Fixed an event-spawned science ship not getting a hyperdrive
* 修復事件生成的科學船沒有裝備超空間引擎的問題。
* Fixed planet unrest modifiers not being properly recalculated
* 修復錯誤計算行星動亂度修正效果的BUG。
* Fixed Ascension Theory tech not being available to players who do not own Apocalypse
* 修復沒有啟示錄拓展包Apocalypse的玩家無法正常研究飛升理論的BUG。
PLEASE NOTE: THIS IS AN OPT-IN PATCH. YOU HAVE TO CHOOSETO JOIN IN ORDER TO TEST THE NEW VERSION.
請注意:以上所有的版本更新內容都還在遊戲的測試版本中。玩家必須選擇遊戲Beta版本才能檢驗這些更新的效果。
Here's how to optin:
以下是成為免費BUG測試員的辦法:
Right click on Stellaris in your Steam library -> select Properties -> go to the Betastab -> select "2.0.2_beta"
在steam庫中戳中Stellaris->選擇屬性->進入測試子頁面->選擇"2.0.2_beta"
I'll of course ping this thread and let you know when an updated version of the beta goes out. Thank you all for your support, we think it's really great that we get to work with our fan community to constantly improve the game together.
當然我會跟進整個過程並且在Beta版本有更新後提醒諸位。感謝大家的熱情支持!與玩家社區一起努力讓遊戲變得更好,我們始終覺得這是件了不起的大事。
Make sure to check out next week's Dev Diary for a first look at our development priorities going forward in the...wait for it...POST-APOCALYPSE.
一定要來看下周關於內容開發優先度的更新日誌,這些將是……等一哈……後啟示錄時代POST-APOCALYPSE的遊戲內容。
(I've been waiting so long to say that)
(老子憋了這麼久就是為了說這句話)
Have fun everyone!
祝大家玩得開心!
翻譯:zzztotoso 萬豪頓
校對:三等文官猹中堂
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