Stellaris Suite: Creation and Beyond - Andreas Waldetoft
Metal King, Audio Director
Hello allinterstellar readers!
各位星際讀者大家好呀!
It is time for me to write another entry and this one will be a special one for me to write. For those that doesn't know me, my name is Björn Iversen and I work as Audio Director at Paradox Development Studios.
又輪到我來給大家寫新的日誌了,這篇日誌對於我而言這是非常特別的。如果你還不認識我的話,我叫Björn Iversen,是PDS的音頻總監。
Hope that you all have been enjoying Stellaris since our update and Apocalypse expansion, it was sure super fun working on audio assets for blowing up planets! But working on Apocalypse was also the beginning of the end for my part. The plan was that when I was done with my work for Apocalypse it was time for me to move to another project here at Paradox.
希望我們在新版本更新後和啟示錄拓展包Apocalypse expansion發布後,你們都能享受Stellaris的遊戲體驗,反正我覺得製作炸毀行星的音頻實在太爽了!但是話說回來,啟示錄拓展包同樣也意味著我負責的部分開始收尾。現在的規劃是在啟示錄拓展包裡的工作全部完成後,我就轉向P社的其他項目。
When I first started at Paradox, I was really excited about creating cool sounding audio assets for our historical games and what kind of challenges I would be facing! Fun note, I have been trying out PDS games since Europa Universalis 1. So imagine how surprised I was when I first walked into the office, did not ever imagine that I would start working on a new PDS IP, that also was a Sci-Fi game! It is like every Sound Designer’s dream to work on a game like this! Who doesn’t like working on lasers and explosions! But in reality I started working more with kazoo’s and clarinet to create all those sweet UI sound effects.
我的這個經歷就是到了公司,到了P社的剛開始工作的時候,我在想有機會給歷史模擬遊戲配上很酷的音樂真的是亦可賽艇,也非常好奇面前會有怎樣的挑戰!有趣的是,自從歐陸風雲I開始我就一直有在接觸PDS開發的遊戲。所以你們就自己想想吧,當我第一次走進辦公室時,毫無防備地發現自己要接手的竟然是PDS的一個新IP,而且還是個科幻遊戲,當時我該有多麼爽到啊!能參與到這樣的遊戲的製作之中就是每個音效師的理想啊!有誰不想做點雷射啊爆炸啊什麼的嗎!不過人吶就都不知道,自己都不可以預料,沒想到現實中我創作出那些精彩的UI音效更多用的卻是卡祖笛跟單簧管。
My first workstation at Paradox back in 2015 when I was high tech.
這是「高技術力的」我2015年剛到P社時的第一個工作站。
Btw I still have those white headphones, but I have changed my keyboard to something more modern and my surroundings has changed to something much more comfortable.
順便一提白色的耳機我現在還留著,不過鍵盤倒是換成更加現代化的了,工作環境也被拾掇得更加舒服。
Here is as creenshot of the madness that was my first audio session for Stellaris and it was not easy going through it all today due to lack of structure.
截圖給你們看看我第一次給Stellaris做錄音的混亂場景,我能在這樣的毫無章法中走到今天也是不容易啊。
My folder structure did not make any sense today or even back then.
無論是現在還是甚至以前剛開始工作的時候,我的電腦上的文件結構照樣一塌糊塗(真實P社程序猿作風)。
There was some problems opening all these old sessions.
有些以前的錄音都不能正常打開了。
Going back and looking at the VO sessions to see how I did edit everything:
回顧以前的旁白錄音,看看我是怎樣編輯出所有東西的:
You will see some attached audio files to this Dev Diary which are some really old and early drafts of audio assets that I recorded for Stellaris. There is a good mix of clarinet and other weird things, and to be honest I don't remember everything that I did back then.
在開發日誌的附件中(請有興趣的讀者可移步論壇原始界面查看)你會看到一些音頻文件,它們都是我給Stellaris做的非常非常早期的音頻草稿。裡面有單簧管跟一些其他奇怪的樂器做出來的不錯的混音,不過說實話我自己其實也不記得我當時做過的全部事情了。
It was a bit weird for me in the beginning thinking about the whole idea of me not working any more on Stellaris, it was THE project I started on from day one as a Audio Director. But over the years I have been involved with so much with Stellaris, been able to make additions that you as the community has appreciated and also some additions that you have might not been as pleased with. It has been a long and bumpy road for me, but I have learned so much along the way!
說起來就有些奇怪吧,我竟然會想著我不再跟進Stellaris這個項目的那一天,畢竟這可是我從當上音頻總監的第一天開始就接手的那個項目呀。不過那麼多年來,我對Stellaris的參與實在太多了,參與過被你們玩家社區欣賞的改動,也參與過你們不那麼喜歡的變更。對我而言,這是一條漫長而崎嶇的道路,不過我也在路上學到很多!
I’m really pleased with my work on Stellaris and what I did achieve. What I’m probably most happy about is well VIR turned out to be. It was quite refreshing including VO into a PDS title since we haven’t really have any VO before in our titles. Also how we have expanded with VO in Stellaris with all the new additions in Synthetic Dawn and Humanoid Species Pack!
對於我在Stellaris的成果和成就,我感到由衷的欣慰。其中令我感到最開心的大概就是VIR技術的反響竟然那麼好。給PDS項目增添旁白這個想法實在令人耳目一新,畢竟在其他項目裡面從來都沒有認認真真地考慮過類似的東西。通過機械黎明拓展包Synthetic Dawn和人型生物種族包Humanoid Species Pack裡的新內容,旁白語音在Stellaris也得到極大的發展!(這就是你社騙錢的理由?)
But after working for a couple of years on Stellaris I need to start focusing on other titles, so I』ll give a short introduction to Franco, forum name @Audiomancer, that will be focusing more on Stellaris in my place.
然而,給Stellaris打了那麼多年工之後,我要開始關注其他項目了,所以接下來我會給你們稍微介紹一下Franco,他在論壇裡面叫@Audiomancer,而他會代替我更多地關注群星項目。
Hello beautiful community! My name is Franco Freda, and I'm a Senior Sound Designer here at Paradox Interactive. I met Björn last year and I was honoured to have gotten the opportunity to join him and the Audio Team. I was lucky to get to work with Stellaris as soon as I joined in January, right on time for the wrapping up of Apocalypse and was immediately blown away by the quality of its soundscape. Let's just say that if Space could actually have sound, I would want it to sound like that XD!
帥氣漂亮的各位好呀!我是Franco Freda,是P社的高級音效師。我是去年遇見Björn的,在那時我很榮幸地得到一個加入到他的音效團隊的機會。我也很幸運在一月份剛加入P社時就被分配到Stellaris的工作組,剛好趕上給啟示錄拓展包收尾,當時我立刻就被高質量的音頻震撼到了。不如說如果宇宙真的有BGM的話,他們做的就是我想像中的BGM XD!
I'm looking forward to sharing this journey with all of you, and hope to be able to share some of the new awesome stuff we're working on very soon!
我很期待能把我未來遇到的一切分享給你們,也希望很快就能把我們現在正努力的新東西帶給你們!
翻譯:斯普特尼克
校對:萬豪頓 三等文官猹中堂
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