Stellaris開發日誌#166 | 1/23 聯邦問答

2021-02-08 牧遊社

牧遊社 牧有漢化翻譯

 

Stellaris Dev Diary #166 - Federation Q&A

grekulf, Stellaris Game Director




Hello everyone!

大家吼啊!

 

In last week's dev diary we talked about the new Q&A format that we will be doing for the next couple of dev diaries. We asked you to post your questions regarding the federation rework, and we're glad to see so many questions!

在上周的開發日誌中,我們說過在接下來的幾篇開發日誌裡我們將會使用到新的問答格式。我們呼籲各位把自己對聯邦重做的問題都發帖說出來,而現在看到數量如此多的問題我們也感到非常高興!

 

Next week's topic will be the Galactic Community, and you can already post your questions here!

下周的主題是銀河共同體Galactic Community,你現在就已經可以把你的問題發在帖子這裡啦!

 

Anyway, let's begin with the Q&A:

不管怎樣,讓我們開始問答環節:

 

Subjects

附屬國

 

Q: Are subjects forced to join some federation types (or all?) if you ask them to?

A: It’s up to your federation whether or not subjects are allowed in. If they are permitted, they will automatically follow their overlord in or out.

問:是不是存在某些(或者全部?)聯邦類型,在你要求附屬國加入時他們就要強制加入呢?

答:是否允許附屬國加入由你的聯邦決定。如果允許附屬國加入的話,他們會自動跟隨它們的宗主國進入或退出。

 

Q: Can you make/start a federation with your subjects?

A: Federations are (theoretically) alliances between equals, so independent diplomacy is required to initially form one. As noted elsewhere, vassals may be brought into federations (whether they like it or not) depending on federation law.

問:可不可以和你的附屬國創建聯邦?

答:聯邦是(理論而言)平等主體之間的聯盟,所以作為創立聯邦的初始成員國獨立外交是必要的。但正如在其他地方提到的,根據聯邦法律的不同,附屬國可以被帶入聯邦(而不論他們的意願如何)。

 

Q: Can you form a trade-league with a 1-planet sector you released as a vassal for just that purpose?

A: No and yes. Yes, you can release a 1-planet sector with the intention of starting a federation, but they would need to be independent for you to be able form it.

問:你可以特意釋放出只有一個行星的星區作為附庸國,然後跟它組成貿易同盟嗎?

答:可以,也不可以。可以是說,你可以特意為了創立聯邦而釋放出只有一個行星的星區。不可以是說,這個釋放的星區必須獨立,你才能組建這個聯邦。

 

Federation Laws

聯邦法律

 

Q: Will there be any tools (laws, for instance) to combat ethics drift within a Federation? It would be nice to have a way to deal with an incompatible empire other than expelling them (then reabsorbing via a liberation war).

A: No, there is no way for you to influence the ethics of other empires. The cohesion penalty is meant to be offset by having to assign more envoys to the federation.

問:會不會有什麼工具(比如說法律)可以用來改變聯邦內國家的理念呢?如果在除了驅逐出聯邦(然後通過解放戰爭重新吸收)之外還有其他別的方法來應對理念不協調的帝國就好了。

答:不,你沒有辦法影響其他帝國的理念。團結度Cohesion懲罰就只能通過向聯邦派遣更多的使節來抵消。

 

Q: Can you pass federation laws regulating member policies? For instance, decree that all primary species must have full citizenship throughout all federation empires? Or just outlaw slavery altogether? Because I hate seeing my own species enslaved by allies I have a migration treaty with.

A: There are currently no laws to influence other empires like that within the federation, but we’re certainly open to the idea. Once Federations is released we』ll be gathering your feedback as always.

問:能夠表決通過聯邦法律來規範成員國政策嗎?比如說規定所有的主要物種必須在全部聯邦的帝國內都擁有完整公民權的法令?或者乾脆廢除奴隸制?因為我討厭看到自己的物種被跟我籤有遷徙條約的盟友奴役。

答:目前聯邦內還沒有類似的法律可以用來影響其他帝國,但我們當然願意接受這個想法。在聯邦拓展包發布之後,我們將一如既往地收集你們的反饋.

 

Q: Will we be able to pass laws that affect specific pop types? For example, I want to have all empires in my Hegemony, or all my vassal empires be forced to set Starfish pops to purge status (after all everyone seems to think that Starfish portraitre presents fanatic purifiers the best).

A: Same as the answer above.

問:我們能夠表決通過聯邦法律來影響特定人口類型嗎?例如,我想讓我霸權聯盟內的全部帝國,或所有我的附庸國帝國都強制將海星人口設置為淨化狀態(畢竟大家似乎都認為海星肖像最能代表極端淨化主義者)。

答:和上面的回答一樣。

 

Q: How many federation laws are there?

A: There are currently 14 categories of laws, with each category having 2-5 laws.

問:現在有多少聯邦法律?

答:現在一共有14類法律,每類之下各有2-5條法律。

 

Q: Can we get an Academic Debate succession type for Research Cooperatives?

A: There is in fact a Challenge Type called Thesis, which very much mimics what we think you are looking for. It’s available to all federation types.

問:科研共同體能夠獲得類似於學術辯論的繼承類型嗎?

答:實際上有種挑戰類型叫做「論文答辯Thesis」,它與我們認為你在尋找的東西非常相似。它對所有聯邦類型都可用。

 

Q: Could we get an example of more federation laws?

A: Yes we can! In dev diary #158 you could see most of the laws, but there are some things that have been changed or added since then. We now have the Strongest Succession Type, which is split up into different categories like Economy, Fleet, Tech or Diplomatic Weight. We have also added two new Challenge Types: one which is a bidding process where you spend ECs to become the president, and another one which is an academic thesis. We will definitely show off all these things in more detail on a stream sometime in the future.

問:可以再舉例讓我們看看更多的聯邦法律嗎?

答:當然可以!在開發日誌#158中你可以看到大多數的法律,但在那之後我們也改變和添加了一些內容。我們現在還有「最強者繼承」的繼承類型,最強者還會分為不同的類別而決定,如經濟、艦隊、科技或者外交權重。我們還增加了兩種新的挑戰類型:其一是你可以花費能量進行投標成為聯邦主席,另一種是學術論文答辯。我們將來肯定會在直播中更詳細地展示所有這些東西。

 

Q: Can we have a federation succession type called weakest?

A: There are no current plans for it, but adding it wouldn’t be too difficult. If it becomes a very requested feature, it may be something we can add later.

問:會有聯邦繼承類型是「最弱者」繼承的嗎?

答:目前還沒有這個計劃,不過增加一個也不會太難。如果它成為一個非常受歡迎的內容,我們可能會在以後添加它。

 

Q: Would you consider adding elections for federation leader by a vote of the members? Would be really useful for multiplayer games. I am also curious why you did not make that that an option?

A: While we originally wanted to implement this, it ended up excessively costly to implement in a satisfactory way. We added Diplomatic Weight as an election option to represent the empires of your federation holding a democratic referendum.

問:你們會考慮為聯邦添加由成員國投票選舉聯邦領導人的機制嗎?這對於多人遊戲非常有用。我也很好奇你們為什麼不把它作為一個選項?

答:雖然我們最初想要實現這個,但以一種令人滿意的方式實現它的成本過高。我們添加了外交權重作為選舉選項的一種,從而表現聯邦帝國舉行民主公投。

 

Q: Will you have the ability to have a "One nations, One vote" policy when voting for policies in federations, or voting for leaders?

A: There is in fact a voting law that determines 「Vote Weight」. By default, it is set to 「Equal」, which means every member gets one vote. It’s possible to change it to Diplomatic Weight, however.

問:玩家在聯邦法律或選舉領導人的投票中能夠實行「一國一票」的政策嗎?

答:事實上是有一個選舉法能夠決定「選舉權重」的。在默認情況下,它被設置為「相等」,這意味著每個成員都有一票。不過也可以將其改為根據外交權重決定「選舉權重」。

 

Q: Will there be an federation setting if the members have a defence pact or not? Currently all members have one but I could imagine a trade or science league to want a federation without the duty of defending each other.

A: Federations will always go to war together, and there are no current plans to change that. Although we can see why that could be cool in certain cases, we don’t think it's not worth all the issues it can potentially cause.

問:聯邦層面是否會有規定成員國之間存在共同防禦協定呢?目前是全部成員國共有一份共同防禦協定,但我覺得貿易同盟或者科研聯盟或許會想要一個沒有相互防務義務的聯邦。

答:聯邦總是會一起參戰,目前還沒有改變這一點的計劃。雖然我們可以明白為什麼在某些情況下這可能很酷,但考慮到可能會帶來的各種各樣的問題,我們覺得並不值得。

 

Q: Will there be disadvantages for higher levels of centralization? Or is there always incentive to just centralize more and more?

A: High Centralization will have a larger negative impact on monthly Cohesion, which means more Envoys will need to be assigned to maintain it.

問:更高程度的集權化Centralization會有不利之處嗎?還是說只會不斷激勵玩家越來越集權化?

答:高集權化將對每月的團結度產生更大的負面影響,這意味著需要指派更多的使節來維持當前的團結度。

 

Federation Fleet

聯邦艦隊


Q: Will we be able to build a Juggernaut to lead our Federation Fleet? Given the precedent that we can already build up to 3 Titans for our Federation Fleet, it would seem to make sense to me that we'd be allowed to build a Juggernaut for our fleet.

A: Yes, federations will be able to construct a Juggernaut.

問:我們能造一艘主宰Juggernaut來領導我們的聯邦艦隊嗎?考慮到我們已經可以為我們的聯邦艦隊建造3艘泰坦的先例,我認為讓我們可以為艦隊打造一艘主宰是有意義的。

答:是的,聯邦能夠建造一艘主宰。

 

Q: A more general Federation question - could it be at all possible to remove the 500 capacity limit for the Federation navy? By the late game, players can end up easily capping out the Federal naval capacity, and any extra capacity given over to the Federation is wasted. By all means, I don't think there's anything wrong with limiting Federal Fleets to a max 500 Command Limit, but I'd love to be able to see larger Federal navies if the fleet capacity donated by the member states supports it.

A: We are planning to tie the Federation Fleet max size to the Fleet Contribution Law. The higher the contribution – the larger the maximum size.

問:這是個更籠統的關於聯邦的問題——是否有可能移除500艘艦船的聯邦海軍容量限制呢?在遊戲的後期階段,玩家可以輕易超過聯邦海軍容量,而移交給聯邦的額外容量都被浪費掉了。無論如何,我不認為將聯邦艦隊的指揮容量限制在500以內有什麼錯,但如果貢獻艦隊容量的成員國能支撐得起的話,我也希望能夠看到規模更大的聯邦艦隊。

答:我們計劃將聯邦艦隊的最大規模與艦隊貢獻的法律掛鈎。貢獻程度越大,則艦隊最大規模就越大。

 

Q: Will it be possible to decide who gets to control the fleet/delegate it?

A: Although we have tossed around the idea of being able to delegate 「war leader」, there are no current plans on changing that behavior. Currently the president controls the fleet, but we’re not against picking up the idea again in the future.

問:有可能讓玩家決定由誰來控制或者委派艦隊嗎?

答:儘管我們的確反覆考慮過授權給一位「戰時領袖」的想法,不過目前我們還沒有改變此行為的計劃。目前,聯邦主席控制著艦隊,但是我們不排除在未來再採用這種想法。

 

Federation Types

聯邦類型

 

Q: Have you considered alternate criteria for suggesting federation types? Right now, a Research Cooperative can only be suggested by a Materialist. An alternate criteria could be to have three active research agreements. Martial Alliance requires Militarist. An alternate criteria could be to have three rivals for 10 years. Trade League could be having three commercial pacts. All of these focus on building your diplomacy towards your federation type goal.

A: We’re discussing possibly opening up the federation types if you have finished certain Tradition trees. For example, if you finish Supremacy it would allow you to form a Military Alliance regardless of your ethics or civics.

問:你們有考慮過在建議聯邦類型時採用其他替代條件嗎?現在,一個科研共同體只能由唯物主義提議建立,但可否執行另一個標準,即玩家與三個國家籤訂科研協議後,允許其建立研究聯盟?建立軍事盟約需要有軍國主義思潮,另一個標準可否是玩家與三個國家宣布敵對10年以上後,允許玩家建立軍事盟約?如果玩家與三個國家籤訂了貿易協議,是否允許玩家建立一個貿易同盟?所有的這些都側重於讓玩家建立自己的外交策略,以實現其期望建立的聯邦類型的目標。

答:我們正在討論可以通過完成特定傳統樹來解鎖聯邦類型。舉例來說,如果你完成霸權傳統,這就讓你能成立軍事盟約,而不論你的思潮或民政如何。

 

Q: What kind of federations will gestalts be able to form? I guess the default one and maybe hegemony?

A: It depends on what type of empire it is. The default one is open to all, research is open to machine empires, and Hegemony is open to Rogue Servitors. (Even if Traditions would unlock certain federation types, the Prosperity tree would still not let gestalt empires start a Trade League.)

問:格式塔可以成立什麼樣的聯邦?我猜是默認的以及霸權聯盟?

答:這取決於帝國的類型。默認的對所有人開放,科研對機械帝國開放,霸權聯盟對失控機僕開放(不過,即使傳統樹可以解鎖某些聯邦類型,但是繁榮傳統樹也不會允許格式塔帝國建立貿易同盟)。

 

Q: Will different types of federations have different types of ethic attraction effects when joined or will all of them have Xenophile attraction?

A: Good question! Being in a federation will increase xenophile attraction, but being in certain federation types will increase attraction to certain ethics. Authoritarian for Hegemony. Militarist for Martial Alliance. Materialist for Research Cooperative.

問:帝國在加入不同類型的聯邦時是否會產生不同類型的思潮吸引效果?還是說聯邦內所有帝國都會有親外主義思潮吸引?

答:這是個好問題!當你處於一個聯邦中時,會增加對親外思潮的吸引力,但是在一些特定的聯邦中則會增加對特定思潮的吸引力。霸權聯盟吸引威權主義,軍事同盟吸引軍國主義,科研共同體吸引唯物主義,等等。

 

Q: Is it possible to change the type of Federation as the game moves on (as in, can you reform Trade League into a Galactic Union)? A real life example is the European Union, which was formed as an economic union first, and then reformed into a sort of confederation.

A: Yes, it will be possible to change your federation type. Doing so will reset your progress, however.

問:隨著遊戲進行可以更改聯邦類型嗎(比如,你能將貿易同盟改革成銀河同盟嗎?)現實中的例子是歐洲聯盟,最初是經濟同盟,之後則改革成為了某種邦聯。

答:可以。可以更改你的聯邦類型,但這樣做清空你的進度。

 

Q: In Dev Diary #158, we saw that each different federation type had some sort of logo. But if more than one type of federation exists (eg, two Martial Alliances), will they have different logos, or will they just be the same?

A: The logos are tied to the federation types, so they would have the same logo in that case. It’s not really used as an empire flag, however.

問:在開發日誌#158中,我們了解到每個不同的聯邦類型都會有某種徽標。但是如果有多個同種聯盟存在(比如兩個軍事同盟),他們會有不同的徽標還是相同的?

答:徽標和聯邦類型綁定,所以這個例子裡他們會有相同的徽標。但這個並不會用作帝國旗幟。

 

Q: Why no spiritualist federations?

A: Because they have no game mechanics that are directly tied to the archetype. There is no reason that they wouldn't fit into one of the federation types that we already have. We have some ideas or mechanics we may want to add later, that would add some additional depth, however.

問:為什麼沒有唯心聯邦?

答:因為他們沒有和原型直接相關的遊戲機制。他們沒理由不適合我們現有的聯邦類型。我們確實有一些將來也許會加入的主意或者機制,然而那會增加額外的深度。

 

Q: In the Federation or Hegemon start, will you be able to make the empires in your federation/hegemon in the Empire creation, along with your own?

A: No, you will not be able to design the other empires. They will be randomly generated and will match some of your ethics.

問:選擇聯邦或者霸權聯盟開局,你能在創建你的帝國時一起設計你的聯邦/霸權聯盟裡的其他帝國嗎?

答:不行。你不能設計其他帝國。他們會被隨機生成,匹配一些你的思潮。

 

Q: Will the different federations have unique leader requirements? It would be kind of a shame if the Tech federation wasn't based on who's the most technologically advanced.

A: There are federation laws that determine how the president is chosen. Setting the Succession Type to Strongest and the Succession Power to Technology would mean that the empire with the most researched technologies will be the president. These laws are not restricted to a tech federation

問:不同的帝國類型會有獨特領袖要求嗎?如果科研聯邦領袖不是基於誰科技最發達還挺恥辱的。

答:有聯邦法律決定如何選擇聯邦主席。將繼承類型設置成「最強者」,繼承權重設置成「科技」,就意味著研究最多科技的國家成為主席。這些法律沒有被聯邦類型限制。

 

Q: I think it was mentioned before (maybe pdxcon) that hegemonies can force members in through wargoals, yet I didn’t see this in the dev diary, is it true and will it be implemented?

A: Yes, the president of a Hegemony can get a war goal to force other empires into the federation.

問:我記得以前好像說過(也許是在PDXCON),霸權聯盟可以通過戰爭目標強迫其他國家成為成員,但是我沒在開發日誌裡看到過。這是真的嗎?會實現嗎?

答:是,霸權聯盟的聯邦主席可以通過戰爭目標強迫其他帝國加入聯邦。

 

Federation Perks

聯邦加成

 

Q: Could you give us a preview/list of the different federation bonuses each federation type has? Right now information is super scant about this aside from the entry level passive; it would be nice to have a full list, like you did with origins.

A: Yes, we can share more of those. We will be streaming some time in the future to show off more some stuff in more detail.

問:你能給我們每個聯邦類型的不同加成的預覽/列表嗎?目前除了開門等級的被動加成,其他信息還很少。如果有個完整列表就太好了,就像你做的起源那樣。

答:好,我們可以分享更多信息。我們會在將來某個時候做直播來展示更多細節內容。

 

Q: How many perks are there in a federation and are they ethics based?

A: The perks are tied to the different federation types, not ethics, and each type has 13 perks.

問:在聯邦裡有多少聯邦加成?它們是基於思潮的嗎?

答:加成和不同的聯邦類型綁定,不是和思潮綁定。每個類型有13項加成。



Fallen Empires

墮落帝國

 

Q: How will federations with Awakened empires be affected by the update? Will they gain special bonuses/options over normal empire Federations? Will it possibly lead to more complex interactions with Awakened/Fallen Empires as a result?

A: Depending on the federation’s succession laws, the awakened empire may seize control of the it. That could be good, or… not so good.

問:聯邦更新會怎樣影響有覺醒帝國的聯邦?相較於普通帝國的聯邦,他們會獲得特殊的加成/選項嗎?這會在結果上導致和覺醒/墮落帝國的互動更複雜嗎?

答:取決於聯邦繼承法,覺醒帝國可能攫取了聯邦的控制權。這也許很好...也許不好。

 

Q: Currently the War in Heaven creates a single large Federation for the Non-Aligned powers. This can result in the destruction of every federation that the "head" of the Non-Aligned Powers isn't a member of. This causes problems as-is (the destruction of federation fleets, diplomatic impact from leaving existing federations even between empires that both joined the Non-Aligned league, etc) and with more complex and differentiated federations that build out over time this impact will only increase.

A: There have been some changes made to the War in Heaven to interact in a better way with federations. For example, the leader of the strongest federation will now get the first chance to turn their federation into the League of Non-AlignedPowers.

問:目前天堂之戰給不結盟的國家成立了單一大型聯邦。這會導致,如果不結盟組織的「領導者」不是這個聯邦的成員,這個聯邦就會消滅。這會導致問題(聯邦艦隊的消滅,即使是同屬於不結盟組織的帝國也會有退出現有聯邦的外交好感度影響,等等),而更新中有更複雜和不同的、隨著時間建設的聯邦,這只會讓這個問題的影響更嚴重。

答:為了更好地和聯邦互動,天堂之戰有了一些改動。比如,最強聯邦的領導者會首先獲得將他們的聯邦轉變為不結盟組織的機會。

 

Q: During a crisis, it is possible to invite the guardian fallen empire to the federation. How will they interact within the federation? A similar question is the league of non aligned factions (the alliance formed in war in heaven). How will the members of that federations interact?

A: See aboveanswers.

問:在危機中,可以邀請守護者墮落帝國加入聯邦。他們會如何在聯邦內互動? 還有一個有關不結盟派系(天堂之戰中成立的聯盟)的類似問題。這些聯邦裡的成員會如何互動?

答:看上面的回答。

 

Q: Would it be possible for a very powerful cohesive Federation to outright prevent/disallow their members from defecting to the Awakened Empires in a War in Heaven?

A: Subjects won’t defect, but others may. You can punish them for their treason if you can beat their new overlords.

問:如果是極其強有力且內部團結的聯邦,是否有可能徹底阻止/禁止成員國在天堂之戰中叛變至覺醒帝國一方呢?

答:附屬國是不會叛變的,但其他國家卻有可能。如果你最終能夠擊敗其新宗主國的話,你就可以因其背叛而懲罰它們。

 

Breaking Federations

脫離聯邦

 

Q: How would one play against Federations? Any way to actually start influencing the member's ethics and affiliations to eventually break that Federation or break out a specific country in it?

A: The focus on Federations is mostly on cooperation, so there are no new mechanics for subterfuge in that manner. It would have to be in another expansion with another focus. You do have some ability to engage enemies in a non-warlike fashion, but that is done through resolutions and the Galactic Community.

問:玩家要如何應對聯邦呢?有沒有辦法可以確切開始影響到成員國的思潮跟隸屬關係,從而最終從內部瓦解聯邦,或者使得某一特定國家從中分離呢?

答:聯邦拓展包的關注絕大部分內容聚焦於合作,所以並沒有新的機制用來實現你所說的計策。只有可能在關注其他內容的新的拓展包才可能實現。不過你確實可以用非戰爭的方式跟敵人接觸,但這是通過議案跟銀河共同體實現的啦。

 

Q: Will it be possible to influence or pull federation members out of a federation from the outside without the use of direct warfare?

A: There are no new mechanics that allows you to do that directly, but it may be doable through resolutions in the Galactic Community. If you get the president denounced and sanctioned, perhaps the other members will dislike them enough to try to get rid of them, or leave the federation.

問:是否有可能在聯邦體系外影響或者將聯邦成員拉出聯邦,而不動用直接戰爭的手段?

答:並沒有新機制使得你可能直接這樣做,不過這是有可能通過銀河共同體的決議實現的。如果你能夠讓聯邦主席受到譴責或者制裁,其他成員國就有可能達到足夠厭惡前者的地步,從而想要擺脫它們,也就是說會脫離聯邦。

 

Q: Can I overthrow the whole federation government and use it to expand my territory (like Palpatine in Star wars)?

A: Sounds like you successfully changed the federation type from Galactic Union to a Hegemony. (This does reset the progress of the federation however.)

問:我能夠推翻整個聯邦政府,並利用它拓展我的領土嗎(就如同《星球大戰》裡面的帕爾帕廷那樣。譯註:帕爾帕廷,也就是後來的達斯·西迪厄斯,通過一系列陰謀當選銀河共和國最高議長,隨後建立起銀河帝國))?

答:聽起來就像是你成功把聯邦類型從銀河同盟轉變成霸權聯盟了嘛。(然而這確實會重置聯邦進度。)

 

Misc.

雜項

 

Q: Will you expand the Federations types/mechanics in the future or will it remain in a relatively final state once the DLC is released?

A: Although we’re very happy with the reworked Federation system, nothing is certainly set in stone. We are very open to making changes due to popular requests.

問:你們會在以後拓展聯邦類型/機制嗎,還是說在DLC發布之後它就已經維持在相對的最終狀態了?

答:雖然我們對重做過後的聯邦體系感到非常滿意,不過沒什麼是絕對確定的。我們絲毫不在意根據熱門請求對機製作出改動。

 

Q: The trailer showed a number of empires unifying into a single entity. What are the exact mechanics?

A: The trailer is a representation of the federation being formed. Although there is no mechanic to merge them into one empire, they will change colors on the map to match each other if the Unions mapmode is on.

問:預告片出現了幾個帝國合併成一個單一實體的場景了。這背後的實際機制是什麼呢?

答:預告片展現的是成立聯邦的情景啦。儘管背後並沒有任何機制能夠將這些國家全部合併成一個帝國,不過如果打開聯盟地圖的話,它們全都會變成相近的顏色。

 

Q: Will it be possible to 「merge」 federations that have similar structure and ethics without losing a federation fleet, or progress on the upgraded

A: No, it’s currently not possible to merge federations.

問:是否有可能「合併」體制與思潮相似的聯邦,而又不丟失聯邦艦隊或者升級進程呢?

答:不可能的,目前並做不到合併聯邦。

 

Q: Will trade lanes be possible for at least Federations?

A: There are no current plans to tie the trade lanes into federations or subjects.

問:至少在聯邦內會出現貿易路線嗎?

答:目前並沒有計劃在聯邦內或附屬國之間連接起貿易路線。

 

Q: Will it ever be possible, at max cohesion level perhaps, to fully "merge" a Federation into one single entity controlled by the player the same way we control our normal empires now?

A: There are no current plans to add functionality to merge federations. Although the idea is cool, it's a complex and costly thing to implement and therefore hasn’t been a priority.

問:或許在團結度滿的情況下,究竟是否有可能完全將聯邦「合併」成一個就像是玩家現在控制的其他帝國那樣的單一實體?

答:目前並沒有計劃添加合併聯邦的功能。雖然這個主意很酷,但是要實裝它實在過於複雜而且工程量浩大,因此我們沒有把它當成優先事項。

 

Q: What are your general thoughts about 2-empire federations consisting of one very large empire and one very small empire, where the smaller empire just exists for the purpose of giving the larger empire the federation bonuses?

A: It is possible. We have no current plans on imposing any limitations on the player’s ability to do that, but we will have to see what the future holds.

問:如果某個聯邦內只有2個帝國,一個非常龐大而另一個極其弱小,後者的存在意義不就只是為了給大帝國提供聯邦加成嗎,對此你們大概是怎樣想的?

答:這是有可能發生的。我們目前並沒有任何計劃添加任何限制阻礙玩家這樣做,不過具體還是要看遊戲將來的發展情況。

 

Q: Any plans on changing the 'gamey' terms Level I, Level II etc to something more immersive?

A: No current plans.

問:有沒有計劃將遊戲中等級I、等級II等名詞變得更加有沉浸感呢?

答:當前沒有計劃。

 

Q: Can i be in several Federations at the same time like with NATO and EU (Presumably no, but still)?

A: No, you can only be a member of one federation.

問:我能夠像北約跟歐盟那樣同時加入很多個聯邦嗎(應該是不行的吧,不過說不定呢)?

答:不可以的,你只能夠成為一個聯邦的成員國。

 

Q: What if you are not a leader of Federation, but just a member, what kind of gameplay would that provide beside just following the leader?

A: You are still able to propose changes to federation laws, assign envoys or work to improve your standing. Most of the federation perks will benefit you as well.

問:如果你不是聯邦的領導人而只是成員國的一員,除了跟領導人亦步亦趨之外還有什麼樣的遊戲方式呢?

答:你還可以提議修改聯邦法律、派遣使節或者努力提高自己的地位。絕大部分的聯邦加成也會惠及到你。

 

Q: What is the planned interaction between federations and the Feudal Society civic?

A: There are no special interactions at this time.

問:你們對聯邦與「封建社會」民政之間的互動有什麼計劃嗎?

答:目前並沒有什麼特別的互動。

 

Q: Currently there’s no way to influence the opinion two AI empires have of each other. This can make it difficult to get new federation members if one current member doesn’tlike them. Will there be mechanics for influencing the relationships of AI empires within and outside of a federation?

A: Although it is something we have discussed and we want to improve at some point, it will notbe coming in the next update.

問:目前沒什麼辦法能影響到兩個AI帝國相互之間的好感度。在想要招募新的聯邦成員時,這可能會成為障礙,因為可能會有某一聯邦成員不喜歡潛在的聯邦成員。會不會有什麼機制可以影響聯邦內外AI帝國之間的關係呢?

答:雖然我們已經討論過,也希望在未來的什麼時候改進這個問題,但在接下來的更新中並不會有什麼變化。

 

Q: Will there be Federation related events? like a Xenophobic uprising or Pacifist uprisingmaybe?

A: We did discuss the idea, but ended up dropping it due to other priorities. Although federation-related events will not be in the next update, we’re very open to the idea and it may be something we want to do in the future.

問:會有與聯邦相關的事件嗎?比如說排外主義者起義或者和平主義者起義?

答:我們確實有討論過這個想法,但最終由於其他的優先事項就先放棄了。儘管聯邦相關事件並不會出現在接下來的更新當中,但我們對這個想法持開放態度,這是我們未來想要做的。

 

Q: Will it be possible for a player to influence AI empires to let the player empire join an AI formed federation, even in case of not really compatible ideology?

A: Yes, it's possible to improve diplomatic relations with the new Improve Relations diplomatic action.

問:是否有可能讓玩家影響AI帝國從而使得玩家帝國加入到聯邦當中呢,即便是在意識形態並不是太過兼容的情況下?

答:是的,你可以通過新增的「提升關係」的外交行為改善外交關係。

 

Q: If #1 is true, can you form the hegemony through a wargoal? Or do you always need a 「willing」 participant, even for hegemonies?

A: While you need a 「willing thrall」 to initially form the federation, hegemons do have a wargoal to force additional empires into their fold.

問:如果#1是真的話,玩家可以通過戰爭目標成立霸權聯盟嗎?還是說即便是霸權聯盟也仍然需要自願的參與者?

答:雖然你依舊需要一個「自願的奴隸」在最初創立聯邦,但已經成立的霸權同盟會有戰爭目標強迫其他的帝國加進聯邦的懷抱當中。

 

Q: Will we be able to make a federation with only 1 empire (ours), and invite members later on?

A: No, you cannot form or be in a federation with only 1 member.

問:我們可以只用1個帝國(自己的)創立聯邦,之後再邀請其他成員加入嗎?

答:不可以,你不可以創立或者處於只有1位成員的聯邦。

 

Q: Not sure if this would go here or for the Q&A for Galactic Community but will resolutions passed in Galactic Community affect Federations?

A: There are currently no resolutions that only affect federations.

問:並不清楚這個問題應該發在這篇日誌還是說以後銀河共同體的問答開發日誌,不過要問的是,銀河共同體通過的決議會影響到聯邦嗎?

答:目前並沒有任何決議只影響到聯邦。

 

Q: Will Federation members be able to benefit from passive observations with Crystalline Entities and Space Amoebas so your Federation members don't get attacked!?

A: Not at this time.

問:聯邦成員國能夠從晶狀生命體和深空變形蟲的被動觀測中獲益嗎,這樣的話聯邦成員就可以免受攻擊了!?

答:目前是不可以的。

 

Q: What measures are you taking to ensure that the solo empire play-style will remain viable with the Federations update? I personally do not want to feel forced into a Federation to remain competitive in the game. Can we take unilateral actions against the will of the federation/space UN at the expense of cohesion and possibly temporarily the bonuses we get?

A: There are no new mechanics that directly allow you to mess with a federation, but it is certainly possible to target certain empires through the Galactic Community and the resolutions. For example, you can collect favors to pass resolutions tha tmake your enemies in Breach of Galactic Law, which leaves them open to sanctions.

問:你們採取了什麼措施來保證即便經歷聯邦更新,獨身帝國的遊戲方式還可以繼續進行下去呀?個人而言我並不想被強迫加進聯邦才能在遊戲中維持競爭力。如果以團結度為代價,或者甚至暫時失去所獲的加成,我們能夠違背聯邦/太空聯合國的意願採取單邊主義行動嗎?

答:目前並沒有新的機制能夠讓你直接與聯邦對著幹,不過你當然可以通過銀河共同體以及議案去針對某些特定的帝國。就比如說,你可以收集人情,從而通過會讓你的敵人違反銀河法的決議,這就會把它們暴露在被制裁的風險當中。

 

Q: How will you be able to keep up with federations - they already pose a huge danger due to accumulated power in fleets and being able to attack you on several borders, now gaining even stronger benefits from forming an alliance?

A: Many tools exist to deal with a stronger entity than you in Stellaris. You could form your own federation with their rivals, you could focus on tech or economy and overwhelm them, you can interfere with them diplomatically through the Galactic Community, or you could consider joining them. (Or you can make a covenant with the End of the Cycle out of spite.)

問:玩家要如何保持跟聯邦勢均力敵呢——由於艦隊軍事實力的積累,以及能夠在各方邊境發動攻擊的能力,它們在當前版本就已經造成了巨大威脅,現在通過組成同盟它們甚至還獲得了更多的加成?

答:當前版本的群星裡已經有很多方法應對比你更為強大的銀河實體。你可以與你的目標的宿敵結成聯邦,你可以專注發展自己的經濟與科技來最終超越它們,你可以通過銀河共同體來在外交上幹擾它們,或者乾脆加入它們。(或者你可以惡意滿滿地跟圓神來一場五十年的豪賭。)

 

Q: With Federations becoming the apparent new "standard" mode of play, will there be any adjustment to the Inward Perfection civic to keep them competitive?

A: We believe that Inward Perfection is a very strong civic, and that it will continue to be strong even after Federations.

問:隨著聯邦成為新的「標準」遊戲方式,「超凡入聖」民政是否會調整來使其更有競爭力?

答:我們相信「超凡入聖」是一個非常強大的民政,即使是在新的聯邦版本而言。

 

Q: Will there be a mechanic to dissolve federations in the same way in EU4 that you can dismantle the HRE?

A: There is no current plan on adding a specific mechanic to dissolve federations. (Though removing federation members through subjugation or other CBs could cause it to dissolve.)

問:是否有類似歐陸風雲4中解散神聖羅馬帝國那樣的機制來解散一個聯邦?

答:目前沒有計劃來增加一個特定的機制以解散聯邦。(當然通過不同的戰爭藉口來附庸或者消滅聯邦成員可以最終解散聯邦。)

 

Q: Will the traditions trees be changed in any way, given all the changes coming to federations? Also will there be any new accession perks that are federation specific?

A: There are some changes to traditions. Certain civics that were previously locked out of most diplomacy options, such as Barbaric Despoilers and Criminal Syndicates, have had these restrictions reduced to varying degrees, which affects the traditions available to them.

問:考慮到聯邦版本的種種變動,傳統樹會有什麼變化嗎?會有新的針對聯邦的超凡飛升嗎?

答:傳統樹有一些變化。某些特定的民政,例如「野蠻掠奪者」與「犯罪世家」,之前會限制很多外交行動,但現在限制已經或多或少地減輕,從而影響到各自的傳統樹。

 

Q: Can federations have a federation land army, like one federation uses only clones and the other only robots etc?

A: No, there are not any current plans for it.

問:聯邦會擁有聯邦陸軍嗎?比如某些聯邦只使用複製人軍團,而有些聯邦只使用機器人軍團。

答。不會,目前並沒有任何對此的計劃。

 

Q: Will there be any new technologies to learn with the changes to federations?

A: Although there will be new technologies coming with the update, there are no new technologies that directly affect federations.

問:隨著聯邦改動會出現能夠研究的新科技嗎?

答:雖然是會有些新的科技隨著這次更新出現,不過並不會有直接影響聯邦的新科技。

 

Q: Will there be any buildings or anything that can designate you being in a federation? What I mean is can we build federation specific buildings like: Federation fortress, Federation Naval Command, Federation Research lab etc etc. im imagining incas ewe leave or the federation ends these buildings go back to their normal self. or maybe these are just passive effects to being in certain federations.

A: There are no current plans for buildings that would only exist if you are a part of a federation.

問:會不會有建築或者甚至任何東西是特定聯邦限定的呢?我的意思是,我們能不能建造特定聯邦的特定建築,比如說聯邦堡壘、聯邦海軍指揮基地、聯邦研究實驗室等等等等。我想的是如果玩家退出聯邦,或者聯邦解散的話,這些建築就會變回成普通版本,或許這些建築也可以是處於特定聯邦的消極加成。

答:目前沒有計劃設計出特定聯邦才會出現的建築。

 

Q: Will it be possible to build gateways in the territory of other Federation members? Orj ust your own space?

A: Currently it's only possible to build in your own space, but we’re looking into if it’s not too much trouble to allow building gateways in federation space as well.

問:能否在聯邦其他成員領土上建立星門?或者還是只能在自己的星域內建立?

答:當前是只能在自己的星域內建造,不過我們也在考量如果也讓玩家能夠在聯邦星域內建造星門的話會不會太過麻煩。

 

Q: Is there anything about Federation budgets and federation projects - build ships or maybe a mega-project like a Dyson Sphere?

A: As much as we』d want it, there are currently no plans for shared projects like Dyson Spheres.

問:有沒有關於聯邦預算與聯邦項目的內容——用來造船或者諸如戴森球的巨型建築什麼的?

答:雖然我們很想要這樣做,不過目前並沒有打算設計出諸如戴森球的共享項目。

 

Q: Will Criminal Syndicates be able to create Trade Leagues? If so, does this mean that their restriction on Commercial Pacts will also be stripped? Will there be special mechanics for Federation members to not be affected by/tolerate crime on their planets?

A: Criminal Syndicates will be able to join and form federations, including Trade Leagues. They retain the current restrictions on Commercial Pacts, and there are no mechanics preventing them from tormenting other federation members or suffering the consequences.

問:犯罪世家能建立貿易聯邦嗎?如果可以,那麼是否意味著它們在建立貿易協定方面的限制會取消?有沒有特殊機制給犯罪世家的貿易聯邦成員來免除或者容忍在它們星球上的犯罪?

答:犯罪世家可以加入或者建立聯邦,其中也包括貿易聯邦。它們在貿易協定方面的限制沒有解除,也沒有任何特別的機制讓它的聯邦成員免受犯罪的惡果,同樣的,也沒有任何機制讓犯罪世家免受荼毒他人的後果。

 

Q: Will there be some rework to how wars are conducted between federations? For example, in the current system war goals can only be used against a single empire in the federation. Kind of makes it a major pain trying to subdue an aggressive federation, often taking several wars over the course of many decades, even if you're routinely conquering their entire federation.

A: There is no current plan on making any changes to how wars are conducted between federations.

問:聯邦之間進行戰爭的形式是否也會有重做呢?就比如說,在當前的機制裡,戰爭目標只能針對聯邦內的單一帝國所使用,這樣的話想要制服某個蒸蒸日上的聯邦就有些困難了,即便你常常能夠全境整個聯邦,你也通常要歷經數十年通過很多次戰爭才能達成目的。

答:當前沒有任何計劃對聯邦之間發動戰爭的形式做出任何改動。

 

Q: Will there be anyway to quickly gain information about stored resourced, net income, etc. of federation members and vassals so that it would be easier for players to help ally ai when they are in economic decline?

A: There are no current plans on adding that type of information, but it is something that we have discussed. It would be useful to be able to see requests from subjects and allies.

問:是否有方法來快速查看附庸或者聯邦成員的資源儲備、淨收入之類的,這樣可以在盟友經濟滑坡的時候提供幫助?

答:目前並沒有任何計劃加入那樣類型的信息,不過這件事我們已經討論過了。能夠看到附庸或者盟友的需求這項功能應該會很有用。

 

Q: What is your favorite or most memorable experience you've had testing out Federations? (the mechanic, not the patch)

A: We've all had funny and cool things happen, but @Eladrin probably takes the win withsomething that happened in an internal MP game: While playing an aggressive hegemon in a multiplayer game, forcing all the nearby empires to become my megacorp’s subsidiaries, my subjects changed the succession law to Challenge by Combat while I wasn’t paying attention. Boy was I surprised when my term ran out. This also lead to the AI kicking out another player from the federation, and then declaring war on them!

問:在給聯邦版本進行測試時,有什麼你最喜歡或者難忘的經歷(聯邦機制方面,不是整個聯邦版本補丁)?

答:我們都經歷過一些有趣且很酷的事情,不過@Eladrin某次贏得內部多人遊戲的經歷大概是其中最為精彩的:在多人遊戲中,他扮演一個激進的霸權聯邦,強制令所有周圍帝國變成了我的巨型企業的子公司,我的附庸們趁我不注意將聯邦繼承法改成了「戰鬥挑戰」。當我的任期結束時我非常驚訝。這個機制會讓AI將玩家踢出聯邦並對其宣戰!

 

Q: Will Federation members simply treat other member's territory as their own, or will the members be able to designate Federation Neutral Zones: zones owned directly by the Federation rather than by a member?

A: We』ve made no changes to how territory is controlled.

問:聯邦成員是否直接將其他聯邦成員領土視為自己的領土,或者聯邦成員國是否可以指定某些區域作為聯邦中立區:不是由某個成員國而是由聯邦直接控制的區域?

答:領土機制沒有任何變化。

 

Q: For the Federation origin, the teaser image showed a possible situation where the Earth empire could box in one of the other empires. Will there be any changes to hyperlane generation for this origin to prevent situations where one empire w \ill have no directions to expand in?

A: The empires created by the Common Ground and Hegemon origins take two of the guaranteed habitable worlds around your homeworld (generating them as necessary if you reduced them in the game settings). As such they’re almost guaranteed to encroach on your borders, which compensates for the generally strong start.Your AI minions will follow normal expansion rules, generally being willing to create an outpost in a system two jumps away from another system they occupy.

問:對於「聯邦」的起源,預告片顯示有可能地球帝國被其他帝國領土完全包圍。在超空間地圖生成上是否會有機制避免「聯邦」起源的國家開局之後沒有任何可擴張的方向?

答:由「共同基礎」或者「霸權主義」起源的帝國將在你的母星周圍生成兩顆宜居行星(如果你在遊戲設置當中減少了確保宜居星那麼也會對應的生成)。他們幾乎必定會擠佔你的發育空間,以對衝這相對強大的開局。你的AI隊友將會遵循默認的擴張方式,最多在離自己原有領土2跳的位置建立新的哨站。

 

 

翻譯:Yakuky Aquaaaaaaaaa Frost MatrixEssenes 斯普特尼克

校對:斯普特尼克 三等文官猹中堂

 

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