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EUIV - Development Diary - 5th of November 2019
Groogy, EU4 Game Designer
Remember remember, the fifth of November... Fitting today's dev diary is on a date like this considering we have the EU4 Lan Party at Moszna castle just around the corner! Which will most likely be filled with intrigue, honest intentions and so much fun. We will be present at and streaming the entire event just like last year so be sure to catch it starting on Thursday at Paradox Interactive's Twitch Channel.
勿忘,勿忘,十一月五(譯註:火藥陰謀梗)...在這篇開發日誌發布的日期,我們正非常符合情景地在鄰角的莫斯納城堡MosznaCastle舉辦歐陸風雲4聯機遊戲派對——這肯定會充滿密謀、陽謀和諸多樂趣。和去年一樣,我們會出席派對並直播整場活動,所以記得周四在Paradox Interactive的Twitch頻道準時觀看。
But let's actually get to the development diary. Today we will be talking quite a bit about some of the Quality of Life things we've done. These ranges from the smallest of fixes to whole new features. The first thing we'll be talking about is the big work put into making every single states interaction be doable in the Macro builder.Heavy Placeholder art warning!
不過咱們還是進入今天的開發日誌吧。今天要講的內容大多是關於基礎遊戲質量的改動。其中既包括很小的修正,也包括全新特性內容。首先要談的就是,我們投入很大精力使得每個州級地區互動都能在批量操作中進行。前方重度佔位符警告!
We've worked on giving you a tool to easily get a quick overview of how you are administering your empire, managing the states of it, greatly reducing the tedium of using the states interface. But of course just making some land a state or a territory is not the only feature the state interface encompases. We also have the various DLC features that has been added over time.
我們致力於為玩家提供工具,能夠簡單地獲取對你如何管理帝國行政的快速概覽,用它管理其州級地區,並大幅減少在使用地區界面時的枯燥麻煩度。不過,地區界面包含的作用當然不只是讓某地成為直屬州或自治領土。它還有隨時間推進添加的各項DLC內容。
If you have Mandate of Heaven you can assign state edicts through the macro builder which also feature an easy way to see and sort what states have had what edict for how long. The next thing is a tab that collectively deals with all of the ways to "delegate" the administration of a state. Pashas, Metropolis and the Holy Orders.
擁有天命Mandateof Heaven的玩家可以通過批量操作界面分配地區法令,同時也可以很輕鬆地了解並分類哪些地區啟用了哪些法令並持續了多久。下一個是能統一處理所有地區「委任」行政管理內容的標籤頁。包括帕夏、都主教和修會。
And last is the Trade Company Investments that you will now be able to just point and click onthe map to build instead of jumping around between provinces trying to figureout if something was built or not.
最後一個標籤頁是貿易公司投資,你現在可以在地圖上點擊來建造,而不用在省份間跳來跳去來試圖分辨出哪個建築建了還是沒建。
You might be now wondering though, what about the special units that you can build through the states? Also what about the Estate specific units you used to build through estates? How will all of that work now? Well as we worked on making States a bit easier to manage we also made sure to streamline these so they sort of are built like any other troop. This has meant though we've had to be a little bit inventive and change a bit of the mechanics.
你現在也許會問,可以通過直屬州來建造的特色單位呢?還有以往通過階層來建造的階層特殊單位呢?這些東西現在怎樣運作?好吧,在我們讓地區管理變得更容易的同時,我們也確保使這些單位的招募更流暢,他們的建造現在和其它部隊一樣。儘管這意味著我們得對遊戲幹涉得更多並改動一些機制。
Banners are no longer "stuck" to their states, instead the states increase a national level of how many banners you can have. Janissaries is similar but instead of Manchu culture it is of course any heathen provinces. Cossacks and Rajputs can be recruited in a similar way by giving their estates privileges.
八旗兵現在不再「固定在」他們的直屬州裡,取而代之的是直屬州能增加全國層面上你能擁有多少八旗兵的數量。耶尼切裡(禁衛軍)也是類似,但不同於八旗文化其取決於異教省份。哥薩克和拉傑普特兵團也能用類似的方式招募,只要給予他們階級以特權。
Streltzy is still stuck working as before as they are a defining part of the Russian government.
射擊軍仍然和以前一樣固定在直屬州上,因為他們是定義俄羅斯政府形式的本質因素。
Next is demanding money from your opponents where the tooltip always ends up in the way of if the AI will accept the deal or not. What we did here were to add some new shortcuts here where the game will instead just set the demanded amount of money to be exactly what the AI will accept taking into consideration anything else you've demanded so you don't need to "feel" the AI out.
下一項改動是關於從對手那裡要錢的,以前的提示欄總是以AI會不會接受的方式顯示的。我們在這裡做的工作是添加了一些新的快捷鍵,這樣遊戲就會把要錢的數額準確設定為AI會接受的數額,並且是在考慮進你要求的其它東西的情況下,這樣你就不需要去「捉摸」AI的心思了。
滑鼠右鍵 增加一筆固定數額。
Shift+滑鼠左鍵 增加到他們願意接受的最大數額。
Shift+滑鼠右鍵 增加到最大可能數額。
Another thing when it comes to demanding things in a peace deal that we have improved is that giving provinces to your subjects through a peace will now reduce the liberty desire just as if you had granted them manually. Removing that extra step for you.
另一項與和約索求相關的改善內容是:現在通過和約把省份轉給你的附庸之後,將和手動贈與省份一樣降低獨立傾向。為你移除了額外步驟。
And after you've demanded those provinces it is now also a lot easier to see how long until they will stop hating you. The tooltip for opinion modifiers between two nations will now summarize the yearly change of opinion that you have, so you can see at a glance if the opinion is growing or shrinking and how fast.
而且在從敵國手中奪取完省份之後,想了解敵對態度會持續多久也變得容易了。兩國之間的好感度修正提示框將會計算每年好感度改變的總和,所以你可以一眼看到好感度的升降與其速度。
For last, technically not a Quality of Life sort of feature but it sort of is for me. Switzerlands as a nation has been made to be a lot more mercenary. Is mercenary an adjective? Anyway we've made them integrate more with the new mercenary mechanics giving them a quite unique play style. Besides changes to their ideas they are getting unique government, even unique mercenary companies.
最後一點雖然不能完全算作遊戲質量方面的內容,但對我來說可以是:瑞士這一國家將更能僱傭。「僱傭」算是個形容詞嗎?不論如何,我們讓瑞士和新的僱傭兵機制更加貼合,以此為其提供較為獨特的玩法。而除了國家理念改動外,瑞士將獲得獨特的政府體制甚至是獨特僱傭兵團。
瑞士僱傭兵
在察覺有行刺的企圖之後,有多少君王會大喊「叫瑞士人來」?從保衛羅馬聖座的瑞士衛隊,到基督世界諸多宮廷中擔當輔助軍及貼身護衛,瑞士僱傭兵以其能力書寫了一段傳奇。也許我們的同胞們會在為本國宮廷效力時開個折扣價?
僱傭兵人力+50%
僱傭兵訓練度+5%
Mercenary Manpower works like Available Mercenaries did before and will increase the amount Switzerland can send as condottieri to other countries as well.
僱傭兵人力將和以前版本的可用僱傭兵數量一樣,而且也將提高瑞士能向別國派遣的遣外僱傭兵團。
That's quite a few changes but we have a lot more in the pipeline and I want to give some honorable mentions of real cool features coming for the 1.30 patch.
這真是相當多的改動了,但我們還有更多內容正在開發中,而且我想給接下來的1.30版本號更新中的真正酷炫內容做一些榮譽提名。
When building regiments in unit view, it will always show your FL even if you can't build
當你在部隊頁面組建部隊的時候,即使你不能組建也可以看到部隊上限。
When using automatic transport the general will always go with the first batch now
現在在使用自動運輸時,陸軍將領將固定與首批部隊運輸。
Haven't been fixed yet but the truce timer inconsistency is something we are aware of and will fix
雖然目前還沒有被修復,但是停戰條約計時的不連續性將會是我們接下來關注並修復的內容。
The "outraged countries" field for the diplomat macro builder has been made a bit smarter to try and avoid coalitions.
批量建造外交界面的「憤怒的國家」範圍的判定將更明智地試圖避開包圍網。
Any interface where you should be clicking on map for provinces should do that now only. Example is fabricating claim interface, peace view(clicking on a map element will not make you leave peace deal mode) This also applies on interfaces like Grant land to Subject, Grant Core/Claim to Subject, Threathen War, and so on.
任何應該通過點擊地圖上的省份來完成的操作界面將會以只用點擊地圖的形式完成;比如偽造宣稱界面還有和談界面(點擊地圖上的內容將不會讓你離開談和狀態)。這個也將會在贈與核心/省份給附庸、威脅宣戰與其他操作界面中生效。
Alert for when you can use a Piety action as a muslim
作為穆斯林國家在有可用虔誠度行動時會有提示彈出。
Grant Free City has been added to the Diplo Macro Builder
授予自由市地位選項已加入批量建造外交界面。
When selecting a leader it will now show if he is drilling or not
在選中一位將領時,將顯示他是否正在操練。
Hinted about it in thread of previous dev diary but we now will highlight when your chance to get innovativeness from technology is about to expire.
我們在前篇日誌貼中給了一點暗示,不過現在我們會標出什麼時候你通過科技獲得創新度的機會將會過期。
Generals/Admirals now have their own age and Kings being made Generals no longer suffer the double death chance check
陸軍將領/海軍上將現在有他們自己的年齡,成為將軍的國王再也不會受雙倍死亡機率判定的影響。
Now to a bit of a meta topic of our development diaries, the development diaries themselves. We do not want to produce filler development diaries and we know you want to hear about cool features whenever we write one. So we will be slowing down the pace at which we are writing these. We will be doing them monthly going forward meaning the next one won't be until 3rd of December where I will be sure to give you something to sink your teeth into. I haven't decided yet what feature we'll be talking about but thanks to reducing to this pace you can be sure it's going to be something big, new and exciting!
現在該說點關於我們開發日誌的創作內容與日誌本身。我們不想寫個湊數的日誌,而且我們也知道各位對每篇日誌都期待著裡面會談及酷炫新特性。因此,我們將會放緩日誌創作的節奏。我們將改為月刊日誌,這意味著在12月3日之前將不會有新的日誌出現,我希望到時候給你們感興趣的內容。我還沒有決定下一篇日誌的內容,不過有賴於節奏的放慢,接下來你可以確信:更充實更新穎更刺激的內容將會等著你!
So until then!
所以到時候見!
翻譯:Strategemata Raymond
校對:zzztotoso 三等文官猹中堂
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