牧遊社 牧有漢化翻譯
EUIV - Development Diary - 3rd of December 2019
Groogy, EU4 Game Designer
Hello! So finally another Dev Diary is upon us. This one I』ve been teasing over the weeks of what it would be.
大家吼啊,新的一篇開發日誌終於又到來了。在過去的數個星期裡我一直都在給你們劇透這篇開發日誌的內容。
So if you haven’t guessed it by now or you haven’t been following my sadistic tweets, what I』ve been spilling the beans on the past mondays are features we call Centers of Revolution and Revolutionary Zeal! The Revolution is some of my favorite features of the game, together with the League Wars. So I』ve always wanted to expand more upon it, make it more than just a mad dash of destroying your country and then getting a nice unique government as a reward. So me and the team got working on expanding on this feature for the new expansion.
所以如果到現在你都沒有猜出來這一篇的內容,或者你並沒有關注我瘋狂發推的話,我會告訴你在過去幾個周一裡我一直在一點一滴透露的秘密就是我們稱為革命中心Center of Revolution和革命狂熱RevolutionaryZeal的新內容!大革命,還有宗教同盟戰爭,一直都是我在遊戲裡最喜歡的內容之一。所以我就一直想在革命上做些拓展,讓它不光是一波毀掉你國家的瘋狂起義,然後扔給你一個不錯的獨特政府作為補償。所以在新的拓展包裡,我和我的團隊在擴展這項特性上面下了不少功夫。
So let’s start at the beginning, how does the revolution even start? So from here we wanted to do something where we tied it into the world of the game instead of having a disaster based mainly on your amount of loans. Instead it’s troubles that happen over time and slowly stack up until your people have had enough. So let’s start with the initial conditions needed. First you need a decent population for a revolution to even get going, you need to be an absolute ruler, then for each 30 development province there’s a yearly chance that the Revolution will start.
那就讓我們從頭開始,革命究竟將怎樣爆發呢?在這裡,我們想要將革命同遊戲世界相關聯,而不是一個主要基於你貸款數量的危機。與此相反,這個大麻煩將逐漸興起,民怨緩慢地積累,直到你的人民受夠了為止。所以咱們先來談談革命需要的初始條件。首先,你至少需要有足夠數量的人口來讓革命發展起來,你還要扮演一個獨裁君主,基於此每一個發展度達到30的省份將會有年度機率觸發革命。
But of course that is not fun we want some player agency for the player as well, either to try and minimize that his people pick up the pitchforks or that they do. Things that can affect how likely the province is to be the match that ignites the tinder are but not limited to:
但當然單方面爆發起義並不是特別有意思,我們也希望給玩家創造些參與其中的機會,要麼試圖最小化他的人民拿起草叉的可能,要麼反而讓他們這麼做。能影響某個省份是否點燃革命星星之火的因素包括但不限於:
Absolutism, the higher absolutism the more likely.
專制度,越高的專制度越可能觸發革命。
Neglection of the Third Estate influence while you rely heavily on taxation of their production.
重度依賴第三階級的生產所帶來的稅收而忽視他們的影響力。
How urbanized the province is, the more development it has the more likely it is.
省份的城市化程度,省份發展度越高,革命越有可能發生。
You』ve just lost a horrific war causing you to sit on high revanchism.
在戰爭中一敗塗地致使復仇主義飆升。
Or you are an embarrassment to the world, your prestige is nowhere to be seen.
或者你對世界來說是個很尷尬的存在,也就是你的威望無處可見。
You hand over control of the grain to the merchants wanting a more laissez-faire approach.
採取放任的態度將生產穀物的省份移交給商人階級管理。
An immense national debt that you do not deal with.
未解決沉重的國家債務。
Our Content Designer, @Caligula Caesar who has worked on this feature also wrote some detailed text giving some more historical context to things as well.
我們的遊戲內容設計師@Caligula Caesar也參與了新特性的開發工作,他還寫了些詳細文本以給我們的新機制提供更多的歷史背景。
Historically, the French Revolution rather took everyone by surprise, but in hindsight we can see plenty of events that were significant to its build up and even foreshadowed things to come. We translated these to the game with a series of events inspired by pre-revolutionary France for countries eligible to have the Revolution. Depending on which options are picked in them, the Center of Revolution will be significantly more likely to spawn in your lands. The events we added include:
歷史上,法國大革命讓所有人都頗為驚訝,但事後分析,我們能發現不少事件對革命的積累意義重大,甚至預示了革命的到來。受到前革命時代法國的啟發,我們將這些歷史情節變成一系列事件寫入了遊戲,供符合大革命產生條件的國家使用。取決於你在這些事件的選擇,革命中心在你的土地上生成的機率將顯著提升。我們加入的事件包括:
The Flour Wars – chafing under the harsh restrictions the government places on their trade (among other things preventing them from raising prices in a famine and mixing chalk or ground up bones into the flour), the grain merchants desperately plead for you to liberalize their markets, allowing them to make far greater profits, which they faithfully promise to pass on to you. However, if you do so, you risk being seen as culpable for the people’s suffering should a famine strike soon after:
麵粉戰爭(譯註:1775年4月到5月,在法國東部、西部和北部爆發的一系列暴亂)——由於政府對麵粉貿易設置的嚴格限制(以及其他一些共同阻止他們在饑荒時期提升麵粉價格或不許他們在麵粉中混雜粉筆末和磨碎骨頭的事情),穀物商人們絕望地向你懇求自由化他們的市場,允許他們獲取更大的利潤,而他們也堅決承諾將這些利潤上繳於你。但是,如果你這麼做,而饑荒很快襲來,你將擔上被人民視為苦難禍首的風險。
麵粉戰爭
上一個冬天十分嚴峻,而春收目前看來並不樂觀。法蘭西的燕麥儲備已經耗盡,她的人民面臨著饑荒。穀物商人更是在使情況不斷惡化,他們控制著手裡的穀物補給,坐等價格瘋漲。由於煽動者們不斷提醒人們陛下近期決定放鬆對穀物商人的監管——恰好是這些監管他們聲稱可以防止情況變得更糟,對陛下的怒火如野火般傳播。他們要求撤回改革,並將穀物分發於災民以減輕他們的苦難。
失去1點穩定度。
- 我們不能忍受這些苦難,按照他們說的做!(修正「自由放任的穀物貿易」被從所有生產穀物的法蘭西省份移除;失去15點威望。)
- 經濟自由主義乃未來,我們絕不能阻礙事物發展。(65隊農民起義軍在巴黎加入起義;37隊農民起義軍在聖通日加入起義。)
The Reforms of <a level 3 master of mint> – if you have a talented and prominent master of the mint (cough, cough Neckar), they might propose an ambitious set of reforms that will probably make you better off but will certainly improve their own standing…
<三級技能鑄幣主管>的改革——如果你擁有一個天賦異稟的優秀鑄幣主管(咳咳,召喚內克)(譯註:雅克·內克爾,路易十六的財政大臣,他激進的財政改革被認為激化了法國的內部矛盾,從而加速了大革命的到來),他可能提出一系列雄心勃勃的改革,可能幫助你解決危機,但自然也會提升他自己的地位...
The National Debt – having a high national debt will provoke widespread worries, and the people will demand action. You get a choice of which set of uncomfortable reforms to pick – either raise taxes and deal with higher unrest, or reorganise the administration of the economy in return for a stability hit.
國家債務——債臺高築會引起民眾之間廣泛的擔憂,因此他們會要求你採取行動。你將能夠在兩項不怎麼令人愉悅的改革中選擇其一——要麼加稅,然後面對更猛烈的動亂;或者重組經濟管理部門,造成穩定度的下降。
The Third Estate’s Demands – if youderive 75% or more of your income from trade and production combined but have particularly unhappy or uninfluential Burghers, they will be understandably upset and demand you make certain concessions to them:
第三階級的要求——如果你75%或以上的收入都來自貿易和生產的總和,但跟市民階層的關係又非常糟糕,或者他們無足輕重,他們會自然而然十分失望,並要求你對他們做出某些讓步。
第三階級的要求
在過去的數年裡,中產階級對他們在法蘭西的地位變得越來越不滿。儘管他們對財政收入的貢獻——通過對生產和貿易的徵稅——構成了國家歲入的絕大部分,他們在國家治理上的話語權十分弱小。確實,他們對陛下所規劃的加強王權集權化的路徑,進而破壞各階層曾經施加於他的權力制衡表現得十分不滿。
如今,他們提出近些年的某些集權改革必須被撤回,而他們也必須被獎勵更多的土地作為對他們的貢獻的補償。如果被拒絕,他們的怒火是不可衡量的。
- 服從他們的要求
布爾喬亞階層獲得20忠誠度 (當前46.6)
貴族階層失去10點忠誠度(當前41.4)
教士階層失去10忠誠度(當前30)
布爾喬亞階層新獲得10%的土地
失去15點專制度
- 我們不能接受。
選擇這個選項將會提升革命中心出現在法國的機率
失去1點穩定度
布爾喬亞階層失去15點忠誠度(當前46.6)
43支革命起義軍在奧弗涅發動起義
Eventually, the various grumblings will begin to solidify into a full-blown revolutionary movement that threatens to bring chaos - or enlightenment, depending on your viewpoint - to the continent...
最終,各種隱藏的不滿會逐漸凝聚在這大陸上演變成全面爆發的革命,昭示著混亂——或者說啟蒙,這取決於你的立場——的來臨...
革命始源地
一位來自巴黎的哲學家,帕斯卡·杜·瓦倫蒂諾,公開發表了數篇論文譴責法蘭西的不平等現象,並呼籲新的「社會契約」。通過辯駁君主們認為合理的君權神授論,他聲明主權與人民同在,而這片土地上決定法律和政策的最高權力也必須與他們同在。
他的文章在中產階級企業家和文人間十分受歡迎,也正是後者通過分發宣傳冊而宣傳他的想法,號召全民動員以反抗絕對權力。隨著第一批革命的星火被點燃,他們已經在整片大陸上獲得支持者。
- 這將顛覆一切...
The Estates are mentioned here quite a bit, with our overhaul of the estate system we've been working very hard to try and integrate the Estates as a long term thing you deal with internally which then will have effects on the rest of your empire. For instance how Estates interact with absolutism and so on is one case. And here with having them involved with the Revolution is one way for us to do that as well.
我們在這裡已經提了不少關於階層的事情了,隨著我們對階層系統的徹底重做,我們努力開發試圖整合階層系統,讓它成為一個你需要長期處理的內部事務,而它們也會相應地影響你的整個國家。例如,階層系統和專制度以及其他東西的互動就是其中之一。而我們在這裡讓階層系統和革命互動也是我們的努力成果之一。
So now after you』ve gotten out your pitchfork, you are all hooked on these hip new ideas of equal worth, what happens next? The province the revolution starts in becomes a Center of Revolution, it’s birthplace.
所以現在在你拿出了你的草叉之後,你已經被平等價值的觀念所深深吸引了,下一步會發生什麼?革命開始的省份將會變成革命中心Center of Revolution,革命的始源地。
科斯坦丁尼耶是一個革命中心
革命中心是險惡的反動派的大本營,他們宣傳鼓動其他人民反對國王,主教,以及總督等等。除非這些反動派被阻止,他們會將他們的觀點傳播至鄰近省份並煽動忠心耿耿的臣民拿起武器反抗他們的統治者。
While doing this dev diary I discovered a bug where the Center of Revolution has no Revolution, which obviously is wrong.
在寫這篇開發日誌時候我發現了一個bug:革命中心沒有革命,而這顯然是個錯誤。
This Center will continuously spread the ideals of the revolution further and further across the continent, three provinces at a time and quite quickly as well. When the people have realized that the guy in charge is just so because he has a very expensive hat, the local autonomy of the provinces will be raised equal to half of the absolutism of the empire (So 100 Absolutism would be 50 Local Autonomy), Subjects as well will gain up to 30% Liberty Desire as their population gain revolutionary ideals.
革命中心會持續地將革命的理念輸出得越來越遠,每次以比較快的速度傳播三個省份直到遍布大陸。當人們意識到國王之所以是國王就僅僅是因為他頭上有頂昂貴的帽子之後,這個省份的當地自治度會被提升到當前帝國專制度的一半(也就是100專制度會折合成50當地自治度),而當附庸國的臣民也接受革命理想之後,附庸國也會獲得最高30%的獨立傾向。
Now you are not meant to be stuck like this of course, there are some ways to combat the peasants getting uppity with your rule. An ineffective way but short term solution is to fight Revolutionary Rebels, this will remove the spread from several provinces but it’s not a long term solution. The cowards but very slow way is to just straight up surrender and adopt the Revolution but you are going to have to wait and try to keep your empire from breaking apart for quite along time.
現在你肯定不想被困在這種情況裡,你也有辦法來對抗這些自大的試圖反抗你統治的農民。一個並不有效的短期解決方案就是跟革命叛軍對著幹,這將移除革命理念在一些省份的蔓延,但這並不是長期的解決方案。像懦夫一樣但同時也比較緩和的方式是直接向革命投降並接受革命,不過在很長一段時間裡你都要耐心看海並試著防止你的帝國分崩離析。
革命理念並沒有在奧斯曼帝國得到足以接納革命的廣泛傳播。我們需要100%的傳播度,但目前只有1%。
如果革命最終獲得悲劇收場,其他具有至少500發展度的國家還可以把這項使命當作自己的理想繼續下去而成為革命政體,其首都將變成新的革命中心。
革命理想必須傳播至其發展度的100%,而且該國之前絕不能是革命政體。
Important to say is that any numbers/requirements might still be a bit work in progress as of writing this. Also I noticed after us implementing these features that the AI is a lot better at maxing out Absolutism than I expected which is a happy surprise.
不得不說在這寫這篇開發日誌的時候,任何數據/要求都仍然還在施工當中。同時我還注意到,在我們把這些新內容加進遊戲之後,AI變得比我預想中更加擅長把專制度加滿了,真是意想不到的快樂。
The quick and much more fun way is the new Revolution Disaster. The disaster have gotten a total makeover for the new expansion. The prerequisites of the disaster have changed a bit now focusing on the spread of the revolution within your borders. Besides that a lot of writing has been touched up on, making it better and interesting. But most importantly we wanted it to no longer feel like you have to game the system and destroy your nation on purpose to become Revolutionary if that is what you want to do. So now you get a choice when the disaster starts. Are you Revolutionary or Reactionary?
快速而且更有意思的引發革命的方法是新的革命災難Revolution Disaster。我們為了新的拓展包而徹底重製了原來的革命災難。災難的觸發條件被改變了,現在更加注重你境內革命的擴散。此外還增加了許多文本,使其更完善也更有趣。不過最重要的是,如果你確實想玩革命政體的話,我們希望你不用再為了變成革命政體而不得不用遊戲機制毀了你的國家。所以你現在在災難開始時有了一個選擇的機會。你是革命者還是反動派?
奧斯曼的革命
數十年來的封建壓迫,宗教偏執,以及不公賦稅共同導致了革命運動開始浮現在我們的土地上。我們的國家正處於財政危機的邊緣,走投無路的穆拉德三世帕迪沙絕望地尋找著解決這些永無休止的難題的方法。如果不能好好處理的話,人民群眾對於自由的持續不斷的呼聲就將成為過於沉重的負擔。
失去3穩定度。
- 我們要讓這些暴徒認清自己的位置!
- 或許他們是對的……
65隊篡位者起義軍在塞薩洛尼基起義。
21隊篡位者起義軍在塞雷起義。
奧斯曼帝國成為革命共和國。
反動派將會尋求方法逆轉改變。
Now this is important, if you want to turn revolutionary you have to pick the revolutionary side and defeat the reactionaries. If you pick the reactionaries and lose, you will become revolutionary republic but you will be heavily penalized that might lose you the chance to become revolutionary Target, we』ll get to why that is a bit later.
這很重要,現在如果你想轉變為革命政體,你需要選擇革命者一邊,並且擊敗反動派。如果你選擇了反動派但又輸掉戰爭的話,你也還是會轉變為革命共和國,不過卻會受到嚴重懲罰,甚至可能讓你失去成為革命目標的機會,至於為什麼我們會在之後再解釋。
When you do turn Revolutionary you will be prompted with most likely a unique text describing specifically how your people liberated themselves. @Caligula Caesar have written a lot of different unique texts for several major countries all over the world. Yes all over the world, while the Revolution is most likely to happen in Europe, we are no longer locking the mechanics solely to that continent.
當你轉變為革命政體之後,會有一個獨特的事件來描述人們是如何解放自己的。@Caligula Caesar為一些世界上的主要國家編寫了不少獨特的文本。是的,整個世界,雖然革命大概率會發生在歐洲,但是我們不再將這個機制鎖區在歐陸。
帝國的淪陷
革命到來了!長久以來對帝國政府缺乏有意義的改革的不滿最終失控演變成革命,並席捲科斯坦丁尼耶的託普卡帕皇宮,生擒穆拉德三世帕迪沙的後宮和皇家財政大臣。帕迪沙本人試圖想要逃跑,但卻沒能長時間躲開搜捕。基於背叛人民和信仰的罪名,很快他就被判處死刑。
御前會議中的反動派都已經被清除乾淨,之後則被重新構建成新共和國的執政議會,後者現在由自封的大維齊爾塞伊費丁·尼珊齊控制。新政權承諾會廢除農奴制,運用法律維護平等,並且重新在國家與農民之間分配貴族的領土,從而實現全部穆斯林同胞都是兄弟,全部穆斯林同胞都免受壓迫的理想。
然而,瓦利·烏德·穆罕默德仍然控制著大量省份,他糾集起了一支由奧斯曼保皇黨人組成的軍隊,發誓將復闢帝國...
- 自由是人民的絕對權利!
As if the Ottomans weren’t scary enough already
說得好像奧斯曼人還不夠可怕一樣。
Now when you are finally Revolutionary, besides getting access to the old mechanics like factions and the Revolutionary Target, we』ve also added a bit more things to spice things up. First up is Revolutionary Zeal, a feature that replaces Absolutism to fit better with your new government, I mean the commoners did take up arms because of the King’s overreach in power.
現在,你終於是革命政體了,除去可以用到舊有的機制如派系和革命目標,我們決定給它再加點料。首先是革命狂熱Revolutionary Zeal,用來取代專制度的新特性,更適合新的政府,代表了平民拿起武器是因為國王濫用權力。
Featuring what we imagine would be the Swedish variant of the Committee of Public Safety.
這是我們設想中的瑞典式公安委員會。
The Max Zeal is dictated by various factors, like your government, Great Power Status, Golden Era and how much the Revolution have spread to your provinces. Zeal itself you can gain from things like Strengthen Government, Supporting Revolutionary Rebels in a Reactionary Country, Spreading the Revolution at the end of a Musket, but can also lose it by losing wars or by being at peace with a reactionary neighbor.
最大狂熱值取決於眾多因素,比如你的政府體制、列強狀態、黃金時代以及革命在國內的傳播程度。狂熱值本身可以由強化政府、支持在反動國家的革命起義或是通過武力傳播革命等方式增加,但是同樣會因為戰敗或與邊境上的反動派國家保持和平而失去狂熱值。
Right now the modifiers that Revolutionary Zeal has is very much placeholder and were based on some older design that has since changed. So we will be switching them out for something 「sexier」. Currently they are this at 100% Zeal
現在革命狂熱的修正大概就是個佔位符,基本上是基於一些更久之前的內容設計,不過這些設計都已經被改動過了。因此我們準備設計些更令人「雞凍」的東西用以替換它們。目前100%狂熱的修正如下:
+40% Administrative Efficiency
+40%行政效率
+100% Government Reform Progress Gain
+100%政府改革進度獲取
+50% Reinforcement Rate
+50%增援效率
What would you want the Revolutionary Zeal effects to be? What would be the driving factor of the people’s fervor to push on the revolution?
你想要什麼樣的革命狂熱修正?驅動人民的狂熱來推動革命的因素是什麼?
Anyway the functionality of the Zeal does not end there. It also functions as a measure of how good of a revolutionary state you are. If you are not constantly pushing forward and onwards then what kind of fraternity of humankind are you fighting for? This opens up for the next thing, someone else can claim you are a traitor to the cause and a failure to take the Revolutionary Target from you. When someone goes through the Disaster or Adopts the Revolution but do not come first or qualify to become Revolutionary Target, they become a Junior state of the Revolution, simply put a Republic that have accepted the egalitarian ideals that were born in the Center of Revolution. If one of these Republics have a higher Zeal than the target they can take over the torch of the Revolution.
無論如何,狂熱的功能不會止步於此。此外它還能檢測你作為革命政體是否足夠好。如果你不堅持前進,那你是為了哪門子的博愛而鬥爭?這就要說到下一件事了,其他國家可以宣稱你是革命叛徒和失敗者,以此奪走革命目標。當其他國家通過災難或者和平接納革命,但是要不就是晚了一步,或者是由於不滿足條件而未能成為革命目標,它們將成為次級革命國家,只是一個接受了發源於革命中心的平等理念的共和國。如果其中一個共和國的革命狂熱比革命目標高,它就可以接過革命的火炬。
Here's why you want to win as the Revolutionaries in the Disaster. If you lose as the Reactionaries you will start at 0 Zeal making it impossible for you to keep or stay the Target.
這就是你為什麼要在災難中作為革命支持者一方贏得革命。如果你站在反動派這邊輸掉災難的話,你將以0狂熱革命政體開局,這種情況下守住革命目標這種事是不存在的。
我們的革命狂熱過低而不能挑戰革命目標,我們需要50革命狂熱,但我們只有0。
And as long as you are a Revolutionary State but not the Target you can not turn into an Empire or Dictatorship. When you fall down to low Republican Tradition there is instead a chance that the country is taken control of a Committee to safeguard the Revolutionary principles.
只要你是革命政體國家且不是革命目標,你就不能轉為帝國或者獨裁制。即便你的共和傳統跌至谷底,你還是不能變身獨裁共和國,相反作為替代的是會有委員會出現掌權保護革命原則。
Now let’s return to the Reactionaries. What if you don’t want to give people their rights to freedom and equality, what if you are a bit more old fashioned? First you can side with the Reactionaries in the Disaster, if you are successful your land will be protected from the influence of the dangerous ideas coming from the commoners as you』ve proven with might that your authority is absolute and should not be challenged. But you can also of course directly attack the root of the problem by declaring war on the Revolutionary Target to dismantle the revolution. Upon victory the center will be destroyed but if they have managed to spread to another major urban center then they might get a second chance. If there is no Revolutionary Target for 20 years straight it will be deemed that the Revolution failed and the peasants will stop having these futile fantasies.
現在讓我們說回反動派。如果你不想給賤民自由和平等的權利呢?如果你比較老派呢?首先你可以在災難中站在反動派一邊,如果你贏了,你將保護國家免受那些下等人歪理邪說的蠱惑,並證明你的權威是絕對且不容侵犯的。但是你同樣可以斬草除根,向革命目標宣戰並徹底消滅革命。勝利將摧毀革命中心,但是如果革命理念已經傳播到另一座大城市的話,他們或許還有機會捲土重來。如果20年內沒有新的革命目標,革命將宣告失敗,那些鄉巴佬也會放棄他們的痴心妄想。
Last for the Revolutions I want to cover the new government reforms we』ve given them. So I asked @Meka66 to just add a few, replace the absolutism ones and make something interesting. He gave me a "got you fam" and now If I’m counting this right, the mad lad, has made +20 unique reforms for the Revolutionary Nations.
在革命的最後部分,我想談談我們給革命政體做的一項新的政府改革。我請@Meka66新加了一些有趣的東西來替換專制主義的改革。他說「老鐵沒問題」,然後如果沒有數錯的話,這傻小子竟然做出來了20多個專門適用於革命國家的新改革。
從上到下為:平等觀念、革命原則、帝國法令、軍事選侯、革命皇帝
Yet again, warning that these numbers will most probably be tweaked in the future.
然而,就像你們知道的一樣,請注意之後數值大概率會被改動。
Here’s a little taste of what’s available to the Revolutionary Empire. Numbers as per usual subject to change after balancing.
這只是革命帝國可用的一小部分劇透讓你們先嘗嘗鮮。數值通常會因為平衡性而調整。
A lot of these affect the Revolutionary Zeal of the country but also replacements have been made where it makes sense to fit with the narrative of your country compared to the old ones. Here are some examples.
有許多改革將會影響革命政體的革命狂熱,同時為了更加符合新政權對比起舊政權的敘事,其中一些修正已經被替換掉了。這裡有些例子。
Military Electorate will pick the ruler from your General staff, give Army Tradition and Land Leader Fire.
軍事選侯制會從將軍中選出統治者,增加陸軍傳統和陸軍將領火力。
As Guiding Principle of your Government, besides the old Republican ones you can pick between Revolutionary, Equality, or Imperial Principle. Which each focuses on one of the Revolutionary Factions.
可在舊有的共和國原則外可以選擇革命、平等或者帝國原則作為政府指導原則。不同的原則將有不同的派系重心。
The Feuillant System will let you utilize the States General mechanics with their own modifiers on each end.
斐揚派Feuillant系統將使你能使用國會機制以及其不同分支的獨特修正。
liberte_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
rr_girondists_influence = 0.1
num_accepted_cultures = 2
}
ai = {
factor = 2.5
}
}
egalite_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
rr_jacobins_influence = 0.1
republican_tradition = 0.25
}
ai = {
factor = 2.5
}
}
fraternite_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
rr_royalists_influence = 0.1
culture_conversion_cost = -0.2
harsh_treatment_cost = -0.25
}
ai = {
factor = 2.5
}
}
legislative_assembly_reform= {
icon = "parliament_hall"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
yearly_revolutionary_zeal = 1.5
}
ai = {
factor = 10
}
}
national_constituent_reform= {
icon = "ballot_box"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
improve_relation_modifier = 0.15
diplomatic_upkeep = 1
}
ai = {
factor = 10
}
}
feuillant_reform= {
icon = "crown"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
stability_cost_modifier = -0.1
republican_tradition = -0.1
}
ai = {
factor = 0
}
conditional = {
allow = { has_dlc = "ResPublica" }
duration = 4
has_term_election = yes
states_general_mechanic = {
revolutionaries = {
land_morale = 0.1
republican_tradition = 0.1
yearly_revolutionary_zeal =0.25
}
monarchists = {
diplomatic_reputation = 1
manpower_recovery_speed = 0.1
global_unrest = -1
}
}
}
}
two_chamber_reform= {
icon = "parliament_hall"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
free_policy = 1
republican_tradition = 0.15
}
ai = {
factor = 1
}
}
absolute_president_reform= {
icon = "king"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
all_power_cost = -0.05
election_cycle = 1
}
ai = {
factor = 2
}
}
revolutionary_council_reform= {
icon = "politician"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
max_revolutionary_zeal = 10
election_cycle = -1
}
ai = {
factor = 2
}
}
revolutionary_principle_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
rr_girondists_influence = 0.1
land_morale = 0.1
global_manpower_modifier = 0.15
}
ai = {
factor = 2
}
}
equality_principle_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
tolerance_heretic = 2
tolerance_heathen = 2
rr_jacobins_influence = 0.1
}
ai = {
factor = 2
}
}
imperial_principle_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
rr_royalists_influence = 0.1
ae_impact = -0.1
province_warscore_cost = -0.1
}
ai = {
factor = 2
}
}
equal_electorate_reform= {
icon = "politician"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
global_unrest = -2
global_tax_modifier = 0.1
female_advisor_chance = 0.33
rr_jacobins_influence = 0.1
}
ai = {
factor = 1
}
}
three_classes_reform= {
icon = "black_market_consortium"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
administrative_efficiency = 0.1
rr_girondists_influence = 0.1
}
ai = {
factor = 1
}
}
military_electorate_reform= {
icon = "nobleman"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
leader_land_fire = 1
army_tradition = 0.5
rr_royalists_influence = 0.1
}
custom_attributes = {
generals_become_rulers = yes
has_term_election = no
}
ai = {
factor = 1
}
}
president_for_life_reform= {
icon = "man_on_podium"
allow_normal_conversion = yes
has_term_election = no
potential = {
is_revolutionary = yes
}
modifiers = {
republican_tradition = -0.5
monarch_admin_power = 1
monarch_military_power = 1
}
effect = {
change_adm = 1
change_mil = 1
}
}
government_for_people_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
max_revolutionary_zeal = 20
}
}
become_rev_empire_reform= {
icon = "king_2_highlighted"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
trigger = {
has_reform = revolutionary_republic_reform
faction_influence = {
faction = rr_royalists
influence = 75
}
}
modifiers = {
}
effect = {
if = {
limit = { has_government_attribute= states_general_mechanic }
set_country_flag =had_states_general_mechanic
}
set_country_flag =populists_in_government
lose_reforms = 7
change_government = monarchy
add_government_reform =revolutionary_empire_reform
if = {
limit = { has_country_flag =had_states_general_mechanic }
country_event = { id =dutch_republic.33 }
clr_country_flag =had_states_general_mechanic
}
}
ai = {
factor = 0
}
}
legion_of_honor_reform= {
icon = "king_2"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
leader_cost = -0.1
nobles_loyalty_modifier = 0.1
maratha_exclusive_loyalty_modifier =0.1
rajput_exclusive_loyalty_modifier = 0.1
}
ai = {
factor = 2.5
}
}
imperial_nobility_reform= {
icon = "people_walking"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
advisor_cost = -0.1
nobles_influence_modifier = -0.2
maratha_exclusive_influence_modifier =-0.2
rajput_exclusive_influence_modifier =-0.2
}
ai = {
factor = 2.5
}
}
imperial_decree_reform= {
icon = "king"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
max_revolutionary_zeal = 20
}
ai = {
factor = 2.5
}
}
consulate_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
global_autonomy = -0.05
max_states = 3
}
ai = {
factor = 2.5
}
}
emperor_of_the_revolution_reform= {
icon = "revolutionary_republic"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
yearly_revolutionary_zeal = 1.5
}
ai = {
factor = 2.5
}
}
enlightened_monarchy_reform= {
icon = "queen"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
modifiers = {
global_unrest = -2
num_accepted_cultures = 2
}
ai = {
factor = 2.5
}
}
become_rev_republic_reform= {
icon = "king_2_highlighted"
allow_normal_conversion = yes
potential = {
is_revolutionary = yes
}
trigger = {
has_reform =revolutionary_empire_reform
}
modifiers = {
}
effect = {
if = {
limit = { has_government_attribute= states_general_mechanic }
set_country_flag =had_states_general_mechanic
}
set_country_flag =populists_in_government
lose_reforms = 3
change_government = republic
add_government_reform = revolutionary_republic_reform
if = {
limit = { has_country_flag =had_states_general_mechanic }
country_event = { id =dutch_republic.33 }
clr_country_flag =had_states_general_mechanic
}
}
ai = {
factor = 0
}
}
There is so much content packed into the Revolution now that I had to stop somewhere. But for some honorable mentions we have The French Reign of Terror, The Dutch King fleeing by fisher boat, The English Storming the Tower and so much more.
有太多的內容被裝進革命機制重做了,現在我不得不在這裡停一下。但值得一提的是,我們有「法國的恐怖統治」、「荷蘭國王乘漁船出逃」和「英國人衝擊塔樓」等眾多事件。
西班牙流亡者抵達倫敦
為躲避席捲西班牙的革命風暴,許多西班牙貴族已經逃亡倫敦。他們現在向喬治·哈德森親王伸出援手,通過將正統的西班牙王位繼承人扶持復闢,從而終結革命所帶來的威脅,順便也將他們自己帶回到之前的地位上去。他們的到來依然鼓舞了我國的反革命情感,甚至動搖了那些曾經持有危險激進思想的人們。
- 他們在這裡將最受歡迎。
奧塔爾·西羅伊的思想
在針對公爵彼得一世的一場委婉攻擊中,費耶爾大學的著名哲學家奧塔爾·西羅伊發表了一份反對過分專制統治的論文。不幸的是,他的作品似乎既令人信服,又在知識分子階層中十分流行,當他們想要批評政府政策時,就會引用這篇文章中的某些關鍵部分。
- 寬容他。
- 逮捕並盡燒其書!
來自格但斯克的憤怒者
維克託林·澤·斯旺貝卡,一位來自格但斯克的詩人和學者,因散播大量民族主義傳單,甚至譜寫了一曲普魯士國歌而在他的普魯士兄弟中聲望日隆。在我們強烈譴責他所描述的波西米亞反抗以及他認為應有的西班牙革命理念後,他叫上他的鄉人一同打包行李,遠離家園,去新世界的「應許之地」尋找自由。
他的話似乎撥動了普魯士人的心弦,一位有影響力的貴族將其表揚為「我見過的最熱忱的普魯士人」。他的許多鄉人已然被他的思想所激進化,並將為其出海。
- 讓他們走吧,沒有他們我們會過得更好。
- 我們不能讓他們移民到殖民地去。
巴達維亞共和國
革命已經來臨!人群聚集在海牙來提出大量的讓步條件,主要包括一部更加民主的憲法,赫爾曼·威廉·丹德爾將軍也結束流亡回到祖國來支持人民的事業。看到牆上所寫的標語,省督威廉五世乘漁船逃亡出國,但不久就會被捉住的。
一個革命的「巴達維亞」共和國,以那些曾經反抗羅馬帝國的舊日叛軍作為命名的共和國已經宣布成立。她的領導人,在受到丹德爾將軍回歸的巨大幫助後,決定廢除農奴制度,把貴族的土地在國家和農民之間進行重新分配,帶領尼德蘭人民走向自由和人人皆兄弟的未來。
- 共和國萬歲!
革命在此!
革命已經來臨!在主要的政府建築都被革命大眾如暴風雨般橫掃之後,不堪重負的阿茲特克城邦聯盟已經倒塌!特拉託阿尼蒙特祖馬一世·伊特魯卡米納和它王室的支持者們已經被革命者們圍捕並獻祭給神靈,希望他們神聖的憤怒可以被這樣的傑出的祭品所減輕。
在革命期間,一個暫時組成的公眾安全委員會已經被指定為新共和國的領導機構。共和國周圍大量存在的威脅,來自於全世界的國王和暴君都對他們可能遭受到和特拉託阿尼相同的命運而感到恐懼,並已經準備對我們開戰。但從光明的一面說,自由力量正看向我們尋求援助,我們將能以這種方式獲得到支持。
- 祭壇應當被共和國敵人的鮮血所染紅
反革命陰謀
究竟大隊長巴瑟勒米·德·莫裡帕斯的所作所為是否引起了加斯帕·梅爾徹·德·約韋拉諾斯委員的憤怒仍不明朗,但公共安全委員會仍然將其作為潛在的反動分子。以防他們的嫌疑確實是準確的,委員會推薦把他送上斷頭臺。
- 斷頭臺夫人的又一位受害者。
- 我們應當寬恕他。
[ROBESPIERRE HEAVY BREATHING]
[羅伯斯比爾氣喘籲籲]
And that’s it for Centers of Revolution and Revolutionary Zeal, I』ve probably missed some detail here or there but I』ll try and answer any questions you have.
這些就是革命中心和革命狂熱的內容,我很有可能在某些地方忽略了一些細節,但是我會儘量回答你們所提的任何問題。
Next is also the Burgundian Inheritance. Not exactly related to this except they got the best Revolutionary Tri-Color Flag. But I』ve seen a lot of questions about how will the Burgundian Inheritance work now with us reworking it and we haven’t been exactly super clear. My guiding principle for this change has been that the Inheritance should be playable for the Player and @Meka66 who have been implementing the rework has been following that and I think he’s better suitedto explain it.
接下來是勃艮第的繼承Burgundian Inheritance。除了他們可以獲得最佳的革命三色旗之外,準確來說這並不與革命有關聯。由於我們重做了勃艮第的機制,而且也並沒有解釋清楚,我已經看到了有許多關於勃艮第的遺產機制如何運作的提問。對於這次改動,我的指導性建議是勃艮第繼承應該對玩家而言有可玩性,並且已經在進行重做工作的@Meka66一直在遵循此原則,我覺得他更適合來解釋這部分內容。
The Burgundian Inheritance has been overhauled completely is now something that Burgundy has some control over.
勃艮第的繼承已經被徹底的大修過了,現在勃艮第可以在事件中有一些可控制因素了。
The old Burgundian Inheritance event was somewhat inaccurate in how it represented the chain of events that led to the partition of the Duke’s territories. Although Charles de Bourgogne died without a male heir, he did have an eligible female heir; Marie.
原本的勃艮第繼承事件在如何表現分割勃艮第大公領地的事件鏈上有某些不準確之處,儘管查爾斯·德·勃艮第死後沒有留下男性繼承人,但是他確實有一位適格的女性繼承人:瑪麗。
As Marie, Burgundy is presented with a choice as to which royal house it wishes to marry into; France, the Emperor, a strong ally, or stand against its would-be overlords and fight for Burgundian independence.
作為瑪麗,勃艮第可以選擇她想嫁入哪個皇室,法國、神羅皇帝、另一個強力的盟友,亦或是起來反對未來的宗主國並且為勃艮第的獨立而戰。
A Burgundy who sides with the Emperor will be completely subject to the Emperor’s will. This triggers an Imperial Incident wherein the Emperor must choose what to do with his newfound territory and whether or not he wishes to make concessions to France. One option available to a particularly sadistic Emperor is to make Burgundy look more like a typical member of the HRE and fracture all of Burgundy’s holdings into HRE princes.
選擇神羅皇帝的勃艮第會完全順從於皇帝的意願。這會引發一個帝國事件Imperial Incident:其中皇帝必須選擇在新建立起統治的領土上如何行事,並且選擇是否願意對法國作出讓步。具有虐待狂特質的皇帝有一個特殊的可用選項,可以使勃艮第看起來更像是神羅內部的典型成員並且將所有勃艮第的土地拆成神羅小國。
Siding with France will leave Burgundy’s realm largely untouched, although the Emperor may demand the return of his lowland territories.
選擇法國會讓勃艮第的領土大體保持現狀,儘管皇帝有可能會要求使勃艮第歸還他的合法領土。
Any Christian nation with a royal marriage with Burgundy is eligible to inherit the Burgundian throne, and as such, Burgundy may choose to seek the support of a nation nobody expects, like the Spanish for example.
任何與勃艮第王室聯姻的天主教國家都有資格來繼承勃艮第的王位,因此勃艮第可能會從一些意想不到的國家尋求支持,例如西班牙。
Whoever Burgundy chooses to devote themselves to, they shall fall under a personal union for a number of years. After some time has passed, Marie will die and her realm shall be inherited in its entirety by her senior partner.
不論勃艮第選擇獻身於誰,勃艮第會被該國聯合統治數年。過段時間後瑪麗會死去,她的公國會將會併入聯合統治她的國家。
Of course, Marie can choose to stand alone against the odds and fight for Burgundy’s right to rule itself! This will inevitably bring Burgundy into conflict with both France who wishes to end the Bourgogne dynastic claim to their kingdom, and the Emperor who wishes to regain the Imperial territory in the low countries. Though this fight against two of europe’s strongest powers will be difficult, some interesting rewards await a Burgundian player who can succeed against the odds and defend their country against their would-be overlords.
當然,瑪麗可以選擇獨自面對困難並且為勃艮第的自我統治權而戰!這會使勃艮第與希望終結勃艮第王朝並宣稱其王國的法國,以及希望在低地國家重奪帝國領土的神羅皇帝不可避免地發生衝突。雖然與兩個歐陸強國的戰爭會很艱難,但是一些有趣的獎勵也在等待著成功克服了困難並且從可能的宗主手中捍衛了自己國家的勃艮第玩家。
Before ending this dev diary I want to also acknowledge some concerns that the community has had on some features. The Big Three, Corruption from Territory, Trade Companies and Continent Restrictions on Capitals. We are looking into improving these, updating them to new mechanics, to completely overhauling. But to exactly what I don’t have anything concrete that I can give for now but I do want to say what the teams intent is and giving you the opportunity to comment.
在結束本周的開發日誌之前,我也想回應一些玩家社區對於某些機制的擔憂。亦即三巨頭——自治領地導致的腐敗、貿易公司和首都對於大陸的限制條件。我們目前正在尋求改進這些內容,看看能不能把它們也更新成新的機制,或者甚至是徹底重做這些內容。但是確切來說,我目前沒有任何可以給出的實際的內容,然而我確實是想把團隊的想法分享給大家,並且讓大家有個評論的機會。
Trade Companies are an old feature and have been neglected when it comes to upgrading them to newer features. It’s something we will look into, making it work a bit more nicely with 「new features」 such as autonomy. If we’re happy with the results this would probably also ease up on the requirements for where you can move your capital as it would not be needed anymore. Corruption from Territory's original intent was to reintroduce some sluggishness or penalties to conquering land rapidly, to not make each time you gain a province as effective as the previous one as you are growing past what your administration can manage. Originally this was coring’s task in the game mechanics. I remember in EU3 for a province to become a core was something like 50 years. In EU4 however the time it takes to get a core has gotten shorter and shorter as obviously people didn’t like to wait 50 years. Now of course Corruption from Territory is not having the intended effect so we』ll figure out something else to accomplish a way where the snowball doesn’t keep being as effective throughout your conquest spree so you get diminishing returns.
貿易公司是個舊有的機制,並且在更新新機制的過程中被忽略了。我們會研究這點,讓它與諸如自治度的「新特性」更好地運作。如果我們對接下來的結果滿意,我們就很有可能會放鬆對遷都的限制,很有可能這一限制之後就不存在了。自治領地帶來的腐敗原意是要重新引入一些限制防止玩家急速擴張的,在玩家的擴張速度已經遠遠超過政府的行政管理能力時,不讓玩家每次獲得省份的效率跟上一個省份相同。在遊戲機制中原本限制玩家過度擴張的是造核。我記得在歐陸風雲3裡,讓一個省份成為核心省份需要大概50年,但是在歐陸風雲4中,由於人們很顯然不樂意等50年,造核的時間變得越來越短。當然現在的自治領地帶來的腐敗並沒有達到預期的效果,所以我們將尋找其他辦法來讓你無法像之前一樣滾雪球般地進行徵服,如此你會得到一個遞減的收益。
I hope you』ve enjoyed this dev diary! The Yuletide is coming upon us meaning the next Dev Diary will be on the 14th of January. But as long as nobody catches me I』ll keep leaking secrets about what the next diary will entail. So until then!
我希望你們喜歡這周的開發日誌!聖誕節就快要來啦,這意味著下個開發日誌將會在1月14日發布。但是只要沒人抓住我,我就會不斷洩露有關下次發開日誌內容的秘密。所以那時再會!
翻譯:口袋姚怪 Raymond Hyan 模里西斯大酋長 坎寧
校對:斯普特尼克 三等文官猹中堂
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