點進來的你,心中有你自己的答案了嗎?
本期TED演講者Steven Johnson認為,
娛樂——才是發明之母。
因為娛樂的思想狀態在根本上是探索性的,
它能讓人類成就深度突破。
聽不懂?沒關係。
我們一起看看下面的視頻!
Roughly 43,000 years ago, a young cave bear died in the rolling hills. On the northwest border of modern day Slovenia. A thousand years later, a mammoth died in southern Germany. A few centuries after that, a griffon vulture also died in the same vicinity. And we know almost nothing about how these animals met their deaths, but these different creatures dispersed both time and space did share one remarkable fate. After their deaths, a bone from each of their skeletons was crafted by human hands into a flute.
大概在43000年以前,一隻年輕的熊死於起伏的山巒之中,位於現在的斯洛維尼亞的西北邊界。又過了一千年,一頭猛獁象死於德國南部。幾個世紀過後,一隻禿鷲也在附近死去。我們對於這些動物的死亡幾乎一無所知,但是跨越時空的不同物種分享了同一個驚人命運。在它們死後,他們身上各有一塊骨頭,被人類手工製成了長笛。
Think about that for a second. Imagine you’re a caveman, 40,000 years ago. You』ve mastered fire. You』ve built simple tools for hunting. You』ve learned how to craft garments from animal skins to keep yourself warm in the winter. What would you choose to invent next? It seems preposterous that you would invent the flute, a tool that created useless vibrations in air molecules. But that is exactly what our ancestors did. Now this turns out to be surprisingly common in the history of innovation.
想一下這件事。想像自己是一個40000年前的洞穴人。你掌握了火的使用,你製造了狩獵的簡易工具。你學會了如何用動物皮毛製作衣服在冬天為自己保暖。下一步你會選擇發明什麼?選擇發明笛子看起來會很荒謬,一種能夠產生無用的空氣分子震動的工具。但事實上,這就是我們的祖先做的。但是,在發明創造史當中,這卻出乎意料的常見。
There’s a long list of world-changing ideas and technologies that came out of play: public museums, rubber, probability theory, the insurance business and many more. Necessity isn’t always the mother of invention. The playful state of mind is fundamentally exploratory, seeking out new possibilities in the world around us. And that seeking is why so many experiences that start with simple delight and amusement eventually led us to profound breakthroughs. Now I think this has implications for how we teach kids in school and how we encourage innovation in our workspace, but thinking about play and delight this way also help us detect what’s coming next.
有一大批改變世界的想法和技術都來自娛樂:公共博物館,橡膠,概率論,保險業務,還有很多。所以必要需求並非總是發明之母。娛樂的思想狀態根本上是探索性的,我們在周圍的世界裡,追尋那些新的可能性。而那種追尋就是為什麼在那麼多經歷中,開始簡單的快樂和娛樂,最終卻導致我們成就深度突破。我認為,這會告訴我們如何在學校教育孩子,如何在我們的辦公場所鼓勵創新,但是,當我們這樣認為娛樂和愉悅的時候,也會幫助我們預測接下來發生的事。
確實如此,
歷史上很多偉大的發明
都源於最初的這種娛樂思想。
以此為基礎,同時以史為鑑,
我們能在最具娛樂性的地方預見未來!
看完推送,你心中的答案動搖了嗎?
留言告訴我你最初或者是仍然堅持的答案吧!
What do you think is the mother of invention?
中英文皆可,字數不限!