Allegorithmic Substance Painter 2019.1.0.302 WIN
歡樂版下載關鍵詞:1032
下來,因為這個春季版本充滿了令人興奮的新功能。一些實用,一些令人賞心悅目,一些完全離開了場!
位移和曲面細分
你們中的一些人可能還記得我們幾年前在物質日活動中展示了一個hacky原型。好吧,它終於來了,真的。
You can now enjoy tessellation and displacement in both the viewport and Iray. Import a displacement mapand marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.
您現在可以在視口和Iray中享受曲面細分和位移。導入置換貼圖並驚嘆於新的細節輪廓,或在高度通道中繪製,以實時雕刻您的資產。
比較面具效果
位移很棒,但如何使用高度數據輕鬆地混合和分層材料?在新的比較面膜效果做到這一點,這種新的蒙版效果允許您通過比較當前圖層的內容與下面的圖層堆棧的內容進行混合,類似於Photoshop中的Blend-if功能。將其與更新的無縫材料樣本項目相結合,可快速創建可平鋪的環境材料。
比較蒙版對於創建快速高度混合非常有用 - 但不僅僅是為了這個!它也適用於紋理集中的任何其他通道。
Compare Mask Effect
Displacement is great, but how about a way to blend and layer materials easily using their height data? The new Compare Mask effect does this and more.
This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly.
The Compare Mask is useful for creating quick height blends - but not just for this! It also works with any other channel in your texture set.
動態筆畫(Dynamic Strokes)
這個是一個doozy。Dynamic Strokes引入了一種 基於Substance參數生成程序畫筆筆劃的方法。你的畫筆可以隨著時間的推移而演變,隨機交換它的alpha,甚至可以用每個標記生成一個全新的材質。
This one is a doozy. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. Your brush can evolve over time, swap its alpha at random or even generate a whole new material with each stamp.
這種方式的工作原理是任何Substance文件在繪製時都可以用作材質或alpha,並且可以知道每個被繪製的標記,並且可以做出相應的反應。
一個簡單的例子可能是一個蹩腳的alpha,它會為每個新郵票生成一個獨特的形狀,使每個筆畫完全獨特。
根據自繪畫開始已經過了多長時間,畫筆還可以是時間敏感的,淡出的,改變顏色,變形或做任何瘋狂的事情
憑藉一點創造力,一點物質設計師和很多樂趣,你可以做這樣的事情:
The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly.
A simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique.
The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting.
With a bit of creativity, a touch of Substance Designer, and a lot of fun, you can do something like this:
您甚至可以進一步將所有這些功能組合成一個,並提出類似於常春藤發生器的東西,它沿著筆劃路徑產生獨特的分支,分支交替的側面,並且每個連續的分支比基於速度的前一個分支變小中風。黑魔法就在那裡。
You can even go further and combine all these functions into one, and come up with something like this Ivy generator, which spawns unique branches along the stroke path, branches alternate sides, and each successive branch becomes smaller than the previous one based on the speed of the stroke. Black magic right there.
這個新版本的Substance Painter附帶了一組利用動態筆劃的新工具,您可以查看文檔以在Substance Designer中創建自己的工具。我們自己的Wes McDermott也有一個教程,就在這裡!我們迫不及待地想看看你會想出什麼樣的瘋狂行為!
This new version of Substance Painter ships with a set of new tools taking advantage of dynamic strokes, and you can check out the documentation to create your own in Substance Designer. There's also a tutorial by our very own Wes McDermott, right here! We can’t wait to see what crazy behavior you』ll come up with!
新的投影模式(New Projection Modes)
到目前為止,SubstancePainter已經為您提供了一個良好的舊UV投影和填充圖層的Triplanar投影之間的選擇。剛剛添加了兩種新的投影模式,還有更多投影模式正在進行中。
您現在可以在圖層的「 球面」和「平面」投影之間進行選擇。使用Planar投影,您的填充圖層將作為貼圖,幾個選項允許您使用平鋪,以及貼花影響幾何體的距離。
新的貼裝Gizmo可以非常輕鬆地將貼花移動到您的資產周圍:只需拖動它,它就會自動捕捉到網格的表面。
平面投影帶有剔除設置,可以使用幾何圖形正確淡化:
Until now, Substance Painter has given you a choice between a good old UV projection and a Triplanar projection for Fill layers. Two new projection modes have just been added, and more are on the way.
You can now choose between a Spherical and Planar projection for your layer. With the Planar projection, your Fill layer will then act as a decal and several options allow you to play with tiling, as well as with how far the decal affects the geometry.
A new placement gizmo makes it super-easy to move the decal around your asset: simply drag it around and it will snap to the surface of your mesh automatically.
The planar projection comes with culling settings to fade properly with the geometry:
在一些複雜的設置中,球形投影證明可以添加特定的圖案:
The spherical projection proves useful to add specific patterns in some complicated setups:
徑向對稱性(Radial Symmetry)
Symmetry工具已通過全新的Radial選項進行了改進。特別呼籲你們所有的呼吸器粉絲。
The Symmetry tool has been improved with a brand new Radial option. Special shoutout to all of you spirograph fans out there.
層堆棧和其他UX改進(Layer Stack and Other UX Improvements)
如果沒有一些UI調整,Substance Painter的發布將永遠不會完成,而這次LayerStack,Texture Set列表和Channels列表已經完成了UX團隊的工作。
您可能會注意到從圖層堆棧的深處看著你的大量眼睛。這些都是從Photoshop遷移到Substance Painter的第一步,旨在縮小兩種工具之間的差距並統一用戶體驗。隨著我們前進,您將看到更有意義和有趣的協同作用。
A release of Substance Painter is never complete without some UI tweaks, and this time the Layer Stack, Texture Set list and Channels list went through the hands of the UX team.
You may notice loads of eyes looking at you from the depths of the layer stack. These are migrating from Photoshop to Substance Painter in the first of a series of efforts to close the gap between both tools and unify the user experience. You will see more meaningful and interesting synergies as we move forward.
紋理集列表也有一點改造,你可能會注意到你現在可以一次選擇多個紋理集。為什麼,你可能會問?轉到「紋理集設置」窗口以查找原因...是!您現在可以立即更改多個紋理集的設置,允許使用UV Tiles的藝術家每天減少少量頭髮。
The Texture Set list has also received a little makeover and you may notice that you can now select multiple Texture Sets at once. Why, you may ask? Go to the Texture Set Settings window to find out why… Yes! You can now change the settings of multiple Texture Sets at once, allowing artists who work with UV Tiles to lose a little less hair each day.
最後,但是我可以說最重要的是,「屬性」窗口中的「頻道」列表已經更新了一個小但無疑是受歡迎的添加:按下Alt鍵的頻道點擊該頻道會選出該頻道; 再做一次將重新激活所有其他頻道。別客氣!
抖動覆蓋(Dithering Override)
導出的法線貼圖的抖動是在去年年底推出的,很多人都要求選擇覆蓋它,所以就在這裡。
Dithering of exported normal maps was introduced late last year and a lot of you asked for an option to override it, so here it is.
新內容(New Content)
最後,在新的動態筆劃工具之上,你會發現一系列新的效果,alpha和過濾器。您可以在發行說明中找到新資產的完整列表。
Finally, on top of the new Dynamic Strokes Tools, you will find a series of new effects, alphas and filters. You can find a full list of new assets in the Release Notes.
很多內容無法複製!
原文連結:https://www.allegorithmic.com/blog/substance-painter-spring-2019
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