SUBSTANCE SOURCE | 探索更多航海材質
Nicolas Paulhac on September 12 2019 | Technology, Substance Source
Substance已經陪Don Arceta度過一段漫長的時光。而Don是一位材質專家,也是Mattershots(https : // www . instagram . com / mattershots /)早期的追隨者,同時,他也是數字材質創作大賽Materialize作品(https : // www . substance3d . com / blog / materialize - contest - and - winners - are)的直接靈感來源!
Mattershots
https://www.instagram.com/mattershots/
數字材質創作大賽Materialize的作品
https://www.substance3d.com/blog/materialize-contest-and-winners-are
這也是一次很公正機會,通過他所選擇的主題再次鼓勵我們。結果是:我們嘗到了海鹽的味道:)
(航海材質)與我們目前所看到的標誌性材質內容相去甚遠,Don 「Cousteau」 Arceta帶領我們一起探索海底深處,神奇的天堂島以及珊瑚礁的有機美。這是一種數位化延長暑假的好方法。
在 Substance Source 上獲取材質
Don Arceta:我在Playground Games(https : // www . substance3d . com / blog / www . playground - games . com /)擔任副美術總監。目前在此行業從事14年之久,大部分職業生涯都集中在場景美術方面。在Bioware和Playground Games之間,參與了幾個項目,其中包括在原始的《質量效應:三部曲(Mass Effect trilogy)》中擔任場景美術師,在《聖歌( Anthem)》和《極限競速:地平線4(Forza Horizon 4)》中擔任首席場景美術師等。
Playground Games
https://www.substance3d.com/blog/www.playground-games.com/
對於這個系列,我想要突出 Substance Designer 集多樣性與創造性於一身的特點。我有很多有趣的而且看起來像3D資源的高多邊形模型 - 只需應用材質到將簡單的形狀上,例如一個球體。我很想要一個可以經常提供這種機會的主題,對於種類,我也在尋找一個有機化與人造材質很好的組合以及大大小小的規模。
這就是我最終「出海」的原因。
對於這個主題的探索經歷是相當棒的,因為有很多內容可以激發靈感。材質的多樣性使每種材質都成為一種獨特且具有創造性的挑戰,並且不斷的將我推至舒適圈之外。
第一部分:海洋探索
這個系列第一個靈感就是一個老式潛水頭盔圖片。它促進了海洋探索類別的發展:這些材質代表了水下以及物體表面的探索。
我喜歡這類硬表面,它們可以是非傳統的。而且不僅僅是一個表面,這些材質可以轉化為用於創建引人注目的場景和構圖的整體資源。
在這類作品方面的工作也十分有趣,因為材質之間大小差異很多。從很小的航海羅盤到覆蓋著生物(https : // en . wikipedia . org / wiki / Biofouling)的大型物體表面。
生物
https://en.wikipedia.org/wiki/Biofouling
第二部分:釣魚
在收集想法的時候,我偶然發現一些看起來很酷的水艙,其中繁殖著魚類。這是一個有趣的視覺畫面,看起來可以很好的轉換到材質球上。繩索,漁網以及船體都是一些充滿靈感的事物,這些都是你可以看到或者在漁民碼頭上使用的東西。
雖然這類材質都是人造的,但其中仍然有些還是有機物的本質,例如,使用的繩索和漁網。
當Substance團隊和Don開始合作開發此次發布內容的時候,我們決定嘗試超越尋常的材質。探索海洋,以及材質創作的界限。看一下這個魚餌球材質,大多被設計成動畫類。而且 Substance Alchemist 的使用也令人很開心。
魚餌球材質在 Substance Source 上是免費的。下載它並進行深入了解.SBS圖表,探索其參數,並通過創建打破障礙的材質讓我們大吃一驚。
在 Substance Source 上下載魚餌球材質
https://source.substance3d.com/allassets/7218358b8a88395b7ccbd77324608a9d9956c95c?free=true
Don Arceta:在《釣魚(Gone Fishing)》中的材質類別令人感到有趣的一件事是,除了魚,材質便不需要太多變化就可以從海洋中跳脫出來。這種材質經常是通用的,也可以用於不同的場景類型。以這艘船體為例,想像一下無限種可能:
第三部分:自然
這系列中自然部分的內容正如你所期望的那樣,是對有機材質的探索。
熱帶島嶼材質非常獨特,因為我致力於一個不能使用 Substance Designer 的比例。對於捕捉水的波動和浪花圖案的輕微差距是很重要的,因為它有助於地面和周圍島嶼的創建。
我不能做一個沒有一些珊瑚的海洋主題系列。那些珊瑚可以看起來是很獨特的一些內容,這使接下來的工作也更有趣,為了實現多樣化,我想探索的材質不僅僅是水下面的,還有一些是接近海岸的。
就像海洋探索這類,它的規模很廣泛,但對不同材質而言這也是很獨特的挑戰。
非常感謝Substance團隊!這個系列完成的很愉快,不用說其它的,我心目的 Substance Designer 最棒!
在 Substance Source 上免費獲取材質
https://source.substance3d.com/allassets?free=true
我們將會很快和Don以及Substance團隊見面,並且討論一下這些材質的創建。然後利用大量的時間,仔細研究圖表的構造並討論一下源自行業大師級的提示和技巧。請繼續關注!
與此同時,在這裡查看更多Don的藝術作品!
Artstation
https://www.artstation.com/donarceta
Instagram
https://www.artstation.com/donarceta
Twitter
https://twitter.com/donarceta
Substance資源連結:
官網
https://www.substance3d.com/
材質庫
https://source.substance3d.com/
問答論壇
https://forum.substance3d.com/
官網教程(需科學上網)
https://academy.substance3d.com/(中英文切換)
B站教程+直播
https://space.bilibili.com/177064095/#/
免費共享社區
https://share.substance3d.com/
微博
allegorithmic(偶爾更新)
合作
meizi.yan@adobe.com
優酷教程
https://i.youku.com/allegorithmic(暫停)
中國區作品集:
http://huaban.com/allegorithmic/pins/
重申:大家的問題請儘量在推文後留言,而不是在後臺對話框中發送,過期後小編無法回復。
NEW SUBSTANCE SOURCE MATERIALS: TAKE A DIVE WITH DON ARCETANicolas Paulhac on September 12 2019 | Technology, Substance Source
Substance and Don Arceta have a long shared history. Don is a material expert and an early follower of Mattershots. He is the direct inspiration behind the creation of Materialize, the digital material creation contest!
It was only justice to give him the opportunity to inspire us again with a theme of his choice. And the result tastes of sea salt.
(Nautical) miles away from what we』ve seen so far with signature collections, Don 「Cousteau」 Arceta takes us to explore the depths of the ocean floor, the magic of paradise islands and the organic beauty of coral reefs. A great way to digitally extend the summer holidays.
Don Arceta: I’m an associate art director at Playground Games. I』ve been in the industry for 14 years, and spent most of my career focused on environment art. Between Bioware and Playground Games, I』ve worked on several projects, including the original Mass Effect trilogy as an environment artist and the lead environment artist for Anthem and Forza Horizon 4.
For this collection, I wanted a theme that would highlight the versatility and creativity of Substance Designer. I have a lot of fun molding high-poly looking 3D assets — only having to apply a material to a simple shape, like a sphere. I wanted a theme that could provide this kind of opportunity frequently. For variety, I also looked for a good mix of organic and man-made materials of large and small scale.
This is what eventually led me 「Out to Sea.「
It was great to explore this theme, as there were a lot of diverse things to be inspired by. Having such a wide diversity in materials made each material a unique creative challenge and constantly pushed me outside my comfort zone.
One of the first inspirations for this collection were images of vintage deep-sea diving helmets. This was the catalyst for the sea exploration category: These materials represent underwater exploration as well as exploration on the surface.
What I like about the hard surface examples in this category is that they can be quite unconventional. Rather than just being a surface, these materials transform into full assets that can be used to create compelling scenes and compositions.
This category was a lot of fun to work on since the difference of scale between the materials was quite drastic. From the small nautical compass to the large surface covered in biofoul.
While gathering ideas, I came across some cool looking aqua pods with fish being farmed inside. This was an interesting visual and looked like it would translate well onto a material sphere. The rope, netting and hull are inspired by things you might likely see or use on a fisherman’s dock.
Even though most materials in this category are man-made, there is still an organic nature to some of them, like, for instance, with the rope and nets.
When the Substance team began to work with Don on this release, we decided to try and go beyond what a material usually is. We explored the ocean, as well as the boundaries of material creation. Check out this Fish Bait Ball material, which is almost designed to be animated. We had fun playing with the material in Substance Alchemist.
The Fish Bait Ball material is free on Substance Source. Download it and take a dive into the .SBS graph, explore the parameters, and surprise us with the kind of barrier-breaking materials you will create!
Don Arceta: One of the interesting things with the Gone Fishing category of materials is that, aside from the fish, it doesn’t take much change for the materials to break free from the sea theme. The materials can be quite versatile and can work in different types of environments. Take, for instance, this Ship hull, and imagine the possibilities:
Chapter 3: Nature
The nature category of this collection, as you』d expect, is an exploration in organic materials.
The tropical islands material was very unique since I was working at a scale I typically don’t work with within Substance Designer. The slight nuances in undulation and wave patterns of the water were something that was important to capture as it helped ground and contextualize the islands.
I couldn’t do a sea-themed collection without doing some coral. Coral is one of those things that can look quite alien, which made these really fun to work on. For variety, I wanted to explore materials that weren’t only underwater but that were also close to shore.
Just like the sea exploration category, there is a great range of scale, which presented unique challenges for the different materials.
A very big thank you to the Substance team! It was a complete pleasure to work on this signature series and it goes without saying, I heart Substance Designer.
Meet with Don and the Substance team very soon and have a chat about the construction of these materials. We'll take a long, hard look into the construction of a graph, talk about tips and tricks from a master of the trade. Stay tuned!
In the meantime, see more of Don's art here!
Artstation
Instagram
Twitter