牧遊社 牧有漢化翻譯
Progress Report 93
u/zankoas
Hello all!
各位吼哇!
First a quick announcement; we have reopened coder recruitment! If you are interested in helping to make the next patch, head to our discord and check out the #rules_and_recruits channel.
首先是一個即時公告:我們重新開始招聘碼農了!如果你有興趣幫助我們完成下一個補丁,請前往我們的discord並查看#rules_and_recruits頻道。
(https://discord.gg/kaiserreich)
Now, I'm sure you are all eager for more news about China but today I won't be revealing the mythical release date, nor in fact will we be telling you anything more about China. Over to you Rylock...
現在,我相信你們都在渴望著更多有關中國的消息,但今天我不是來透露神秘的發布日期的,事實上也不會在中國話題上說一個字。交給你了Rylock...
Italy Update Part Two
義大利更新第二部分
As a change of pace, we’re here to talk about the recent updates to Italy (which includes a total of nine country tags), the second stage of which will be included in the next major patch (along with China).
為了給大家換換口味,我們將談談最近的義大利更新(包括總共九個國家tag),其中第二階段將包含在下一個主要補丁中(與中國重做一起)。
Why an update? Italy had its last major rework as part of the 0.6 「Garibaldi’s Nightmare」 release, and it was - unfortunately - a bit of a nightmare for the KR team. For various reasons, most of the volunteers who had been working on the Italian content left the project (or the mod entirely) before it was complete meaning what got released was primarily cobbled-together content with, admittedly, a lot of bugs. Bugs which have basically remained until a rework team was assembled a few months ago to address the situation.
為什麼要更新?義大利上一次的大型重做是0.6版本號「加裡波第的噩夢」的一部分,不幸的是,這對KR團隊來說也像是一場噩夢。由於各種原因,大多數從事義大利工作的志願者在完成之前就退出了重做項目(甚或完全退出了模組的製作),這意味著之前發布的內容主要是拼湊在一起的內容,當然,也有很多漏洞。這些漏洞就一直存在在那裡,直到幾個月前一個重做團隊集結起來去解決這個困境。
The first priority has been going through the existing content and simply making it work, that meant combing through the focus trees and the events, fixing up the coding and also making it so that the AI functioned properly. In a lot of cases, however, making it work meant reworking it. So I’m presenting here a list of the major changes you』ll notice come the next patch:
首要的任務,是過一遍現有內容並讓這些內容能夠正常運作就好,這意味著梳理國策樹和事件,修復代碼同時讓AI運行正常。然而在許多情況下,要讓這些東西正常運作就意味著要推倒重來,所以我在這裡列出了下一個補丁你會注意到的主要變化:
Peacefully reuniting Italy
和平地重新統一義大利
Once the SRI is gone, there is now a way for either Sardinia (as the Kingdom of Italy), the Italian Republic (or the Italian Federation, if it’s gone AuthDem), or Two Sicilies to peacefully reunite the peninsula. Depending on which has achieved dominance following the SRI’s defeat, they will have decisions to approach non-puppet Italian states and discuss incorporation… and this includes Two Sicilies in its Italian Confederation version, where instead of peacefully annexing a country it will instead rearrange Italy into the 「old system」 of puppet states.
一旦義大利社會主義共和國倒臺,撒丁尼亞(作為義大利王國)、義大利共和國(或義大利聯邦,如果他們走了威權民主主義路線)或兩西西里現在有辦法和平地重新統一半島。在義大利社會主義共和國被擊敗後,取得主導地位的勢力將獲得一個決議,謀求建立一個非傀儡的義大利國家,並討論合併...這條路線包括了兩西西里的義大利邦聯路線,在這條路線中,統一的方式不是通過和平手段吞併其他勢力,而是重新讓義大利進入擁有多個附庸邦國的「舊制度」。
復興運動
義大利自從1920年內戰後就處於分裂狀態。保皇派、社會主義者、共和黨人和流亡者在各自的牆壘背後彼此窺視。面對這種分裂的現實,很少有人真正希望義大利重歸統一。然而,以神的旨意,我們必須通過一場新的「復興運動」來重新統一所有義大利人,就像加富爾和薩伏伊家族七十年前所做的那樣。
- 邀請兩西西里加入王國。
- 邀請威尼斯加入王國。
- 邀請倫巴第加入王國。
The Italian Republic
義大利共和國
This country probably has the biggest volume of changes, which includes a complete revamp to how the Venetian Revolt (occurring after the ANI takes over the country) both occurs and ends. Now, if the revolt goes on for longer than four months, both Austria and the SRI have the opportunity to intervene. If Venice should win (or if the war goes on for a year without outside intervention), they’re more likely to form the Italian Federation than split the country apart into independent Lombardia and Venice.
這個國家可能是改動幅度最大的,其中包括對威尼斯起義(發生於義大利民族主義協會ANI接管國家後)發生和結束內容的徹底翻新。現在,如果反叛持續超過四個月,奧地利和義大利社會主義共和國都有機會進行幹預。如果威尼斯獲勝(或者如果戰爭持續一年沒有外界幹涉),他們更傾向於組建義大利聯邦,而不是將國家分裂成獨立的倫巴第和威尼斯。
In addition, a democratic Italian Republic now faces challenges following the election. An ANI insurgency could result in a coup (thus offering a non-election path to NatPop Italy) or the democratic government disintegrating and either being replaced by the Italian Federation (thus offering a path to AuthDem Italy which doesn’t require Austrian demands or losing the revolt as the ANI) or the country splitting into Lombardia and Venice.
此外,一個民主的義大利共和國現在要面臨選舉後的挑戰。義大利民族主義協會的叛亂可能導致政變(從而提供一條不需要選舉就成為國家民粹主義的道路),或是民主政府瓦解並被義大利聯邦取代(從而為威權民主主義掌權提供了一條道路,這不需要奧地利人提出要求,或是事先選擇義大利民族主義協會發動叛亂並失敗),或者國家分裂為倫巴第和威尼斯。
威尼斯的勝利!
我們已經控制了整個倫巴第地區,而ANI的抵抗也已經被全部肅清。現在我們必須決定這個國家該向何方前行。人們非常支持恢復以前的義大利聯邦,其所有加盟邦國也將獲得充足的權力與自治權;不過,威尼斯會回到君主制,被置於聯邦議會的管轄之下。這個議會的領導者將獲得不可小覷的權力,而這一位置的主要候選人是: 哈布斯堡王朝的託斯卡納大公,米蘭的康特.維斯孔蒂,以及維尼斯的起義領袖-朱塞佩.沃爾皮。儘管如此,還有許多人說威尼斯應該保持獨立,它也根本沒有加入一個聯邦的理由。
- 在託斯卡納大公的領導下恢復聯邦。
- 在康特.維斯孔蒂的領導下恢復聯邦。
- 在朱塞佩.沃爾皮的領導下恢復聯邦。
- 我們應該作為威尼斯保持獨立。
Lombardia and Venice
倫巴第與威尼斯
Both of these tags have been fixed up, with Lombardia now having a republican route in their focus tree as well. Should the Italian Republic split up, these tags will no longer sit quietly and do nothing for the rest of the game.
我們對這兩個國家都做出了修改,現在倫巴第也在國策樹裡面有共和派路線了。如果義大利共和國四分五裂的話,這些分裂出來的勢力將不會在遊戲剩餘的時間裡面袖手旁觀。
Changes to the SRI
義大利社會主義共和國的改動
The first big change to the SRI is a rework of how the Neosanfedisti chain begins and plays out. The Catholic rebels have a chance of getting their start in non-Totalist SRI now, but in all cases it requires deliberate funding from the Papal States (via decision) to even begin. The Papacy’s involvement is no longer immediately detected, and while detecting it could start an early war for the south, the Neosanfedisti can now be raised by the Papacy as behind-the-lines rebels once the war begins.
義大利社會主義共和國的第一項重大改動,是對新聖教軍Neosanfedisti事件鏈觸發和發展的重做。這些天主教叛軍有機會爆發在非極權主義的義大利社會主義共和國了,不過無論爆發在哪裡,他們都需要有來自教宗國(通過決議)的直接資助才能開始。聖座的介入也不再能夠被立即發現,而如果確實被發現的話甚至可能會導致對南邊的戰爭。一旦戰爭爆發,聖座可以召集這群新聖教軍叛軍深入敵後。
You』ll also notice that the SRI’s focus tree has been revamped. Overall the number of focuses has been reduced and the bonuses offered are generally better.
你同樣會留意到,義大利社會主義共和國的國策樹也被改動過了。簡而言之,國策的數量被削減,而所提供的加成總體上是增加了的。
New Puppets
新的傀儡國
One thing you』ll notice is that the Italian Republic and the Papal States both now begin the game as puppets -- the latter to Two Sicilies and the former to Austria. The Italian Republic breaks free of Austria’s control after Black Monday begins, though it leaves them with an 「Austrian Influence」 idea they』ll have to deal with later. The Papal States, meanwhile, relies on Two Sicilies for protection… though there is a route in its focus tree which allows it to become independent later by decision, should it choose.
你們將會注意到,義大利共和國以及教宗國現在在遊戲開局的時候都成為傀儡國了——後者是兩西西里的傀儡國,而前者是奧地利的傀儡國。在黑色星期一開始之後,義大利共和國將打破奧地利的控制而獲得解放,不過留給他們的還有「奧地利的影響」的民族精神要對付處理。與此同時,教宗國則非常依賴於兩西西里以換取保護...不過如果要敢選擇的話,其國策樹裡面也確實是有路線能夠使得教宗國在之後通過決議成為獨立國家。
Reclaiming Libya
重奪利比亞
The irredentist decisions for Italy have been tweaked, now being usable once a tag has taken its post-reunification irredentist focus as well. Added to this is a post-reunification decision to lay a claim on Libya as well, which ultimately could lead to a war with either the Ottomans or the Cairo Pact (and, yes, a peace event to resolve the war without requiring annexation of the entire region has been included).
義大利收復領土相關的決議被微調了些,現在只要一個義大利國家tag選取了統一後收復領土的相關國策,這些決議就能使用了。增加到這些決議裡的還有一個用來在重新統一後宣稱利比亞的,這項決議將可能最終導致與奧斯曼或者開羅協約的戰爭(但當然啦,我們也包括進去了一個和平事件,可以在不需要佔領整片地區的前提下解決戰爭)。
Next Steps
接下來的方向
The above isn’t all of the changes - just the major ones. You』ll see the others once the patch comes out. Either way, I think you』ll be pleased to see that Italy, as a region, now functions much better overall. Our future plans include a complete rework of Sardinia, from the ground up, and possibly adding more post-reunification content for all of the major tags, though that may be a bit further out.
以上所言並不是改動的全部,只是其中的主要改動而已。當補丁包發布的時候,你們就會第一時間了解到剩下的內容啦。無論如何,我覺得你們將會很高興見到義大利地區現在在總體上比以往運轉得更好啦。我們未來的計劃包括對薩丁尼亞的完全重做,一次從頭到尾的重做,並且很可能會為全部主要義大利國家tag添加重新統一之後的內容,雖然這還相對有些遙遠。
That’s all for this week’s progress report, thanks for reading and thanks for playing Kaiserreich!
這就是這星期進度報告的全部內容啦,感謝大家的閱讀,也感謝大家遊玩Kaiserreich!
翻譯:斯普特尼克 口袋妖怪 一隻走地雞 一水戰阿部熊
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