In today’s snapshot, we’re making a few needed changes that directly relate to our recent announcement . If you haven’t yet read it, we strongly recommend you do. You can also check out this Caves & Cliffs video from Agnes and Henrik to learn more about our plans for the update.
在今天的快照中,我們將作出一些關係到我們近期公告的必需修改。如果你還沒閱讀到的話,我們非常建議你先去看看。你還可以看看這個(中文字幕暫未發布)Agnes和Henrik的視頻來了解更多關於本更新的計劃。
Even though some features will be released later than we』d planned, you can still try them out through a separate data pack. More information, as well as our latest tweaks, can be found here below.
儘管有些特性可能會比我們預期的稍晚發布,你依然可以通過一個獨立的數據包來嘗試一下。更多信息以及最新修改請見下文。
Caves & Cliffs World Generation
洞穴與山崖世界生成
The riskier and technically more complex world generation changes for the Caves & Cliffs update will be shipped in a later update and have been switched off in this snapshot. This means:
在1.17中更險峻,技術性更複雜的世界生成將被轉移到一個後期的更新版本中,並且已在本周快照中關閉。這意味著:
World height has been switched back to the 1.16 levels
世界高度限制重回1.16
Noise caves and aquifers have been switched off
關閉了噪聲洞穴和含水層
Cave and ravine carvers have been returned to their old settings
洞穴與峽谷雕刻器重回舊版
Crack carvers have been switched off
關閉了裂隙雕刻器
Ore distribution has been returned to the 1.16 setup
礦石分布重回舊版
Copper now generates between the bottom of the world and height 192, being most common around height 96
銅現在生成在0-192的位置,分布最多的高度是96
Tuff now generates in blobs between heights 0 and 16
凝灰巖現在在0-16的高度以團簇生成
Worlds created in snapshot 21w05b or any earlier version can now once again be opened
在21w05b之前生成的世界已經可以再次遊玩
Worlds created in any version between snapshot 21w06a and 21w14a can no longer be opened
在21w06a和21w14a之間生成的世界無法再遊玩
The Caves & Cliffs Prototype Data Pack
洞穴與山崖原型數據包
You can still try out the world generation for the later update using a datapack which activates the changes as an experimental custom world:
你依然可以嘗試後期版本的世界生成,只需要使用數據包,並且作為實驗性自定義世界啟用這些修改:
Download the data pack
點擊下載數據包
Launch the game, go to the 「Create New World」 screen, and click the 「Data Packs」 button
啟動遊戲,前往「創建新的世界」界面,點擊「數據包」按鈕
Drag the downloaded zip file onto the Minecraft window
將下載好的壓縮文件拖進Minecraft窗口
The game will ask you if you want to add the data pack – click 「Yes」
遊戲會詢問你是否添加數據包,點「是」
Click the play arrow on the data pack that just appeared in the list – this will move it to the list on the right-hand side of the screen
在列表中,點擊數據包的播放箭頭——這會讓數據包移動到界面的右邊
Click the 「Done」 button and continue creating your world as normal
點擊「完成」按鈕,繼續按正常流程創造你的世界
Keep in mind that the world you create with the data pack will be flagged as experimental by the game, and such worlds are not guaranteed to work in future versions. Also, please note that you can’t add data packs that change the world generation to existing worlds, so you must create a new world to access the experimental features.
請記住,你使用數據包創建的世界會被遊戲標記為實驗性的世界,這些世界不會保證在將來的版本依然能使用。此外,請注意這個數據包不能添加進已有的世界,所以你必須創建一個新世界來遊玩實驗性的特性。
New Features in 21w15a
21w15a的新特性
Changes in 21w15a
21w15a的修改
A crinkly, crunchy sound now plays when Bone Meal is used
當使用骨粉時會播放吱嘎的聲效
Reordered some blocks in the Building Blocks Tab in Creative Menu
在創造模式菜單的建築方塊選項卡中重新排列了方塊
Goats will avoid walking on Powder Snow
山羊現在會避免走在細雪上
Creepers know won't dare mess with Goats
苦力怕知道不該惹山羊
The main menu background has been updated
更新主菜單背景
Tweaked the textures of raw ore items
調整粗礦材質
Just like other ore materials, you can craft a compact version with raw ore items in order to save inventory space
就像其他的礦物材料那樣,你可以製作壓實的粗礦來節省你的背包空間
New raw ore textures in snapshot 21w15a. Click here for a link to the full resolution image.
21w15a快照的新粗礦材質。點擊這裡 查看完整解析度圖像
Building Blocks tab
建築方塊選項卡
All ores have been reordered to be in the same location in the creative inventory
在創造模式物品欄中,所有的礦物都重新排列,放在同一個位置
Compact forms of raw and refined underground materials have been reordered
壓實的粗礦和精礦都已經重新排列
Technical Changes in 21w15a
21w15a的技術性修改
Added the Marker entity
加入了標記體(非正式翻譯)實體
Added /debug function
加入了 /debug function
selector and nbt chat components can now configure separators between elements
selector 和 nbt 聊天數據組件現在可以自定義元素間的分隔符
Servers can now customize a message to display when prompting players about custom resource packs
伺服器現在可以自定義提示玩家關於自定義資源包的信息
Markers
標記體
Markers are a new type of entity meant for custom use cases like map making and data packs.
標記體是一種新的實體,用於類似地圖製作和數據包的自定義場景
Only exist on the server side, are never sent to clients
只會在伺服器端存在,不會發送到客戶端
Do not do any updates of their own
自身不會做任何的更新
Have a data compound field that can contain any data
有一個名為 data 的 compound 類型nbt,可以包含任意數據
/debug function
/debug function
New debug subcommand executes command with same syntax as function
新的debug子命令,格式和function相同,可以執行命令
Every executed command, message (even if it would be normally invisible), result or error is stored to file
所有執行的命令,信息(包括通常不可見的信息),運行結果和錯誤都會保存在文件裡
Cannot be run from inside functions
不能在function內部執行此命令
Chat component separators
聊天組件分隔符
Components that print lists of names, like selector or nbt can now override separator ("," by default) with separator element
列印名字列表的數據組件,例如 selector 或者 nbt,現在可以用separator 元素覆蓋分隔符(默認是",")
例子:
{"selector": "@e [type=chicken]", "separator": "|"}
{"nbt":"CustomName","entity":"@e [type=chicken]", "interpret": true, "separator": {"text": "*", "color": "red"}}
Custom server resource packs
自定義伺服器資源包
When require-resource-pack is used in server.properties, there’s now an option for servers to add a custom message.
當server.properties中使用到了require-resource-pack時,伺服器會有一個加入自定義消息的選項
A dedicated server can configure additional message to be shown on resource pack prompt (resource-pack-prompt in server.properties, expects chat component syntax, can contain multiple lines)
專用伺服器可以設置這個附加的消息,會在資源包提示中顯示出來 (server.properties中的resource-pack-prompt ,格式是聊天組件格式,可以包含多行)
Fixed bugs in 21w15a
21w15a的漏洞修復
SPX 大數據區塊鏈深度學習人工智慧響應式自動翻譯™ 由以下志願者提供支持:Dianliang233、ETStareak、Halcyon、Light Beacon、Lxazl5770、Ricolove、SPGoding、WuGuangYao、ff98sha、lakejason0、xuan_su、zyjking
MC-203855 - A geode configured_feature causes a crash when use_alternate_layer0_chance is used with no entries in inner_placements
MC-203855 - 在configured_feature(地物)中的晶洞(geode)在配置項use_alternative_layer0_chance被使用且inner_placements內無項目時會導致遊戲崩潰
MC-212145 - Summoning Glow Lichen using /setblock doesn’t place any lichen but creates light until the block is updated
MC-212145 - 使用 /setblock 放置的發光地衣在接受到方塊更新之前會發光但不可見
MC-212273 - Glow Lichen doesn’t render when being held by an Enderman
MC-212273 - 末影人拿著的發光地衣不可見
MC-215836 - Deepslate uses the same color as stone on maps
MC-215836 - 在地圖繪製上深板巖和石頭使用了同樣的顏色
MC-215844 - Stone still generates around lava pools at low levels
MC-215844 - 在較低的高度下,普通石頭仍會在巖漿湖附近生成
MC-216588 - Feature placement - java.lang.IllegalArgumentException: bound must be positive
MC-216588 - 地物放置相關異常:java.lang.Illegal ArgumentException: bound must be positive
MC-218588 - Cracked deepslate bricks & tiles are in the incorrect position in the creative inventory
MC-218588 - 裂紋深板巖磚和裂紋深板巖瓦在創造模式物品欄的位置不正確
MC-218698 - Infested deepslate makes the old 「stone」 sounds
MC-218698 - 被蟲蝕的深板巖使用了石頭的音效,而不是深板巖的
MC-218705 - Deepslate emerald ore is separated from other deepslate ores in the creative inventory
MC-218705 - 深層綠寶石礦石在創造模式物品欄的位置不正確
MC-218749 - Deepslate coal ore doesn’t drop experience
MC-218749 - 挖掘深層煤礦石不掉落經驗球
MC-218944 - Copper ore and deepslate copper ore have inconsistent textures
MC-218944 - 銅礦石和深層銅礦石在礦物部分的材質有差異
MC-219972 - Deepslate gold ore has an inconsistent pixel
MC-219972 - 金礦石和深層金礦石在礦物部分的材質有差異
MC-221501 - Water splash potions don’t give the axolotl 1.5 minutes of moisture
MC-221501 - 噴濺型水瓶不能給予美西螈1.5分鐘的溼潤狀態
MC-221718 - Lava fog repeatedly fails to render each block at certain y-levels
MC-221718 - 當 y 坐標的小數位為某特定數值時,熔巖迷霧無法正確渲染
MC-221798 - Blindness doesn’t render correctly
MC-221798 - 失明效果渲染不正確
MC-222104 - Beacon beam fog is incorrectly computed
MC-222104 - 信標光束迷霧的計算錯誤
MC-222266 - Goats don’t attack
MC-222266 - 山羊不進行攻擊
MC-222522 - Nether Gold Ore is no longer smeltable
MC-222522 - 下界金礦石不再能被燒煉
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