鋼鐵雄心4開發日誌 | 1/31 Sound, Music and Art for Tiger

2021-03-02 牧遊社

Podcat, Oberkommando HOI4

 

Welcome to another Dev Diary for Waking the Tiger! Today is adev diary of sights and sounds, so first I』ll be handing over the mic to @MetalKing to talk about what we are doing on the sound front.

歡迎來看這次的喚醒勇虎開發日誌!今天的日誌主要內容是視覺效果和音效,所以我想先把話筒塞到@Metal King嘴巴裡,讓他談談我們在音效方面做出的改動。

 

Sounds and Music

音效和音樂


Hey guys, @Metal King here! Once again I’m back to talk about audio improvements and also shortly about the new music which is included in the expansion.

大家吼哇我就是@Metal King!終於我再次來到了論壇,聊聊音效方面的改進以及一些有關新擴展包中音樂內容的簡短說明。

 

For this I’m going to talk a bit about improvements we have done for this expansion which has been focused on combat ambient! Some time ago, even before we started working on the current expansion, I was in the Workshop page to look around for what kind of audio mods the community liked. While going through various mods which mostly were about music, which was not surprising, I found a certain mod that had exchange all my assets and added more audio assets with more focus towards combat. It made me realize that guys would love to have more sfx whenever your troops are in combat in the game. :)

關於以上內容,我要說說我們為拓展包所做的微小的工作,重點關照了作戰時的環境音效!早些時候,甚至是早於我們著手開發這個新擴展包的時點,我就在創意工坊查看社區喜歡什麼樣的音樂MOD(抄襲MOD實錘了!)。我在瀏覽這些MOD的時候,毫不意外地發現有相當數量的MOD把老子所有的音效都改了,還加上了更多注重戰鬥音效的音頻內容。這讓我意識到這幫傢伙喜歡在遊戲裡看軍隊互摟的時候加更多的特技。

So I started trying convince all involved that this was something we want to add for a upcoming expansion and that you guys would enjoy this addition a lot! After that everything got approved we started to create new audio assets that were going to work more as a ambient for combat and which you would also be able to hear even if you don’t see any animations on a certain distance (the screaming is actually the HoI team being subjected to some very awful puns). So in the end if you have enough units in combat the game will start triggering these ambient tracks that not only increase in volume the more units are in the combat, but also trigger different sound effects depending on what kind of units you have in your division. So if you’re sending in a division with infantry and AA-artillery you will start hearing flak cannons shooting in the background during combat or if there is a lot of tanks, well then you get to hear more tanks.

所以我努力讓所有人相信:這就是我們要為即將推出的拓展包所添加的內容,大家一定會享受這些更新!之後所有的想法都被批准了,我們開始製作新的音頻,這些內容將為戰鬥場景提供BGM,即使在你把視角拉遠看不到戰鬥動畫時也能聽到(錄製慘叫的音效讓HOI製作團隊飽受他人說三道四)。最後的效果是,如果你有足夠多的作戰部隊在戰鬥的話,就會啟動這個戰鬥音效,不僅音量會隨作戰單位數量上升而增大,而且還有師團中各種單位將觸發不同音效。所以如果你派出一個擁有步兵和防空炮的師團參加戰鬥,就會開始在BGM中聽到高射炮開火的聲音;或者在有很多坦克的場合會聽到更多裝甲的音效。

I’m can write all I want about how the various ambient tracks sounds like and how it will play in the game, but I think it is better show you a demo that I made during the development so can instead listen to the results. Also in this video there is a sample from one of the new track that is written by Andreas Waldetoft and is recorded by orchestra in Budapest. The two other tracks are written by another composer with collaboration with Head of Music.

我可以把所有的音軌效果及其在遊戲中的表現都寫下來,不過我覺得給大家放一個開發時的演示視頻直接聽聽響更好。在這個視頻中還有一條來自Andreas Waldetoft製作的新音軌,由布達佩斯的交響樂團錄製。另外兩條音軌是與Head of Music合作的作曲家完成的。


Art and Visuals

美術和視覺效果

 

One of Waking the Tiger’s main focuses are the generals, which are now much more interesting and central to the gameplay. The Chain of Command feature also meant that most playthroughs should see significantly more generals being used. To make them feel more distinct and prevent the appearance of clone armies, we have added a large number of new generic portraits to the game - about 30 new ones spread across all continents, with Europe and Asia receiving the lion’s share.

喚醒勇虎的一個重頭戲就是將軍系統的改變,現在這些內容更加有趣也將是遊戲的核心所在。指揮鏈Chainof Command的改進意味著遊戲過程中將有更多的將領登上舞臺。我們為了讓領導們看上去更顯眼,防止複製人部隊的出現,就又加了一大批肖像——將近有30個遍布各大洲的將軍,主要來自歐洲和亞洲。

Of course, we have also added historical portraits for the named Generals of China as well as some new leader art for the alt-history branches of Germany.

當然我們也增加了特定中國將軍的史實肖像以及德國不同歷史路線的新領導人頭像。

 

With the new focus tree (-branches), we also had a lot of fun with new focus icons. I think the Japanese Kraken and the Great Red Menace really knock it out of the park in terms of quality.

有了新國策樹後,我們發現搞點新的國策圖標也很有趣。我認為日本海妖和黏重的紅色威脅這兩個國策圖標在質量上來說確實較為突出(譯註:右上角那個國策圖標也是相當亦可賽艇)。

Also, have a look at the new national spirit icons you will see in the game. Some of these are part of a sequence of national spirits that show various levels, like Manchukuo’s Low Legitimacy or Nationalist China’s Inflation.

再來看看將在遊戲中出現的新國家精神圖標。這裡面有一部分代表一組國家精神的不同等級,比如偽滿洲國的低正統性或國民黨中國的通貨膨脹。

To add more visual flavor to China there is also also new 3d models. For China and the warlords there isn't really a lot of historical tanks that we normally do, so we decided instead to flesh out infantry related models. We have new cool cavalry models (with swords!) as well as artillery pieces and other things to make them stand out. Check out these awesome high-poly renders:

我們也增設了新的3D兵模來給中國單位加上更多的視覺特效。對於中國和其軍閥來講真得沒有太多我們通常意義上的史實坦克可做,所以我們決定用充實的步兵模型作為替代。我們做了新的酷炫騎兵單位(佩刀的那種)!同樣還有炮兵兵種及其他模型使這些單位脫穎而出。瞧瞧這些精緻的細節特效:

And this is what the cavalry looks like on the charge ingame:

下圖就是遊戲裡騎兵連衝鋒的樣子:

Finally, we have a little treat for you: The loading screen for Waking the Tiger as a Wallpaper:

最後我們給大家來點福利:可以用作牆紙的喚醒勇虎載入界面。

pick the one that matches your screen resolution among attachments below.

(從論壇文章頁下面的附件中挑一個適配你屏幕解析度的牆紙。譯註:有興趣的讀者可前往論壇原始頁面下載高清圖。)

That’s all for today. In the stream today, Daniel and Gabriel will take out Nationalists China for a spin, so tune in at 1600 CET 

at https://www.twitch.tv/paradoxinteractive and watch them trying to survive against the Japanese on slaught.

以上是今日全部內容。在今天的直播中Daniel和Gabriel會帶著國民黨中國出場,所以記得在歐洲中部時間CET16:00觀看兩兄弟如何在日本的猛攻下存活下來。

直播地址在https://www.twitch.tv/paradoxinteractive。

 

See you again next week where we will be getting our feet wet with some more changes for the 1.5 Cornflakes update coming together with Waking the Tiger.

下周與各位再會,屆時我們將帶大家體會一下與喚醒勇虎一同到來的1.5版本號「玉米片」升級的改動。

Spoiler

彩蛋

 

When asked for rejected titles, Gabriel simply mentioned that he felt a lot like Oppenheimer, having unleashed something terrible upon the world.

當被問及這次的「被拒的開發日誌標題」時,Gabriel只是說道他覺得自己很像奧本海默,好像把什麼糟糕的東西給放到世界上了。

 

翻譯:萬豪頓

校對:三等文官猹中堂

 

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