我的世界基巖版 1.17.30 發布 新增了「重生類方塊爆炸」遊戲規則

2021-12-22 McFun

Worlds with the Caves & Cliffs experimental toggle enabled are now more likely to have the same default world spawn position as worlds without the experiment using the same seed (MCPE-127708)

對於無論是否啟用了洞穴與山崖實驗性選項的世界,只要使用了相同的種子,玩家的初始出生位置會儘可能相同 (MCPE-127708)

Matched respawn from Bed behavior with Java Edition by attempting to avoid placing players on damage dealing blocks when waking up and attempting to place players on the side of the bed they entered from (MCPE-118654)

現在在床上重生的行為會與Java版保持一致,會避免玩家重生在會對其造成傷害的方塊上,且當一側有阻擋時會將玩家重生在床的一側 (MCPE-118654)

Nether Portals placed between chunks no longer break when leaving the Nether (MCPE-74333)

離開下界時,放置在區塊之間的下界傳送門不再會被破壞了 (MCPE-74333)

Damaging buff effects no longer bypass absorption hearts (MCPE-62360)

傷害提升類藥水效果不再無視傷害吸收提供的愛心了 (MCPE-62360)

Enchanting Table's enchantment probability is now weighted (MCPE-101588)

附魔臺的附魔概率現在使用了加權算法 (MCPE-101588)

Fixed incorrect position when dismounting at a negative world height (MCPE-136622)

修復了在世界高度為負的位置取消騎乘時位置錯誤的問題 (MCPE-136622)

Abandoned villages are now far rarer, more closely matching the Java Edition (MCPE-71769)

殭屍村莊現在會更稀有,更接近於Java版 (MCPE-71769)

Fixed emissive light propagation in ray tracing mode by increasing irradiance cache sample size (MCPE-135157)

增加了輻照度緩存的樣本量,修復在光線追蹤模式中輻照光傳播問題 (MCPE-135157)

Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)

掉落在腳手架上不再會受到掉落傷害了 (MCPE-108459)

Cartographers will now only give maps to undiscovered monuments (MCPE-29375)

製圖師現在只會出售未被探索過的遺蹟地圖 (MCPE-29375)

Tweaked Iron Golem spawning logic to better match Java Edition

調整了鐵傀儡的生成機制,現在會更近似於Java版

Axolotls now spawn only when there is stone up to 10 blocks under them, and not inside bubble columns

美西螈現在只會生成在10格內有石頭且沒有氣泡柱的地方

Collecting Fish or Axolotl with a Bucket no longer immediately releases them (MCPE-44320)

使用水桶裝取魚和美西螈時不再立即將其釋放 (MCPE-44320)

Armor Stands now drop equipped items when destroyed by fire or lava (MCPE-94603)

現在盔甲架被火或者熔巖摧毀時,會掉落裝備在其上的物品 (MCPE-94603)

Limited the maximum number of Phantom mobs that can spawn (MCPE-106557)

限制了幻翼的最大生成數量 (MCPE-106557)

Goats now play their "impact 3" sound (MCPE-127757)

山羊現在會發出「impact 3」音效 (MCPE-127757)

Grown up Goats no longer lose their Horns when reloading a world

成年山羊在重新加載世界後不再會失去它們的角

Baby Goats no longer have horns (MCPE-123253)

幼年山羊現在不再會有角了 (MCPE-123253)

Fixed an animation parity issue with Skeletons not using both arms to hold their Bows (MCPE-670)

修復了骷髏不用雙手拉弓的動畫同步問題 (MCPE-670)

Undead mobs standing near Powder Snow now burn normally (MCPE-131005)

亡靈生物現在就算站在細雪附近也會自燃了 (MCPE-131005)

Powder Snow above undead mobs now prevents burning effect

如果亡靈生物上方有細雪可以防止其自燃

Multiple Shulkers are no longer able to spawn in the same position from spawn eggs or End City generation (MCPE-43972)

使用刷怪蛋生成的潛影貝和末地城自然生成的潛影貝現在不可以生成於同一位置 (MCPE-43972)

Mobs can now pathfind correctly when standing on Amethyst Buds (MCPE-130010)

站在紫晶芽上的生物現在可以正確尋路了 (MCPE-130010)

Lightning no longer randomly strikes mobs that are under blocks (MCPE-121688)

閃電不再會隨機劈向方塊下的生物 (MCPE-121688)

Fixed mobs sometimes rendering with incorrect geometry when viewed from the Structure Block preview window (MCPE-95183)

修復了在結構方塊的預覽窗口裡看生物時有時生物會呈現不規則的幾何圖形的問題 (MCPE-95183)

Experimental Features: Wither can now be spawned at negative heights (MCPE-125270)

實驗性特性: 凋靈現在可以在負的世界高度上生成了 (MCPE-125270)

Ghasts no longer spawn in less than 5x4x5 areas (MCPE-133687)

惡魂不再會生成在小於5x4x5的區域 (MCPE-133687)

Magma Cubes no longer spawn in less than 3x3x2 areas (MCPE-46540)

巖漿怪不再會生成在小於3x3x2的區域 (MCPE-46540)

Medium Magma Cubes now have a larger hitbox (MCPE-132159)

中型巖漿怪現在擁有更大的碰撞體積 (MCPE-132159)

The Thorns enchantment now does Knockback to mobs (MCPE-56212)

現在荊棘附魔會使攻擊你的生物被擊退 (MCPE-56212)

Cave Vines can now be pollinated by Bees (MCPE-127821)

蜜蜂現在會為洞穴藤蔓授粉了 (MCPE-127821)

Enchantment Tables now emit light level 7 (MCPE-130868)

附魔臺現在會發出亮度等級為7的光 (MCPE-130868)

The falling position of Pointed Dripstone is no longer slightly offset (MCPE-119548)

滴水石錐現在掉落時的位置不再會發生偏移了 (MCPE-119548)

Disabled biome tinting for Spruce and Birch Leaves (MCPE-128996)

雲杉樹葉和白樺樹葉的顏色現在不再隨著生物群系的改變而改變了 (MCPE-128996)

Bubble Columns are now placed properly when loaded with a Structure Block (MCPE-97027)

結構方塊在加載時現在可以正常放置氣泡柱了 (MCPE-97027)

Vanilla Parity: Using Bone Meal on Moss Blocks now also replaces Tuff blocks (MCPE-125922)

與Java版保持一致: 對苔蘚塊使用骨粉現在會蔓延到凝灰巖上了 (MCPE-125922)

Grass and water block tint colors are no longer slightly randomized with noise

草方塊和水的顏色不再根據隨機噪聲變化

Fixed Light Block not being displayed correctly when being held (MCPE-123249)

修復了手持光源方塊時有時無法正確顯示的問題 (MCPE-123249)

Weeping and Twisting Vines now grow correctly after the player breaks them (MCPE-90932)

垂淚藤和纏怨藤現在再被玩家破壞後仍然能正常生長 (MCPE-90932)

Minecart with Chest will now copy over its chest contents when advanced pick blocked

修復了運輸礦車在使用高級選取時會複製其內物品的問題

Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)

現在對詭異菌巖使用骨粉時有小概率會使其上面長出緋紅菌索 (MCPE-83616)

Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)

現在插上蠟燭的蛋糕在被活塞推動時會掉落在其上的蠟燭 (MCPE-130594)

Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)

重命名後的結構方塊在放置時不再會擁有錯誤的數據模式 (MCPE-41625)

Unicode font now correctly highlights on Signs with glowing text (MCPE-130072)

Unicode字體現在會在帶有增亮的告示牌上正常高亮顯示了 (MCPE-130072)

Pumpkins placed facing South, East, or West now can now be used to trade with Villagers if they were mined with Silk Touch tools (MCPE-105540)

無論南瓜在放置時是朝向南,東,還是西,只要使用了精準採集工具採集,就可以與村民交易 (MCPE-105540)

More Candles can no longer be added to Candles placed without any support block (MCPE-130810)

現在不能朝懸空的蠟燭堆裡添加蠟燭 (MCPE-130810)

Shulker Boxes now remain in Dispensers when dispensed at world height limit (MCPE-130085)

現在使用發射器往世界最低高度下發射潛影盒時,潛影盒會保留在發射器中 (MCPE-130085)

Monster Spawners no longer emit light

刷怪籠不再發光

Powder Snow can now be collected with a Dispenser (MCPE-127564)

現在發射器可以用於收集細雪 (MCPE-127564)

Target Blocks now conduct Redstone signals (MCPE-75034)

標靶方塊現在可以被紅石充能 (MCPE-75034)

Fixed text from signs drawing on maps on ray tracing enabled hardware

修復了在啟用光線追蹤的世界上地圖會有告示牌文本的問題

Amethyst Cluster and Amethyst Bud can no longer be placed on Grass Path blocks

紫水晶簇和紫晶芽現在不再可以被放置在草徑上了

Corrected "Deepslate Lapis Lazuli Ore" name from "Deepslate Lapis Ore" (MCPE-123605)

將深層青金石礦的英文名從「Deepslate Lapis Lazuli Ore」改為「Deepslate Lapis Ore」 (MCPE-123605)

Fixed Bed display if the foot of the Bed is in a brighter area than the head (MCPE-123592)

修復了床腳比床頭更亮的問題 (MCPE-123592)

Fixed Large Chest display so the brightest end of the Chest is chosen to light the whole Chest

修復了大箱子的一部分比另一部分更亮的問題

Dispensers now remove bubble columns when removing water (MCPE-56462)

發射器現在在移除水時也會移除氣泡柱 (MCPE-56462)

Sea Pickles now change light depending on being in underwater or not (MCPE-131642)

海泡菜會根據其是否含水更改其所發出的光照等級 (MCPE-131642)

Snow layers are now melted by light from torches, etc. (MCPE-131272)

雪現在會被火把發出的光亮融化了,等等 (MCPE-131272)

Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks(MCPE-20109)

與Java版保持一致: 下落的方塊掉落在某些方塊上不再會被破壞 (MCPE-20109)

Half of the Enchantment Table book doesn't render dark anymore (MCPE-106627)

附魔臺上的書不再會有一半比較暗了 (MCPE-106627)

Blocks moved by a Piston no longer appear white while moving (MCPE-66250)

活塞推動的方塊不再會在推動時變白 (MCPE-66250)

Spore Blossoms no longer have a randomly offset hitbox (MCPE-121658)

孢子花不再擁有隨機偏移的碰撞體積 (MCPE-121658)

Measurements of hitbox of Spore Blossoms now match Java Edition

孢子花的碰撞體積現在與Java版相似

Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them (MCPE-121751, MCPE-122004)

苔蘚塊和苔蘚地毯現在被活塞推動時會被破壞,並且不再能被黏性活塞拉回了 (MCPE-121751,MCPE-122004)

Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions. Sorry, we knew it was fun but too overpowered! (MCPE-131180)

從滴水石錐滴下的水不再能填充裝有藥水的煉藥鍋了。抱歉,我們知道這很有趣,但真的太OP了!(MCPE-131180)

Fixed an issue causing Slime and Honey Block movement slowdown to not be fully applied to players

修復了黏液塊和蜂蜜塊的減速效果不能完全適用於玩家的問題

Light Blocks are once again visible while holding one and properly show their brightness value (MCPE-123249)

現在當手持光源方塊時,會正常看到其他的光源方塊,並且會顯示其亮度值 (MCPE-123249)

Fixed Light Blocks not being removed when destroying them while holding a Light Block (MCPE-123258)

修復了手持光源方塊時無法正常破壞其他光源方塊的問題 (MCPE-123258)

Fixed Light Block brightness not being adjustable when interacting with it (MCPE-123387)

修復了與光源方塊互動時無法修改其光照等級的問題 (MCPE-123387)

Fixed Barrier Blocks being destructible while not holding a Barrier Block

修復了沒有手持屏障方塊時可以破壞屏障方塊的問題

Shulker Boxes now drop their contents when destroyed as an item (MCPE-129470, MCPE-87877)

潛影盒現在在掉落物的形式下被摧毀會掉落其內的物品 (MCPE-129470,MCPE-87877)

Bows and Tridents are now held more similarly to Java Edition (MCPE-126717, MCPE-44418)

現在手持弓和三叉戟的動作與Java版相似 (MCPE-126717,MCPE-44418)

Eating Chorus Fruit while gliding no longer deals fall damage to the player (MCPE-112621)

當玩家使用鞘翅滑翔時吃紫頌果不再會受到摔落傷害 (MCPE-112621)

Swords now break Bamboo in a single swing (MCPE-64013)

劍現在揮砍時可以立刻破壞竹子 (MCPE-64013)

Fixed a bug that could cause the Trident, Shield, and Crossbow to render incorrectly when an additional player is connected over the internet using a Marketplace skin (MCPE-118358)

修復了通過網絡連接使用市場上的皮膚時其他玩家的弓、弩、三叉戟會顯示錯誤的問題 (MCPE-118358)

Fixed a bug which could cause the Spyglass to appear as if it's being thrown when using a custom skin (MCPE-127498)

修復了當使用自定義皮膚的玩家使用望遠鏡時,望遠鏡會像被扔出去了一樣 (MCPE-127498)

Using a Powder Snow Bucket on a Cauldron filled with Powder Snow no longer creates a new Powder Snow block (MCPE-131177)

對裝滿細雪的煉藥鍋使用細雪桶不再會在上面放置一個新的細雪方塊 (MCPE-131177)

Clock and Compass items no longer function in the Recipe Book (MCPE-36354)

合成配方中的鐘和指南針不再會工作 (MCPE-36354)

Lava Buckets can now be emptied into a Cauldron filled with Lava

熔巖桶現在可以對著裝滿熔巖的煉藥鍋使用了

Fixed offhand Shields clipping into players』 arms while in third-person perspective (MCPE-122672)

修復了在第三人稱視角下副手上的盾姿會卡進玩家手裡的問題 (MCPE-122672)

Holding a Shield in Marketplace maps no longer shows a content error

在市場地圖裡手持盾牌不再會報錯

Made projectile items move more smoothly when far from players (MCPE-101102)

彈射物在遠離玩家的情況下現在會運動的更加流暢了 (MCPE-101102)

Strong/Long/Splash/Lingering Potions can now be placed in the Brewing Stand manually (MCPE-86636)

增強版/延長版/噴濺型/滯留型藥水現在可以放進釀造臺了 (MCPE-86636)

Soul Speed Boots can now be unequipped properly after losing durability (MCPE-106367)

附有靈魂疾行的靴子現在在失去耐久後也可以被脫下來了 (MCPE-106367)

Diamond Pickaxes found in Hoglin Stable chests are now enchanted (MCPE-129750)

在疣豬獸棚中的箱子裡找到的鑽石鎬現在是被附了魔的 (MCPE-129750)

Fixed held items not disappearing visually to other players after a player dies when the Keep Inventory game rule is enabled (MCPE-64235)

修復了啟用保留物品欄的遊戲規則後,玩家死亡後持有的物品不會從其他玩家的視角消失的問題 (MCPE-64235)

Shears now correctly cut Vines and Glow Lichen faster (MCPE-123139)

剪刀現在可以正常破壞藤蔓和發光地衣了,並且速度也會更快 (MCPE-123139)

Campfires and Soul Campfires now stack in the inventory (MCPE-67890)

營火和靈魂營火現在可以在背包中堆疊了 (MCPE-67890)

Amethyst walking sounds are now affected by the "Player" volume slider

行走在紫水晶上的腳步聲現在可以受 「玩家」 音頻滑塊控制

Deepslate walking sounds are now affected by the "Player" volume slider

行走在深板巖上的腳步聲現在可以受 「玩家」 音頻滑塊控制

Moss Block walking sounds are now affected by the "Player" volume slider

行走在苔蘚塊上的腳步聲現在可以受 「玩家」 音頻滑塊控制

Sounds of moving in/on Powder Snow are now affected by the "Player" volume slider

進/出細雪的聲音現在可以受 「玩家」 音頻滑塊控制

Jumping and landing on blocks have now their sounds affected by the "Player" volume slider (MCPE-116135)

跳躍和摔落在方塊上的聲音現在可以受 「玩家」 音頻滑塊控制 (MCPE-116135)

Dripstone drip sounds are now affected by the "Block" volume slider

滴水石的滴水音現在可以受 「方塊」 音頻滑塊控制

Block interaction "click" sounds are now affected by the "Blocks" volume slider (MCPE-104983)

與方塊互動時的聲音現在可以受 「方塊」 音頻滑塊控制 (MCPE-104983)

Turtle Eggs no longer produce the Bone Meal sound when placed on Sand (MCPE-127189)

在沙子上放置海龜蛋時不再播放骨粉的聲音 (MCPE-127189)

Swapped the toggle sounds for Levers so they are now parity with Java Edition (MCPE-30379)

互換了拉杆開/關的聲音,現在與Java版保持一致 (MCPE-30379)

Using a Water Bucket on a fully filled Cauldron now produces the correct sound (MCPE-131177)

對著裝滿水的煉藥鍋使用水桶現在會播放正確的音效 (MCPE-131177)

Fixed the hotbar being misaligned with XP bar by 1 pixel (MCPE-46975)

修復了熱鍵欄和經驗欄錯位一個像素的問題 (MCPE-46975)

The hotbar is no longer too dark when anti-aliasing is increased (MCPE-54213)

打開抗鋸齒後,熱鍵欄不會再變得過暗 (MCPE-54213)

The crosshair no longer flickers during multiplayer sessions (MCPE-123918)

在多人遊戲中,十字準心不再閃爍 (MCPE-123918)

Using the touch interface, holding the output slot on the Stonecutter or Loom will now rapidly craft items (MCPE-128423)

在使用觸控螢幕時,只要長按切石機或織布機的輸出槽,就可以快速製作物品 (MCPE-128423)

Fixed an incorrect popup when attempting to activate a pack with a missing dependency (MCPE-130978)

修復了在試圖激活一個缺少依賴項的包時會報錯的問題 (MCPE-130978)

Fixed translation issues for some keys containing upper case letters

修復了一些含有大寫字母的按鍵的翻譯問題

Replaced loading bars with new loading spinner in the Marketplace

在市場中用加載旋取代了加載條

Recipe Book crafting estimates no longer differ from the actual results

配方書的預合成物品不再與實際不符

Cursor items no longer count towards recipe ingredient in Recipe Book

光標物品不再屬於配方書中的合成配方

The selected recipe in the Recipe Book is now deselected when the player runs out of ingredients

當缺少合成材料時,配方書中被選中的配方會被取消選中

Non-craftable recipes no longer displayed in Recipe Book when search mechanism is used

當在配方書中搜索配方時,不再顯示無法合成的配方

Nether blocks now appear in the crafting grid if any other ingredient is unavailable

當任何其他的合成材料不可用時,會用下界巖替代在合成網格中

Fixed a wireless network connection error message that appeared when players were connected via a wired network

修復了當玩家使用有線網絡連接時會提示無線網絡連接錯誤的問題

Fixed various spelling errors in Character Creator

修復了角色創建器中的拼寫錯誤

Hover of widget buttons were showing corrupted appearance before full load was complete

現在懸停的小裝飾按鈕會在完全加載之前顯示為已損壞

Fixed a legibility issue with some Japanese font characters

修復了一些日語字符的易讀性問題

Riding an animal now displays the correct tooltip term when played on a non-touch screen

在非觸控螢幕上遊玩時,騎乘動物會顯示正確工具提示

Experimental warning message is no longer displayed inconsistently when loading beta worlds

加載測試版的世界時實驗性警告不再不一致的顯示

A debug string is no longer shown for how to open chat (MCPE-128955)

提示如何打開聊天欄的信息中不再出現調試字符串 (MCPE-128955)

Fixed an issue where the item category text color did not match the item text color if it was changed in Resource Packs

修復了當資源包中修改了物品文本顏色但物品分類文本顏色並未隨之改變的問題

Fixed an issue where patterns in the Loom would not display correctly with some texture packs

修復了在某些紋理包中織布機中的圖案無法正確顯示的問題

The emote wheel no longer appears when pressing Ctrl+B in-game (MCPE-125246)

當在遊戲中按下Ctrl+B時不再顯示錶情輪 (MCPE-125246)

Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 (MCPE-59722)

修復了在Windows 10上暫停遊戲後輸入法編輯器(IME)無法正常工作的問題 (MCPE-59722)

Added a new sidebar to some Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas

在一些市場和角色創建器的界面上添加了一個新的側邊欄,以改善使用這些界面時的用戶體驗

There is now an item transferring animation when deselecting a recipe

現在當取消選中的配方時會有一個物品轉移的動畫

Sidebar text is now localized properly when a new language is loaded or the current language changes

當加載或者修改了一個其他語言時,側邊欄上的文本現在也會隨之改變

Fixed a bug that could cause the Sign In button to appear behind the Marketplace button

修復了登錄按鈕有可能出現在市場按鈕後面的問題

Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters

修復了使用日語的Windows和Xbox平臺上Noto Sans Smooth字體的易讀性和顯示問題

Fixed "CR" characters incorrectly appearing at the end of lines for some display languages

修復了某些顯示語言的句末錯誤的出現了「CR」字符的問題

Enabled new achievements screens for VR (not including PS VR)

為VR啟用了新的成就界面(暫不包括PS VR)

Placing a Sign on Rooted Dirt now correctly opens the text editor (MCPE-129280)

現在在纏根泥土上放置告示牌時會正確打開文本編輯界面 (MCPE-129280)

The Sign In dialog is no longer shown on a split-screen game to anyone other than the primary player on PlayStation 4

在PlayStations 4上,分屏遊戲時的登錄界面不再會顯示在除主控玩家之外的任何人的遊戲界面上

Fixed tamed Wolves being transparent on the Structure Block screen

修復了被馴服了狼在結構方塊的界面中顯示透明的問題

Improved responsiveness of Realms menus, particularly on Nintendo Switch

提升了Realms界面的響應速度,特別是在Nintendo Switch上

The "Download World" button is now visible for worlds on expired Realms

現在「下載世界」按鈕在過期的Realms世界上依然可用

2 player Realms no longer count against the 10 player realm limit

2人Realms不再受10人Realms的限制

Realms reset button will now navigate to the loading screen while reset is happening

Realms重置按鈕現在在重置過程中會導航至加載界面

The Realms Slots screen will now open faster and have a loading dialog if it takes a long time

現在Realms插槽界面打開的會更快,如果確實需要較長時間打開,則會顯示一個加載對話框

The Realms Backup page now only shows the most recent 1100 Realms backups to prevent text overlap issues (REALMS-8425)

為防止文本重疊的問題,現在Realms備份頁面只會顯示最近的1100條Realms備份 (REALMS-8425)

Switching the active world slot in Realms no longer spams the "Fetching World Info" prompt

切換Realms的活動世界插槽時不再會顯示「獲取世界信息」提示

Renaming a Realm now takes effect immediately while playing

重命名Realm現在會在遊戲內立即生效

Fixed some issues with being unable to kick players via the user interface or the '/kick' command

修復了一些無法使用用戶界面或者 '/kick' 命令踢出玩家的問題

The text on the Realms Plus trial button on the play screen no longer changes when hovered

滑鼠懸停在遊戲界面中的Realms Plus按鈕上時不再改變其文本了

Pressing the View Privacy Policy button now opens properly on Nintendo Switch

在Nintendo Switch上按下查看隱私策略的按鈕時可以正常打開了

Fixed a bug where an entity might fail to initialize its tag component

修復了實體有可能無法初始化其標籤組件的問題

Sky no longer renders through walls of a large enclosed area when using fog

使用迷霧時天空不再會通過大型封閉區域的牆壁渲染

Updated documentation formatting for item components and how they work within Resource Packs and Behavior Packs

更新了物品組件的文檔格式和在資源包和行為包中的工作方式

Using Water Buckets to collect fish has been version locked to prevent breaking old world templates

為防止破壞舊世界模板,使用水桶收集魚已經被版本鎖定

Fixed controller support when editing NPC dialog (MCPE-135175)

修復了在編輯NPC對話框時控制器的支持問題 (MCPE-135175)

'behavior.knockback_roar' now has a vertical and horizontal strength value

'behavior.knockback_roar' 現在擁有一個水平方向和垂直方向的強度值

Adjusted padding for HD Textures in mipmaps level 1 in texture atlas to fix texture bleeding

調整了紋理圖集中1級mipmaps中高清紋理的填充以修復紋理滲漏問題。

Killing a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error (MCPE-129006)

當殺死一個擁有未知的戰利品表類型的自定義怪物時不再導致崩潰,而是拋出一個錯誤 (MCPE-129006)

Rabbit with initialEvent specified now scales properly to adult rabbit size (MCPE-76643)

指定了initialEvent的兔子現在可以正常長成成年兔子的尺寸 (MCPE-76643)

Similar to the spawns_on_block_filter, the spawns_above_block_filter specifies a list of blocks and a distance. The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included). "minecraft:spawns_above_block_filter": { "blocks": "minecraft:stone", "distance": 10 }

類似於 spawns_on_block_filter, spawns_above_block_filter 指定了一個方塊列表和距離。則生物僅在其期望生成點的一定距離內含有方塊列表中的方塊,該生物才能正常生成 (水和空氣不包括在其內)
「minecraft:spawns_above_block_filter」: { 「blocks」: 「minecraft:stone」,「distance」: 10 }

Improved documentation for 'DamageableItemComponent'

改進了 'DamageableItemComponent' 的文檔

Fixed the ability to add launch point positional offset for projectiles spawned with the 'spawn_entity' component

修復了為 'spawn_entity' 組件生成的彈射物添加發射點位置偏移的功能問題

Fixed the ability to add angular offset to launch vector for projectiles spawned with the 'spawn_entity' component

修復了為 'spawn_entity' 組件生成的彈射物添加偏移角度至發射數量的功能問題

Fixed offset not working for projectiles summoned through an interaction

修復了通過互動召喚的彈射物偏移不起作用的問題

Fixed projectile 'angleoffset' value only reflected if shooter is riding another entity

修復了彈射物的 'angleoffset' 值僅當射手騎乘在另一個實體上時才會正常工作的問題

Fixed rotation of projectile launch point around a mob when projectile offset specified

修復了當指定彈射物偏移時彈射物的發射點圍繞著生物旋轉的問題

Parsing of UI json field "ignored" now throws a content error if it is invalid

現在解析UI json欄位 「ignored」 無效時,會拋出一個錯誤

Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)

修復了在更多場景中會使用無效數據進行移動預測插值的問題 (MCPE-108568)

Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used) (MCPE-99304)

從 'sound_definitions.json' 中移除了 「replace」 元素,因為其用法並不明確 (其實一次都沒用過) (MCPE-99304)

Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms

現在基於動畫執行的命令會按照各平臺上動畫文件定義的順序來執行,包括Realms

Animations and events defined in Behavior Packs can now run commands that require cheats without the player enabling cheats (such as setting certain rules with the '/gamerule' command)

行為包中定義的動畫和事件現在可以運行需要作弊的命令而不用玩家開啟作弊 (比如使用 '/gamerule' 命令修改遊戲規則)

Target selectors ry and rym now support wrapping around north

目標選擇器的ry和rym現在支持旋轉到北面

The '/particle' command position argument is now optional (MCPE-128379)

現在 '/particle' 命令的位置參數是可選的 (MCPE-128379)

The '/particle' command will now output on success (MCPE-80348)

現在 '/particle' 命令在成功執行時會輸出信息了 (MCPE-80348)

The '/particle' command no longer shows an error when run successfully through '/execute' (MCPE-129001)

現在使用'/execute' 命令成功執行 '/particle' 命令不再會顯示為錯誤了 (MCPE-129001)

The '/clone' command now copies signal strength for Levers and Redstone Dust

現在 '/clone' 命令可以複製拉杆和紅石粉的信號強度

The '/structure' command can now specify a <to: x y z> position argument with y below 0 as long as it is equal or above the minimum height for that dimension

現在 '/structure' 命令可以將 <to: x y z> 參數指定為y值小於且大於等於最低高度的值

Added functionality for Intellisense options: "d" and "default" in the gamemode command selector (MCPE-92198)

為Intellisense選項加入了新功能:目標選擇器的「d」和「default」遊戲模式 (MCPE-92198)

Minecart with Command Block can now use the self selector (@s) in its commands to target itself (MCPE-60126)

現在命令方塊礦車可以使用自選選擇器 (@s) 來選中自己 (MCPE-60126)

The "/time set" command now sets the correct time and day when specifying a time above 24000 or below the current time (e.g. "/time set 0" sets the day to 0, "/time set 28000" sets the day to 1), and "/time" can now set or add to a negative world time (MCPE-43394)

現在 「/time set」 命令可以在設置時間參數大於24000或者小於當前時間時正確修改時間 (舉例。「/time set 0」 設置當前時間到0,「/time set 28000」 則設置的當前時間到1),並且 「/time」 現在可以設置或者添加負數的世界時間 (MCPE-43394)

The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720)

現在 '/spawnpoint' 命令可以在玩家睡覺時被使用,並且就算使用命令設置的重生點與玩家本身的重生點相同也會輸出成功 (MCPE-106720)

The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383)

當目標選擇器設為 「@s」 時,相機抖動命令將不再會抖動所有玩家的屏幕 (MCPE-120383)

Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'

為物品冷卻添加了新的實驗性查詢: 'query.is_cooldown_type','query.cooldown_time' 和 'query.cooldown_time_remaining'

Updated many Molang content errors to specify which operator or query was involved

更新了許多Molang日誌報錯, 以確定涉及的操作者和查詢

'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version

資源包和行為包中的 'min_engine_version' 艙單現在會傳導到Molang表達式解析。這將會允許未來的突破性更新與指定的引擎版本相聯繫。

Added 'BlockPartVisibilityComponent'

添加了 'BlockPartVisibilityComponent'

Allows creators to specify Molang conditions for each 「bone」 listed in the geometry JSON that turn on/off bones based on the block state

該項允許創作者們為幾何JSON中列出的每個 「骨骼」 添加單獨的Molang條件,且可以根據方塊狀態打開/關閉骨骼狀態

Must have the Experimental toggle enabled to use

必須啟用實驗性選項才可以使用

Fixed experimental 'query.bone_orientation_trs' to have correct translation Y and scale results

修復了實驗性的 'query.bone_orientation_trs' 使其擁有正確的翻譯性Y和比例結果

Added experimental 'block_neighbor_has_any_tags' and 'block_neighbor_has_all_tags' Molang queries

添加了實驗性的 'block_neighbor_has_any_tags' 和 'block_neighbor_has_all_tags' Molang查詢

Fixed a crash that could occur when entering a world with a custom Resource Pack that contained 'query.armor_color_slot' (MCPE-106437)

修復了當進入包含 'query.armor_color_slot' 的自定義資源包的世界時可能導致的崩潰 (MCPE-106437)

Fixed 'query.item_remaining_use_duration' having improperly scaled or inverted results (This is to fix a Versioned Change as of engine version 1.17.30)

修復了 'query.item_remaining_use_duration' 有不正確的縮放或者顛倒的結果的問題 (這是為了修復1.17.30版本引擎的版本變更)

Added 'query.facing_target_to_range_attack', which returns whether or not the queried actor's 'minecraft:behavior.ranged_attack' goal is currently running

添加了 'query.facing_target_to_range_attack',返回被查詢的活動對象的 'minecraft:behavior.ranged_attack' 目標是否正確運行

Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle

將實驗性的Molang查詢 (除了那些與活動對象相關的查詢) 移動到新的 '實驗Molang玩法' 選項

Improved Molang documentation related to experiments

改進了與實驗相關的Molang文檔

Versioned Changes are now detailed in the documentation, starting with the 'query.item_remaining_use_duration' fix

版本變更已在文檔中詳細顯示,從 'query.item_remaining_use_duration' 開始修復

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