Minecraft 基巖版 1.17.0 發布

2021-12-28 Minecraft國際版

收錄於話題 #我的世界 439個

Minecraft基巖版是指包括Minecraft手機版(Android、IOS)、Win10版(VR)、主機版(XboxOne、NS、PS4)在內,使用「基巖引擎」(C++語言)開發的Minecraft統一版本。

正式版是Minecraft基巖版經過一段時間的測試版測試之後得到的穩定版本,也是眾多材質、Addon和官方領域服會逐漸跟進的版本。與此同時Google Play、Win10 Store等官方軟體商店也會推送此次更新。

Delve into Part I of the Caves & Cliffs update with fun mobs, blocks, and items! Go underwater to team up with the Axolotl and swim alongside the Glow Squid. When you reach higher ground, tread carefully because the Goats might ram you! Want to build a settlement that changes over time? Mine Copper and use it to build structures that will age right before your eyes. Have some spare Copper? Craft a Lightning Rod or go mining in an Amethyst Geode and make a Spyglass! If you want even more blocks, the Wandering Trader might have a lush surprise for you. This is a BIG changelog, so let’s jump in!
快來投身於洞穴與山崖第一部分更新中加入的新生物、新方塊和新物品吧!去水下和美西螈聯合、和發光魷魚比賽遊泳吧!當你攀爬到高處時,一定要當心可能會頂飛你的山羊!想要在某處駐紮嗎?去開採銅礦並用它來建造一所小屋吧,你可以眼睜睜地看著它慢慢「變老」哦。有好多多餘的銅?建造一根避雷針,或者去紫晶洞挖紫水晶來合成望遠鏡吧!如果你想要更多的方塊,流浪商人會帶給你很多驚喜。這將會是一篇長更新日誌,快投身於其中吧!
Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.
在上面兩個連結分別提交你遇到的 bug 以及你想告訴我們想讓我們知道的事情。



New Features:
新特性:
Axolotl
美西螈

Axolotls are amphibious creatures that spawn in underground water

美西螈是水陸兩棲生物,可以生成於水底

Holding a Bucket of Tropical Fish will cause nearby Axolotls to follow the player on both land and in water. Axolotls cannot be tamed but can be bred by feeding them Buckets of Tropical Fish

手拿著熱帶魚桶可以吸引附近的美西螈,不論是在陸上還是水下。美西螈不能被馴服,但可以使用熱帶魚桶餵養它們。

Axolotl will attack Fish, Squid, Drowned, and Guardians!

美西螈會主動攻擊魚、魷魚、溺屍以及守衛者!

Axolotls come in a variety of colors, all with an equal chance of spawning except for blue. Blue Axolotls have a small chance of spawning as a mutation when breeding two Axolotls

美西螈有多種多樣的顏色,除藍色外都有機率自然生成。藍色美西螈會在繁殖兩隻美西螈時小概率生成

Axolotls can survive on dry land for a few minutes. After that they will start to dry out and take continuous damage until rehydrated

美西螈脫離水時可以短暫存活幾分鐘。在那之後它們會缺水並持續受到傷害,直到它們重新接觸水

When taking damage, there is a chance that the Axolotl will play dead. While playing dead, the Axolotl will regenerate health and mobs will be unable to target the Axolotl

當受到傷害時,美西螈有可能會裝死。當它們裝死時,美西螈將會獲得再生效果並且其他生物不能攻擊它

When a player kills a mob that the Axolotl was attacking, they are rewarded with the regeneration effect and their mining fatigue is removed, if they had it

當玩家殺死美西螈正在攻擊地生物時,玩家會獲得再生效果並移除擁有的挖掘疲勞效果

Axolotls can be picked up with buckets, just like fish!

你可以像魚一樣用桶抓住美西螈!


Goat
山羊

The winning mob of the MINECON Live 2019 mob vote!

這是 MINECON Live 2019 中的投票優勝者!

For now, Goats spawn in Extreme Hills. This will change with Caves & Cliffs: Part II

目前,山羊只會生成於山地。這一點將在洞穴與山崖第二部分中再次更改

Goats will occasionally ram into players and other mobs

山羊有些時候會衝撞向玩家或其他生物

Goats can jump high and take less fall damage than other mobs

山羊可以跳得很高,比其他生物受到更少的摔落傷害

Goats will avoid walking onto Powder Snow

山羊會避免走到細雪上

Goats can be bred and tempted using Wheat

使用小麥可以吸引山羊

Use an empty Bucket to get Milk

可以用空桶得到牛奶(羊奶(?

Keep an ear out for the elusive Screamer Goat!

注意小心尖叫山羊!


Glow Squid
發光魷魚

The winning mob of the Minecraft Live 2020 mob vote!

這是 MINECON Live 2020 中的投票優勝者!

Glow squids are aquatic creatures that spawn in underground water

發光魷魚是水生生物,自然生成於地下的水中

When killed, glow squid drop Glow Ink Sacs

當發光魷魚被擊殺時,會掉落螢光墨囊


Glow Ink Sac and Glow Item Frame
螢光墨囊和螢光物品展示框

Craft a Glow Item Frame by combining a glow ink sac with an item frame in a crafting table

在工作檯中使用螢光墨囊和物品展示框可以合成螢光物品展示框

Any item in a Glow Item Frame is perfectly illuminated, even at night!

在螢光物品展示框裡的任何東西都會發出清晰的光芒,包括晚上!


Glow Ink Sac and Glowing Sign Text
螢光墨囊和螢光告示牌文字

If a Sign is interacted with a Glow Ink Sac, the text will then get a glowing effect

如果對一塊告示牌使用螢光墨囊,上面的文本會獲得發光效果


Powder Snow
細雪

Mobs inside a block of powder snow start to freeze and eventually take damage

在細雪方塊中的生物會開始受到冰凍效果,最終開始受到傷害

Players can protect themselves from powder snow by equipping leather armor

玩家可以穿上皮革盔甲來抵禦細雪的寒冷

Cauldrons fill up in snowy weather, creating a renewable source of powder snow. It will also generate naturally in certain snowy biomes when Caves & Cliffs: Part II releases

被細雪填充的煉藥鍋是細雪的一個可再生來源。在洞穴與山崖第二部分更新後,它們也會自然生成於某種雪地生物群系。

Buckets can be used to scoop up and place powder snow

桶可以用來裝細雪或者放置細雪

Most mobs cannot walk on powder snow and fall into the block instead

大多數生物不能在細雪上行走,而會陷入細雪方塊

Skeletons transform into strays after standing in powder snow for awhile

骷髏在細雪中停留一段時間後會變成流浪者

Wearing Leather Boots allows a player or mob to walk on Powder Snow without falling in

穿著皮革靴子可以讓玩家在細雪上行走而不會陷進去


Glow Lichen
發光地衣

A dim light source that appears on cave walls and in underground lakes

是一種自然生成於洞穴壁及地下湖泊的微弱光源

Use bone meal to spread it along block surfaces and harvest it using shears

使用骨粉可以讓他沿著附近的方塊表面蔓延;可以使用剪刀收穫發光地衣


Amethyst Geodes
紫晶洞

These huge Geodes can be found anywhere underground of newly generated chunks in the Overworld

這種巨型的洞窟可以在主世界新加載的區塊的地底找到,而且隨處可見

Amethyst Geodes have an outer layer of Smooth Basalt Blocks and a second layer of Calcite Blocks

紫晶洞最外層是平滑玄武巖方塊,第二層是方解石方塊

Inside Geodes, there is an inner layer of various Amethyst Blocks

紫晶洞最裡層是各種各樣的紫水晶方塊

All types of Amethyst blocks (including Clusters) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile – go make some music!

玩家不管踩上哪一種紫水晶方塊(包括紫水晶簇),還是破壞、放置或使用彈射物擊中它們,都會發出悅耳的聲音。要不用它來做音樂吧!

Amethyst comes in block form inside the Geodes in two ways: Block of Amethyst Block and Budding Amethyst

在最內層,紫水晶方塊以兩種形式生成:紫水晶塊和紫水晶母巖


Amethyst Clusters
紫水晶簇

Amethyst Clusters grow from budding Amethyst, which can be found inside Geodes

紫水晶簇生長於紫水晶母巖,可以在紫晶洞中找到

Clusters have four growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster

紫水晶簇有四個生長階段:小型紫晶芽、中型紫晶芽、大型紫晶芽以及紫水晶簇

Fully-grown Amethyst clusters drop four Amethyst Shards (or more with the Fortune enchantment) when a Pickaxe is used, and drop two Amethyst Shards when broken by hand, Piston, or other means

使用鎬採集完全長成的紫水晶簇會掉落四個紫水晶碎片(使用時運魔咒採集可以掉落更多),而徒手破壞或使用活塞推動或者其他一些方式只會掉落兩個紫水晶碎片

Clusters can be mined with the Silk Touch enchantment at any stage of growth

可以在紫水晶簇的任意生長階段使用精準採集魔咒採集它們本身


Budding Amethyst
紫水晶母巖

On any side of a Budding Amethyst Block where there is air or a water source block, a Small Amethyst Bud will eventually grow

只要紫水晶母巖的任意一面與空氣或水源方塊接觸,就遲早會在那裡長出小型紫晶芽

Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become a full Amethyst Cluster

紫晶芽只能附著於紫水晶母巖生長,並且會一直長大直到變成紫水晶簇


Cluster Amethyst Blocks
紫水晶簇方塊


Amethyst Shards
紫水晶碎片


Tinted Glass
遮光玻璃

Though visually transparent, light does not pass through Tinted Glass

雖然看上去是透明的,但是光線不會穿過遮光玻璃

Can be crafted by putting a Glass Block in the middle of four Amethyst Shards on a Crafting Table

可以在工作檯中心放玻璃方塊,四周用紫水晶碎片包圍來合成遮光玻璃

Tinted Glass can be obtained without the Silk Touch enchantment and does not shatter when broken, like normal Glass

遮光玻璃可以用精準採集魔咒破壞來獲取而不會破碎,就像普通的玻璃一樣


Copper

Copper Ore can now be found underground in newly generated chunks and can be smelted into Copper Ingots

銅礦石現在可以在新生成的區塊的地下找到,可以燒煉為銅錠

Block of Copper and Cut Copper can be crafted, as well as stairs and slabs

銅塊和切制銅塊可以被合成,樓梯和臺階也一樣

After being placed in the world, Copper Blocks will oxidize slowly over time, turning to exposed Copper, Weathered Copper, and Oxidized Copper

在遊戲世界中被放置後,銅塊會慢慢地被氧化,慢慢變成斑駁的銅塊、鏽蝕的銅塊、氧化的銅塊

Copper Blocks that are not fully oxidized can be waxed to prevent further oxidation, either by using a Honeycomb item on them, by using the crafting grid, or by using a Dispenser loaded with Honeycombs

沒有被完全氧化的銅製方塊可以被塗蠟來避免進一步氧化,可以對它們右鍵使用蜜脾,或者在合成窗口中合成,或者使用發射器向它們發射蜜脾來塗蠟

Axes can scrape off wax and oxidation from Copper Blocks

斧可以去除銅製方塊表面的蠟和氧化層


Lightning Rod
避雷針

All lightning strikes that happen within a radius of 64 blocks from a Lightning Rod will strike the Lightning Rod

避雷針周圍半徑64個方塊的範圍內的閃電都會擊中避雷針

Lightning rods can be crafted using Copper ingots in a Crafting Table

可以在工作檯中使用銅錠來合成避雷針

A Lightning Rod struck by lightning will emit a full Redstone signal for 8 game ticks

被閃電擊中的避雷針會在 8 個遊戲刻內發出滿紅石信號


Spyglass
望遠鏡

The Spyglass is used to see far away places and can be crafted with Copper Ingots and an Amethyst Shard

望遠鏡可以看到更遠的地方,可以使用銅錠和紫水晶碎片合成

Camera movement when looking through a Spyglass is slowed to make it more comfortable to use. This is adjustable using the Spyglass Damping slider in Settings on Bedrock Edition

使用望遠鏡時,鏡頭移動會變得更慢,以此來讓望遠鏡用起來更舒服。望遠鏡鏡頭靈敏度可以在基巖版的設置中調節


Raw Ore Items
粗礦物品

Added Raw Copper, Raw Iron, and Raw Gold items

加入了粗銅、粗鐵和粗金物品

Ores that are smeltable now drop raw item forms of the ore instead of the ore block, and these can be smelted just like before

原來需要燒煉的礦石現在會掉落對應的粗礦物品而不是礦石方塊,並且和往常一樣它們也可以被燒煉

This is to prevent cluttering the inventory and have consistency with Fortune on all ores

這可以防止背包過於雜亂,並且時運也能一致地作用於所有礦石

Ore blocks are still smeltable, meaning you can still smelt ore blocks you've obtained previously or with the Silk Touch enchantment

礦石方塊仍然可以被燒煉,這意味著你仍然可以融化之前版本獲得的礦石方塊或者使用精準採集挖下來的礦石方塊


Raw Ore Blocks
粗礦塊

Added block of Raw Copper, Raw Iron, and Raw Gold

加入了粗銅塊、粗鐵塊、粗金塊

Just like other ore materials, you can craft a compact block with raw ore items to save inventory space or use as decoration

類似於其他礦物,你可以將粗礦物品合成為一個方塊來節省空間,或是用於裝飾

Raw ore blocks can be placed on a crafting grid to break down into the original raw ore items

可以將粗礦塊放置於合成窗口中來分解為原來的粗礦物品


Deepslate
深板巖

Deepslate is generated in blobs below y = 16

深板巖會點狀生成於低於 y = 16 的地方

Mining it with a Pickaxe will drop Cobbled Deepslate, which can be smelted back into Deepslate

使用鎬挖掘會掉落深板巖圓石,在經過燒煉後會變回深板巖

When ore is generated in the same place as Deepslate, Deepslate variants of that ore are now generated instead

當礦石和深板巖生成於同一地方時,深板巖將會變為對應礦石的變種

Deepslate Blocks can be crafted into Polished Deepslate, Deepslate Tile, and Deepslate Brick Blocks, including slabs, stairs, and walls

深板巖方塊可以合成為磨製深板巖、深板巖瓦和深板巖磚的方塊,包括臺階、樓梯和牆

Deepslate Blocks also come in Cracked Tile, Cracked Brick, Chiseled, and Infested variants

深板巖方塊還包括裂紋深板巖瓦、裂紋深板巖磚、鏨制深板巖以及被蟲蝕的深板巖變種

Stone tools can be crafted using Cobbled Deepslate

石制工具也可以使用深板巖圓石合成


Tuff
凝灰巖


Smooth Basalt
平滑玄武巖


New Cave Blocks
新的洞穴方塊

While Lush Caves and other new cave biomes won’t generate until the Caves & Cliffs: Part II update, many new blocks are now available through the Creative mode inventory or certain aspects of Survival mode

因為在洞穴與山崖第二部分更新之前,繁茂洞穴以及其他新的洞穴生物群系無法自然生成,因此很多新方塊無法通過創造模式物品欄或生存模式獲取


Trade & Loot Table Additions
交易和戰利品表的更新

Added the following trades to the Mason:

為石匠加入了以下新交易:

Added the following trades to the Wandering Trader:

為流浪商人加入了以下新交易:

Will sell 2 Pointed Dripstones for 1 Emerald

2 個滴水石錐賣 1 顆綠寶石

Will sell 2 Rooted Dirt for 1 Emerald

2 個纏根泥土賣 1 顆綠寶石

Will sell 2 Moss Blocks for 1 Emerald

2 個苔蘚塊賣 1 顆綠寶石

Moss Blocks can be found in Shipwreck Chests

苔蘚塊現在可以在沉船的箱子中找到

Glow Berries can be found in Mineshaft Chest Minecarts

發光漿果現在可以在廢棄礦井的箱子中找到


Dripstone Block and Pointed Dripstone
滴水石塊和滴水石錐

Pointed Dripstone can be placed on the ceiling (stalactites) or ground (stalagmites)

滴水石錐可以放置於方塊底端(鐘乳石)或頂端(石筍)

Watch out! If a stalactite is broken, it will fall and cause damage to players and mobs

當心!如果一根鐘乳石斷了,那麼它會掉落並且對下方的玩家和生物造成傷害

Players and mobs will take damage if landing on a stalagmite

如果玩家和生物落在石筍尖端會受到傷害

If a stalactite is under a water source or lava source, it will slowly fill Cauldrons

如果鐘乳石位於水源方塊或巖漿源方塊下方,可以緩慢地填充鐘乳石下方的煉藥鍋

If a stalactite and stalagmite touch, they will connect into a full column

如果鐘乳石和石筍接觸,它們會連接形成一個完整的柱子

A Dripstone Block can be crafted with four Pointed Dripstone

可以使用四個滴水石錐來合成一個滴水石塊


Dripleaf
垂滴葉

Small Dripleaf will grow into Big Dripleaf when fertilized with Bone Meal

小型垂滴葉被骨粉催熟時可以長成大型垂滴葉

Big Dripleaf is a platforming block. Players and mobs on top of the block will cause the block to tilt and drop

大型垂滴葉是一個類似於平臺的方塊,玩家或生物站在頂端會導致垂滴葉方塊傾倒然後摔落


Moss Block and Moss Carpet
苔蘚塊和苔蘚地毯

When Moss Blocks are fertilized with Bone Meal, Moss has a chance of spreading to other blocks. Moss Carpet, Azaleas, and Flowering Azaleas also have a chance of growing

當苔蘚塊被骨粉催熟時,苔蘚有機率蔓延到其他方塊。苔蘚地毯、杜鵑花叢和盛開的杜鵑花叢也有機率生長

The Hoe is the most efficient tool to harvest Moss Blocks and Moss Carpet

鋤是採集苔蘚塊和苔蘚地毯效率最高的工具


Azalea
杜鵑花叢

Azalea and Flowering Azaleas are new decorative plants

杜鵑花叢和盛開的杜鵑花叢是新的裝飾性植物

Azaleas have a chance of growing after using Bone Meal on Moss Blocks

杜鵑花叢有機率生成於骨粉催熟苔蘚塊

Fertilizing an Azalea with Bone Meal will transform it into a tree with Azalea Leaves and Flowered Azalea Leaves, which can be harvested using Shears

使用骨粉催熟杜鵑花叢可以讓它長成長滿杜鵑樹葉和盛開的杜鵑樹葉的一棵樹,可以使用剪刀收集

Azalea and Flowering Azalea can also be used as Furnace fuel

杜鵑花叢和盛開的杜鵑花叢也可以作為熔爐的燃料


Rooted Dirt and Hanging Roots
纏根泥土和垂根


Glow Berries
發光漿果

Glow Berries can be planted on the bottom of most solid blocks to grow cave vines

發光漿果可以種植於大多數完整方塊的底部,以供洞穴藤蔓生長

They can be eaten and are as nutritious as Sweet Berries

發光漿果可以吃,營養價值等同於甜漿果

Use them to lure and breed Foxes

可以用它們餵養和繁殖狐狸


Cave Vines
洞穴藤蔓

When Cave Vines grow or are fertilized with Bone Meal, they have a chance of growing Glow Berries

當洞穴藤蔓生長或使用骨粉催熟時,有機率長出發光漿果

A Cave Vine that has Glow Berries emits light. So pretty!

洞穴藤蔓上的發光漿果可以發光,真漂亮!

Cave Vines are climbable

洞穴藤蔓可以攀爬


Spore Blossom
孢子花

Currently, Spore Blossoms are only available in the Creative mode inventory

目前,孢子花只能在創造模式物品欄中找到

Spore Blossoms are a new decorative block that can be placed underneath any block

孢子花是一種新的裝飾性方塊,可以放置於任意方塊的底部


New Achievements and Trophies
新的成就和獎盃

Wax On Wax Off - Apply and remove Wax from all the Copper blocks

塗蠟,脫蠟——為所有類型的銅製方塊都塗蠟並除蠟

Float Your Goat - Get in a boat and float with a Goat

羊帆起航——和山羊乘坐同一條船

The Healing Power of Friendship - Team up with an Axolotl and win a fight

友誼的治癒力——對美西螈說出「我們聯合」並取得戰鬥勝利


Changes:
更改:

Improved visibility when swimming in underwater caves

增強了在水下洞穴中遊泳時的視力

A new, beautiful main menu panorama for Caves & Cliffs: Part I

洞穴與山崖第一部分加入了新鮮出爐的主界面美圖

Updated the appearance of the initial loading screen

更新了初始加載界面的外觀

Compass and Clock item textures have been updated

更新了指南針和時鐘的材質

Ore textures have been updated to better differentiate in more ways than just color

更新了礦石的材質,以方便難以分辨顏色的玩家分辨礦石

Added distinct damage sounds for burning, freezing, and drowning (MCPE-111645)

加入了獨特的燃燒、凍結和溺水傷害音效

Bone Meal now makes a sound when used

現在使用骨粉時會發出聲音

Drowned now drop Copper ingots instead of Gold ingots

溺屍不再掉落金錠,取而代之的是銅錠


Known Issues:
已知問題:

The update size on iOS is over 200MB, which exceeds the limit of downloads over cellular data. The update can be downloaded over a Wi-Fi connection

IOS 的更新包大小超過了 200MB,超過了使用蜂窩數據下載的流量限制。可以在連接 Wi-Fi 的條件下下載更新

Players sometimes do not receive game invitations on Android devices (MCPE-58759)

安卓端的玩家有時無法受到遊戲邀請

Featured Servers cannot be joined by players on Nintendo Switch - we hope to have this resolved soon

Nintendo Switch 端的玩家不能加入精選伺服器

Players on Windows 10 updating to 1.17.0 with certain graphics hardware may experience a black screen on launch - this only affects players who had changed the anti-aliasing setting from default and can be rectified by resetting that setting. Please see MCPE-129319 for more information

Windows 10 端的玩家在更新到 1.17.0 後使用某些圖形硬體可能會在啟動時黑屏——這只會影響改變了抗鋸齒默認設置的玩家,可以通過將相關設置恢復默認來修復。訪問上述連結以獲取更多信息


Important News Regarding Minecraft on Android and Fire TV:
關於安卓端和 Fire TV 端的重要新聞:
To continue to ensure that we can devote our resources to the platforms where most of our miners and crafters are playing, we've ended support for certain older devices and platforms where Minecraft is available. Effective with this update, Minecraft is no longer updated or supported on Fire TV Gen1, Fire TV Gen2, and Android KitKat OS v20 and below.
為確保我們能夠擔負得起大多數玩家遊玩的平臺的成本,我們將對某些較舊的能遊玩 Minecraft 的設備和平臺停止提供支持。隨著此次更新,我們不再支持 Fire TV Gen1、Fire TV Gen2,以及 Android KitKat OS v20 以下的版本。
For more information, please visit aka.ms/MinecraftSunsetting.
訪問上述連結以獲取更多信息。

Fixes:
修復:

Performance / Stability

Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world (MCPE-121559)
Fixed a crash that could occur when switching between owned and non-owned Character Creator items
Fixed a crash on Windows 10 that can occur in ray tracing mode
General

Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
Android players should once again see achievement notifications (MCPE-54902)
Gameplay

Players who receive negative damage no longer generate absorption hearts (MCPE-94178)
When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack (MCPE-28689)
Picking up part of a stack no longer picks up the entire stack and drops the excess (MCPE-105330)
Fixed the player spawning in unsafe locations when entering a random world for the first time (MCPE-42310)
Fixed the player’s hand still bobbing even when the View Bobbing setting was disabled (MCPE-79380)
First person eating animation is now centered in the frame (MCPE-116678)
First person main hand blocking animation now plays properly (MCPE-115536)
First person main hand and off-hand Shields are now symmetrical (MCPE-116736)
Tridents in players' and mobs' hands are now correctly positioned in all perspective modes (MCPE-116681)
Trident raising animation modified for first person to match the previous version more closely
Fixed players showing the Bow holding animation after respawning when killed by another player (MCPE-58861)
Mobs

Rabbits can once again raid Carrot crops (MCPE-113321)
Animals can no longer be fed infinitely until they are bred (MCPE-19309)
Charged Creeper aura is rendered correctly in most cases now (MCPE-65798)
Zombie Villagers now properly shake while being cured
Bees no longer gather nectar from Sweet Berry Bushes
Bees can once again enter Beehives and Bee Nests (MCPE-122705)
Blazes and Endermen once again receive damage from Splash Water Bottles (MCPE-97483)
Strays no longer drop Wither Heads when killed by Charged Creepers (MCPE-35876)
Blocks

Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks (MCPE-105998)
Renamed Structure Blocks no longer have the incorrect data mode on creation (MCPE-41625)
Fixed an issue that could cause certain blocks to grow too quickly when ticked
Items

Water Buckets can once again be used to pick up Fish (MCPE-94520)
Switching between some items (Bow, Trident, Crossbow, Shield) in your main hand will no longer skip animations (MCPE-116680)
Boats now break when they collide with a Cactus from the side (MCPE-106044)
Changed the position of the Bow to match previous versions (MCPE-116741)
Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes (MCPE-116737)
Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item (MCPE-116773)
Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges (MCPE-90715)
Accessibility

Fixed a bug where the screen reader did not read the focused button on some screens
Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead
Graphical

Fixed water flickering on PS VR
Colors applied to text on Signs are no longer barely visible (MCPE-117516)
Old Signs no longer glow when being dyed (MCPE-117835)
Critical hit particles now generate around a mob instead of under it (MCPE-39599)
Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds (MCPE-110463)
Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
Fixed items playing "attack" and "using " animations at the same time when using touch input (MCPE-117133)
Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds (MCPE-120532)
Realms

Kick Player button now works again
Fixed a softlock when trying to set friend permissions on a Realm on initial invite
Updated Realms membership invite icon to be more obvious
Further improved Realms permission error messaging
Added a button to access the Realms membership invitation management screen in Profile Settings
Automatically close Realms invite screen if all invites are handled
Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
User Interface

Fixed controller cursor sensitivity scaling (MCPE-33868)
Fixed an issue where patterns in the loom with high resolution assets would not display correctly
Fixed an issue where cancelling joining a world while generating it caused players to get stuck on the loading screen (MCPE-114776)
PS VR players can activate the start screen VR mode toggle using a keyboard
PS VR players can now proceed past the VR Align screen with a keyboard
Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
Adjusted the background color of Settings screens for increased readability
Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world (MCPE-103842)
Fixed text overlap issue on some resolutions in the Realms Plus product description page
Commands

The '/kick' command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule (MCPE-93666)
Fixed output message for '/stopsound' being incorrect (MCPE-116772)
Fixed issue where the '/structure delete' command was listed in the middle of both '/structure load' commands (MCPE-114022)
Fixed a crash that occurred when using the '/stopsound' command to stop the elytra.loop sound (MCPE-120336)
Fixed an issue where the clone command was changed and not versioned
The '/setworldspawn' command is now prohibited in legacy worlds, and affected worlds will reset their altered spawn positions to the original position (MCPE-27797)
Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now only evaluated once for the whole function (MCPE-124890)
Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.17 are available for download with new resources, behaviors, and documentation
Resource Pack Template: aka.ms/ResourcePackTemplate
Behavior Pack Template (Includes documentation): aka.ms/BehaviorPackTemplate
General

Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance
"remove_all_prior_fog", when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs
"inherit_from_prior_fog", when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it
"transparentattachable" tag should only affect rendering in first person camera perspective
Added a MoLang query to get default bone pivots (MCPE-116741)
Updated MoLang query to return normalized item use time remaining based off given parameters (MCPE-116737)
Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) (MCPE-124562)
Fixed Enchanted Bow's textures being too dark (MCPE-119701)
Actors

Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value
All functions run using the '/schedule' command now run from the origin they are supposed to, instead of from the server
Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item will be given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component
Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This allows to implement simple breeding logic easier
Other Fixes

Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same. Modified instructions are found in bedrock_server_how_to.html
Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable (MCPE-58557)
The "ImpactDamageSubcomponent" once again only prevents damage from being dealt to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
The "has_equipment" filter now properly evaluates custom entity spawn eggs
Volume Driven Fog (Experimental)

Create volumes in your world: simply create a "volumes" folder in a saved world and put json files in there - one json file per volume. More information can be found in the Behavior Pack documentation
Can be enabled using the "Upcoming Creator Features" experimental feature toggle
Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog will take effect
Added AddVolumeEntityPacket that contains information of a volume entity including its net ID and NBT containing information about the volume's definition and components, which will be added to the client's registry
Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry
GameTest Framework (Experimental)

Renamed '/gametest runall' to '/gametest runset'
The default value for the tag parameter is now "suite:default"
Added Dimension class
Added World.getDimension
Updated the GameTest Framework interface
assertContainerContains - ItemIdentifier parameter changed to ItemStack
assertItemEntityNotPresent and assertItemEntityPresent APIs - ItemStack parameter changed to ItemType
assertEntityNotTouching(entityIdentifier: string, position : Location) - Asserts that there is no entity of the given type at the given position
assertEntityTouching(entityIdentifier: string, position : Location) - Asserts that there is an entity of the given type at the given position
assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - Asserts that the entity item count in the given search area matches the expected count
pulseRedstone(position : BlockLocation, duration : number) - Creates a Redstone block at the given position and destroys it after "duration" ticks
function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region
function print(text : string) - Prints the given text to the chat
function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location
[Removed] function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - Asserts that the given condition is true for all entities of the given type at the given location
function spawnItem(itemType : ItemStack, position : Location) - Spawns an item at the given location
function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - Asserts that the block at the given location is waterlogged
function assertRedstonePower(position : BlockLocation, power : number) - Asserts the redstone power level at the given location
Added Commands.run
Entity
function getComponents() - Returns an array of supported components
function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supported
function getName() - Returns the name of the entity (e.g. "Horse")
Add new enumerations: Minecraft.Effects & Minecraft.Items
Components
Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container

性能/穩定性

修復了如果玩家在進入世界後沒有回到主世界時在另一個維度治癒殭屍村民時發生的崩潰(MCPE-121559)
修復了在擁有和非擁有角色之間切換時可能發生的崩潰創作者物品
修復了在 Windows 10 上可能在光線追蹤模式下發生的崩潰
通用

修復了從箱子中取出染色羊毛不會觸發彩虹收藏獎盃的問題,假設所有羊毛顏色都已收集
Android 玩家應該再次看到成就通知(MCPE) -54902)受到負面傷害的
遊戲

玩家不再產生吸收之心 (MCPE-94178)
當使用觸摸界面的玩家按住製作輸出窗口時,他們現在可以快速製作最多一層的物品 (MCPE-28689)
撿起部分堆棧不再撿起整個堆棧並丟棄多餘的物品 (MCPE- 105330)
修復了第一次進入隨機世界時玩家在不安全位置生成的問題 (MCPE-42310)
修復了即使禁用 View Bobbing 設置,玩家的手仍在擺動 (MCPE-79380)
第一人稱吃動畫現在集中在框架 (MCPE-116678)
第一人稱主手阻擋動畫現在可以正常播放 (MCPE-115536)第一人稱主手和副手
護盾現在是對稱的 (MCPE-116736)
玩家和怪物手中的
三叉戟現在在所有透視模式下都正確定位(MCPE-116681)修改了第一人稱的三叉戟舉起動畫以更緊密地匹配以前的版本
修復了玩家在被另一個玩家殺死後重生後顯示弓持有動畫( MCPE-58861)
暴徒

兔子可以再次襲擊胡蘿蔔作物(MCPE-113321)
動物不能再被無限餵養直到它們被飼養(MCPE-19309)
現在在大多數情況下正確渲染了帶電爬行者光環(MCPE-65798)
殭屍村民現在在治癒時正確搖晃
蜜蜂不再從甜漿果叢中收集花蜜
蜜蜂可以再次進入蜂箱和蜂巢(MCPE-122705)
烈焰人和末影人再次受到飛濺水瓶的傷害(MCPE-97483)流浪者
不再掉落枯萎元首當帶電食人族殺死(MCPE-35876)


再次使用木材塊斧頭將他們變成剝離木塊(MCPE-105998)
更名結構塊不再有不正確的 創建時的數據模式(MCPE-41625)
修復了在勾選
項目時可能導致某些塊增長過快的問題

水桶可以再次用於撿魚(MCPE-94520)
在某些項目(弓,三叉戟,弩)之間切換, Shield) 在你的主手將不再跳過動畫 (MCPE-116680)
現在當它們從側面與仙人掌相撞時船會斷裂 (MCPE-106044)
改變了弓的位置以匹配以前的版本 (MCPE-116741)
弩現在在所有透視模式下都可以正確渲染玩家和怪物的手(MCPE-116737)
修復了一個動畫問題,導致當玩家更換主手物品時副手拿著的盾牌似乎重新裝備(MCPE-116773) )
在下雨時,裝有藥水後清空的大鍋現在可以正確地注滿水
修復了可以用任何其他顏色的煙花炸藥製作所有顏色的煙花的問題 (MCPE-90715)
輔助功能

修復了屏幕閱讀器的錯誤沒讀f 某些屏幕上的 ocused 按鈕
修復了英文屏幕閱讀器將「A 按鈕」讀作「按鈕」的錯誤,現在說「按鈕 A」而不是
圖形

固定 PS VR 上的水閃爍
應用於標誌文本的顏色不再幾乎不可見(MCPE -117516)
舊標誌在染色時不再發光 (MCPE-117835)
現在會在暴徒周圍而不是在其下方產生暴擊粒子 (MCPE-39599)
固定 Strider、Hoglin、Zoglin、Piglin 和 Piglin在 RenderDragon 版本中的任何庫存中快速移動 (MCPE-110463)
修復了 RenderDragon 版本中帶電弓和弩圖標的附魔閃爍形狀
使用觸摸輸入時同時播放「攻擊」和「使用」動畫的固定項目 (MCPE-117133 )
修復了在舊世界中可能發生的問題,其中在礦車中查找會顯示礦車的內部,從而擋住玩家的視線
修復了最小化標題會禁用 RenderDragon 構建中的抗鋸齒的問題 (MCPE-120532)
領域

Kick Player 按鈕現在再次工作
修復了在初始邀請時嘗試在 Realm 上設置好友權限時的軟鎖
更新 Realms 會員邀請圖標更明顯
進一步改進 Realms 權限錯誤消息
在個人資料設置中添加了一個按鈕以訪問 Realms 會員邀請管理屏幕
如果所有邀請都得到處理,則自動關閉 Realms 邀請屏幕
具有家長控制通信和用戶生成內容限制設置的固定 PlayStation 4 玩家能夠通過邀請
用戶界面加入 Realms

固定控制器光標靈敏度縮放 (MCPE-33868)
修復了模式中的問題具有高解析度資產的織機無法正確顯示
修復了在生成世界時取消加入世界導致玩家卡在加載屏幕上的問題(MCPE-114776)
PS VR 玩家可以使用鍵盤激活開始屏幕 VR 模式切換
PS VR 玩家現在可以使用鍵盤
Chemis越過 VR Align 屏幕 在教育版世界中暫停/恢復後,嘗試項目圖標不再消失
在 PlayStation 4 上,修復了使用配置為非美國布局的外部鍵盤時的鍵盤綁定
無法訪問多人遊戲功能時單擊「獲取幫助修復此問題」現在重定向到Nintendo Switch 上的正確幫助頁面
調整了設置屏幕的背景顏色以提高可讀性
為使用桶從 Cauldron 中「收集」和「清空」熔巖添加了控制器工具提示
加載遊戲、加載到世界或離開世界時,全景主菜單背景不再閃爍(MCPE-103842)
修復了某些解析度的文本重疊問題在 Realms Plus 產品描述頁面
命令

如果秘籍和命令塊被禁用,「/kick」命令將再次正常工作,並且不再使用目標選擇器
修復了帶有命令塊的礦車不受「CommandBlocksEnabled」遊戲規則影響的問題( MCPE-93666)
修復了「/stopsound」的輸出消息不正確(MCPE-116772)
修復了「/structure delete」命令列在兩個「/structure load」命令中間的問題(MCPE-114022)
修復了崩潰使用「/stopsound」命令停止 elytra.loop 聲音時
發生的問題(MCPE-120336)修復了克隆命令已更改且未版本化
的問題「/setworldspawn」命令現在在舊世界中被禁止,並且會影響 d 世界將其更改的生成位置重置為原始位置 (MCPE-27797)
使用「/execute」命令運行時,不再為函數內的每個命令重新評估函數的位置偏移。現在只對整個函數進行一次評估 (MCPE-124890)
修復了代理直到命令不會直到 Minecraft:教育版中的塊的問題:教育版

技術更新:

更新的附加模板包

1.17 的更新附加模板可用用於下載新資源、行為和文檔
資源包模板:aka.ms/ResourcePackTemplate
行為包模板(包括文檔):aka.ms/BehaviorPackTemplate
General

向「biomes_client.json」文件添加了兩個新變量:「remove_all_prior_fog」和「inherit_from_prior_fog」,控制霧合併和/或繼承
「remove_all_prior_fog」,當為真時,將清除存儲在堆棧中的所有先前霧定義,使當前包成為霧
「inherit_from_prior_fog」的新「起點」,當為真時,將將生物群系的霧定義與堆棧上的匹配生物群系合併,然後為其創建一個新的合併定義
「transparentattachable」標籤應該只影響第一人稱相機中的渲染 透視
添加了 MoLang 查詢以獲取默認骨骼樞軸 (MCPE-116741)
更新了 MoLang 查詢以返回基於給定參數的標準化項目剩餘使用時間 (MCPE-116737)
修復了無法重新加載光線追蹤紋理的各種情況(解析度切換、升級模式切換,光線追蹤開/關切換)(MCPE-124562)
修復了魔法弓的紋理太暗(MCPE-119701)如果關鍵幀的時間與其值匹配,
演員

Catmull-Rom動畫將不再出現故障
所有功能使用'/schedule' 命令現在從它們應該運行的源運行,而不是從伺服器運行
向「minecraft:ageable」組件添加了一個新欄位「transform_to_item」。如果該欄位填充了項目名稱,則在使用任何「feed_items」時將返回該項目。類似於「minecraft:breedable」組件中的
「transform_to_item」 向「minecraft:genetics」組件添加了一個新的可選標誌「use_simplified_breeding」。當此標誌設置為 true 時,後代永遠不會繼承父母的隱藏等位基因作為主要等位基因,而主要作為隱藏。這允許更容易地實現簡單的繁殖邏輯
其他修復

將「白名單」語言使用替換為「允許名單」。專用伺服器命令「whitelist」更改為「allowlist」。專用伺服器「whitelist.json」文件更改為「allowlist.json」文件。JSON 格式保持不變。在 Bedrock_server_how_to.html 中找到了修改後的指令
'query.is_in_ui' 以便在數據驅動的生物在 UI 中渲染時可以使用它(當生物在 UI 中渲染時,'query.is_in_ui' 返回 true,例如如在庫存窗口中)
修復了當具有記分牌值的實體從世界中刪除時可能發生的崩潰
修復了覆蓋的香草生物的可召喚屬性的錯誤 JSON 版本 1.8.0 之前,該錯誤導致蜜蜂無法被召喚(MCPE-58557)
「ImpactDamageSubcomponent」再次僅在「catchFire」欄位為真且射彈著火時防止對免疫生物造成傷害
「has_equipment」過濾器現在可以正確評估自定義實體生成蛋
體積驅動霧(實驗性)

在您的世界中創建卷:只需在已保存的世界中創建一個「volumes」文件夾並將 json 文件放入其中 - 每個卷一個 json 文件。可以在行為包文檔中找到更多信息 可以
使用「即將到來的創作者功能」實驗性功能切換啟用
當前,您可以將霧 - Minecraft 或您自己的自定義霧 - 附加到卷。當玩家進入卷時,霧會生效
添加 AddVolumeEntityPacket 包含卷實體的信息,包括其網絡 ID 和 NBT 包含有關卷的定義和組件的信息,這些信息將添加到客戶端的註冊表中
添加包含卷的 RemoveVolumeEntityPacket實體的網絡 ID 將其從客戶端的註冊表中
刪除 GameTest 框架(實驗性) 將

「/gametest runall」重命名為「/gametest runset」
標籤參數的默認值現在為「suite:default」
添加了 Dimension 類
添加了 World.getDimension
更新了GameTest 框架接口
assertContainerContains - ItemIdentifier 參數更改為 ItemStack
assertItemEntityNotPresent 和 assertItemEntityPresent APIs - ItemStack 參數更改為 ItemType
assertEntityNotTouching(entityIdentifier: string, position : Location) - 斷言在給定位置沒有給定類型的實體
assertEntityTouching(entityIdentifier: string , 位置 : Loc ation) - 斷言在給定位置
存在給定類型的實體assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number) - 斷言給定搜索區域中的實體項目計數與預期匹配count
pulseRedstone(position : BlockLocation, duration : number) - 在給定位置創建一個紅石塊並在「持續時間」滴答後銷毀它
function assertEntityPresentInArea(entityIdentifier : string) - 如果匹配給定標識符的實體不存在於測試區域
函數 print(text : string) - 將給定的文本列印到聊天
函數 assertEntityInstancePresent(entity : Entity, position : BlockLocation) - 如果給定的實體不存在於給定的塊位置,則拋出錯誤
[Removed] 函數 setEntityTamed (entityIdentifier : string, position : BlockLocation) - 替換為組件函數 setTamed(showParticles : bool)
函數 assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - 斷言給定條件對於給定位置的給定類型的所有實體都為真
函數 spawnItem(itemType : ItemStack, position : Location) - 在給定的位置
函數 assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - 斷言給定位置的塊是積水的
函數 assertRedstonePower(position : BlockLocation, power : number) - 斷言給定位置的紅石能量水平
添加 Commands.run
實體
函數 getComponents() - 返回支持的組件數組
function getComponent(componentIdentifier : string) - 返回匹配給定標識符的組件
function hasComponent(componentIdentifier : string) - 如果給定的組件存在於實體上並且受支持,則返回 true
函數 getName () - 返回實體的名稱(例如「Horse」)
添加新的枚舉:Minecraft.Effects & Minecraft.Items
C omponents
增加額外的組件接口。運動、導航、可治癒、透氣、可老化和可馴服的組件
容器 - 用於與實體容器交互的新界面。可以通過 entity.getComponent("inventory").container 引用

內容來源於MCBBS,公眾號已對修復內容進行翻譯

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