Stellaris開發日誌#168 | 2/6 外交問答

2021-02-08 牧遊社

牧遊社 牧有漢化翻譯

 

Stellaris Dev Diary #168 - Diplomacy Q&A

grekulf, Stellaris Game Director

 

連結閱讀:Stellaris開發日誌#162 | 11/28 新的外交特性



Greetings!

各位好!

 

As a part of the Q&A series we're doing, we will be answering your questions related to different topics. Last week we asked you to post your questions related to diplomacy, and we want to thank you for all the questions we've gotten.

作為當前進行中的問答系列的一部分,我們將回答各位對不同內容抱有的問題。上個星期我們募集與外交Diplomacy相關的問題,並在此對得到的所有問題表示感謝。

 

Before we jump into the questions, I'll take the opportunity to mention that the Q&A series will continue next week as well, and you can already post your questions about Origins.

在我們正式進入問題解答之前,我想藉此機會提一下,下周我們也將繼續我們的問答系列,而各位可以開始提出與起源Origins相關的問題了。



General Diplomatic Questions

總覽性的外交相關問題

 

Q: Will Diplomatic deals get a similar treatment to Federations, in that they require higher 「levels」 before unlocking all mechanics?

A: Not specifically, but diplomatic actions now require certain Relations levels before being able to be proposed. (Envoys can be used to relax these restrictions.)

問:外交協議是否會與聯邦系統有類似的待遇,即在解鎖所有的機制前需要有更高的「級別」?

答:並非完全如此,但外交行動現在需要一定的關係水平才可以提出。(使節可以用於放寬這些限制。)

 

Q: Will the interstellar assembly megastructure mechanics be changed for the update?

A: Yes. The immigration bonus has been replaced with a Diplomatic Weight bonus, and at stages II and IV the Interstellar Assembly grants additional envoys.

問:星際議會的巨夠建築會因為這次更新而改變嗎?

答:是的。移民的獎勵目前已被外交權重的獎勵所替代,而第二和第四階段的星際集會將會授予你額外的使節。


銀河共同體的官方非正式政治論壇。

效果:外交權重+40%,可派遣使節+2

維護:40電力/月


Q: Will you be expanding ways to improve relations with another empire beyond the current resource bribes?

A: Yes, there is a new diplomatic action called Improve Relations which allows you to increase an empire’s opinion of you.

問:除了當前用資源賄賂的方法外,你們還會擴展更多與另一個帝國改善關係的方式嗎?

答:是的,有一項名為「提升關係」的新外交行動,允許玩家增加選定帝國對本國的好感。

 

Q: Will AI empires that covet my territory try to sabotage relations? In other situations, will the AI try to modify relations to where it thinks they should be?

A: AI empires will use the Improve Relations envoy action if they are interested in pursuing other deals, or Harm Relations if they dislike you and either want you as a rival or want to insult you.

問:覬覦我領土的AI帝國會嘗試破壞我們之間的關係嗎?在其他的情況下AI也會嘗試修正外交關係到他們認為合適的地步嗎?

答:AI帝國會使用改善關係的使節行動,如果他們有興趣去追求其他的交易的話。或者如果他們不喜歡你,想要把你宣稱為對手或者想侮辱你,他們則會採取傷害關係的行動。

 

Q: Will we be able to get custom settings to choose which diplomatic notifications we are interested in receiving, and perhaps nuance to such a system such as "nations of interest" and "nations of total irrelevance".

A: No, but you can disable certain types of alerts by shift-right clicking on them. (You can re-enable disabled alert types by toggling that section on in the Outliner and right clicking on them.)

問:我們是否能夠通過自定義設置來選擇我們感興趣的外交事務通知,並弄出個類似「感興趣的國家」或者「完全不相干的國家」這樣的系統?

答:不能。但是你可以通過Shift+右鍵來禁用某些類型的提示。(你可以在總覽窗口中打開該部分並且右鍵單擊它們來重新啟用提示。)

 

Q: Will having any diplomatic relationship bigger than Open Borders still generate Xenophile attraction?

A: If you are in a federation, defensive pact, or commercial pact with an empire that is a different species, then yes, the xenophiles gain a bonus to ethics attraction. (And contact with an empire that has enslaved or genocided pops of your species provides a xenophile attraction penalty.)

問:擁有等級高過「開放邊界」的外交關係仍會產出親外主義思潮吸引力嗎?

答:如果你與一個異族帝國處於同一聯邦、籤署防禦條約或貿易條約的話,是會的。親外主義會獲得思潮吸引力加成。(而與一個奴役或者滅絕了本國種族人口的帝國接觸會則會帶來懲罰。)

 

Q: Will there be some new (diplomacy related) Ascension Perks?

A: There are no new Ascension Perks, but Galactic Contender now also grants a Diplomatic Weight bonus.

問:會有一些新的(與外交相關的)超凡飛升嗎?

答:沒有新的超凡飛升,但是「逐鹿星河」這一飛升現在也給予外交權重加成。

 

逐鹿星河

墮落帝國緊緊抱著他們腐朽文明的廢墟不放手,對他們周邊年輕、有活力的種族報以恐懼。他們的時代早就結束了。

效果:外交權重+20%;對墮落帝國傷害+33%;對覺醒帝國傷害+33%;對建門者傷害+33%。


Q: Wow, influence is going to be in high demand! How do the overall costs work out? I assume we still need influence for megastructures, ecus, artifacts, and habitats? Do the various pacts still cost the same amount of influence?

A: Yes, diplomatic uses for influence compete directly with existing other uses for the resource. This is intentional, we want aggressive empires that are spending their influence on claims to have less freedom in the diplomatic arena than more friendly empires.

問:哦嚯,對影響力的需求將要大幅增長了!總體的影響力花費是如何計算出來的?我尋思依舊需要在巨5建築、理想城、遠古遺物和棲息地上花費影響力?各種協定的影響力成本是否依舊相同?

答:是的,外交方面使用的影響力將與現有的其他資源使用的影響力直接競爭。這是有意之舉,我們希望把影響力都投到宣稱上的侵略性帝國比那些友好的帝國在外交舞臺上的自由度更低。

 

Q: Favors, the Galactic Community, and certain Diplomatic stances impose novel influence costs (and in some cases high ones), and Xenophile empires have traded out their own influence cost reductions for diplomatic weight increases. Have there been any changes in rate of influence gain or ways to manage influence costs?

A: As noted in the above response, this is an intentional change that we』ll be watching. The set of diplomatic tools have grown more powerful.

問:人情、銀河共同體以及某些外交立場增加了新的影響力花費(且部分情況下很高),而親外主義帝國則利用自己的影響力成本削減來換取外交權重的增加。那麼在影響力獲得率或者管理影響力花費的方式上是否會有任何變化?

答:正如前文回答,這個是我們特意做出並準備密切關注的改動。整套外交工具將更有分量和價值。

 

Q: Are there any new sources of influence?

A: Successfully completing Galactic Foci typically grants some influence, and due to changes with how ethics shift, empires will often have more factions to exploit.

問:有什麼新的影響力獲取來源嗎?

答:成功完成銀河焦點通常會帶來一些影響力。並且由於思潮轉變機制的變化,帝國通常會有更多的派系可以利用。

 

Q: Do costs scale with administrative sprawl?

A: No. (There have been several changes made to the Empire Sprawl system, early iterations were described in Dev Diary #153.)

問:影響力花費是否會隨著行政擴張而擴大?

答:並不會。(帝國的擴張系統已經做了一些改變,先前迭代的內容已在開發日誌#153中闡明。)

 

Q: Civic(s) that boost diplomatic weight and envoy count have been previously mentioned. Are versions of these available to Megacorps as well as Standard Empires?

A: Yes. Hive minds get one too (which also reduces the opinion penalty hive minds get with organics). Machines do not.

問:先前已經提到過提升外交權重和使節數量的民政了。巨型企業和常規帝國是不是都能選取對應版本的民政呢?

答:是的。蜂巢思維也會相應得到一個民政(這也減少了有機帝國對蜂群思維帝國的好感懲罰)。智械帝國則不能。

 

Q: Will the new Diplomatic Corps civic have ethic (or other) requirements or is it more of a free pick for any empire type (obviously barring genocidals)?

A: Diplomatic Corps cannot be taken by Fanatic Purifiers or Inward Perfectionists. Empath cannot be taken by Devouring Swarms (or Terravores). There are no restrictions on Public Relations Specialists, since Megacorps aren’t big on the whole murdering everyone in the galaxy thing. We intentionally did not put ethics restrictions on them, so your xenophobic empires can have well-trained specialists ready to insult you.

問:新的「外交使團」民政會有思潮(或者別的)要求嗎?還是說它是所有帝國類型皆可自由選擇的那種(顯然滅絕政體不行)?

答:帶有極端淨化主義或超凡飛升的帝國不能選擇外交使團。殺戮蜂群(或者噬地獸)不能選擇神使。對於「公共關係專家」則沒有限制,因為巨型企業對屠戮銀河系沒多大興趣。我們特地沒有給它們安排思潮限制,因此你的排外主義帝國將面對訓練有素且時刻準備惡語相向侮辱你的專家。

 

Q: Is ethics attraction affected by the level of diplomatic relations you have with other empires? If I'm Materialist and I have fantastic relations with 4 Spiritualist empires, will I start seeing some serious pull for my pops towards Spiritualist?

A: You already do, actually. It’s listed as 「Diplomacy with Spiritualist Empires」 in the Ethics Attraction tooltip.

問:你與其他帝國的關係等級會影響思潮吸引力嗎?如果我是一個唯物主義者並且與四個唯心主義帝國有很好的關係,我的人口會不會面臨嚴重的唯心主義影響?

答:實際上已經有了。它在思潮吸引的提示欄中列為「與唯心主義帝國進行外交」。

 

Q: Will there be any change to the deals made between subjects and overlords? Such as new subject/overlord types, flexible tributes and obligations, or changes to the current relations?

A: It’s definitely something we want to do, but haven’t been able to get around to yet.

問:附庸國和宗主國之間的協定會有什麼變化嗎?比如新的附庸國/宗主國類型、更加靈活的貢品與義務關係,或者對當前關係的改動?

答:這當然是我們想做但還沒來得及處理的內容了。

 

Q: Federations can choose to allow or prohibit separate treaties. How do you negotiate with a Federation that has prohibited separate treaties? When a Federation whose members you have treaties with moves Separate Treaties to "Prohibited" from "Allowed", are existing treaties affected and if so, how? Similarly, how are existing treaties with a Federation applied to individual members when that Federation moves Separate Treaties to "Allowed" from "Prohibited"?

A: When the federation law changes, all diplomatic deals that become prohibited should be removed. Separate Treaties only affects certain deals like Migration Treaty, Research Agreement and Commercial Pact.

問:聯邦可以選擇允許或者禁止單獨籤訂的條約。你如何與一個禁止單個條約的聯邦談判?當其成員與你有協定的聯邦將單個條約從「允許」轉移到「禁止」時,你們現有的條約會受到影響嗎?如果是,那又會如何影響?同樣,當某個聯邦將單個的從「禁止」改為「允許」時,該聯邦的現有條約將如何適用於個別成員?

答:當聯邦法規發生變更時,所有被禁止的外交協議都將被取消。單獨條約只會影響某些協議,如移民條約、研究協議和貿易協議。

 

Q: Currently you cannot invite Federations to join a war you are planning. Will this change?

A: No current plan, but it's something we may want to look into.

問:當前無法邀請聯邦成員加入你正在規劃的戰爭,以後會有改動嗎?

答:目前還沒有相關計劃,但這確實是我們打算仔細推敲一番的內容。

 

Q: Currently, almost all of the information one would want to know about an empire is revealed immediately upon meeting them. Are there any plans on changing this?

A: It’s beyond the scope of this expansion, but it is something we have discussed and would like to change at some point. It’s not the highest priority, however.

問:眼下在你第一次接觸某個帝國的時候能立刻獲得關於該國幾乎所有有價值的信息。你們有計劃對此作出改動嗎?

答:你說的這點超出了這個拓展包的範疇,但這確實是我們尋思過的內容,也許將來某時會有改動。但它並非最優先項目。

 

Q: How can you track favors you owe to others and others to you?

A: You can see favors in the Contacts list and Diplomacy screen. Within the Diplomacy screen you can see how many favors are owed in a tooltip.

問:怎麼查看別人欠你的人情以及你欠別人的人情?

答:你可以在聯繫列表和外交界面裡查看。在外交界面裡你可以在一個提示框裡看到具體欠了幾點人情。



Q: Will there be new or revamped events affecting Favors? For instance, the event where you choose between returning minerals or keeping them for yourself.

A: We’re looking into if we want to add more of those types of events, but for now we』ve updated existing events where it makes sense.

問:有沒有啥新增或者翻新的人情相關事件?比如說那個選擇把礦物還給別人還是自己留著的事件。

答:我們正在琢磨是否需要添加更多那種事件,但當前我們已經更新了現有的事件並讓它們更合理。



Diplomatic Stances and Diplomatic Weight

外交立場與外交權重

 

Q: You've described various ways to multiply diplomatic weight, but not how it's base number is calculated in the first place. So how does base diplomatic weight get calculated?

A: Your empire’s base Diplomatic Weight is a calculation that uses fleet power, pops (modified by pop happiness), economic power, and technology. If you are a member of the Galactic Community, the resolutions that have been passed can drastically alter the effects of each of these categories. Xenophile ethics, galactic community delegates, techs, civics, and diplomatic stance are just some of the things that can have major effects on this value.

問:你已經提到了很多提升外交權重的方法,但卻沒提過基礎數值是如何計算的,所以基礎外交權重是如何得出的?

答:帝國的基礎外交權重由以下因素合計得出:艦隊力量、人口(受人口幸福度修正)、經濟實力與科技水平。如果你是銀河共同體的一員,已經通過的議案將會大幅調整每一個類型的影響。親外思潮、銀河共同體的委任、科技、民政與外交立場只是部分會對外交權重數值造成主要影響的因素。

 

Q: If the player is Overwhelming to all other empires, will they also have the highest(unadjusted) diplomatic weight? Is it possible to have a greater diplomatic weight than the rest of the galaxy combined?

A: They are likely to have the highest Diplomatic Weight in this scenario (though this is not guaranteed, especially if they hold an Isolationist stance). It’s possible (but difficult) to outweigh the rest of the galaxy.

問:如果玩家國力壓倒性超其他所有帝國的話,他也會有最高(無修正時)的外交權重嗎?是否能夠比銀河系其他帝國總和都高?

答:在這種情況下玩家很可能會獲得最高的外交權重(但這也不是絕對的,尤其是在採取了孤立主義立場時)。外交權重大於銀河系其他帝國總和是可能的(但很難)。

 

Q: Are there effects or purposes of Diplomatic Weight outside of Galactic Community resolutions and certain methods of Federation voting? / Has diplomatic weight any use beside the galactic community?

A: No, the primary use of Diplomatic Weight is to determine influence within the Galactic Community. Although it can also be used for federation voting, that is not its primary job.

問:除了在銀河共同體進行議案表決或在聯邦內投票時之外,外交權重還有其他效果或者用途嗎?/ 外交權重在銀河共同體機制外還有什麼作用?

答:莫得,外交權重的主要用途是體現在銀河共同體內的影響力。不過它在聯邦投票表決時也有一定作用,但這不是它的主要功能。

 

Q: Are certain diplomatic actions blocked by stances?

A: No, but certain stances, like Supremacist, can loosen other requirements.

問:有沒有特定的外交行為會受外交立場限制?

答:沒有,但某些立場——比如至上主義會放寬某些方面的要求。


至上主義

帝國要求萬國來朝。

該外交立場會損害與全部其他採取至上主義外交立場的帝國的關係。

無論是正面還是負面的宿敵行動的限制都會被放寬鬆。

派遣使節改善關係將每月消耗0.25單位影響力。

艦隊實力獲得的外交權重:+100%

厭戰度獲得:-20%

海軍容量:+20%

宣稱的影響力花費:-10%


Q: Are there any plans to add effects for acting contrary to your diplomatic stance in the future?

A: Like many policies, the Diplomatic Stances highly encourage certain styles of play. Most stances apply influence cost penalties to different diplomatic actions. Sending an envoy to Improve Relations, for example, costs 0.25 Influence a month if you’re in the Belligerent stance.

問:將來有沒有規劃添加與外交立場相對的負面效果?

答:正如遊戲裡的許多政策一樣,外交立場高度鼓勵玩家採取某種遊戲方式。大部分外交立場會給不同外交行動帶來影響力消耗懲罰。比如說,當你採取好戰立場時,派遣使節改善關係就會每個月消耗0.25點影響力

 

Q: What are the other unique Stances? Will Civics give you unique Stances (exterminators civics for example) / What about fallen or awakened ascendencies? / Do non-standard Empires (Fallen Empires, Awakened Empires, the Khan, the Dessanu) have their own set of diplomatic stances?

A: The genocidal empire types, dormant fallen empires, and primitives have their own unique Diplomatic Stances that they cannot change. These are largely for flavor purposes. Here’s the Fanatic Purifier stance. Awakened empires use the standard set of Diplomatic Stances, but almost always choose the Supremacist stance. The Great Khan always does.

問:有沒有其他獨特的外交立場?民政會不會提供獨特的立場(比如滅絕者)?/墮落帝國和覺醒帝國呢?/非常規帝國(失落帝國、覺醒帝國、大可汗、德薩努)是否會有他們特有的外交立場?

答:滅絕政體帝國、未覺醒的墮落帝國和原始文明都有獨特且不可變的外交立場。這些主要是為了遊戲樂趣而制定的。下面是極端淨化主義立場。覺醒帝國同樣使用標準的外交立場組合,但基本都會選擇至上主義立場。大可汗固定選擇此立場。


外交立場:淨化

這個帝國相信敵人存在的唯一目的就是被消滅,而他們就是被選中的執行者。


Q: Can we get previews of the 'special' diplomatic stances as well? For instance, Mercantile?

A: The Mercantile diplomatic stance is available to megacorps or empires with the Corporate Dominion or Merchant Guilds civics.

問:我們能順便提前看看這些「特殊」的外交立場嗎?比如重商主義?

答:重商主義的外交立場可以由巨型企業或者有企業國度、商人公會民政的帝國選擇。


重商主義

這個帝國奉促進貿易為頭等大事。

對非宿敵採取關閉邊境的外交行為會每個月消耗0.25點影響力

經濟實力帶來的外交權重:+25%

貿易價值:+10%

貿易保護:+5


Q: How will empires with the mercantile stance be different on trade compared to a normal empire? will they be more willing to make long term trade deals or any trade deal for example.

A: It’s more the other way around - empires that favor trade are the ones more likely to end up in the Mercantile stance. The only real AI difference is that an empire in a Mercantile stance will be more likely to keep their borders open.

問:採取重商主義立場的帝國在貿易方面跟普通帝國有什麼區別嗎?比如說他們是會更傾向於籤訂長期貿易協議還是怎麼著?

答:其實更應該反過來說——偏重貿易的帝國多半會走向重商主義立場。而關於AI的唯一不同點在於採取了重商主義立場的帝國更傾向於保持邊境開放。

 

Q: Do you want to give some details on how the diplomatic stances interact with factions?

A: Some factions are pleased by holding some Diplomatic Stances, while others may get upset. The Imperialist Faction, for instance, isn’t fond of the Cooperative diplomatic stance:

問:能不能給點外交立場與派系互動的細節?

答:某些派系會對採取某些外交立場一事表示滿意,而另一些派系可能會失望。比如說帝國主義派系是不會偏好選取合作立場的。


軟弱的外交

採取合作外交立場是軟弱的體現,致使軍工複合體很不滿。

派系支持度-10%


Q: If number of pops are used to calculate diplomatic weight, do different pops count for different amounts? Eg ruler pops count more than workers, free workers pops more than slaves, slaves or workers count more than robots or gestalts?

A: Pops are worth a base of 1 Diplomatic Weight, with those that are subject to happiness adding twice their happiness. Criminals, deviant or corrupt drones, presapients, non-sentient robots, and those undergoing purges or assimilation do not add to diplomatic weight. This does put most gestalt empires at a political disadvantage (with the possible exception of Rogue Servitors.)

問:如果人口數量也用於外交權重的計算,那麼不同種族會有不同的數值嗎?比如,統治階層的外交權重比勞工階層高、自由勞工比奴隸高、奴隸或勞工比機器人或者格式塔的高?

答:人口的基礎外交權重都是1,而應用幸福度的人口會額外提供其幸福度兩倍的權重值。罪犯、叛逆、腐敗子人口、未開化物種、非智慧機器人以及正在被清洗或者同化的人口不會有外交權重。這確實使絕大多數格式塔帝國在外交上陷入了不利地位(當然失控機僕大概能算作例外)。

 

Q: Is there a way to get more diplomatic weight that is not related to civics, fleet power, science output, economy, megastructures or diplomatic stances? E.g. can a diplomatic fleetless player surpass an economically stronger, warfaring one with a huge fleet in diplomatic weight?

A: We expect that most empires will excel in certain areas while they may lack in others. A diplomatically savvy empire can exploit this. Your diplomatic fleetless player could push strongly to pass Rules of War resolutions, each of which reduce the Diplomatic Weight contribution of fleet power by 20%, while also encouraging The Greater Good resolutions which each increase the Diplomatic Weight contribution of happy pops.

問:有能在不和民政、艦隊力量、科研產出、經濟實力、巨構建築或外交立場掛鈎的情況下獲得更多外交權重的方法嗎?比如一個不帶艦隊專注外交的帝國在外交權重上超過某個經濟更強且坐擁大艦隊的好戰帝國嗎?

答:我們希望大多數帝國能專注於某一些領域,而在另一些領域有所欠缺。精通外交的帝國可以利用這一點。專精外交的玩家可以通過戰爭法則的議案來降低20%艦隊力量提供的外交權重。也可以鼓勵通過更大福祉的議案來增加快樂的人口提供的外交權重。

 

Q: Are diplomatic stances moddable and what variety of effects can be applied to them?

A: Yes. Diplomatic stances are policies, and thus have the full range of triggers and effects associated with them.

問:外交立場是可模組修改的嗎?有哪些類型的效果可以應用上?

答:可以修改,外交立場是政策的一部分,並因此可用政策相關的所有觸發器與效果。

 

Q: You said the "normal set of stances include", so there are more than 6 stances? are more stances unlocked overtime?

A: Belligerent, Cooperative, Isolationist, and Expansionist are available at the start for most empires. Mercantile replaces Isolationist for Megacorps, but is also available to empires with the Corporate Dominion or Merchant Guilds civics as mentioned earlier. Supremacist is an upgraded, more aggressive version of Belligerent that is unlocked by completing the Supremacy traditions.

問:你們說過「通用外交立場包括...」,所以會有在6個通用外交立場以外的其它外交立場?會有隨時間推進解鎖的外交立場嗎?

答:對大多數帝國來說,好戰、合作、孤立、擴張都是一開始便可用的外交立場。重商主義代替了巨型企業帝國的孤立主義,不過同時也對非巨型企業但帶有企業國度或者商人公會民政的帝國也可用。至上主義是好戰立場的升級版,更加具有侵略性,將在完成霸權傳統樹之後解鎖。

 

Q: Does the "Liberation War" Casus Belli result in changes in the target's Diplomatic Stance like a successful Humiliation War would?

A: No, knocking Supremacists down to Belligerent is explicitly part of Humiliation wars.

問:解放戰爭這一宣戰理由能否與贏得羞辱戰爭一樣,更改敵國的外交立場?

答:不可以。將至上主義的外交立場降級為「好戰」僅限羞辱戰爭。

 

Q: Will vassals, protectorates, subsidiaries, satraps, signatories, thralls, satellites and dominions be limited in the Diplomatic Stances they can select? Will there be any distinct diplomatic stances for them?

A: No, but picking Supremacist might make your overlord mad at you.

問:附庸國、保護國、從屬國、轄地、籤約國、隸屬國、衛星國與主權國的外交立場選擇是否受限?對於各類附庸而言有沒有特別的外交立場?

答:沒有。但是選擇至上主義立場肯定會觸怒你的宗主國。

 

Q: Are Diplomatic Stances limited by ethics? / Do stances shift ethics?

A: No. Your factions may have certain opinions though. Authority does though, since Megacorps don’t get the Isolationist stance.

問:思潮會限制外交立場的選擇嗎?/外交立場會影響思潮嗎?

答:都不會。不過你的派系會卻會對你的外交立場持有不同態度。同時,你的政權結構會有影響,畢竟巨型企業無法選擇孤立主義。

 

Q: How common will the Supremacist stance be?

A: It depends on the makeup of the galaxy, and the empires within it. Here's a general breakdown of how AI empires will treat it: Pacifists will never pick it. Awakened empires and the Khan will almost always use it. Militarists and Authoritarians are attracted to it. Civics like Nationalistic Zeal, Warrior Culture, Warbots and Private Military Companies increase attraction to it. Conqueror and subjugator AI personalities will be attracted to it. They will also be much less likely to select it if they are aware of another Supremacist empire that has overwhelming fleet power relative to them, or if they’re not the strongest empire in their local vicinity.

問:至上主義立場會多普遍?

答:這取決於銀河自身的結構,以及其中的帝國種類。以下簡單闡述一下AI帝國對於種族優越主義如何選擇:和平主義者永遠不會選擇,覺醒帝國與大可汗基本都總會選擇至上主義。軍國主義與專制主義帝國會有較高權重。擁有例如民族主義狂熱、戰士文化、戰爭機器與海盜軍事集團等民政會帶來更高的權重。有征服者或討伐者個性的AI統治者也會偏向該立場。AI帝國在非地區最強或知曉附近有相對艦隊力量遠強於本國的至上主義帝國時,會降低選擇該立場的傾向。

 

Q: Would it be possible to make stances be per-empire instead of all inclusive? For example, if I want to be belligerent to my southern neighbor and mercantile to my northern neighbor?

A: No, we decided to not make stances an inter-empire status, but rather a measurement of how your empire conducts its foreign policy (generally speaking).

問:我們可否以單個帝國為基準制定有針對性的不同外交立場?比如,我希望對南邊的鄰國持好戰立場而對北邊的鄰國持重商主義立場?

答:不可以,我們已經決定不讓外交立場成為國與國之間的外交狀態,而是作為對玩家帝國如何制定與執行外交政策的體現(總體上來說)。

 

Q: Do AI choose their diplomatic stance based on AI personality? / What will drive an AI's choice of diplomatic stance? Ethics? Personality? Government type?

A: Yes. They use a combination of factors like ethics and AI personality.

問:AI會根據其AI個性來決定他們的外交立場嗎?有哪些因素影響AI對外交立場的選擇?思潮?個性?政府類型?

答:會。AI會使用一套包括思潮與AI個性在內的整合因素來判斷。

 

Q: Are there technologies that improve diplomatic weight? Any repeatables?

A: Yes. Some old friends have returned.

問:有沒有什麼科技會影響外交權重?有循環科技嗎?

答:有,某些老夥計已經回歸了。



異族關係

外交權重:+10%

解鎖建築:大型使館複合體



Diplomatic Relations

外交關係

 

Q: Is there anything planned to stop the current polarization of empire opinion? Right now, barring extreme circumstances, it's all too easy for +5 or -5 to escalate to +500 or -500 due to a phenomenon of "I like you, so I do things that make me like you more/I hate you, so I do things that make me hate you more."

A: While empires do still frequently end up with their hated foes and beloved allies, the relations and envoy systems give you more flexibility than before.

問:有沒有計劃阻止當前遊戲中帝國間關係兩極化的方案?現在遊戲中帝國關係很容易陷入從+5或-5一直激化到+500或-500的狀態,比如」我中意/恨透你,所以我會做一些事情讓我更中意/憎恨你。」

答:雖然帝國間仍然會根據關係與喜歡的國家結盟與討厭的國家為敵,但是新的關係與使節系統會使其更有靈活性。

 

Q: How easy will it be to overcome the xenophobe opinion penalty with envoys improving relations? Can I expect to no longer be boxed in with everyone closing their borders to me when playing xenophobe?

A: This largely depends on what you do. If you take a cooperative Diplomatic Stance and send envoys to Improve Relations with the nearby empires, you may be able to overcome your natural loathsomeness. Your Supremacist faction might disapprove.

問:用使節改善關係能在多大程度上克服排外帶來的外交懲罰?我能否期待我在玩排外帝國時不再被所有鄰居關閉邊界?

答:這很大程度上取決於你怎麼做。如果你選擇合作立場,並且派遣使節去改善與鄰國的外交關係,你可以改變那些天生的厭惡情緒。不過你國內的種族優越主義派系肯定會不高興。

 

Q: 「Diplomatic Actions now have Relations requirements - you can't make a Defensive Pact with someone you barely know, for instance, unless you assign one of your limited Envoys to seal the deal.」Is this referring to using an envoy to improve relations, or is it possible to bypass the relations requirement?

A: The various diplomatic actions have Relations requirements. Sending an envoy relaxes the relations requirement.

問:「外交行動現在有外交關係的限制——你不可能與一個剛剛認識的帝國建立防禦同盟,你必須指派一名使節來達成交易。」上面說的是指派遣使節來改善關係,還是說有可能用使節繞過外交關係的限制?

答:外交行動都有他們的外交關係要求。派遣使節可以使這些要求不那麼嚴苛。


籤訂商業條約

和該帝國籤訂商業條約。這將提升兩個帝國貿易網的價值。

需要有積極的外交關係或者派遣一位使節去提升關係。


Q: Is declaring war gated by empire relations, so that you could say prevent another empire from declaring war on you by using an envoy to improve relations?

A: Wars are not explicitly blocked by empire relations, but AIs will typically behave in accordance with their AI Attitude. You could try to steer an empire’s attitude by flooding them with diplomats attempting to sway them towards friendship. Your envoys will, however, be expelled if war is declared.

問:宣戰是否受到帝國關係的限制?是否可以說,玩家能用使節提升關係來避免另一個帝國對自己宣戰?

答:戰爭並不是明確地受限於帝國關係,但是AI的行動通常會符合其AI態度。你可以嘗試派出大量外交官來遊說親善,引導一個帝國的態度。但如果宣戰了,你的使節會被驅逐出境。

 

Q: Currently, the AI Attitude ("Hostile" / "Unfriendly" / "Neutral" / "Wary" / "Friendly") which affect trade and treaty acceptance are based on opinion and the occasional set of other items. How does the AI Attitude interact with the new Diplomatic Relations system?

A: As noted above, AI Attitude is still used to help determine the goals of the AI. They』ll still need to meet the relations requirements of whatever diplomatic action they’re pursuing, but will attempt to use the new tools as needed.

問:當前版本中,影響貿易和條約接納程度的AI態度(敵對/不友好/中立/謹慎/友善)是基於好感度,偶爾也基於其它一系列事情。AI態度會如何與新的外交關係系統互動呢?

答:正如之前所提到的,AI態度仍然被用來決定AI的目標。它們使用外交行動時仍然需要滿足該行動的關係要求,但如果有需要的話,它們也會嘗試使用新方法。

 

Q: Can you clarify that the new structure will be: Trust (is a factor of ) < Opinion (is a factor of ) < Diplomatic Relations?

A: This seems accurate. Active diplomatic pacts will build trust, which will build opinions, which will improve relations.

問:你能闡明新的結構會是這樣的嗎,信任(因素之一)< 好感度(因素之一)< 外交關係?

答:這看起來是準確的。激活的外交條約將建立信任,信任提升好感度,好感度提升關係。

 

Q: How do Fallen and Awakened Empires interact with the Diplomatic Relations system?

A: As normal. They have extremely restricted diplomatic options, however, and relations based restrictions on actions against them (such as insulting them) are relaxed. (Since they won’t accept envoys.)

問:墮落帝國和覺醒帝國會怎樣與外交關係系統互動呢?

答:像往常一樣。他們有著極其受限的外交選項,但反對他們的行動(如侮辱)中,基於關係的限制被放鬆了(因為他們是不接受使節的)。



Envoys

使節

 

Q: How many envoys can you assign at the start of the game?

A: Currently, empires start with 1 envoy, but we're in the middle of trying out the balance for this. It will be a number between 1 and 3.

問:在遊戲開局時玩家能委派多少使節呢?

答:當前,帝國開局時擁有1個使節,但我們還在嘗試平衡的過程中。初始數量之後會在1到3個之間。

 

Q: How does one get more envoys? Is it limited by empire size, government, technology, traditions and policy, or none of the above? Is there a hard limit on the number of envoys you can get?

A: Regular empires, megacorps, and hive minds each have a civic that gives 2 additional envoys; Inward Perfection reduces the number by 2. You can gain 2 more for having a completed Interstellar Assembly, and there are techs that unlock Empire Unique buildings that can give an additional 2. Finally, if you are the president of your Federation and it has unlocked the associated perk, you can have 1 more. We're currently experimenting with adding more Envoys for xenophile empires. There’s no explicit upper limit.

問:玩家怎樣能獲取更多的使節呢?使節數量是受限於帝國體量、政府形式、科技、傳統與政策,還是以上因素都沒有影響?對於玩家能獲得的使節數量是不是有一個硬性上限?

答:常規帝國、巨型企業和蜂群意識都有一個民政,會給予2個額外的使節,超凡入聖會減少2個使節。擁有一個完全建成的星際議會能得到2個使節,遊戲中還有科技會解鎖能給予額外2個使節的帝國獨特建築。最後,如果你是你聯邦的總統,並解鎖了聯合升級,你能多得1個使節。我們當前正在測試給親外主義帝國增加更多的使節。使節沒有明確的數量上限。

 

Q: Do envoys exist only to limit the number of diplomacy?

A: Envoys exist to give you an interesting choice whether you seek to manipulate relations directly with an empire, increase your pull in the Galactic Community, or improve your Federation. Thematically, it also felt nice to send an envoy over to an empire to deliver an official diplomatic insult.

問:使節的存在是不是只是來限制外交數量的?

答:使節的存在是為了給予玩家一個有趣的選擇,無論玩家是要試圖直接操縱與帝國的關係,是要提升在銀河共同體內的投票,還是要改善自己的聯邦。從主題上講,派遣一名使節去一個帝國遞交一份官方侮辱感覺也很棒。

 

Q: How moddable are envoys? Will scripts be able to check what specific envoys are doing? Has introducing envoys meant any changes to how moddable the other leader classes are? Do biological traits affect envoys? Can we give them (leader) traits?

A: Envoys are treated as leaders, so all of the standard leader related triggers should be available. The biggest exceptions are that they have no costs or upkeep, and they are automatically replaced when a position opens up. We don’t give them traits, levels, or XP due to some of these gameplay decisions, since we treat them as 「mini-leaders」, but events and other systems that target leaders (like faction membership and elections) work with them. Mods could add traits to them, though with the warning that envoy UIs aren’t fully supportive of it at the moment:

問:使節的可模組性如何?腳本能否檢查使節具體在做什麼?引入使節是否表示對其它領袖層面的可模組性也作出了改動?物種的特質是否會影響使節?你能否給他們(領袖的)特質?

答:使節是作為領袖對待的,所以所有與常規領袖相關的觸發器都應該可用。最大的例外是使節沒有成本和維護費,在一個位置空缺出來時他們會自動取代。我們將其當做「迷你領袖」對待,出於遊戲性考慮的一些決策,我們並未給予他們特質、等級或是經驗值,不過事件和其它以領袖為目標的機制(像派系成員和選舉)是對使節起作用的。Mod可以給他們增加特質,不過警告在先,當前的使節界面不完全支持這個:



Q: As a side side note, will the charismatic trait have any bearing on diplomacy like it once did? Perhaps it could increase envoy effectiveness?

A: We have no current plans to change the trait.

問:順帶一問,魅力非凡特質是否會跟外交有關係,就像之前一樣?也許這能提升使節的效率?

答:我們當前沒有計劃去改變這個特質。

 

Q: What are envoys from a script/modding perspective? Can I write a mod to assign them to any scope I like? Imagine an event chain that has you assign an envoy to one of your ships, then bring it safely to a destination like so many Star Trek plots.

A: As noted above, they’re treated as leaders in script, so you should have most of those tools available to you for your experiment.

問:從一個腳本/Mod的角度來說,什麼是大使?我能否編寫Mod委派他們去任何我喜歡的作用域?想像下,一個事件鏈讓你委派一個使節去你的一艘艦船,之後安全地將他送到目的地,就像許多「星際迷航」裡的情節一樣。

答:如之前提到的,使節在腳本上是被當做領袖對待的,所以你會擁有大部分可用的工具來進行實驗。

 

Q: If we do have the ability to assign envoys to any scope, would this be possible for other characters? Assigning scientists to observation stations, for example.

A: That is currently not possible.

問:如果我們有能力派遣使節去任意作用域,這做法是否適用於其他角色?例如,派遣科學家去觀測站。

答:這在當前是不可能的。

 

Q: Will we have ways to worsen relations between two enemy empires? / Will we be able to also use envoys to improve or harm relations between another empire and a third party? Can I use envoys to agitate and impair other empire factions?

A: No, that lies beyond the scope of the expansion. However, it’s something we may want to expand upon in the future.

問:我們是否會有一些惡化兩個敵對國家間關係的方法?/ 我們是否也能運用使節去提升或損害另一個帝國與第三方之間的關係?能否用使節去煽動和削弱其它帝國的派系?

答:不能,這超出了這個拓展包的內容範圍。不過,這也許是我們想在未來拓展的一些內容。

 

Q: Does the diplomacy interface have an icon that lets you know immediately that player empire envoys have been dispatched? Is there a way to know which empire the AI empire is sending envoys to?

A: You can see what empires have sent envoys to influence relations with your empire or maintain your Federation. You can also see how many they have sent to the Galactic Community. You cannot directly see what they’re doing with their other envoys, but you may be able to insinuate it indirectly.

問:外交界面裡會有圖標能夠讓玩家立刻知道自己的帝國已經派出使節了嗎?能夠有辦法知道AI帝國向哪個國家派出使節嗎?

答:你能夠看到哪些帝國派出使節到你的帝國影響關係,或是維持你的聯邦。你還可以看到他們派遣多少使節到銀河共同體。但你並不能直接了解到這些國家的其他使節在做些什麼,不過也許你是可以間接推斷出來的。

 

Q: Do any civics specify bonuses to envoys, like with Civic A envoys do more or you gain envoys faster?

A: Not currently, but the Cooperative Diplomatic Stance improves the rate at which your envoys Improve Relations by 50%.

問:有沒有什麼民政是特定為使節提供加成的呢,就比如說如果採用該民政的話單個使節就能完成更多的工作,或者玩家可以更快地獲取使節?

答:目前而言並沒有,但合作的外交立場能夠提升使節提升關係的能力50%。

 

Q: Can players or AI empires reject envoys who came to the empire?

A: Only indirectly, through a declaration of war.

問:玩家或者AI帝國能夠拒絕被派遣前來的使節嗎?

答:只能通過間接手段,比如過通過宣戰。

 

Q: Can we send envoys to Enclaves?

A: Not at this time.

問:玩家能夠派遣使節前往城邦飛地嗎?

答:暫時並不可以。

 

Q: I see that there is a cooldown on reassigning an envoy to a new mission. Is there also travel time?

A: There is a 360 day cooldown when you send an envoy on a mission. We did not include a travel time, since immediate feedback felt better than delaying all of your diplomatic actions.

問:我發現在重新派遣使節去執行新任務之間會有冷卻期間。那同樣是不是也會有旅行時間呢?

答:在派遣使節去執行任務之後會有一段為期360天的冷卻時間。但由於立即反饋的效果感覺起來要優於延遲玩家的全部外交行為,我們並沒有在遊戲中囊括旅行時間。

 

Q: Can envoys be used to gather some sort of intelligence, either allowing you to view other empire's trade deals with the empire hosting your envoy, if you can't already, or gating that knowledge behind such a requirement?

A: Not at this time, but it’s something we would like to expand upon at some point.

問:使節能夠被用作收集某種形式的情報嗎,或是能使得玩家能夠看到其他帝國與你委派使節的帝國之間的貿易協定(假如你不可以看的話),或者可以在滿足某些要求的前提下隱匿住這樣的情報嗎?

答:暫時並不可以,但我們有打算在未來某個時候拓展這方面的功能。

 

Q: Can envoys act in manners of industrial/political sabotage, causing unrest, decreased stability, or decreased productivity on planet(s) throughout the host empire?

A: No. Envoys are currently focused on mostly cooperative actions. Only the future will tell how that could come to change.

問:使節能夠執行工業/政治破壞的行動,從而造成動亂度,降低穩定度,或者降低委派使節的帝國的行星生產力嗎?

答:不可以的。目前使節絕大部分的功能都集中於合作行為。未來才會見證此類功能會發生什麼樣的改動。

 

Q: Do envoys still give +\- 400 opinion?

A: Yes, the diplomatic actions Improve / Harm Relations have caps of 400.

問:使節是不是依然還能夠帶來+/-400的好感度改變呢?

答:是的,外交行為提升/損害好感度的上限都是400。

 

Q: Can envoys hosted by one or more warring parties be used to broker third-party peace between host party and their war opponent?

A: No, but it's a cool idea. Perhaps assigning an envoy could increase status quo peace acceptance.

問:派遣到交戰的一方或多方的使節能夠被第三方和平勢力用來當作代理人,推動被派遣國與其交戰國之間的和平嗎?

答:不可以的,不過這是個非常有意思的想法。或許派遣使節可以提升維持現狀和平的接受度。

 

Q: Will, there be any scandal events? I.E. envoy found smuggling, with a xeno mistress, selling information, stealing information, killing/blackmailing people, etc. / Do envoys stand a chance to die in a deal gone sour? / Are there any new diplomatic events? Even with Envoys being "mini-leaders", it seems like a good opportunity for some immersive events. If not, are there any plans for some?

A: Not right now, but it's something we’re looking into. We don’t want to add events that feel too spammy, or are too uninteresting. We need good reasons to add them.

問:會有任何醜聞事件嗎?就比如說,使節發現走私活動、發現異種情婦、發現售賣情報、發現竊取消息、發現謀殺/勒索公民等等。使節會不會因為交易告吹任務失敗而身亡呢?會不會有新的外交事件呢?即便使節作為「迷你領袖」而存在,似乎也是個好機會能夠添加巨量的事件。如果沒有的話,有沒有計劃添加些呢?

答:暫時並沒有,但我們正在研究這些內容。我們並不想添加太過事件搞得像是垃圾郵件一樣,也不想添加些沒有意思的事件。我們需要慎重考慮才能添加事件。

 

Q: Will empires handle Envoys differently depending on their type of government? For example, could an imperial state send the successor to the current ruler as a glorified envoy?

A: Your imperial state won’t send their successor off as an envoy, but your envoy may win the presidency of your democracy. They can also lead factions.

問:帝國會因為自身政府類型的不同而以不同方式使用使節嗎?就比如說,帝制國家能夠將繼承人派遣到其他現任統治者處當作榮譽使節嗎?

答:帝制國家並不會將他們的繼承人當作使節派遣出去,但在民主制國家使節卻有可能贏得總統大選。他們還能夠領導派系。



Existing Diplomatic Actions

現有的外交行動

 

Q: Can we close our border from a fallen empire? Could envoys be assigned to FEs/AEs?

A: Fallen empires do not take orders from or listen to the pleas of upstart civilizations.

問:玩家能夠關閉與墮落帝國之間的邊境嗎?使節能夠被派遣到墮落帝國/復興帝國嗎?

答:墮落帝國並不會接受新興文明的指令,也不會聽從他們的請求。

 

Q: Can border be closed right after a war?

A: No changes have been made to post-war truces.

問:邊境能夠在戰爭結束後立即關閉嗎?

答:對戰後合約沒有作出任何改動。

 

Q: Will there be the option to form one-sided versions of pacts? One might imagine giving access to one's databanks as a gift, or as a form of payment, or demanding such access to another nation's databanks as a prize in war, without reciprocity. Likewise with trading rights, migration rights, etc.

A: No current plans to make certain diplomatic actions one-way deals.

問:會不會有機會組建單方面版本的協議呢?我們玩家想或許可以將自己的資料庫開放給其他國家,以贈禮的形式,或者是以某種償付的形式。或者作為戰利品能夠強制要求對其他國家的資料庫的訪問權限,而不需要付出些什麼。與此類似的還有貿易權利,移民權利等等。

答:目前並沒有計劃添加製造特定單方協議的外交行動。

 

Q: Can we still insult other empires to lower opinion? If yes: What's the point of having envoys harming relations?

A: You can still insult other empires, but require poor or worse opinion, or an envoy harming relations to deliver the insult. Harm Relations is especially useful if you want to rival an empire.

問:玩家還能夠通過羞辱其他帝國從而降低好感度嗎?如果可以的話,用使節損害關係的意義何在呢?

答:你仍然可以羞辱其他帝國,但需要在「差」或者「糟糕」的好感度等級下才能這樣做,用使節損害關係本質上也是在羞辱他們。當你想要敵對某個帝國時,損害關係會特別有用。

 

Q: Any changes to migration treaties?

A: They require positive or better relations, or an envoy Improving Relations.

問:移民協議有出現什麼改動嗎?

答:它們需要有「積極」或者「良好」的關係,或者要有使節正在提升關係。

 

Q: Is trading locked behind certain Relation requirements, like neutral, positive and excellent.

A: No. Trade deals are currently not locked behind any relation level, but AI Attitude is still involved in acceptance.

問:貿易是不是也被鎖定在特定的關係要求內呢,比如說「中立」、「積極」或者「極好」?

答:沒有的。目前貿易協定並沒有被鎖定在任何關係等級之內,但AI的態度依然被考量在接受意願當中。

 

Q: Will there ever be a time when AI empires are willing to trade away systems?

A: No.

問:AI帝國會不會願意把星系當作貿易的部分而出賣星系呢?

答:別想了。

 

Q: Will vassal creation be more customizable? (For example it is really painful that as a Megacorp, I can only create other Megacorps.)

A: Not right now, but it may be something we want to look into in the future.

問:創建附庸國會不會變得更加自定義化呢?(因為作為巨型企業只能創建其他的巨型企業實在是太痛苦了。)

答:現在不可以,但這是我們未來可能會研究發展的方向。

 

Q: Will we have new treaty types to negotiate? Example, a treaty to allow science ships to pass across borders but still preventing other ships from crossing. / Will there be a civilian only open borders?

A: There is currently no such treaty, but it may be something we should look into in the future.

問:玩家會有新的協議種類用於談判嗎?比如說,可以讓科研船穿過邊境而其他類型的艦船依然不可以通過。會不會有只允許民用開放的邊境呢?

答:目前並沒有類似的協議,但這是我們未來可能會研究發展的方向。

 

Q: Are there any plans to increase the options for trade? Open borders, relics, fleets and armies seem like they could be fun trade items. Our fleets are ready to raid Dwamak!

A: Nothing concrete, but we will be looking for what the community wants the most, and focus on improving those aspects.

問:有沒有計劃添加貿易選項呢?開放邊境、遺物、艦隊和陸軍都像是非常有意思的貿易選項。我們的艦隊已經蠢蠢欲動要去劫掠大汗了!

答:沒有確切的消息,但我們會優先研究社區裡面呼聲最高的東西,然後集中改善這些內容。

 

 

翻譯:Aquaaaaaaaaa 113322qwe1 MatrixEssenes 黑夜龍人 斯普特尼克

校對:zzztotoso 三等文官猹中堂

 

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