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Stellaris Dev Diary #177 - Edict Rework
grekulf, Stellaris Game Director
Greetings!
大家好!
Today we』ll touch upon a subject dear to the hearts of many galactic rulers - namely Edicts!
今天的日誌涉及到許多銀河統治者內心珍視的主題——法令Edicts!
Background
背景
Edicts are meant to be a way for your empire to focus on certain issues without necessarily taking a permanent stance on them. More permanent stances on issues would be covered by Policies.
法令是讓你的帝國專注於某一特定問題而不需對其確立永久立場的手段。而偏固定立場的情況則已由政策Policies所覆蓋。
Although we felt that Edicts do fit this role pretty well, there were a couple of issues with the system that we think could be improved. The fact that Edicts would always time out felt like a little bit of unnecessary micromanagement at times, and didn’t really emphasize the feeling of 「I am choosing to focus on these 2 things right now」. We felt that it would fit better if Edicts had a greater emphasis on making choices that you can go back and change, rather than being things you constantly go in and refresh.
雖然我們認為法令確實非常適合這個角色,但我們覺得這個系統還有幾個問題可以進一步優化。事實上,玩家設定的法令總是會過時失效,時不時要讓人進行感覺起來並無必要的微操,而且並沒有真正強調出「我現在就選擇關注這兩件事」的感覺。我們認為,如果法令能夠更強調「讓你做出你可以回過頭去改變的選擇」的感覺,而不是一個需要你反覆打開管理界面去重新激活的東西,那這個系統將會更好一些。
An old friend with a slight makeover. Some Edicts arenow toggled on/off instead of being on a timer.
有一些稍微改頭換面的老朋友。一些法令現在以「開/關」代替了之前的定時系統。
法令列表
營養豐富(80影響力)
強化邊境防衛(80影響力)
艦隊霸權(80影響力)
生產補貼(80影響力)
礦業補貼(80影響力)
農業補貼(80影響力)
鼓勵政治思想自由(160影響力)
製作星圖(80影響力)
教育運動(800能量幣)
回收再利用運動(800能量幣)
地質改造氣體(29稀有氣體)
活體金屬建設巨型建築(57活體金屬)
野望:科學革命(240凝聚力)
野望:孤注一擲(240凝聚力)
野望:堡壘宣言(240凝聚力)
Edict Capacity
法令上限
Enter Edict Capacity – a new mechanic that puts a soft limit on how many Edicts of a certain type that you can have active at once. Similar to Starbase Capacity, your empire will suffer penalties if you exceed it, and the penalty in this case being Empire Sprawl. For every toggled and active Edict above the Edict Capacity, your Empire Sprawl will be increased by +25%.
接下來讓我們進入法令上限的內容,這是一個全新的機制,對你一次可以設立多少不同種的法令做了一個軟限制。與恆星基地上限類似,你的帝國如果使用的法令數量超過了上限則會受到懲罰,而在這個情況下懲罰內容就是帝國的行政規模。每在帝國法令上限之外激活一個新的法令,你的帝國行政規模將上升25%.
By default, an empire will start with an Edict Capacity of 2, and can be modified by things like Authority, Civics and Ascension Perks. These values are very prone to being changed as more balance feedback comes in.
默認情況下,每個帝國開局時的法令上限是2,並且可以通過政體、民政和飛升等方式得到修改。在收到更多的平衡性反饋後,這些數值很可能發生改動。
Dictatorial and Imperial Authority now increases EdictCapacity by +1.
現在,獨裁和帝制國家的法令上限額外加1。
The God-Emperor knows best.
神皇知曉一切。
帝國崇拜
這個社會擁有一個佔據統治地位的宗教,統治者被當做活的神來崇拜。
效果:
法令上限:+1
法令花費:-25%
You can now vigorously enact more Edicts.
你現在可以精力飽滿地執行更多法令。
高效行政
在執行我國政府決定的法令時,不會存在任何的折中方案或者妥協。我們要麼不做任何事,要麼就執行到底。
效果:
法令上限:+2
Not all Edicts will use Edict Capacity, but rather only the ones that last until cancelled will. Edicts that can be toggled will have an Activation Cost and a Deactivation Cost, which is usually Influence. This means that you are paying the Influence when you are making changes, rather than paying to upkeep the Edicts you want.
並不是所有法令都會佔用法令上限,而只有那些一直持續到被手動取消的法令才會佔用。那些可以切換激活或停用的法令將會有激活成本和停用成本,通常是影響力。這意味著當你在做出改變時,你是在付出影響力,而不是花費資源來維持你想要的法令。
Edicts that last until cancelled will be marked with a different icon from the edicts (and campaigns) that expire once their duration runs out.
一直持續到被取消的這類法令將在列表中使用一個不同的圖標來標記,以與那些到期後自動過期的法令(和運動)加以區分。
An example of two different Edicts. Red: toggled - lasts until cancelled and uses Edict Capacity. Blue: temporary - lasts for 10 years and does not use Edict Capacity.
一個關於不同種類法令的例子:紅色:可切換開/關狀態,一直有效直到被手動取消,佔用法令上限;藍色:臨時性的-效果持續十年,不佔用法令上限。
Edicts
法令
Some of the Edicts have changed and we have added a couple of new ones, to better fit with the Edict Capacity. Let’s take a look at a few of them:
一些法令發生了變化,同時我們也增加了若干法令,從而更好地適配法令上限。讓我們來康康:
農業補貼
這一法令提供聲勢浩大的經濟刺激,從而為食物生產帶來積極、可量化的巨大影響。
效果:
持續至 直到被取消
增加每個農民0.5能量幣的維護費
農民產出:+20%
Whenever you need to stimulate your economy, subsidies can be the way to go. There are Farming, Mining, Energy and Industrial subsidies.
每當你需要刺激經濟時,補貼時常是可行之道。我們有農業、採礦、能源和工業補貼。
強化邊境
保衛我們的星系是最為重要的。這項法令會分派額外資源至相關位置。
效果:
持續至 直到被取消
恆星基地升級速度:+25%
恆星基地容量:+2
來自星系的帝國規模:+10%
Neighbors suddenly turned hostile? Need to secure your borders? Pass this Edict to refocus your efforts!
鄰國突然態度巨變?你需要保衛疆界了?通過此法令可以使你重新武裝起來!
艦隊霸權
我們的海軍是彰顯實力的最好手段。這項法令將提高其優先級並將次級需求排序延後。
效果:
持續至 直到被取消
艦船初始經驗:+100
艦船建造速度:+10%
來自艦隊力量的外交權重:+10%
艦隊維護費:+10%
Has the galaxy become more hostile? Do you need to build a powerful fleet to project your power? Focus on Fleet Supremacy for a more powerful and imposing fleet.
全銀河都開始敵視你了?你需要建造一支強力的艦隊來彰顯你的武力了?你可以專注於艦隊霸權,以打造一支更加強力、更有威懾力的艦隊。
Pop Growth is problematic, so we have made some changes in the upcoming patch that will reduce Pop Growth from different sources across the board (more on that later). Food Policies are no more, and the popular Nutritional Plenitude is now a toggled Edict instead.
人口增長有點問題,所以我們在即將發布的補丁中做了一些改動以全面減少各種來源的人口增長(之後會詳細介紹)。食品政策已不復存在,取而代之的是營養豐富的可開關法令。
營養豐富
帶著滿滿當當的消化器官進入休眠是我們每個公民的基本權利。易於獲得、來源充足、營養豐富的飯食將會成為刺激我們在星海間發展壯大的燃料。
效果:
持續至 直到被取消
人口增長速度:+10%
生物人口幸福度:+5%
石質人口幸福度:+5%
來自人口的帝國規模:+10%
人口食物需求:+25%
人口礦物需求:+25%
No longer a food policy (they don’t exist anymore). There are different versions for Hive Minds and Rogue Servitors.
再也沒有食品政策了(不存在了)。但還會有為蜂巢思維和失控機僕準備的不同版本。
Resource Edicts, Campaigns and Unity Ambitions
資源法令、運動和凝聚力野心
The model for the new Edict Capacity doesn’t fit very well for all types of Edicts, which is why the rare resource Edicts, Campaigns and Unity Ambitions remain unchanged and keep working like you are used to. This is also better for modding purposes, so that modders have the opportunity to use Edicts however they see best.
新的法令上限的模型並不能很好地適用於全部法令,這就是為什麼稀有資源法令、運動和凝聚力野心未被改動而繼續如你所習慣的那樣運作。這樣對於mod來說也更好,因為mod製作者們有機會按照他們認為的最好方式使用法令。
Finishing thoughts
總結思路
Overall we feel like the new system better allows us to structure how the players get the tools they need to focus their empires for certain tasks. As we make more additions to the game in the future, this new system will also allow us to give the players more tools to address certain issues.
總體來說,我們覺得新系統讓我們能更好地安排玩家如何獲得他們所需的工具,以使他們的帝國專注於具體的任務。隨著我們未來向遊戲中加入更多擴展,這個新系統還將允許我們為玩家提供更多解決具體問題的工具。
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That is all for this week! We will be back again next week with another dev diary, this time about some federation-related content!
這就是本周的全部內容!下周的日誌將是一些聯邦相關的一些內容!
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