Grekulf, Game Designer
Hello and welcome to another Stellaris development diary! Today we will take a look at some of the minor features and changes in the coming 2.0 'Cherryh' update.
大家好,歡迎來看今天份的群星開發日誌。今天我們帶大家看看即將到來的2.0版本號切莉Cherryh升級中的一些細節改動。
Quality of Life
基礎細節改進
We have added small icons to the outliner that lets you see if planets have buildings that can be upgraded, or if there are Pops that do not have a building they are working. Similarly, you will be able to see when a starbase has an empty module or building slot.
我們給遊戲的概覽窗口加了一些小圖標,這可以讓玩家了解到是否有能升級的行星建築,或者是否有人口處於失業狀態。同樣地玩家也能看到自己的行星基地Starbase是否有空餘模組或建造槽位。
This should make it a lot easier for you to manage your planets and starbases.
這應該能讓你更輕鬆地管理行星和行星基地。
In the fleet view it is now also possible to see which designs can be upgraded.
現在在艦隊界面能看到哪些設計可以更新。
Hallowed Planets
聖地星球
Spiritualist empires will be able to designate an uncolonized Gaia World within their borders as a 'Holy World'. The Holy World will increase your empire's unity production as long as it remains uncolonized and within your borders.
唯心主義帝國可以將一個在境內未殖民的蓋亞星球欽定成聖地Holy World。聖地只要保持未殖民狀態且在帝國境內,那就可以持續提升該帝國的凝聚力產出。
In addition to being able to make uncolonized Gaia Worlds useful, Hallowed Planets will also make spiritualist factions happy.
為了讓未被殖民的蓋亞星球派上用場,聖地星球還可以讓唯心主義派系感到滿意。
War Doctrines
戰爭學說
In addition to otherc hanges to traditions, finishing the Supremacy traditions now allows you to set a War Doctrine for your empire. War Doctrines give you additional customization and specialization regarding how you utilize your fleets.
除了已有的傳統系統的改動,完成霸權Supremacy傳統後玩家還可以為帝國指定戰爭學說。戰爭學說會讓玩家指揮艦隊作戰時有更多的自定義空間及專門流派。(鋼鐵雄心:阿嚏!)
There are four different war doctrines with different strengths and weaknesses:
以下是四種戰爭學說及其優缺點:
Defense in Depth: Defensive empires will have a bonus to their ship fire rate within their own borders
縱深防禦:專注防禦的帝國在自己邊境內有艦隊射速的加成;
Hit and Run: This doctrine will increase the likelyhood of your ships making an emergency FTL in combat, and also reduce damage caused by emergency FTL
遊擊戰術:這項學說會提升艦隊在戰鬥中緊急超光速躍遷後的生存率,同時降低緊急躍遷中艦隊受到的傷害;
Rapid Deployment: Empires that choose to rely on quickly being able to respond to threats may choose this doctrine which increases sublight speed and ship weapon range
急速部署:需要面對威脅時快速反應的帝國可以選擇該學說,獲得亞光速飛行速度及艦隊武器射程範圍加成;
No retreat: Militarists and Gestalt Consciousness empires can choose to employ a doctrine of no retreat, increasing ship fire rate but removing the ability for individual ships to emergency FTL out of combat instead of being destroyed.
永不撤退:軍國主義和格式塔意識帝國可以選擇禁止撤退學說,這會提升艦隊射速但是不允許單體船隻在戰鬥中緊急超光速躍遷撤離,而是戰鬥直到被摧毀。
(關於戰鬥機制、緊急躍遷和戰爭學說的改變,可回顧開發日誌#96)
Psionic Awakening (Utopia)
靈能覺醒(烏託邦擴展包內容)
Should you be playing a Psionic empire, introduced with Utopia, it will now be possible to help lesser species awaken their psionic potential. This works similar to Assimilation, where you can give another species the benefits of your chosen ascension path.
如果你擁有烏託邦拓展包並扮演一個靈能帝國的話,現在可以幫助落後的種族覺醒靈能潛質。這個過程和同化Assimilation相似,你可以賦予其他種族從你所選擇的飛升路徑中得到的收益。
That's all for this week! Next week you will be able to read the full patch notes for the 2.0'Cherryh' update!
這周的更新就到這裡!下周大家就能看到2.0版本號切莉Cherryh升級的全部變動內容了!
翻譯:萬豪頓
校對:三等文官猹中堂
歡迎關注牧遊社微信公眾號!
歡迎關注鬥魚主播小牧Phenix!
歡迎加入牧有漢化,致力於為玩家社群提供優質內容!翻譯人員募集中!