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#########VERSION 2.7.1 #########
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# 2.7.1 "Wells" Free Features
# 2.7.1「威爾斯」免費特性
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* Federation votes show the voting method in the voting popup. Law votes also show the current law of that category.
* 聯邦投票會在投票彈窗中會顯示投票方法。法律投票也會顯示該類別下的現行法律。
* The Galactic Community will occasionally send strongly worded letters to empires that are in Breach of Galactic Law, giving them an opportunity to make all adjustments necessary with a single bureaucratic stroke.
* 銀河共同體不時會向那些違反銀河法律的帝國發出措辭強硬的信函,給他們只需單擊便可做出所有必要調整的機會。
* 70+ Original Audio Assets Remastered
* 重製了70多個原版音頻。
** New Ship Designer sounds with more variations.
** 全新且多樣化的艦船設計器音效。
** Loads of new ambient planet reveals.
** 更多星球環境揭示時的更多音效。
** Mono to Stereo Upgrade of legacy sounds.
** 舊音效由單聲道升級到立體聲。
** Technical fixes on several sound effects
** 一些音效的技術性修復。
* Added Extended Shifts edicts which increases worker and slave output at the cost of happiness.
* 添加「延時輪班」法令,可以讓勞工和奴隸以幸福度為代價提高產出。
* Added Industrial Subsidies edict, which increases consumer goods output of artisan jobs, at the cost of energy upkeep. It is unlocked by Global Production Strategy tech.
* 添加「工業補貼」法令,花費能量幣提高工匠職業的消費品產出。由「全球生產策略」科技解鎖。
* Added Forge Subsidies edict, which increases alloy output of metallurgist jobs, at the cost of energy upkeep. It is unlocked by Global Production Strategy tech.
* 添加「鍛造補貼」法令,花費能量幣提高冶金崗位的合金產量。由全球生產策略科技解鎖。
* Added Extended Shifts edict which increases worker output at the cost of worker happiness. It is unlocked by Workplace Motivators domination tradition.
* 添加「延時輪班」法令,花費勞工幸福度來提高勞工崗位產出。由支配傳統下的「工地監管員」傳統解鎖。
* Added Drone Overdrive edict for gestalt empires that is unlocked by the Drone Networks domination tradition.
* 為格式塔帝國添加「無人機過載」法令,由支配傳統下的「工蜂網絡」傳統解鎖。
* Added Evacuation Protocols edict which is available to Doomsday origin empires.
* 為「末日將臨」起源的帝國添加了「疏散指令」法令。
* Implemented Slave Trade Resolutions.
* 實裝奴隸貿易議案。
* Which peace offer is possible must now be scripted per war goal type.
* 要確定哪種和平協議可用,必須對應每個戰爭目標類型進行腳本編碼。
* Added accessibility settings for Multiplayer chat.
* 為多人聊天添加可訪問性設置。
* Added new VFX and SFX for 「Space Storms」, which can appear randomly from the mid-game onwards.
* 為遊戲中期起隨機出現的「太空風暴」添加了新的視覺效果和音效 。
* Added new VFXs and SFXs for Nebulas.
* 為星雲添加了新的視覺效果和音效。
* Added new VFX and SFX Crisis Systems.
* 為危機星系添加了新的視覺效果和音效。
* Added new VFX and SFX for consecrated planets.
* 為祝聖行星添加了新的視覺效果和音效。
* Added a galaxy generation option to completely disable Xeno Compatibility.
* 新增可完全禁止跨物種雜交的銀河系生成選項。
* Added some Envoy related events.
* 添加了一些特使相關的事件。
* Added new Hive Mind name list.
* 添加了一個新的蜂巢意識姓名列表。
* Added a joint operation event chain for Galactic Unions and Research Co-operatives.
* 為銀河同盟和科研共同體添加了聯合行動事件鏈。
* Added a joint operation event chain for Research Co-operatives.
* 為科研共同體添加了聯合行動事件鏈。
* Added a joint operation event chain for Hegemony Federations.
* 為霸權聯盟添加了聯合行動事件鏈。
* Added a joint operation event chain for Trade Leagues.
* 為貿易聯盟添加了聯合行動事件鏈。
* Added event chain for joint military exercises for a militarist federation.
* 為軍事盟約添加了聯合軍演事件鏈。
* Habitats no longer require removing mining or research stations and can be built directly on top of them. Habitats built above nanite deposits now retain the nanite production. Habitats built above Zro, Dark Matter, Living Metal, or Nanite deposits are now treated as research habitats.
* 居住站不再需要移除採礦或研究站而可以直接以其為基礎建造。在納米沉積物上建立的居住站現在保留著納米礦物的生產。在澤鉻資源、暗物質、活性金屬或納米機器之上的居住站現被視作研究居住站。
* Added a home system each for Tiyanki and Space Amoebas.
* 為緹揚奇和太空變形蟲分別添加了家園星系。
* Added several events to spawn amoebas and during the game.
* 添加了多個生成變形蟲的事件。
* Added the Tiyanki Conservation Act resolution to the Galactic Community
* 為銀河共同體添加了「緹揚奇保護法案」 這一議案。
* Added the Tiyanki Pest Control resolution to the Galactic Community
* 為銀河共同體添加了「緹揚奇防治法案」 這一議案。
* Added a Space Amoeba Protection Act galactic resolution, letting all countrie speacefully coexist with space amoebas (or face the consequences).
* 為銀河共同體添加了「太空變形蟲保護法案」這一議案,讓所有的國家與太空變形蟲和平共處(否則後果自負)。
* Added a new Tiyanki Hatchling type and randomized Tiyanki fleet compositions
* 新增緹揚奇幼蟲種,並將緹揚奇的生物艦隊組成隨機化。
* New Tiyanki fleets can now spawn from their home system
* 現在緹揚奇家園星系可以生成新的緹揚奇艦隊。
*Added a new roaming Space Cloud
* 新增一種漫遊星雲。
* Added a pirate fleet which may also spawn in the late game, raiding systems for basic resources.
* 添加了一個在遊戲後期也可能出現的海盜艦隊,他們會劫掠一些星系搶奪基礎資源。
* Added turbulent nebula systems where ship systems are impaired
* 增加了會對境內艦船系統造成影響的湍流星雲星系 。
* Remnants Origin is now unlocked by owning either Ancient Relics or Federations (does not require both)
* 復國孑遺起源現在通過擁有遠古遺物擴展包或聯邦擴展包來解鎖(不需同時擁有兩者)。
* Orbital Habitats now have reduced tech and construction requirements, and start with 4 districts. Two additional tiers of Habitat technology have been added, which unlock planetary decisions to expand the size of your habitats. Advanced Habitats can also support basic housing buildings. The Voidborne Ascension Perk has been changed to give each of your Advanced Habitats 2 additional building slots, add the new Habitat technologies as research options, and permit the construction of advanced housing buildings on Advanced Habitats. Void Dwellers now begin with their capital Habitat upgraded to be an Advanced Habitat, and have Habitat Expansion available as an engineering research option.
* 軌道居住站現在已降低了科技和建設要求,並且初始擁有4個區段。新增兩個能解鎖擴大居住站規模的行星決議的居住站科技。高級居住站也可以使用基本的住房建築。重做了虛空子民飛升天賦,現為每個高級居住站獲得2個額外建築槽位,新增可研究的居住站科技,並允許在高級居住站建造高級住宅建築。虛空之民(譯註:此Void Dweller為起源Origins之一)開局時的首都居住站已調整為高級居住站,並擁有工程科研選項居住站擴展。
* Mining Drones can now occasionally expand to nearby unclaimed systems.
* 採礦無人機現在可以偶爾擴展到附近的無主星系。
* Crystals can now occasionally spawn a single ship that seeks out far away asteroids to crash into and spawn new crystals.
* 水晶現在偶爾能產生一艘新艦船來尋找遙遠星系的小行星並通過與之撞擊來產生新的水晶。
* Made it possible for edicts to be running perpetually until turned off.
* 讓法令可以永久生效直至手動取消。
* There is now an edict capacity, and going over it means a hit on empire sprawl.
* 新增法令上限,超過該限度將帶來帝國規模懲罰。
* Praise be! A new set of resolutions have been added to the Galactic Community that uphold the Divinity of Life. We expect the righteous empires of the Community to support this cause.
* 歡呼吧!奉行生命神性主義的銀河共同體新增了一套議案。我們期待著社區裡的正派帝國們支持這一事業。
* Favors can now be used to convince your federation allies to accept your law proposal.
* 人情現在可以用來說服聯邦盟友來認同你的法律提案。
* Added Expanded Breeding Program edict, that is unlocked by the Gene Crops tech
* 新增「擴大育種計劃」法令,由轉基因作物科技解鎖。
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# Balance
# 平衡性
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* Encourage Planetary Growth decision has been removed from the game
* 已從遊戲中移除鼓勵行星人口增長決議。
* Food Policies removed from game, and Nutritional Plenitude has been changed into an Edict, now unlocked by the Gene Crops tech
* 已從遊戲中移除糧食政策決議,同時將營養豐富改為由轉基因作物科技解鎖的法令。
* Healthcare Campaign, Drone Campaign (hive) and Drone Campaign (machine) have been removed from the game.
* 已從遊戲中移除健康保障運動、工蜂生產運動(蜂巢思維與智械帝國兩類)。
* Inward Perfection civic effect on growth speed reduces from +20% to +10%.
* 內聖之道民政的人口增長速度加成效果從20%下降到+10%。
* Inward Perfection civic now also increases edict cap by +1.
* 內聖之道現在也提供法令上限+1的效果。
* AI Empires are more willing to conform to Galactic Law.
* 現在AI帝國會更願意遵守銀河法律
* Greater than Ourselves now moves pops more regularly and more often.
*「自我升華」現在會更加頻繁且定期移動人口。
* Adopting Diplomacy traditions no longer increases pop growth from immigration, but unlocks the Diplomatic Grants edict instead.
* 採用外交傳統不再增加移民帶來的人口增長,而是開啟外交津貼法令。
* Farming Subsidies edict is now unlocked by Food Processing tech instead of Eco Simulation.
* 農業補貼法令現由食品加工科技而非生態模擬解鎖。
* Databank Uplinks discovery tradition now also unlocks Research Subsidies edict.
* 探索傳統中的資料庫上行鏈路現同時解鎖科研補貼法令。
* Adopting Discovery traditions now also unlocks Map the Stars edict.
* 啟用探索傳統現在同時解鎖製作星圖法令。
* Gestalt Crystal Mining, Gas Extracting, and Mote Harvesting drones are now classified as miners like their non-gestalt counterparts. (This does not alter drones working in synthetic special resource production jobs).
* 格式塔政體的晶體開採、氣體採集和微粒捕獲無人機現在與非格式塔對應體一樣歸類為礦工。(不影響在合成特殊資源生產崗位工作的無人機)。
* Increased the duration and research boost for rewards from joint operation "Dismembered Cloud" (Galactic Union & Research Co-operative).
* 提高了聯合行動「分解雲層」(銀河聯盟與科研共同體)的持續時間和研究獎勵。
* Cut the size of rebel armies spawned when revolts take place by a third.
* 將叛亂發生時生成的叛軍規模削減三分之一。
* Nerfed the randiness induced by event-spawned mushroom spores so that the planet no longer turns into a pop factory.
* 削弱由事件產生的蘑菇孢子所引起的生殖狂熱,以便防止星球轉變成一個人口工廠。
* Added some help for the AI to not die as badly when Doomsday happens.
* 給AI一點援助以便它們在末日將臨發生時不至於死得那麼慘。
* Galactic Community Senate debate time has been reduced to 4 years.
* 銀河共同體議院的辯論時間已經縮短到4年。
* The cooldown on declaring a resolution an Emergency Measure has been increased to 20 years.
* 宣布議案為緊急措施的冷卻期已延長至20年。
* Increased the chance of getting the Lesser Messenger arc site.
* 增加了獲得「小信使」考古遺址的機會。
* You no longer need to demolish mining or research stations to build Dyson Spheres or Matter Decompressors, they will automatically remove those upon completion.
* 不再需要先拆除開採站或研究站才能建造戴森球或物質解壓器,它們會在建築完成時自動拆除。
* Wenkwort Artem is no longer a viable candidate for the Ecumenopolis project if you accept custodianship of its (unpaved) paradise.
* 如果玩家選擇接受成為溫科沃特-奧特姆 (未鋪建的)天堂的監護者,這顆行星便無法進行都市行星建設。
* Hive Minds will now treat hive-minded pops that aren't of their species as full members of the hive, meaning that they must be given full citizenship and can no longer be enslaved or purged.
*「蜂巢思維」現在將那些不屬於其種族的蜂巢思維人口視為蜂群的正式成員,即必須為其提供完整公民權,且不能再奴役或清洗該類人口。
* Weak pops are now more likely to embrace pacifist ethics.
* 虛弱特質的人口將更容易接受和平主義思潮。
* Marauder successor state civics now have an effect (+15% naval cap and +10% ship fire rate, respectively).
* 掠奪者後繼國家的民政將有一個加成效果(各為艦隊容量+15%和攻擊速度+10%)。
* Space Clouds are now individually far more powerful but no longer spawn infleets
* 現在虛空之雲的單體實力更強但不再以艦隊形式出現。
* Added empire modifier effects for empire's that propose Resolutions, depending on whether the Resolution passes or fails.
* 為提出議案的帝國增加帝國修正,具體取決於議案是否通過。
* Killing Tiyanki now yields energy and exotic gases but upsets xenophile empires
* 獵殺緹揚奇會獲得能源和異星天然氣,但會降低與親外主義帝國的關係。
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# Stability & Performance
# 穩定性與性能
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* Fixing CTD that happened during finishing the joint operations special project.
* 修復了在完成聯合行動的特殊項目時發生的閃退。
* Automatically create a save when receiving a hotjoin request.
* 在收到熱加入請求時自動創建一個存檔。
* Fixed OOS on hotjoin due to zombie pops.
* 修復一個由於殭屍人口造成在熱加入時失去同步的問題。
* Significantly reduced the impact of assimilating species on the length of the yearly tick.
* 顯著降低了同化物種對年度計數時長的影響。
* Fixed a possible OOS on hotjoin when a new resolution has been passed.
* 修復了一個可能的在新的法案通過時的熱加入時的失去同步問題。
* Fixed tooltip in planet view colonization tab not clearing between updates and just adding lines each update until it CTDs
* 修復了在行星界面裡提示欄的殖民面板在更新間不清理內容且一直添加文本行直到崩潰的問題。
* Disabled threaded polling of events on linux during startup since it may cause CTD due to race conditions in X
* 在啟動期間禁用Linux上事件的線程輪詢,因為它可能會由於X中的衝突條件而導致CTD。
* Safed up some code that should prevent a CTD from happening when accidentally being able to open an extra "downgrade" popup.
* 讓部分代碼更穩定,以此防止在意外打開額外「降級」彈窗時的閃退問題。
* Fixed a freeze when loading a savegame and encountering impossible government configurations.
* 修正了加載遊戲存檔時遇到不可能的政府配置時停止運行的問題。
* Fix OOS with species when growing half-species.
* 修正了在培育半物種時的失去同步的問題。
* Fixed technology status being read incorrectly, causing OOS.
* 修正了錯誤地讀取科技狀態造成失去同步的問題。
* Fixed a couple of OOS happening on hotjoin (PLANET_MODIFIERS and pretty muchall modifiers)
* 修正了多個在熱加入時發生的失去同步問題(PLANET_MODIFIERS行星修正和基本所有修正)。
* Fixed an oos related to faction approval.
* 修正了一個有關派系支持度的失去同步問題。
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# UI
# 用戶界面
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* Clicking on a topbar resource selects it when opening the market view.
* 在打開市場界面時,點擊頂部欄位的資源會將其選中。
* Fixed some overflowing texts in different languages.
* 修正了多版語言中的一些文本溢出問題。
* Improvements to declare war vote to show enemy and potential enemies.
* 在宣戰投票界面顯示敵國與潛在的敵人。
* Added a scrollbar to the advisor voices tab.
* 在顧問聲音一欄中加入了滾動條。
* Tweaked habitat names and renamed the old orbital station core.
* 調整了居住站的名稱,並重命名了舊空間站核心。
* Made the position between tabs in planet view consistent so they don't move when changing tabs.
* 將行星視圖中欄位之間的位置調整為一致,以此確保欄位不會在有切換界面時出現錯位。
* Increased the height of the portrait window in the planet view for the governor so that it does not get cut off.
* 提高了行星視圖中總督肖像窗口的高度來避免突然斷片的情況。
* Switched the ship size icons for Gardening Drones and various drakes for more appropriate ones.
* 將園藝無人機和各類巨龍的艦船尺寸圖標換為更合適的類型。
* Improved Ethics tooltips in factions screen.
* 改善了在派系界面的思潮提示。
* Display modifiers to Naval Capacity are now grouped, so that we don't get 200 anchorages with +4.
* 顯示艦隊容量的修正時會將修正項分組總合顯示,避免出現200多條錨地+4修正。
* Improved AI acceptance tooltips when attempting to change a federation law.
* 改善了嘗試修改聯邦法律時AI接受程度的提示。
* More appropriate event pics used for Feral Overload.
*「野性過載」事件改用更合適的圖片。
* Edicts have more clearly disabled checkboxes when you cannot interact with them. Also added a tooltip for clarity.
* 不能選取的法令有更明確禁用的確認欄。同時添加說明提示。
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# AI
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* AI will always use the best available template when modifying a species (to avoid creating hundreds of species with just a few pops each).
*AI在調整修飾物種基因時會固定使用最好的模板(以防創造上百個只有零星人口的物種)。
* AI takes edict cap into consideration The AI now takes the edict cap into consideration when deciding which edicts to enact. The AI will always try to beat the edict cap, prioritizing removing exceeding edicts over adding new ones.
*AI現在會在決定頒布哪些法令時考慮到法令上限。AI將固定嘗試達到最大法令上限,並優先移除超出法令而非添加新法令。
* Updated AI economic plans to support subplans, also made it so that if the AI finishes a plan early it can take a plan ahead of time.
* 更新AI經濟計劃以支持子計劃,同時讓AI在完成一個計劃後可以提前選取其他計劃。
* Ensure military AI doesn’t try to merge Federation fleets with regular ones.
* 確保軍事AI不會試圖將聯邦艦隊和常規艦隊合併。
* Improved AI weightings for various Gestalt resource-producing jobs to factor species traits into the weightings.
* 改進了各種格式塔資源生產崗位的AI權重,將物種特徵納入權重。
* AI has more granularity while considering federation laws.
* 在考慮聯邦法律時,AI有更細緻的區分度。
* Align AI evaluation code between ask to join and invite to federation. (Hopefully fixing the issue where AI Nation continuously asks to join aFederation).
* 將AI申請加入和邀請加入聯邦的評估代碼一致化。(希望能解決AI國家不斷要求加入聯邦的問題)。
* Fixed economic AI computation of admin cap (and subplans in general)
* 修正經濟AI對行政上限的計算(以及子計劃整體)。
* Improve AI economic plan logging
* 改進了AI經濟計劃日誌記錄。
*Military AI should issue orders to orbit in the current system when waiting for others to
regroup.
* 軍事AI在等待其他艦隊重新集結時會先命令環繞當前星系軌道。
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# Modding
# 模組
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* Abandoned Terraforming Equipment isnow less likely to break in hilarious ways when people mod in new planetclasses.
* 廢棄的星球改造裝備現在不那麼容易在加入新星球類型時以奇怪的方式壞掉了。
* Made auto open an attribute on themessage type to control if a message is gonna remain an alert or show a popupon creation.
* 保留消息類型中的一個設置,來控制這個消息是作為一個警告標誌還是作為一個彈窗。
* added flag"regenerates_when_disabled" to ship design. It is set to true bydefault.
* 在艦船設計器中增加了標識「regenerates_when_disabled」,默認為真。
* Added any/every/random/count_envoyscope
* 增加any/every/random/count_envoy域。
* Added trigger has_envoy_task = {task = harm_relations/improve_relations/galactic_community/federation(optional: who = country) }
* 增加觸發器:has_envoy_task = { task =harm_relations/improve_relations/galactic_community/federation (optional: who =country) }
* Added more debug information (AIweights, scopes) for event options.
* 給每一個選項都增加了debug信息(AI權重,作用域)。
* Added localisation commandGetGovernmentName.
* 新增本地化命令 GetGovernmentName。
* Added is_leader_age trigger
* 新增觸發器 is_leader_age。
* Added any_pop_faction scope change
* 新增域變換 any_pop_faction。
* Added has_envoy_cooldown = yes/no
* 新增 has_envoy_cooldown = yes/no。
* Added envoy_location_country scopechange (for the country where an envoy is improving/harming relations at)
* 新增域變換 envoy_location_country(對於那些有特使正在改善/破壞關係的國家而言)。
* Added fleet triggercan_access_system = <system>
* 新增艦隊觸發器 can_access_system = <system>
* You can now used triggered optionnames ("name = { trigger = { <triggers> } text = localisation}" rather than just "name = localisation")
* 你現在可以將觸發器設置命名 ("name = { trigger = {<triggers> } text = localisation }" 而不僅僅是"name = localisation")。
* Made the tooltip for add_depositeffect show the full information for what the deposit does when used on acolonisable planet
* 為add_deposit的效果增加提示信息,以在一個可殖民行星上顯示完整的資源點信息。
* Added system-scope triggerhas_system_trade_value >= 25
* 新增星系域觸發器 has_system_trade_value >= 25。
* Added effect country_list_tooltip ={ limit = { triggers = yes } }, which will print a list of the countries thatfulfill those conditions, and similar lists for owned planets, pop factions,leaders and fleets.
* 新增效果country_list_tooltip = { limit = {triggers = yes } },可以顯示一個滿足對應條件的國家的列表,類似的有擁有的星球、人口派系、領袖與艦隊。
* Added has_completed_special_project/ has_failed_special_project = <special project> triggers, for when youhave several projects in an ongoing event chain.
* 新增觸發器 has_completed_special_project /has_failed_special_project = <special project>,供你在一個進行中的事件鏈中有複數個特殊工程時使用。
* Added complete_special_project effect
* 新增效果 complete_special_project。
* Added country_modifier to deposits.
* 給資源點新增了country_modifier。
* Added on_colony_5_year_pulseon_action (fires for each planet every 5 years (counting up from colonisationdate)
* 新增 on_colony_5_year_pulse on_action(從開始殖民那天起每五年在殖民地觸發一次)。
* unassign_leader will now work onenvoys too
* unassign_leader 現在對特使也有效。
* Added set_cooldown effect to lock aleader in its current position for a specified number of days
* 新增set_cooldown 效果使一個領袖在一定時間內被鎖定在當前位置。
* Allow script to set a title forevent diplo windows not tied to a country (diplomatic_title)
* 允許使用腳本來設定一個外交窗口的標題,且不限定於某一個國家(diplomatic_title)。
* orbital_station scope now exists,scoping to any station in orbit of a planet
* 現在存在一個域 orbital_station,來劃定圍繞一個行星的任何空間站。
* Added has_current_purge trigger,checking if any pop on the scoped planet is being purged
* 新增觸發器has_current_purge,檢查在域範圍內是否有星球上有人口正在被清洗。
* Addedrandom/every/any/count_rival_country and _federation_ally scopes, also count_playable_country
* 新增域 random/every/any/count_rival_country and _federation_ally 以及count_playable_country。
* Added sector_capital scope change(usable from sector scope)
* 新增域變換sector_capital可用於星區的域。
* Turned observation_outpost_ownerinto a proper scope, so exists = observation_outpost_owner will now work
* 將observation_outpost_owner 變為一個正常的域,於是exists = observation_outpost_owner 現在可以正常工作了。
* Renamed every_pop toevery_galaxy_pop so as to make clear what it does and avoid disastrousmisunderstandings!
* 將every_pop重命名為every_galaxy_pop,以明確概念並避免災難性的誤解誤用。
* Improved the tooltip for variouscount_x triggers
* 改進了多個count_x觸發器的提示信息
* Added trigger is_sector_capital andeffect set_sector_capital
* 新增觸發器is_sector_capital與效果set_sector_capital。
* Added trigger has_sector_focus andeffect set_sector_focus
* 新增觸發器 has_sector_focus 與效果 set_sector_focus。
* Added effect set_colony_type to setthe colony designation
* 新增效果 set_colony_type 以設定殖民地目標。
* Improved intermod compatibility withplanet classes and districts: Added district_set tag in planet classes anduses_district_set trigger to check that. Note: Mods adding habitable planetclasses will need to add this tag to their planets.
* 改進了星球類型與區劃的垮模組兼容性:新增標籤 district_set 於星球類型,新增觸發器uses_district_set 作為相應的檢查。注意:模組新增的適居行星類型也必須同時增加這個標籤給他們的行星。
* Added num_housing trigger
* 新增觸發器 num_housing。
* Added planetary_resource_comparetrigger to check the production/upkeep/balance of a specified resource on aplanet
* 新增觸發器 planetary_resource_compare,以檢測行星上某一項資源的產出/消耗/收支。
* Added "=yes" and"=no" to the "has_government" trigger to expand itsusefulness and detect countries without government.
* 給"has_government"觸發器新增了 "=yes" 與 "=no" 使其變得更加有用,並且檢測出那些沒有政府的國家。
* Added triggers is_forced_friendlyand is_forced_neutral to check if the country has been forced to be neutral orfriendly to another via set_faction_hostility. (is_hostile already covers ifthey are set to hostile).
* 新增觸發器 is_forced_friendly 與is_forced_neutral 以檢測一個國家是否將對另一個國家的態度從敵對強制更改為中立或者友善。
* Added effects to start and endtruces. Starting can be done with either a country or a war as target.
* 新增效果以開始與終結一段停火條約。可以針對一個國家或者一場戰爭來開始一個停火條約。
* every_owned_ship now works in bothcountry and fleet scope (referring to every ship in the fleet in the latter).Also added count_owned_ship, making count_fleet_ships and count_owned_shipsobsolete.
* every_owned_ship 現在對國家域與艦隊域都有效。同時新增 count_owned_ship, 使得 count_fleet_ships 與 count_owned_ships過時了。
* has_modifier trigger now works inmegastructure scope
* 觸發器has_modifier 現在對巨型建築域也有效。
* "log" in triggers nowworks in all scopes, not just a select few
* 觸發器中的 "log" 現在對所有域都有效,而不是選定的某幾個。
* AI weight for federation laws is nowused to properly build a value instead of just compare to a threshold
* AI針對聯邦法律的權重現在會正確地輸出一個數值而不是僅僅與一個閾值進行比較。
* The tooltip = { } effect now worksin every scope
* 效果 tooltip = { } 現在對所有域有效。
* Made set/check/etc_variable work inmany more scopes than they used to
* 使得set/check/etc_variable 對更多的域生效。
* calc_true_if now accepts all logicalparameters instead of simply assuming >=
* calc_true_if現在對所有邏輯參數都有效而不是僅僅假設為 >= 。
* assign_leader can now be used toassign governors to sectors.
* assign_leader現在對於任命到星區的總督也有效。
* Added forced_add_civic andforced_remove_civic effects.
* 新增效果forced_add_civic 與 forced_remove_civic。(似乎看到了新玩具?)
* Fixed effect create_research_stationso it now does what it’s meant to.
* 修正效果 create_research_station 使其正確的發揮作用。
* Erosion Explosion Exposed: Entitiesnow have erosion_in and erosion_out values set in shaders that are tied tocreation and destruction of the entity, look at the new system effects forreference.
* 暴露於腐蝕性爆炸:
實體現在有值erosion_in 與 erosion_out 與創建或銷毀實體有關,請參閱新的系統效果。
* Added command line arguments"-rng_seed" and "-rng_position" to force a specificseed/position when starting (or loading) a game.
* 新增命令參數"-rng_seed" 與 "-rng_position" 以強制在新遊戲或者讀取遊戲時生成一個種子/位置。
* Added slot_restriction attribute toship component templates for preventing components to be used for a certainslot template.
* 新增參數 slot_restriction 於艦船組件模版,以防止組件在某些槽位的模版中被使用。
######################
# Bugfixes
# 捉蟲
######################
* Fixed minor problem with options being greyed out in the Golden Rule Federation Challenge.
* 修復在「黃金律」的繼任者挑戰中某些選項灰色的小問題。
* Events about interdimensional trade increasing or decreasing now have a tooltip describing their effects.
* 跨維度貿易的一些事件現在會有提示信息告知具體效果。
* Added a location to the Drums of War event, so that you don't need to search for the Great Khan
* 給「戰爭之鼓」事件增加了位置信息,這樣你就不用費勁去搜索大汗到底在哪了。
* Enclave and Marauder species now have habitat habitability preferences.
* 城邦與掠奪者的種族現在會有居住站的適居性偏好。
* Random effects should display correctly in tooltip even if scope changes are hidden.
* 隨機效果現在也會正確地在提示信息中顯示,哪怕域變換被隱藏了。
* Fixed from scope in on_cancel in special projects
* 修復特殊工程中on_cancel的域。
* Unrelated ambient objects are no longer nuked when restoring a ruined Mega Shipyard.
* 當修復巨型船塢時不再會牽連到周圍的無關物體。
* Fix if more than one planet is missing at the beginning of On the Shoulders of Giants Origin.
* 修復「屹於巨人之肩」的起源中複數個星球消失的問題。
* Fixed issues with the formation of the Non-Aligned League where countries that were rivals of or at war with existing members would be added, leading to various bugs.
* 修復了當天堂之戰的中立聯盟建立時,與現有成員互相宿敵甚至戰爭中的情況下,引發的各種問題。
* The Non-Aligned League is now a defensive rather than aggressor party in the War in Heaven
* 中立聯盟現在在天堂之戰中更多的處於防禦地位而非進攻地位。
* Updated the description of the Trade League benefit.
* 更新了貿易聯盟的加成的描述。
* Fixed so Juggernauts can now be followed properly.
* 修復了主宰不能被正確跟隨的問題。
* Rudimentary Robots are now spawned only when the planet finishes colonisation, solving a number of UI and gameplay issues caused by having pops on the planet during the colonisation process.
* 基礎機器人現在只會在星球殖民完成之後產生,解決了星球殖民過程中的一系列UI與遊戲性問題。
* Fixed a case where attacking certain neutral fleets e.g. tiyanki could cause them to not turn hostile to you.
* 修復了某些情況下攻擊中立艦隊(說的就是你們這些宇宙壓鯨基)不會導致中立艦隊轉為敵對的狀況。
* Tooltip for the breach icon in galactic community now includes info on which resolutions the country is in breach of, and which modifiers are being appliedto it.
* 違反銀河法律的圖標的提示信息會告訴你具體哪一條決議導致了你違反銀河法律,以及這給與了什麼樣的懲罰。
* Added better information for federation votes.
* 對於聯邦投票相關信息做了更好的說明。
* Fixed an issue where if multiple countries started with the Scion origin with 0 preset Fallen Empires in multiplayer, one country might end up lacking a Fallen Empire overlord.
* 修復了當多人遊戲中,複數玩家選擇了「先輩子弟」的起源而在遊戲設置中沒有預設失落帝國時,有國家可能會出現缺失失落帝國作為宗主國的問題。
* Fixed the bug where Envoys could become faction leaders.
* 修復了特使可能會成為派系領袖的情況。
* Fixed a bug where changing planet owner (i.e. through revolts) didn't release slaves on the market.
* 修復了當星球所有權變更(例如林登萬)沒能正確釋放已經放入奴隸市場待售的奴隸的情況。
* When voting in the galactic community, favors no longer apply if you are both voting for the same side. Also, you can no longer call in favors from empires voting for the same side.
* 當在銀河共同體投票時,如果目標國家與你已經投了一樣的票,那麼你不再能使用人情來疊加目標國家的外交權重。
* Kicking an Empire from a Federation now triggers a truce.
* 將一個國家踢出聯邦現在會產生一個停戰協議。
* Fixed a minor loc error in a primitive observation event.
* 修復了一個原始人觀察站相關事件的本地化錯誤。
* Prosperous Unification will now give exactly 4 extra start pops in exactly every case.
* 「繁榮一統」的起源現在會在任意情況下都給予正確的四個額外人口。
* Being Lithoid is now a reason to want to serve in soldier jobs
* 似石族人口現在有更高的權重進入士兵的崗位。
* There is now a Void Dweller version of the Sol System that can be manually picked by the Player on the Creation screen.
* 現在已經有一個「虛空居者」版本的太陽系可供選擇。
* Fixed context switch tooltip creation erroneously reporting invalid switches.
* 修復了環境變化的提示信息產生了不可用的變化信息的問題。
* The results of the Psionic Federation election are now announced after 60 days rather than 10 days, giving you time to react in multiplayer.
* 靈能聯邦的選舉現在將會延後60天而不是延後10天揭曉,給你在多人遊戲時足夠的反應時間。
* You will no longer get rewarded for defeating the Prethoryn if you merely crushthe vanguard but the main force is yet to arrive.
* 你將不能再通過在主力艦隊到達之前擊敗前鋒艦隊而得到擊敗普雷索林原蟲的獎勵。
* Slaves of xenophobic Fallen Empires will no longer start without a planetary habitability trait.
* 排外失落帝國的奴隸現在會正確地擁有適居性特性。
* Fallen Empire fleets now have admirals.
* 失落帝國的艦隊現在會有司令指揮。
* Galactic Focuses relating to the War in Heaven will now all only last for as long as the War in Heaven lasts
* 與天堂之戰相關的銀河焦點現在只會持續到天堂之戰結束為止。
* Fixed various irregularities that could happen if you started the Zroni precursor chain later in the game: The arc sites are now spawned closer, in systems that you are more likely to be able to access, and definitely not nextto a fallen empire.
* 修復了開啟澤洛人先驅者事件鏈之後可能發生的各種奇怪的問題:方舟遺址現在會出現在更近的,可到達的,而且不在失落帝國旁邊的地方。
* In the Time Loop event, the research station is now removed when the planet loses its deposit.
* 在時間循環事件中,研究站將會在行星失去相應資源點時被移除。
* The Memorex now appears on your capital, not your home world (which might have been destroyed in the meantime...)
* 眠夢儀現在會出現在你的首都,而不是你出生的家園星系(可能早就被毀了)。
* Sentinels events now check if you have resources before giving you the option to spend them.
* 哨兵事件鏈現在在給予花費某項資源的選項之前會檢查你是否有足夠的相應資源。
* Fixed a bug where playing Shoulders of Giants in multiplayer with multiple people picking the origin would lead to you getting the arc sites multiple times.
* 修復了當多人遊戲中,如果複數玩家選擇了「屹於巨人之肩」的起源會導致你可以得到複數個方舟遺址的問題。
* The event "Eat or be Eaten" now establishes communication with an empire with all the normal messages and content being triggered.
* 事件「吃還是被吃」現在會正確地開啟與一個帝國的聯繫並觸發所有正常的信息與內容。
* The slaves of the xenophobe Fallen Empire can no longer be robots with biological traits
* 排外失落帝國的奴隸現在不會是擁有生物人特質的機器人。
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* Factions now need at least 5 pops to have their ethos before they can be spawned.
* 現在至少需要帝國中擁有對應意識形態的人口超過5個才會正確的產生一個派系
* Imperialist faction loyalty boost "Leviathan Slayer" will no longer disappear if all leviathans are dead, i.e. people won't suddenly have collective amnesia about the terrible horrors they have just freed the galaxy from.
* 帝國主義派系的加成項「利維坦殺手」不會消失,哪怕所有的利維坦都已經被消滅。也就是說人們不會突然就忘了他們已經徹底擺脫了了那銀河系中不可名狀的恐懼
* Variants of a country's founder species should now be allowed to have different rights.
* 帝國的初創種族的分支種族現在可以被正確地賦予不同的公民權。
* The title of various diplomatic events is no longer "?"
* 一些外交事件的標題不再是問號了¿
* Fixed an error with the Gateway Construction tech weight that made it almost always appear as soon as its prerequisites were met.
* 修復了星門建設科技的權重,這樣只要前置條件滿足了,幾乎馬上就能刷到這個科技。
* The "Relic Activation Alert" is no longer shown when you can't afford to activate a relic.
* 如果你不能支付相關費用,啟動遺物的警告標誌不再會出現。
* Ships start in orbit around the starbase (for real, this time).
* 艦船會正確地停靠在星際基地上(這次是真的)。
* The Galactic Focus to resolve the War in Heaven is now resolved if one of the combatants defeats the other.
* 天堂之戰相關的銀河焦點現在會在天堂之戰一方被擊敗之後解除。
* envoy_events.16 will no longer improve relations with unlikely suspects such as the Caravansary Coalition.
* envoy_events.16 現在不會增進與行商聯盟這樣不可能的對象之間的關係。
* Fixed the bug when the policy in breach alert hasn't been updated in UI properly.
* 修復了違反銀河法律的警告信息不在UI中正確更新的問題。
* The "Claim" CB for Conquest wars now mention that you have x claims on the enemy and their allies, to reduce the confusion in the case where you have claimed one of the defenders, but none the one you are actually attempting to declare the war on. (You must declare the Conquest war on a target which you have claims on.)
* 宣稱的戰爭理由現在會提到你對敵人與他們的盟友有X個宣稱,以減少當你對敵人的盟友有宣稱而對你直接宣戰的國家沒有宣稱時的混亂。(你必須直接對你有宣稱的國家宣戰)。
* Fixed so that the Space Storm negative modifier went away once the event was over.
* 當事件結束時,太空風暴的負面修正會正確消失。
* You can no longer select Void Dweller Sol without the Voidborn origin.
* 你不能在沒有「虛空居者」起源的情況下選擇對應起源版本的太陽系開局。
* Changed default auto open on diplo messages to be minimized for player ones and popup for others (3rd party messages).
* 更改了外交消息對當事方會最小化而對第三方會自動開啟的狀況。
* Don't show "lasts until" for Edicts that have no end date.
* 對於沒有結束日期的法令不會再顯示「至何時到期」。
* Use correct tooltip for edict checkbox when active
* 當啟用法令時在勾選框處顯示正確的提示信息。
* Divinity of Life resolutions no longer incorrectly trigger breach events from the Rules of War line.
* 生物多樣性的議案不再會錯誤地觸發戰爭準則相關的違反銀河法律。
* The Dessanu systems are now set to correctly collect resources from space. Also, their planets' population is up to 30 from 8 (presumably 8 was the pre-Megacorp figure) and now have buildings on them.
* 德瑟奴星系現在會正確地設置並收集太空中的資源,而且他們的星球上的人口也會設定為30而不是以往的8(8是2.2版本號Megacorp之前的設定)並且現在星球上也會有建築。
* It is now possible to remove the last shipyard from star bases.
* 現在可以正確地從星際基地移除你的最後一個船塢。
* Brought the way pops ethics chances are displayed and the way they are calculated when chosen in sync.
* 現在會同步顯示人口意識形態轉變的概率以及其計算方式。
* Ensure modifiers were properly calculated before calculating Ethics attractionwhen creating original pops in empires.
* 保證在計算人口意識形態吸引之前會正確地計算相關修正項。
* Planet modifier Safety Checked Alien Factory now adds 15% to local building costs rather than +25% to local edicts cost (local edicts no longer exist).
* 星球修正「檢查過的外星工廠」現在會給予15%星球建築成本加成而不再是25%星球法令加成(因為已經不存在了)。
* Proposing a resolution now requires you to confirm the selection in a pop up.
* 提出一項議案現在會彈出一個確認提示框。
* The planet modifier "Shroud Deviance" now has a proper modifier icon rather than a placeholder.
* 星球修正「虛境:越軌」現在會有一個正確的修正圖標而不僅僅是一個佔位符。
* The Enigmatic Fortress will no longer spawn on choke points.
* 神秘堡壘現在不會在交通要道處生成了(堵門怪-1)。
* Fix Empire without a name and civics created due to revolt.
* 修正了林登萬建立的沒有名字沒有國家理念的國家的情況。
* Fixed Prikki Ti, Nomads, Machine Uprisings and Awoken Robots sometimes note stablishing communications.
* 修正一些事件建立的AI國家沒有正確地建立通訊的問題。
* Space storms and other modifiers on systems are listed as environmental effects when inside the system.
* 太空風暴與其他的星系修正會在進入星系時列出。
* Fixed an error in which the Bemat Thalassocracy species adjective was not properly assigned during setup, and so would not appear in some options texts.
* 修復了Bemat Thalassocracy的種族修飾沒有正確地在設置時分配,導致在一些選項中沒有對應文本的問題。
* The enigmatic fortress doesn't regen once it's been disabled anymore
* 神秘堡壘不會再被擊敗之後重新恢復。
* Adding some invasion weight to non edible pops for swarm AI so it just do not ignore planets with just robots.
* 對於噬殺蜂群的AI,給予不可食用的人口一定權重,這樣他就不會徹底略過那些只有機器人的行星了。
* Fixed missing localisation for class-T Brown Dwarf stars.
* 修復了T型褐矮星的翻譯缺失。
* Fixed numerous incorrect script tags, where names would fail to show inpirate.155 (communicae from the Bemat Thalassocracy). Also fixed the eventlocation.
* 修復了數個不正確的腳本,其中一些名字不能正確的顯示(例如來自Bemat Thalassocracy的通訊),也修復了一些事件的翻譯。
* The menu ambient sound cuts at the right time (on the loading screen).
* 菜單的環境音會在適當的時候切出(讀取界面)。
* The pool of candidates for oligarchic elections is selected correctly.
* 寡頭政體選舉時的候選人池現在會正確地進行選擇。
#### Patchnotes End ####