Hello? Hello? Can anyone hear me? I’m in a newly generated cave and, I’m not saying I’m lost, but I most certainly don’t know how to find my way out. I know I followed a copper ore vein that was deeper than usual and all of a sudden, I’m below one of my saved chunks and here we are. While I try to dig myself out, please enjoy this week’s Bedrock Beta update and send us your feedback at aka.ms/CavesCliffsFeedback and report any bugs at bugs.mojang.com .And if the rest of the Bedrock team asks where I am, just tell them I’m stuck in traffic. They will never let me live this down…
有人嗎?有人嗎?有人能聽見我嗎?我現在在新洞穴當中,然後,然後我沒有迷路,但是就是怎麼也找不到出口了。我順著比平常深一些的一個大型銅礦脈一直挖,然後我突然一下,就到了一個我曾經加載過的區塊的下方,然後我就出不去了。不用管現在我還在試圖挖出去,你可以盡情享受今天的基巖版新beta!你可以在aka.ms/CavesCliffsFeedback提交你的建議,或在bugs.mojang.com反饋bug。如果其他基巖版開發組裡的人問你們我在哪的話,你們就說我被堵在路上了,他們將永遠不會讓我住在這麼靠下的……
Experimental Features
實驗性特性
Flat World Generation
超平坦世界生成
Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
現在開啟洞穴與山崖實驗性玩法的超平坦世界生成也使用新高度了
New flat worlds using the Caves & Cliffs experimental toggle will generate starting at "y=-64"
開啟洞穴與山崖實驗性玩法的超平坦世界會從y=-64開始生成
Gameplay
玩法
Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited (MCPE-141360)
修復了無法在世界高度限制之上飛行的問題(非實驗性玩法世界是255,開啟了則是319) (MCPE-141360)
Copper Ore
銅礦
Non-Experimental Features and Bug Fixes
非實驗性特性和Bug修復
General
常規
Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (MCPE-140659) (MCPE-140660)
手裡拿著頂層雪停在草方塊上時不再會導致錯誤的動作發生 (MCPE-140659) (MCPE-140660)
Bee Nests now generate correctly in the world (MCPE-141324) (MCPE-132195)
現在蜂巢會在世界中正常生成 (MCPE-141324) (MCPE-132195)
Non-fireproof mobs now avoid pathing through fire (MCPE-23835)
非抗火生物尋路時會避開火 (MCPE-23835)
Gameplay
玩法
Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580)
待同步特性: 現在玩家向上飛行時也可以激活鞘翅滑翔 (MCPE-59580)
Using Dye on Signs that contain formatted color text will overwrite the formatted color text
在含有因文字格式而顯色的告示牌文字上使用染料染色會覆蓋掉之前的文字格式
World Generation
世界生成
Fossils are now much less likely to generate in, and destroy, structures
減少了化石生成在其他結構中的機率
Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708)
現在在未開啟洞穴與山崖實驗性玩法的世界中,要塞也不會生成在錯誤的位置或者乾脆不生成了 (MCPE-121708)
Mobs
生物
Iron Golem now spawns only on solid blocks (MCPE-140145)
鐵傀儡只會在固體方塊上生成 (MCPE-140145)
Wielded weapons now render properly on Pillagers and Vindicators (MCPE-141321)
現在掠奪者和衛道士會正確顯示被揮舞的武器 (MCPE-141321)
User Interface
用戶界面
Character Creator
角色創建器
Back appearance pieces will no longer cover the left and right arrows in the profile screen
背面的部分皮膚不再遮擋檔案界面中的左箭頭和右箭頭
Fixed featured items in the profile screen not opening the featured catalog in the Dressing Room
修復了檔案界面中的特定物品無法打開更衣室中的特定目錄的問題
Fixed default clothes changing color if another item’s color was edited previously
修復了編輯了另一個物品的顏色後默認衣服會改變顏色的問題
Sidebar options can now be selected in expanded view after navigating back from previously selected sidebar option while using controller
使用手柄從之前選擇的側邊欄選項導航回來後,可以在擴展視圖中選擇側邊欄選項
Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
打開更衣室中的任何經典皮膚包時不再同時打開側邊欄
Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022)
優化了角色創建器的導航流程,讓它一直切換到選定的角色創建器檔案(MCPE-139022)
Skins that are equipped from Marketplace while in-game now apply to character
現在在遊戲中可以從市場中裝備皮膚
Technical Updates
技術性更新
Animation
動畫
Graphical
圖形界面
Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
修復了換行時文字格式會消失的問題。文字格式會一直顯示,直到結尾或者出現另一個覆蓋它的文字格式。之前放置的告示牌不會發生改動。
Graphics
圖形
As part of continued testing, removed RenderDragon engine on Android devices (ARMv7)
作為測試的一部分,刪除了Android設備上的RenderDragon引擎(ARMv7)
Molang
Molang
Molang expressions that contain capital letters are properly evaluated now
現在可以正確評估包含大寫字母的Molang表達式了
'query.get_equipped_item_name' will now recognize Sea Lantern (MCPE-67893)
query.get_equipped_item_name "現在可以正常識別海晶燈 (MCPE-67893)
Add new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
為 1 + (9 10) 等表達式添加新的編譯錯誤,這些表達式之前被忽略了(這是引擎 1.17.40 版本的版本變更)
GameTest Framework (Experimental)
GameTest 框架 (實驗性玩法)
Minecraft iOS國際版
Minecraft 安卓國際版