Known Issues:
已知問題:
Android
安卓設備
Due to submission issues, this week's beta update is not available on Android devices. But don't fret, it will return soon! Multiplayer with the previous beta, version 1.17.10.20, is still compatible with this version.
由於提交問題,本周安卓設備無測試版。別著急,它很快就會回來的!上個測試版(1.17.10.20)的多人遊戲與此版本兼容。
New Features:
新特性:
Blocks
方塊
Bug Fixes:
漏洞修復:
Stability
穩定性
Diamond Ore
鑽石礦石
Glow Lichen
發光地衣
Commands
命令
Frosted ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' (MCPE-126741)
修復霜冰無法被命令調用的問題,比如「/setblock」和「/testforblock」命令
Data-Driven Items
數據驅動物品
Gameplay
遊戲內容
Glow Sign
發光告示牌
[Vanilla Parity] The text on glowing signs now has an outline (MCPE-129123)
【特性同步問題】不會像Java版一樣描邊發光
[Vanilla Parity] Black text on signs can be lit by using a glow ink sac (MCPE-128079)
【特性同步問題】黑色文字可以用發光墨囊點亮了
Tooltips are now present when holding ink sac and glow ink sac when using a controller
手柄操控下,持有墨囊和發光墨囊時,會出現提示。
[Vanilla Parity] Ink sac and glow ink sac can no longer be used indefinitely on signs in Adventure mode
【特性同步問題】冒險模式下,墨囊和發光墨囊不能無限制用在告示牌上
[Vanilla Parity] Player can no longer dye text on signs in Adventure mode (MCPE-126489)
【特性同步問題】冒險模式下不能用染料改變文字顏色了
Graphics
圖形界面
Items
物品
Jukebox
唱片機
Mobs
生物
Baby horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs (MCPE-92462)
修復幼年馬及其變種身高過低,導致腿部衝突重疊不停閃爍的問題
Amphibious mobs no longer get stuck when pathing over slabs and daylight sensors
兩棲生物在不會再走過臺階和陽光傳感器時被卡住了
Attacked glow squids no longer go dark only for aggressor in multiplayer sessions
修復多人遊戲下發光魷魚被攻擊後只會在攻擊者界面上停止發光的問題
Villagers spawned from villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers
修復1.11後創建的市場存檔中,村民刷怪蛋生成的村民不會生成為V2版本的問題
Goat
山羊
Tempted goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted
將被引誘的山羊的移動速度修改為Java版本的山羊和其他被引誘的類似生物的速度
Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)
將摔落傷害與Java版匹配(降低-10點)
Goats can now continue ramming when on slime block and honey blocks
可以在粘液塊和蜂蜜塊上保持衝撞了
Strays
流浪者
Bastion
堡壘遺蹟
Player
玩家
Sea Turtles
海龜
User Interface
用戶界面
The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider
無障礙設置中的「重置為默認」按鈕可以順帶重置文本的背景透明度滑塊了
Fixed a typo in the "Loom" section of "How to Play" (MCPE-128735)
改正「如何遊戲」中「織布機」的錯字
The counters on empty tabs of the Play screen now display zero instead of an empty, grey box (MCPE-110535)
修復玩家標籤頁中不會顯示數字0,而是一個空框的問題
Technical Updates
技術性更新
Chunks
區塊
Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
除非必須,否則默認限制區塊寫入。從舊格式升級的區塊在加載時不會自動保存,但在修改(比如通過方塊或角色)後會被標記為需要保存
Data-Driven Mobs
數據驅動生物
The horse rendering and animations are now fully data-driven
將馬的渲染和動畫轉換為數據驅動
This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions including:
此改動支持所有馬的變種(比如馬、騾、驢、殭屍馬、骷髏馬)和所有馬的版本,包括下列內容:
v1 (engine version 1.2.5 and earlier)
版本1(引擎版本≤1.2.5)
v2 (engine version 1.2.6 to 1.17.0)
版本2(引擎版本>1.2.6且<1.17.0)
v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming
版本3(引擎版本≥1.17.0),為版本2的更規範更新,減少混亂的骨骼命名問題
GameTest Framework
GameTest框架
Updates to how blocks are handled in APIs:
更新了API中方塊的處理方式
BlockType, BlockPermutation, and Block instances replace BlockState-based updating
BlockType、BlockPermutation和Block實例取代了基於BlockState的更新
Exposed chest block component and Container
開放箱子方塊組件和容器
Added location and velocity read-only properties to Entity
為實體加入位置和速度兩個只讀屬性
function createExplosion(location : location, radius : number, explosionOptions : ExplosionOptions)
創建爆炸函數用法:\createExplosion(location, radius, parameters)
method triggerEvent(eventName : string) - Triggers an event on an entity
triggerEvent方法(事件名稱:string)——觸發一個實體事件
Added 'thenExecuteFor' to 'GameTestSequence', which repeatedly calls the callback for the specified number of ticks
在GameTestSequence加入了thenExecuteFor,可以重複調用回調以達到指定刻數
Minecraft iOS國際版
Minecraft 安卓國際版