Stellaris Dev Diary #105: 2.0 'Cherryh' patch notes
Wiz, Game Director (Stellaris)
Part Two
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# Graphics
# 圖形界面
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* Added new main title screen
* 添加了新的主標題屏幕。
* Improved the look of borders in galaxy map. Empire colors now use two colors and have their borders shaped by all owned systems rather than just colonies
* 改進了銀河系地圖中帝國邊界的外觀。帝國的顏色現在使用兩種色彩,其邊界由所有星系形成,而不僅僅是殖民地。
* Exploring a system next to the galactic core will now lift the Terra Incognita on the galactic core
* 探索銀核附近的星系將會解鎖銀核中的未知領土(Terra Incognita)。
* Terra Incognita is now entirely based on which systems you have intel on
* 未知領土的邊界現在將完全由您所佔領(intel on)的星系決定。
* Hyperlanes are now brighter and more visible
* 超空間航道現在將更加明亮可見。
* Changed hyperlane color from Green to Cyan to help with accessibility
* 將超空間航道的顏色由綠色變為青色,以保證所有人都能看清。
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# Performance
# 性能
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* Improved caching of pathfinding and system distance from FTL consolidation into hyperlanes
* 改進了從FTL合併(consolidation)至超空間航道的所需的尋路及星系距離緩存。
* Less ships overall in late-game should lead to increased performance
* 減少了遊戲後期船的總數,這可以帶來性能的提升(CPU0的福音)。
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# Achievements
# 成就
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* Added 10 new achievements
* 增加了十個新的成就
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# Bugfixes
# BUG修復
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* Small Space Amoeba weapon is now properly a small-sized weapon instead of a medium-sized weapon
* 小型太空阿米巴的武器現在是小型武器而非中型武器。
* Fixed event-generated countries getting the wrong randomized name lists
* 修復了事件生成的國家錯誤獲取隨機名稱列表的bug。
* Improved descriptive triggers for Species Rights
* 改進了物種權利的描述觸發器。
* Fixed and improved Artisan Troupe interactions
* 修復和改進了與藝術家城邦的交互。
* Fixed layout and added new assets for Gene-modding header button
* 修復了基因修改Gene-modding按鈕的布局,增加了新的插件。
* Fixed rebel countries sometimes getting one Ethic too many
* 修復了反叛國家有時會獲得額外的道德的bug。
* Avoids crash when using a country that doesn't have a tech module
* 避免了國家沒有科技模塊時的崩潰。
* Fixes crash when a leader is of an invalid class
* 修復了當領導者屬於無效類時的崩潰。
* Fixed fleet move order showing the real name of unvisited systems
* 修復了未探索星系中艦隊移動命令會顯示真實名字的bug。
* Outlawing sapient AI now only removes sapient AI assistant, rather than also removing non-sapient AI assistant
* 非法outlawing的智能AI現在只能移除智能AI助手,非智能AI助手將不受影響。
* Devouring Swarms can no longer process robotic pops into food
* 蜂群現在不再能將機器人人口放入食物中。
* Fixed a couple of Anomaly categories never spawning
* 修復了從未生成的幾個異常類型。
* Fixed hot join country selector using multiple stars to indicate the previously played country
* 修正了熱加入hot join時國家選擇器使用多個星號來表示以前使用的國家。
* Crash fix when an invalid country invites a correct country to a Federation
* 修復了當一個無效的國家向正確國家邀請加入聯邦時的崩潰。
* Fixed an assert and potential crash when a saved technology no longer exists
* 修復了當保存的技術不再存在時可能出現的崩潰。
* It is no longer possible to rename planets owned by other empires that are inside your borders
* 不再能夠重命名您邊境內的其他帝國行星。
* Auto-Exploring fleets now use the correct status icon in the outliner
* 自動探索艦隊現在在大綱視圖中使用正確的狀態圖標。
* Added missing scope switch for description trigger in certain leader trait events
* 在某些領導者特質事件中添加了缺失的範圍開關scope switch作為描述觸發器。
* Fixed Machine Uprising silently fizzling out in some edge cases
* 修復了智械起義會在某些邊際條件下悄然失敗的bug。
* Fallen Machine Empires can no longer have two simultaneous compliance demandson the same empire
* 墮落機器帝國不再需要帝國同時滿足兩個條件。
* Gene-modding a species will now also modify an appropriate portion of owned colony ships with that species
* 基因修改物種現在也將擁有該物種的殖民船的適當比例。
* Fixed the Horizon Signal event chain causing unintended events to fire on Tomb Worlds in the player's capital system
* 修復了地平線信號事件鏈會導致玩家在首都星系觸發與古墓世界交火的bug。
* Fixed factions in Inwards Perfection empires referring to Diplomacy traditions when they mean Adaptability
* 修復了內聖之道帝國派系在指適應傳統描述為外交傳統的錯誤。
* Habitats are now destroyed when their Pops are purged by the Prethoryn
* 當人口被蟲群清除時,其棲息地也將被清除。
* Prevent crash in weird cases when a galaxy has more nebulas than actualsystems
* 預防了當河系擁有比實際系統更多的星雲(nebulas)時,在一些特定情況下的崩潰。
* Fixed National Purity and Native Privilege agendas being available for fanatic xenophile empires
* 修復了狂熱種族潔癖帝國中的國家純潔度與本土特權議程。
* Fix blurry egalitarian ethics icons when using low graphics quality
* 修復了平權道德圖標在低畫質下模糊的問題。
* Fixed Machine Integrated species sometimes not respecting their Military Service species rights
* 修復了機械同化種族有時會不遵守他們的兵役物種權利的錯誤。
* Human Russian last names now have both masculine and feminine forms
* 俄羅斯人姓氏現在既有男性形式又有女性形式。
* Fixed Fallen Empires built from prescripted species not always getting all the traits they should
* 修正了由預設定物種構建的墮落帝國並不總是獲得他們應該具備的所有特質的錯誤。
* Earth Custodianship now uses the Humanoid graphical culture by default
* 地球的殖民船默認使用人型種族文化的圖像。
* Fix Plantoids Species Pack being listed as "Plantoid" in the launcher
* 修正了小行星種族包在啟動器中被稱為"Plantoid"的錯誤。
* Fixes Platypi species never being selected for random species
* 修復了鴨嘴獸種族Platypi從不會被選為隨機種族的bug。
* Fixes human preset and custom empires not spawning
* 修復預設定人類和自定義帝國不生成的錯誤。
* Fixes the Default Species Right not showing if you currently have a species without rights selected
* 修復當您未選擇物種權利時,默認物種權利不會顯示的錯誤。
* Self-modified species are no longer blocked from colonizing, resettling, etc,in an empire where they are the primary species
* 在自我修改種族是主要物種的帝國,他們將不再被禁止殖民,重新安置(resettling)等等。
* Fixed a bug where ruler could level up and get traits focusing on ship sizes you had yet to unlock
* 修正了統治者可以升級並獲得尚未解鎖的艦船等級的特性錯誤。
* Fixed a bug where aux slots would not get a proper border in ship details view
* 修正了在船舶細節視圖中輔助槽無法獲得適當邊界的錯誤。
* Made sure that the same existing order check used for construction ships to see if order is valid is also used to anomaly research
* 確保工程船的檢測是否有相同命令也適用於異常研究情況。
* Fixed the faction demand "Recent Enlightenment" immediately invalidating itself when fulfilled
* 修正了派系需求「近期啟蒙」會在完成時立即失效的bug。
* Fixed Armies list displaying a non-functional scroll bar marker when precisely five armies are present
* 修正了當正好有五隻軍隊存在時,不能運作的列表滾動條中不顯示軍隊列表的bug。
* Fixed Gestalt Consciousness empires being able to enable the tutorial oncein-game
* 修復了塔格式意志(Gestalt Consciousness)帝國僅能夠在遊戲中啟用一次教程的bug 。
* Fixeda missing event title in the Ancient Drones chain
* 修正了古代無人機事件鏈中的失蹤事件標題。
* Fixed duplicatetooltip in Migration Controls species rights
* 修復了物種權利中移民控制Migration Controls的重複工具提示。
* Fixed a couple of prescripted Machine names popping up in random generation
* 修正了隨機生成的幾個預設機械名稱的跳出。
* Using set_disable_at_health no longer immediately disables ship, but justsets the health limit when it should be disabled
* 使用set_disable_at_health後不再立即禁用(disabled)船隻,而是再它應當被禁用後設置健康限制。
* Disabled ships and stations no longer automatically regenerate hull (same as with armor and shields
* 禁用船隻和空間站船體不再能夠自動再生(與裝甲和護盾相同)。
* Ships and starbases disabled through events should not auto heal. Had to reintroduce a flag for this
* 通過事件禁用的船舶和行星基地不應自動修復。為此又添加了一個flag。
* Fixed the Artisan Troupe becoming incommunicable when trying to buy a Ministry of Culture after declining an earlier offer
* 修復了當試圖購買文化部時,拒絕了藝術家城邦的報價後無法與他們進行溝通的bug。
* Improved some potentially risky code. CTD possibly already fixed, but this should catch the only possibly crash in this function
* 改進了一些有潛在風險的代碼。 CTD可能已經修復,但是這應該是這個函數中唯一可能的崩潰。
* Fix bug where the local missile target wasn't updated when the actual target was
* 修復了實際目標變動時,飛彈目標不更新的bug。
* Added missing homeworld name to hostile Servitor dialog
* 將失蹤的母世界名稱添加到有敵意的機僕Servitor對話框中。
* Hunt for the Hyacinth event chain will no longer trigger if there are no valid systems for it
* 如果沒有有效的星系,尋找風信子事件鏈將不再觸發。
* Fix potential OOS where ship design modifiers weren't cleared before being recalculated
* 當艦船設計器在重新計算前未被清除時,修復了潛在的OOS。
* Fixed reference to wrong species in white peace offer
* 修復了白和平提議中錯誤的物種參考。
* Numerous other bug fixes
* 一些其他的bug修復。
#### Patch Notes End ####
(對MOD製作者的其餘貼士請有需要的讀者移步論壇原始頁面閱讀。)
As mentioned in the patchnotes, there are 10 new achievements coming with 2.0 'Cherryh' and the Apocalypse updated. Here they are:
上文中說過,2.0版本切莉升級與啟示錄拓展包帶來了十個新成就如下:
滅絕: 摧毀一個帝國的首都行星。
泰坦對決: 在一場戰鬥中用一支帶有泰坦的艦隊擊敗墮落帝國。
堅持目標: 在一個帝國的巨像對星球開火的時候擊毀它。
死亡堡壘: 擁有一個超過40K艦隊力量的堡壘。
祖宗之法大於天: 解鎖全部42個傳統。
使者: 探索一個天然蟲洞。
天下無汗: 在戰鬥中擊殺可汗。
潘多拉世界: 對一個屬於狂心滅絕者、鯨吞惡群或是終結者的星球使用護盾封鎖。
帝國高速公路: 擁有4個激活的星門。
追星一族: 擁有200個行星基地 (包括前哨)
That's all for today! Next week we'll be releasing 2.0 'Cherryh' and the Apocalypse expansion at long last. In the mean while, I wanted to take the time to plug the new main theme of Apocalypse, which our very own composer Andreas Waldetoft posted on his youtube channel yesterday. All in all, there are 3 new tracks by Waldetoft included in the Apocalypse expansion, totalling about 15 minutes of new music:
這就是今天的內容了!下周我們終於就要發布2.0版本號切莉更新和啟示錄拓展包了。與此同時,我想花點時間將我們的大作曲家Andreas Waldetoft在YOUTUBE頻道上發布的啟示錄主題曲放出來。下面是3個Andreas Waldetoft為新DLC所做的新音軌,預計有15分鐘長。
翻譯:zzztotoso 格拉摩根
校對:萬豪頓 三等文官猹中堂
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