牧遊社 牧有漢化翻譯
Stellaris Dev Diary #167 - Galactic Community Q&A
Eladrin, Stellaris Game Designer
Hello again!
大家吼,又見面了!
As part of ou rQ&A series, this week we're going through the questions you've asked about the Galactic Community. As expected, there were a lot of them, so we condensed a few similar questions together.
作為問答系列的一部分,這周我們將著手回應各位提出的關於銀河共同體Galactic Community的問題。由於問題數量如預期般相當可觀,所以我們把一些類似的問題合併在了一起。
While some of the Diplomacy related questions are answered here, we're compiling questions for the next Q&A in this thread.
在此我們將回應部分與外交相關的問題,但我們也會在下面的帖子中收集下一次問答用的題目。
https://forum.paradoxplaza.com/forum/index.php?threads/diplomacy-changes-questions.1316396/
Membership in the Galactic Community
銀河共同體的成員身份
Q: Will founding the galactic community be based on a bit more that just meeting half of the players? The real UN was very, very simply put the result of two world wars. It wouldn't make a lot of sense if there immediately was the diplomatic will to form this forum just by meeting a bunch of people.
A: The event chain that initially attempts to form the Galactic Community begins once a non-genocial and non-gestalt empire has encountered at least half the galaxy, and at least three non-genocial empires agree to form the Community. If it fails to form, there will be additional opportunities later.
問:創立銀河共同體的基礎能有什麼比找到半個銀河系外更深入的條件嗎?畢竟現實中的聯合國說白了是兩次世界大戰的結果直接塑造的。如果只是一群人會面後就能立即形成建立這樣一個共同體的外交意願,實在是不太合理。
答:在一個非滅絕政體且非格式塔帝國探明至少半個銀河系,且至少三個非滅絕政體帝國同意形成共同體後,便會觸發成立銀河共同體的初步嘗試事件鏈。當然如果共同體最後沒能建成,以後也還會有其他機會。
一個銀河間的共同體
隨著越來越多的星際文明互相之間建立了正式關係,銀河系正逐漸變得充滿活力且萬分活躍。為了避免各國之間出現誤解,越來越多的外交官員提倡新建一個泛銀河系合約組織——閣下有意的話可以視之為一個共同體,能讓銀河內諸多帝國相聚一堂探討要事。
Truebom of Zri'sha是否表明支持建立銀河共同體?
- 是的,此舉值得一試。
- 不,我們沒時間對付這些無稽之談。
Q: Are we 『in』 by default, or does we get a choice to join when GC is formed?
A: You are given a choice whether or not you wish to join the Community. (This is also the case for empires that were not part of the initial founding but gain communications with a galactic community member.)
問:我們是默認「加入」,還是在共同體建立時有選項決定是否加入?
答:你會給予選項決定是否加入共同體。(非初創帝國與共同體成員國建立聯繫後也是以此決定是否加入。)
Q: How do we get out? / Is leaving the galactic community a permanent decision?
A: You can leave at any time by paying an Influence cost that scales with your Empire Sprawl. As noted, you cannot rejoin for a period of twenty years, during which you have reduced Diplomatic Weight and an opinion penalty with Galactic Community Members.
問:怎麼退出共同體?/退出共同體是不是一個永久的決策?
答:你可以在任何時候花費與帝國規模成比例的影響力來退出共同體。如圖所示,退出後為期二十年內無法重新加入,該時期內會降低本國的外交權重,同時共同體成員國對本國將有好感度懲罰。
點擊此處退出銀河共同體
花費:500影響力
退出銀河共同體後便無法獲得任何已激活修正帶來的利益,在二十年內將降低外交權重並無法重新加入。不過同時也不再受違背銀河法的負面影響。
Q: If an empire leaves the galactic community to escape sanctions will other members get some casus belli against them?
A: It depends on what Resolutions have passed. Usually, no. If you let the militarists get out of hand, Preemptive War might be on the table.
問:如果一個帝國為了逃避制裁而離開銀河共同體,其他成員會獲得某種宣戰理由嗎?
答:這取決於已採用的議案。一般情況下不會。如果你讓軍國主義者肆意妄為,那恐怕會遭遇先制戰爭。
Q: Do GC members get opinion maluses for empires that aren't part of it and vice versa?
A: Galactic Community members get opinion bonuses with each other, and look down on empires that refuse to be members. There is no penalty in the other direction, but since relations combine the opinions the empires have of each other, it’s still relevant.
問:共同體成員國會不會對非成員國在好感度上有負面修正?反之如何?
答:共同體成員彼此間有好感度加成,並對拒絕成為成員的帝國有好感度懲罰。反之並無懲罰,但由於帝國之間的關係是其好感度的總和,所以它們仍然互相關聯。
Q: Will it be possible to set a Federation/Galactic Community Homeworld/Capital System, where the Galactic Community is based, possibly adding bonus modifiers to things such as Unity, Influence, Trade, Production, etc?
A: There is no physical center for the Galactic Community.
問:是否有可能設定一個聯邦/銀河共同體的家園/首都星系,作為銀河共同體的基地,或許給它凝聚力、影響力、貿易值、生產力等獎勵修正?
答:銀河共同體沒有物理意義上的首都。
Q: How do primitives that become spacefaring work with the Galactic Community? A: Are they doomed to be third-rate powers forever, or can they use their diplomatic connections to make themselves indispensable?
Newcomers to an established galaxy have it rough. They’re likely to retain fairly low Diplomatic Weight, but they can still be of use to the bigger empires since anyone can propose resolutions if they have the Influence.
問:獲得星際旅行能力的原始文明是如何與銀河共同體合作的?他們是註定要永遠成為三流國家,還是可以利用自己的外交關係讓自己變得不可或缺?
答:新國家初來乍到一個局勢已定的銀河系,日子肯定是不會好過的。他們很可能只能保有相當低的外交影響力,但他們仍然為更大的帝國所用,因為只要有足夠影響力,任何人都可以提出議案。
Q: How does the community interact with empires that aren't genocidal, but still disliked, like Driven Assimilators, Criminal Syndicates, and Barbaric Despoilers? Are there certain penalties imposed on them by default, or do they have to tick off more empires first?
A: All three of these can freely join the Galactic Community.
問:共同體如何與那些非滅絕政體但仍然不受歡迎的帝國互動,比如同化鬥士、犯罪世家和野蠻掠奪者?他們會受到某些默認懲罰嗎?還是他們必須先爭取更多帝國支持?
答:這三種帝國都可以自由加入銀河共同體。
Q: How will isolationist empires be affected by the GC? / How does the Inward Perfectionist civic affect an empire in the galactic community?
A: The Isolationist Diplomatic Stance has a massive penalty to your Diplomatic Weight. Inward Perfectionists also have 2 fewer Envoys than normal empires. If they choose to join the Galactic Community, they will gain the benefits of being members, but are likely to have little say in what is passed.
問:銀河共同體會如何影響孤立主義帝國?/超凡入聖民政對共同體成員國有什麼影響?
答:孤立主義的外交立場對其外交權重有非常嚴重的懲罰。超凡入聖也比正常的帝國少兩個使節。如果他們選擇加入銀河共同體仍然會獲得作為成員國的益處,但很可能對通過什麼議案幾乎沒有發言權。
Q: Can we kick people out of the galactic community?
A: No. You can make remaining in it unbearable, but we wanted to avoid situations where empires (especially player empires) would be expelled against their will.
問:能把人踢出銀河共同體嗎?
答:不能。不過你能讓人覺得留在共同體裡難以忍受,但我們想要避免有國家(特別是玩家帝國)違反其意願被強制驅逐的情況。
Q: Do protectorates, vassal states, tributaries etc appear as a part of the Galactic community?
A: Yes.
問:保護國、附庸國、朝貢國等等也可以成為銀河共同體的一員嗎?
答:是的。
Q: Are there any unique advantages/disadvantages for Gesalt Consciousnesses to be a part of the galactic community?
A: Not specifically, but they do have the advantage that certain resolutions will have less of an effect on them, but also the same disadvantage. For example, trade related resolutions will still carry their negative modifiers despite not providing them any benefit, but similarly a resolution that has happiness penalties will not harm them. Gestalts do tend to have lower Diplomatic Weight than most standard empires due to (intentional) subtleties of the system. (Happy pops provide more Diplomatic Weight than unhappy ones, for instance, which works to the advantage of certain empire types, but to the detriment of most gestalts other than Rogue Servitors.)
問:對于格式塔意識來說,加入共同體有沒有什麼獨特的好處/壞處?
答:沒什麼特別的,不過它們確實會有些優勢,比如特定議案對其影響較小,但這也同樣能算作劣勢。舉個例子,比如與貿易相關的議案可能不會為他們提供任何利益,但仍然帶有負面修正;與此類似,帶有幸福度懲罰的議案也不會對他們造成任何影響。由於其機制(有意為之)的獨特之處,格式塔帝國的外交權重往往比大多數普通帝國要低。(例如,幸福人口比不幸福人口提供更多外交權重,這對某些帝國類型來說屬於優勢,但對除了失控機僕以外的大多數格式塔帝國不利。)
The Structure of the Galactic Community
銀河共同體的結構
Q: Something that popped to mind: Are there multiple "levels" to a GC (beyond community -> council), determining their overall effectiveness, and influence over other Empires? Maybe even competing with a Federation at some point if theyaren't well centralized?
A: The Galactic Community does not have explicit levels, but as more resolutions pass (and more extreme resolutions pass), they will have greater impact on the galaxy. There is definitely a shift if the Council is formed, as well as if they're granted additional powers. The Galactic Community currently does not compete with the Federations system.
問:突發奇想:銀河共同體是否是有著多個級別(比如在銀河共同體之上的→銀河理事會)以決定它們整體效率,以及對其它帝國的影響力?也許未來在不那麼集權化的情況下還可能會與其他的聯邦競爭?
答:銀河共同體沒有明確的等級之分,但隨著更多的(以及更極端的)議案獲批,它們將會對整個銀河系有很大的影響。而銀河理事會一旦建立,並且一旦獲準額外權力,肯定會帶來重大轉變。銀河共同體目前不會與聯邦系統進行競爭。
Q: How do subjects interact with the galactic community? Do they always vote with their overlord? / How will my subjects vote?
A: Subjects are generally free to vote as they wish. Empires do consider their opinion of who proposed a resolution, however, so your subjects are loyal they will take that into account. Subjects will, however, act to support their overlord for a Council Position as long as they don’t hate them.
問:附屬國將如何與銀河共同體互動?它們固定投票支持宗主國嗎?/我的附屬國將如何投票?
答:附屬國通常來說可以根據它們的意願自由投票。不過,每個帝國確實會考慮是誰提出了議案,因此你忠誠的附屬國會考慮到這一點。然而,只要附屬國不憎恨其宗主國,它們就會支持其宗主來獲得理事會的席位。
Q: Any map-level objects or maybe non-empire entites representing galactic community/federation institutions?
A: Not at this time.
問:會有任何地圖層面的標誌,或者非帝國的實體來代表銀河共同體/聯邦機構嗎?
答:目前沒有。
Q: How effective will it be to assign envoys to the galactic community in terms of votestrength?
A: Each envoy sent to represent your interests in the Galactic Community increases your Diplomatic Weight by 10%.
問:派遣使節到銀河共同體以獲取投票力量會帶來多高的效果?
答:每派遣一名代表你利益的使節前往銀河共同體,會使你的外交權重提高10%。
Q: Will the galactic community influence factions in any way? Or will laws of the galactic community influence faction behavior?
Indirectly. Your Diplomatic Stance can modify faction opinion, and resolutions can alter ethic attraction. We experimented with having factions outraged for a time by different resolutions passing, but it felt negative when things were out of your control. Some resolutions can make certain policies or actions illegal, which could also indirectly annoy or please factions.
問:銀河共同體會以某些方式影響到派系嗎?或者銀河共同體的法律會影響到派系的行為嗎?
答:會有間接影響。你的外交立場會改變派系好感度,而議案可以改變思潮的吸引力。我們曾嘗試過讓不同的派系因為通過不同的議案而不滿一段時間,但是感覺起來並不好,事情會超出玩家的控制。一些議案可能會讓某些政策或者行為變得非法,這也可能間接惹惱或者取悅你的派系。
Q: Can laws of the galactic community influence leader agenda's and election promises?
A: None currently do, but this is within the scope of things a mod could do.
問:銀河共同體的法律能夠影響到領袖的議程和選舉的承諾嗎?
答:目前沒有,不過這是Mod能力範圍內的事情。
Resolutions
議案
Q: How many different categories for resolutions are there?
A: We currently have them broken into five major categories - Commerce and Industry, Politics and Culture, Environment and Technology, Defense and War, and Galactic Priorities. These major categories are further broken down into a total of fourteen subcategories - Galactic Commerce and Industrial Development, The Greater Good and Galactic Reforms, Ecological Protection and Unchained Knowledge, Mutual Defense and Rules of War, four Sanction subcategories, Galactic Foci, and Denouncements.
問:有多少種不同類別的議案?
答:目前我們將它們分為五個主要類別——商業和工業、政治和文化、環境和科技、國防和戰爭,以及銀河優先事務。這些主要的類別會被進一步細分為14個子類別——銀河商業和工業發展、更大福祉和銀河改革、生態保護和知識解放、共同防禦和戰爭法則、四個有關制裁的子類別、銀河焦點和公開譴責。
Q: What is the average number (if there is any variance) of choices per resolution category?
A: The eight main subcategories each have a chain of five resolutions in them that go from extremely minor effects but escalate to galaxy changing. There are three tiers of each type of sanction. Galactic Reforms and Galactic Foci have many potential resolutions within them. Denouncements varies based on what else has been passed.
問:每個類別的議案內可選擇的子議案平均數量(如果存在任何差異的話)有多少?
答:在這八個主要的子類別中,每個子類別都由一個由五個議案組成的鏈條,這些議案從極其微小的影響,一直逐步上升到影響整個銀河系的變化。每一種制裁手段有三層。銀河改革和銀河焦點則存在許多潛在的議案。公開譴責的基礎則是一些已經通過的其它議案。
Q: Will some resolutions be themed for specific ethics/factions? (Like xenophiles would want to pass resolutions enforcing free migration and accepting refugees, spiritualists would want to pass resolutions about preserving holy worlds or outlawing AI, pacifists would want to outlaw indiscriminate bombardment or aggressive wars between members, etc.?)
A: Certain ethics (and civics) will certainly be attracted to different resolutions. Egalitarians may wish to push resolutions from The Greater Good, but so might Rogue Servitors. (They really do want the best for all of the organics!)
問:會有一些以特定思潮/派係為主題的議案嗎?(好比親外主義偏向通過允許自由移民和接受難民的議案;唯心主義者想要通過關於保護聖地星球或者取締人工智慧的議案;和平主義者想要通過禁止其它成員無差別軌道轟炸或者禁止發動侵略戰爭的議案,等等。)
答:某些思潮(和民政)肯定會偏向不同的議案。平等主義者也許希望推動更大福祉之類的議案,但是失控機僕也可能如此。(它們是真的希望所有的有機體都好好的!)
Q: Will there be laws that ban certain ship types or weapons?
A: We experimented with having the Rules of War resolution line ban different ship types, but decided to instead have them ban actions - the Reverence for Life resolution, for example, makes it illegal to use World Crackers. (Using one in defiance of the resolution will place your empire in breach of galactic law for ten years.) It’s totally possible to do this, though.
問:會有法規禁止某些類型的艦船或者武器嗎?
答:我們有嘗試使用「戰爭法則」議案路線來封禁不同類型的艦船,但最後還是選擇禁止行動而非禁止艦船——比如「敬重生命」的議案路線,將使用地爆天星非法化。(違背議案使用該武器會讓帝國在十年內陷入違反銀河法的狀態)。不過這也是完全有可能的做到的。
Q: If a resolution is passed is it possible to recall it some point down the line? How hard is it to repeal a resolution?
A: You can repeal resolutions. The process is the same as passing it. Note that since most resolutions are in chains, you need to repeal from the top down.
問:已通過的議案是否能在將來重新討論?廢除一項議案有多難?
答:你可以廢除議案。廢除議案的過程與通過議案的過程是一樣的。但要注意大多數議案為連續的鏈狀,因此你需要從上到下逐個廢除。
Q: Are all resolutions yes/no options?
A: Yes, but some are targeted at a specific empire.
問:所有的議案都是有是/否選項的嗎?
答:是的。但有一些議案是針對特定的帝國。
Q: Will there be any actual global projects, calling for participation of multiple empires and resulting in formation of map objects?
A: Not at this time.
問:會有任何需要多個帝國參與的實際性全局項目,並最後建成地圖上的新物體嗎?
答:目前還沒有。
Q: If a civil war or a machine uprising breaks out (a very rare case these days) - can we play the role of Space UN and call an emergency vote to influence the outcome?
A: We do not have an intervention resolution for this sort of thing, but it would be possible to make. The wheels of bureaucracy turn very slowly though, so it would most likely require a Council Member to push it to the top of the queue as an Emergency Measure, otherwise the war would probably resolve itself before reaching the Senate floor.
問:如果一場內戰或者一場智械起義爆發(現今極其少見的情況),我們能上演太空聯合國,召集成員緊急投票來影響戰爭的結果嗎?
答:我們對於這類事情沒有一個幹預議案,但確實是可以做出來的。不過官僚體制的車輪運轉緩慢,所以它很可能需要一個銀河理事會成員將它作為緊急措施推到最優先項,否則戰爭可能會在議案送到議院之前就自行解決了。
Q: Will we be able to eventually force our ethics onto others through the use of resolutions? If so, will you do something about the "pop might switch ethic once every 50 years"? Otherwise its kind of pointless. / Are there any resolutions to cause/effect ethics drift?
A: Indirectly for the most part. The Rules of War resolutions do directly increase pacifist ethics attraction, but most of them do not explicitly do so. Most of the resolutions encourage acting in certain ways. The system behind pops changing ethics has been updated, and your empire is more likely to see a much wider spread of beliefs.
問:我們是不是終於能通過議案強制他國採用我們的思潮了?如果是這樣的話,P社會調整「人口每50年可能會更改一次思潮」嗎?不然就沒有意義了。/有什麼議案可以導致/影響思潮偏移嗎?
答:大部分都是間接影響。「戰爭法則」的議案的確直接增加了和平主義者的思潮吸引力,但是大多數議案並非如此直白。它們多是鼓勵以某種方式行事。人口思潮變化的機制已經更新,你的帝國很有可能見證更廣泛的思想傳播。
Q: Will there be galactic resolutions to ban Sapient AI and/or ban AI servitude? If the GC votes to make sapient AI illegal, does this negatively affect synthetic or machine empires? Both or just one?
A: Advanced Xenostudies in the Unchained Knowledge line bans outlawing AI, and the Universal Prosperity Mandate from The Greater Good line outlaws destroying free will by assimilating sapient organics into a gestalt empire. These can cause difficulties to certain empires, such as Driven Assimilators.
問:會有銀河議案來禁止知性AI和/或禁止奴役AI嗎?如果銀河共同體投票決定知性AI為非法的話,這是否會對智械或者機械帝國造成負面影響?兩者皆受影響還是僅有其中一個?
答:「知識解放」路線中的「高級異種研究」議案會禁止取締AI,而「更大福祉」路線中的「共同繁榮指令」議案則禁止通過將知性有機體生命同化成一個格式塔帝國而摧毀自由意志。這也許會給某些帝國帶來困難,比如同化鬥士。
Q: In addition to endgame and midgame crises, can there be resolutions against genocidal empires?
A: Genocidal empires cannot become members of the Galactic Community, and while the Mutual Defense line of resolutions can grant additional CB’s against them, everyone already has Containment against them.
問:作為終局危機和中期危機的拓展內容,會有針對滅絕類帝國的議案嗎?
答:滅絕類帝國不能成為銀河共同體的成員,雖然議案中的「共同防禦」路線可以提供額外的宣戰理由,但各類帝國都已經有了對應的遏制手段。
Q: Can there be resolutions penalizing, banning or supporting slavery? Likewise purging?
A: Yes. Reverence for Life in the Rules of War bans purging other than displacement, and the Greater Good line of resolutions places progressively stricter restrictions on living standards and slavery before banning it outright.
問:會有懲罰、禁止或者支持奴隸制的議案嗎?與之類似,種族清洗呢?
答:會有的。「戰爭法則」線中的「敬重生命」議案禁止的是種族清洗而不是驅逐出境,而「更大福祉」線中的議案對生活標準和奴隸制施加了更嚴格的限制,隨後才是徹底禁止。
Q: Are there resolutions to force wealth transfers from rich empires to poor empires?
A: Not exactly. The Universal Prosperity Mandate does attempt to tackle wealth inequality by reducing everyone’s resource storage capacity.
問:是否存在強制將富裕帝國的財富轉給貧窮帝國的議案?
答:不完全是這樣。例如「共同繁榮指令」議案確實會試圖通過減少每個國家的資源存儲能力來解決財富不平等的問題。
Q: Are there resolutions that can ban certain technologies like Colossi? / Can you ban weapon types or fleet types (No missiles, No titans, No colossi, No orbital bombardment)
A: As noted earlier we chose to ban the act of using most Colossus weapons rather than owning specifically owning a Colossus. The Global Pacifier is always permitted. The Independent Tribunals resolution in the Rules of War bans aggressive bombardment types.
問:有沒有可以禁止某些技術的議案,比如禁止建造巨像?/可以封禁某些武器類型或者艦隊類型嗎(沒有飛彈、沒有泰坦、沒有巨像、沒有軌道轟炸)
答:如前面所述,我們選擇禁止使用大多數巨像級武器這一行動,而非擁有類似武器本身——尤其是巨像。安樂天使則總是允許使用。「戰爭法則」路線中的「獨立特別法庭」議案會禁止侵略性軌道轟炸。
Q: Will we be able to pass anti-piracy / anti-space-monster focuses - often the AI leaves pirate bases, crystalline systems, and other "neutrals" alone for a long long time. Could we get a resolution called "Clean up your borders" or something like that? Which encourages AI to target neutral factions more.
A: We do not currently have any resolutions that explicitly cover this.
問:會有類似「反海盜」或者「反太空怪物」的議案嗎?AI經常會放任海盜基地或者晶體生物星系,以及其他「中立」生物肆意妄為很久。能弄個「清理自己的領土/邊境「之類的議案嗎?敦促AI更頻繁地以中立派係為目標行動。
答:我們目前沒有專門面向這類內容的相關議案。
Q: Can you offer protection for one weak empire?
A: You could outlaw the Unrestricted Wars war philosophy by passing the Last Resort Doctrine.
問:可以向一個弱小帝國提供保障嗎?
答:你可以通過「最終手段學說」議案來使無限制戰爭的戰爭哲學非法化。
Q: Is it possible for a resolution you passed to backfire on you?
A: Oh yes. Make sure your Consumer Goods production is up to snuff before passing the Universal Prosperity Mandate, and that you’re not egalitarian before passing Ethical Guideline Refactoring.
問:是否有可能自己通過的議案反咬自己一口?
答:會有的。記得在通過「普遍繁榮指令」之前消費品生產夠量,以及通過「道德準則重構」之前不是平等主義帝國。
Q: Is it possible to have allied AIs (ie those in your federation) vote against resolutions you want passed?
A: Yes. Members of the Galactic Community are free to vote as they wish, though AIs are more likely to vote for things proposed by empires they like.
問:AI盟友(好比你的聯邦成員)是否會對反對你想要通過的議案?
答:會,銀河共同體的成員投票時是完全自由的,當然AI會更傾向於贊成他們喜歡的帝國的提案。
Q: Is It possible for the GC to force wars to end?
A: No, though The Enemy of My Enemy in the Mutual Defense line grants a 「Counterattack」 CB against certain empires that are attacking a Community member in an offensive war.
問:銀河共同體能否強制終止戰爭?
答:不能,不過當一個在銀河共同體的國家A被另一個國家B攻擊的時候,和A國家同在「共同防禦」路線的另一個國家C,會獲得「反擊」的宣戰理由。
Q: If we want to propose a resolution, are there "cards" or are all possible resolutions available to us at any given time?
A: Most resolutions are there at all times, but you have to progress through the chains one at a time. (Resolutions that don’t currently apply aren’t shown, for example you can’t give the Galactic Council veto power if it doesn’t exist.)
問:如果你想提出一項議案,是所有的可能議案都會可用,還是像科研那樣從可能的議案中「抽卡「?
答:絕大多數議案都會一直可用,但是你必須按照路線鏈條的順序一個一個通過。無法立即起作用的議案不會顯示,比如你不能在銀河理事會不存在的時候賦予其否決權。
Q: How do resolutions once agreed work? is it automatic or do we the player have to choose to obey. say for example if there is a resolution to reduce fleet capacity, is it optional to obey or do we get it taken away immediately?
A: Resolutions have positive and negative modifiers that are forced upon you by being members in the Galactic Community. They may also have additional conditions listed which you may freely ignore, but will place you in breach of galactic law. For example, Advanced Xenostudies bans the 「Artificial Intelligence Outlawed」 and 「Passive Native Studies」 policies.
問:當議案通過後將如何執行?是自動生效還是玩家可以選擇是否遵守?比如說一項議案要求降低艦隊容量,我們是可以選擇不執行還是會立即降低你的容量?
答:如果你是銀河共同體成員,議案的正面與負面修正會即刻強制作用於你。他們也可能有你可以任意忽略的額外條件,但是這會導致你違反銀河法律。比如,「先進異族研究」的議案會禁止「人工智慧非法」的政策,也禁止「原始文明被動研究」的政策。
Q: Do the votes necessary to pass vary depending on the type of resolution? like 70% approval for some, 50% for others or is it strictly majority?
A: A simple majority (by Diplomatic Weight) of empires that are voting passes a resolution that is on the floor.
問:通過一項議案所需要的票數是否會變化?比如某些議案要求七成支持率、某些議案要求一半支持率,或者是嚴格多數?
答:簡單多數(按外交權重)的帝國支持該法案便可通過。
Q: How do we create a resolution? Are some resolutions locked till a certain point in the game? Or are all resolutions available from the start of the galactic community?
A: Each empire can have one resolution at a time in the proposal queue. Proposing a resolution costs varying amounts of Influence - higher tier resolutions cost significantly more. While resolutions are in the proposal queue, empires can choose to support or oppose it (or abstain) if they like. When the Senate is ready to go into session, the resolution with the highest support will move to the floor, where it will be voted on for several years. (Empires that supported or opposed it in the queue will have their vote pre-cast, but empires can change their vote once every 120 days.) Certain resolutions will not be available unless they make sense. You cannot declare the Prethoryn Scourge to be the Galactic Focus until they exist, for instance, nor can you modify Council powers if it doesn’t exist.
問:我們如何創建一個議案?是否有一些議案在某個遊戲的時間點之前是鎖定的?還是所有議案都在銀河共同體成立之初就都可用?
答:在銀河共同體的提案隊列中每個帝國都可以有最多一個提案。提出提案會消耗不同數量影響力,高級提案明顯消耗更多。當提案在隊列中時,每個帝國都可以根據自己的情況選擇對這個提案贊成反對或棄權。當議院召開會議的時候,會對獲得最多支持的提案進行表決,並花費數年時間進行投票。(在提案仍在隊列中時已經決定贊同/反對的帝國會提前完成投票,不過每隔120天可以更改一次投票)。部分議案在有具體意義前是不能提出的。比如你不能在暴發天災之前指定蟲群為銀河焦點,或者在銀河理事會成立之前修改其權力。
Q: How often d oresolutions happen? Can this be increased? / How frequently are resolutions voted on?
A: When a resolution proposal moves to the Senate floor, it is debated for 1800 days. At the end of this period, it will become Galactic Law if the votes in favor of it exceed the votes against. (Empires may abstain from the process.) After this, the Senate goes into recess for 720 days. While the Senate is in recess, Council Members may call an Emergency Session, forcing a proposal to the floor early. (Each Council Member can only do so once every ten years.)
問:議案多久表決一次?可以更頻繁嗎?
答:一項提案轉交給議院後會討論1800天。隨後如果贊成票超過反對票,提案就會被確立成為銀河法律,這期間帝國可以撤回提案。那之後,銀河議院休會720天。休會期間,銀行理事會成員可以要求緊急會議,強制提前開始討論一個提案(每個理事會成員每十年才能進行一次這種行為)。
Q: What are the three most extreme resolutions that can be passed?
A: All of the fifth tier resolutions are pretty extreme, but let’s highlight these three. All resolutions also come with a handful of modifiers. The Universal Prosperity Mandate in The Greater Good outlaws all living standards (for free-willed organics) other than Shared Burdens, Utopian Abundance, Chemical Bliss, or Mandatory Pampering. It also cuts resource storage capacity in order to reduce wealth inequality. Extradimensional Experimentation in Unchained Knowledgeunlocks a planetary decision that consumes Zro to fund extradimensional research at Advanced Research Complexes. It has some fancy red text.The Renegade Containment Doctrine in Mutual Defense holds that the benefits of membership in the Galactic Community are self-evident, and as such refusal to be a member clearly indicates ill intent. Members are authorized to preempt any nefarious acts with force before non-members enact their plots. (Through the 「Preemptive War」 total war CB.)
問:可以通過的議案中最極端的三項事什麼?
答:第五級的議案都挺極端的,我們先看其中三個。所有這些議案都會附帶一些修正。
「更大福祉「中的「共同繁榮指令」議案使所有非格式塔帝國(所有自由意志有機體)禁止除「同甘共苦」、「錦衣玉食」、「化學極樂」、「嬌生慣養」之外的任何生活標準。這項議案也會削減資源存儲上限以減少財富不平等。「知識解放」中的「超維度試驗」議案會解鎖星球決議,消耗卓氣以在高級研究大樓中進行超維度研究,他有一些好看的紅色描述。「共同防禦」中的「遏制叛徒學說」對銀河共同體成員的好處是不言而喻的,而那些拒絕加入銀河共同體的行為顯然帶有不良企圖。共同體成員有權利在非成員國進行任何陰謀行動之前對其實行強制措施。(給予所有成員國對於非成員國的「先發制人」的全面戰爭宣戰理由。)
先制戰爭(遏制叛徒):先發制人的戰爭,意在根除對銀河共同體的威脅。
Q: Is there any interaction between the Galactic Community and player actions that can create side-effects for the galaxy, such as L-Gate research, dangerous technology research, or pacts with Shroud entities?
A: As noted above, dangerous research is actively encouraged by the Unchained Knowledge line of resolutions.
問:銀河共同體與玩家帝國之間的互動是否會對銀河產生一些副作用?比如對L-星門的研究、危險科技的研究,或者與帷幕實體的契約?
答:上面說到了,「知識解放」的議案路線會鼓勵對危險科技的研究。
Q: Has a playtester ever gotten screwed over by a resolution they proposed?
A: Mentioned earlier, but in one of the multiplayer games we forced through an earlier version of the Universal Prosperity Mandate. One of the conspirators involved didn’t have enough consumer goods production to support Utopian Abundance. Hilarity ensued.
問:遊戲測試者是否曾被他們自己提出的議案所困擾?
答:之前提到過,但是在其中一局多人遊戲中,我們強迫通過了早期版本的「共同繁榮指令」議案。其中一名陰謀家沒有足夠的消費品生產來支持烏託邦富足的生活標準。接下來的事情可好玩了。
Q: Does voting for or not voting for a particular resolution increase or decrease opinion of your empire. like if i have enough diplomatic weight to rule whatever i want but all the other members combined cant get what they want (lets say I'm an imperial despot and the rest are pacifist democracies, and i vote for yes to orbital bombings).
A: Yes. Empires that voted with you will get an opinion bonus, while your opponents will get an opinion penalty. The empire that proposed the resolution will be especially grateful if you push it to the floor via declaring it an Emergency Measure, and will likewise be incensed should you Veto their proposal.
問:投票贊成或不投票贊成某個特定議案,是否會增加或減少對你帝國的好感度。假定如果我有足夠的外交權重來確保我獲得想要的一切,但其他所有成員的權重加在一起卻無法得到他們想要的(比如說我是帝國主義專制國家,其餘則是和平主義民主國家,而我對軌道炸彈投贊成票的情形)。
答:是的。與你投票相同的帝國將獲得好感度加成,而與你投票相反的將獲得好感度懲罰。如果你將其宣布為一項緊急措施而進入討論,提出該議案的帝國將特別感激你。並且如果你否決了他們的議案,同理他們會感到憤怒。
Q: In terms of Galactic Community resolutions, what kind of impact can they have beyond: Addition / subtraction of percentage modifiers such as the Military Readiness Act shown in the dev diary; Galactic Focus measures (the Galactic Market and Crises).
A: Resolutions can easily apply modifiers to all community members, but can also be easily checked for elsewhere in script. One example of 「additional effects」 would be in Underdeveloped System Utilization from the Galactic Commerce line.
問:就銀河共同體的議案而言,它們會帶來怎樣的額外影響:比如說增加/減少百分比的修正項,例如在之前日誌裡展示的「軍備法案」;或是銀河焦點措施(銀河市場和危機)。
答:議案可以輕鬆地將修正項應用於所有銀河共同體的成員國,但也可以輕鬆地在腳本中的某處查到。「附加效果」的一個例子是來自銀河商業路線中的「開發低發展星系」。
開發低發展星系
效果:觀測站在觀測或滲透原始文明時會提供消費品。
修正:來自經濟的外交權重+60%;貿易價值+15%;官僚機構維護費+25%;貿易保護+10;海軍容量-10%。
沒能最大程度利用我們勢力範圍內星系的價值是一種犯罪般的浪費。我們提議如此施行並有相應懲罰措施。
The modifiers listed are the cumulative modifiers for the entire Galactic Commerce resolution line to this point.
這裡列出的修正項是到目前為止整個銀河商業議案累積的修正效果。
Q: How flexible will the scope of policies and sanctions be from a modding perspective?
A: Extremely. Resolutions are implemented in script, so modders should be able to go wild.
問:從模組製作的角度來看,政策和制裁的範圍能有多靈活?
答:非常靈活。議案是通過腳本實現的,因此Modder們應該能夠隨意鼓搗。
Q: How will the AI vote on resolutions? Are their voting based on their ethics, governments, technologies, maybe something else? Can I evaluate if it would be hard to pass a resolution just by the look of it? Example: Say I want to propose a resolution about science restrictions, but the galaxy (or at least itsdiplomatic heavy weights) is mainly materialistic. Would such a resolution certainly require a lot of calling in favour to pass?
A: The AI takes all of the above into account, as well as their opinion of the empire that proposed the resolution. Generally civics have the largest effect, followed by ethics and AI personality. Empires with Egalitarian friendly civics (and Rogue Servitors!) are likely to support Greater Good resolutions, while slavers are likely to oppose them. You can see what empires are likely to support a resolution before proposing it. In a few cases, ascension perks are represented as well. A Defender of the Galaxy will be eager to rally the community against a crisis, for instance.
問:AI將如何對議案進行表決?他們的投票基於他們的思潮、政府、科技或其他方面嗎?我可以僅憑觀察來評估一個議案是否難以通過嗎?舉個例子:假設我想提出一項有關限制科技的議案,但是銀河(或至少是其佔其大部分外交權重份額的)主要是唯物主義的。這樣的議案是否肯定需要要求很多人返還人情才能通過?
答:AI會考慮以上所有因素,以及他們對提出該議案的帝國的好感度。通常,民政的影響最大,其次是思潮和AI個性。具有親平等主義的民政(以及失控機僕!)的帝國很可能會支持「更大福祉」的議案,而奴役帝國則可能反對。在提出議案之前,你可以查看哪些帝國可能支持該議案。在少數情況下,帝國的超凡飛升也會有影響。例如,「銀河守護者」將渴望召集銀河共同體來對抗銀河危機。
Q: Any chance that the GC can mandate your resource production, or is it just your fleet production.
A: There is an Ecological Protection resolution line, and the Demobilization Initiative in the Rules of War can outlaw Militarized Economies. A cynical leader might push for the harshest environmental resolutions in order to cripple galactic alloy production, or to make the creation of Machine or Hive Worlds against galactic law.
問:銀河共同體是否有可能對你的資源生成進行指令,或者僅僅是對你的艦隊生產進行指令。
答:有一條生態保護的議案路線,「戰爭規則」中的「復員倡議」議案可以使經濟軍事化變為非法。憤世嫉俗的領導人可能會推進最為苛刻的環境議案以削減銀河系的合金生產,或是違反銀河法案來創造機械世界或蜂巢世界。
Q: Can we use the GC to enforce a biodiversity requirement? Like mandating that every empire has at least 25% of its population be aliens, Or that you have less than ten percent aliens?
A: We don’t currently have a resolution chain that does this, but it would likely be possible for a mod to do so. (This sort of resolution would cause problems for most gestalt empires, however, so it would either have to be high in the line or have some other means of compliance.)
問:我們可以利用銀河共同體來執行生物多樣性的要求嗎?就像要求每個帝國至少有25%的人口是外星人,或是要求你的外星人少於10%?
答:我們目前沒有議案鏈可以做到這一點,但很可能一個Mod能做到這樣。(但是,這種議案會給大多數格式塔帝國帶來麻煩,因此要麼必須在路線很末尾,要麼要有其他符合銀河法的手段。)
Violating Galactic Law and other Antisocial Behavior
違反銀河法和其它反社群行為
Q: Will any of the resolutions allow you to put certain policies in violation of galactic law?
A: Yes. The resolutions aren’t ever just a simple 「Policy X is banned」, however. They all come with a number of other effects.
問:是否有議案可以讓你將某些政策置於違反銀河法的地位?
答:可以。但是,議案並不僅僅是一個簡單的「禁止X政策」。它們都具有許多其它效果。
Q: What are somethings that are always a breach of the galactic law?
A: Nothing. The Galactic Community is a blank slate when initially formed. Similarly, unless Sanctions are passed, being in breach of galactic law isn’t that big a deal. (Other than having a negative opinion modifier with community members that are in compliance.)
問:哪些事情總是違反銀河法?
答:沒有什麼事情是總是違反銀河法的。最初成立時,銀河共同體是一片空白。同樣的,除非銀河共同體通過制裁,否則違反銀河法也沒什麼大不了的。(除了對守法的共同體成員國會有負面好感度修正以外。)
Q: What are the sanctions you can impose on an empire that's in breach of the galactic law? Any more unique and interesting ones that you can disclose?
A: Economic Sanctions increase your Market Fee, Administrative Sanctions affect Administrative Capacity, Research Sanctions affect Research Speed, and Military Sanctions affect Naval Capacity. All four also reduce the amount of Diplomatic Weight you receive from their associated field. Being in breach of galactic law can also render you vulnerable to denouncement, or if the Castigation Proclamation has been passed, valid for Humiliation wargoals.
問:可以對違反銀河法的帝國施加哪些制裁?你還可以透露其他更獨特和有趣的制裁內容嗎?
答:經濟制裁會增加你的市場手續費,行政制裁會影響行政容量,科研製裁會影響研究速度,軍事制裁會影響海軍容量。所有這四個方面也減少了你從其相關類別獲得的外交權重。違反銀河法也可能使你容易受到譴責,或者如果銀河共同體通過了「懲罰宣言」,則會解鎖「羞辱」的戰爭目標。
Q: Are sanctions a blanket debuff or do they come in particular types? ie military economic ones reduce military capacity, economic ones damage EC and/or CG and political ones reduce weight etc.
A: See previous answer.
問:制裁是一大堆Debuff,還是會有特定類型的制裁?例如,軍事經濟制裁會減少軍事容量,經濟制裁會減損能量幣和/或消費品,而政治制裁則減少權重等等。
答:請參閱先前的回答。
Q: What consequences are there to never join the community?
A: The galactic market is tied to the Community, so you won’t have access to that, and if the Community is feeling particularly militaristic they may end up with new CBs targeting non-members.
問:永遠不加入銀行共同體會有什麼後果?
答:銀河市場是和銀行共同體綁定的,所以你將不能使用銀河市場。而如果一個銀行共同體相當軍國主義,他們也許會對非共同體成員有新的宣戰理由。
Q: To what extend can we "sanction" other empires? Can we punish them for aggressive acts, like invading primitives? How does this work?
A: Some acts can be banned by resolutions. Performing those acts causes your empire to be in breach of galactic law for ten years. (Such as terraforming a planet into something other than a Gaia world if the Environmental Control Board has been passed.) We do have two resolutions that deal with primitives, but neither bans aggressive acts against them.
問:我們可以在多大程度上「制裁」其他帝國?我們可以懲罰他們進行侵略性行為,例如入侵原始文明嗎?這是如何運作的?
答:某些行為可能會被議案禁止。實施這些行為會導致你的帝國違反銀河法持續十年。(比如通過了「環境控制委員會」,而你將一顆行星地形改造成蓋亞世界除外的世界)。
Q: What about gestalts? If sanctions are imposed against a hive mind or machine empire, what would those entail? Is it purely an economic penalty, or is it some kind of diplomatic one?
A: Gestalts can be affected by the various sanctions. See above.
問:格式塔帝國會怎樣呢?如果對蜂群思維或機械帝國實施制裁,那將帶來什麼?純粹是經濟上的懲罰,還是某種外交上的懲罰?
答:格式塔帝國也會受到各種制裁的影響。見上面的回答。
Q: In one of the teaser images, the Galactic Community proposal queue contains Minor and Moderate Research Sanctions. How are these going to work? Currently, there is no way for an empire to negatively affect another empire's research abilities, and it doesn't make sense to me that the Galactic Community would be able to do things that its constituent empires cannot.
A: Research Sanctions apply a penalty to Research Speed. The sanctioned empires are expected to permit regular inspections of their research facilities to ensure that they are in compliance with galactic requirements.
問:在其中一張預告截圖中,銀河共同體提案的隊列包含小型和中型的科研製裁。這些機制是如何運作的?當前,一個帝國無法消極地影響另一個帝國的科研能力,而且如果銀河共同體能夠做其成員帝國無法做到的事情,我個人感覺沒有什麼道理。
答:科研製裁會對科研速度施加懲罰。受制裁的帝國將可以允許對其研究設施進行定期檢查,以確保它們符合銀河系的規範。
Q: Is it possible to defy a resolution; for example a resolution prohibits you from uplifting primitives but you decide to enlighten them anyhow; what happens exactly to you (and possibly the primitives you just enlightened)?
A: It depends. If there are no sanction resolutions passed that apply penalties to empires in breach of galactic law, you receive a strongly worded letter, and all compliant empires in the Galactic Community have an opinion penalty with you while you remain the breach of galactic law. If there are sanction resolutions passed, they come into effect and you suffer the consequences.
問:是否有可能違反議案?例如,一個議案禁止您提升原始文明,但你無論如何還是想提升他們。那麼你會怎麼樣呢?(還有你剛剛開化的原始文明?)
答:視情況。如果沒有關於處罰違反銀河法的制裁議案獲得通過,那麼當你違法的時候,你會收到一封措辭嚴厲的信,同時所有成員國對你的好感度會降低。如果制裁的議案獲得通過,那麼就會實施,你將會遭受處罰。
Q: Are there any good reasons not to join the GC, and how much can the GC affect an empire that isn't in it? / How will the Galactic Community mechanic affect players/empires that simply do not want to participate?
A: If the ethics of the galaxy as a whole conflict harshly with your own, certain blocs may enact resolutions that do not agree with you. Staying out of the Galactic Community will prevent those resolutions from affecting you. The community is unlikely to affect you much unless they are strongly militarist and become aggressive to non-community members.
問:那麼有沒有不加入銀河共同體的好理由呢?銀河共同體能多大程度的影響那些不在其中的帝國?對於那些就是不想加入的玩家/帝國來說,銀河共同體機制會如何影響他們?
答:如果銀河共同體的整體思潮跟你的完全衝突,那麼某些成員國也許會制定一些你反對的議案。這時候不加入銀河共同體可以避免這些議案影響到你。銀河共同體一般來說不會過多地影響你,除非他們是狂熱的軍國主義者,對非成員國有著強烈的侵略性。
Q: If you declare war on a GC member, will you face the entire GC in battle as a monolithic entity, or will you simply fight the empire (and its federation) that you declare war on?
A: The community is not a defensive pact, though some empires may take advantage of the state of war.
問:如果你向一個銀河共同體成員宣戰,那麼你將會在戰爭中面對整個銀河共同體,還是僅僅是你宣戰的那個帝國(以及它的聯邦成員)?
答:銀河共同體並不是共同防禦協定,但有些帝國依然能利用戰爭狀態獲利。
Q: How do you know if an AI empire is in breach of galactic law?
A: There’s a symbol on them in the community.
問:我怎麼知道AI帝國違反了銀河法律?
答:在共同體裡會給他們一個標記。
Q: Is there any way for the GC to interfere with an ongoing war between empires? The only way I can think to do this is a resolution that increases that conflict's War Exhaustion.
A: In general, no, but it depends on what resolutions have passed. The Enemy of My Enemy will grant a 「Counterattack」 CB against empires that are attacking a Community member in an offensive war.
問:銀河共同體有沒有幹涉兩個帝國正在進行的戰爭的方法?我唯一能想到的議案就是增加他們的厭戰度。
答:一般來說沒有,但這取決於通過了什麼議案。「我敵人的敵人」議案將會獲得一個「反擊」的宣戰藉口,針對在一場侵略戰爭中進攻了共同體成員的帝國。
Q: Will AI always follow Galactic law, or will they ignore it if the penalties are minimal to non-existent? Even when penalties aren't minimal, will they ignore it if they are strongly against the law or in a desperate situation?
A: They will typically try to comply, but it is not an overwhelming desire.
問:AI會一直遵守銀河法嗎?或者當懲罰小到可以忽略不計的時候,他們會不會無視?或者即使懲罰並不小,但如果他們已經很強了,或者需要孤注一擲的時候,會不會違反?
答:一般情況下他們會努力遵守,但這並不是壓倒性的意願。
Q: With the Galactic community being expanded, will it be possible to sabotage/ Assassinate or to steal (Tech/Ships/Resources) from other members of the galactic community without having to go to war?
A: It’s certainly possible to negatively affect other empires through strategic use of the resolution process and by targeting your rivals for denouncement, but direct empire vs. empire espionage and sabotage is not part of this DLC.
問:當銀河共同體擴張之後,有沒有破壞/暗殺手段,或者從其他成員國偷取(技術/船隻/資源)而不需要通過戰爭。
答:可以通過策略性地通過決議,公開抨擊你的敵人,對他們產生負面影響,但帝國之間直接的間諜活動和破壞行為不在這個DLC的內容裡。
Q: In the Galactic Community, for Denouncements, is that say based only after say a detection function occurs I guess like a pop up window, or is it like in the Resolutions list but greyed out until say a year after a Resolution passes to prevent Denouncements anytime?
A: Resolutions go into effect immediately when passed, so you may wish to align yourself with the requirements just before it becomes law. Denouncements must follow the normal proposal procedure, however, so unless a Council Member wants to push it forward as an Emergency Measure you should have ample time to address your failings before it goes to the floor for debate.
問:在銀河共同體裡譴責的功能,是通過某種檢測功能(我猜是一個彈窗)來觸發,還是躺在議案列表中保持灰色,直到議案通過以後如說過個一年時間才能再次觸發,以防止隨時都能譴責?
答:議案會在通過之後立刻生效,所以你最好在法律快生效時做好準備,調整好自己的狀態符合法律的要求。譴責這個議案必須通過常規提案流程,除非一個銀河理事會成員想要把它推動成一項緊急措施。一般情況下,在進入討論環節之前,你有充足的時間來遊說。
Q: I am intrigued by the idea of sanctions. Do they consist of strongly-worded letters or could we get something like CBs for breaching galactic law?
A: While sanctions are passive, such a thing does exist in the Castigation Proclamation of the Mutual Defense line.
問:我對制裁這個想法有興趣了,對於違法者,是只能送一封措辭強硬的信,還是能獲得宣戰藉口之類的?
答:一般來說制裁是被動的,但有一種情況例外,那就是共同防禦路線中的「懲罰宣言」。
效果:任何一個銀河共同體成員國都能針對違反銀河法的國家提起「譴責」的議案,即使那個國家不是銀河共同體成員。
獲得「仇恨」的宣戰藉口,並且可以使用「羞辱」的戰爭目標,針對被譴責的或者違反了銀河法的國家發起無限制戰爭。
Q: Is there going to be a way to stop shadow princes? For example a federation in MP ran by two players helping increase their diplomatic weight and only one them is in the galactic community for the sole purpose to tank it and apply as many debuffs as possible like limiting fleet size and resources income. basically allowing the other player to snowball other empires while still under the protection of a federation. I could see this having a really negative effect on gameplay.
A: We feel that it’s unlikely that the second player will be able to exert enough influence on the Galactic Community to accomplish this by themselves. There are too many actors involved to be able to trivially overwhelm their opinions.
問:有沒有避免「影子王公」的手段?比如說一場多人遊戲中,一個聯邦有兩個玩家,然後拼命的提高他們的外交權重,但只有一個玩家在銀河共同體裡,他的唯一目的就是壓縮共同體的實力,通過一堆Debuf法案,比如限制艦隊容量和資源收入等等,與此同時另一個玩家就可以滾雪球一般積蓄實力,而且他還在聯邦的保護之中,我可以預見到這種玩法將極大地損害遊戲體驗。
答:我們覺得第二個玩家應該不大可能有足夠的影響力在銀河共同體裡推動他們的意圖,有足夠多的反對意見淹沒他倆的想法的。
Q: For resolutions that just give passive buffs/debuffs, can you choose to not follow them and be in breach of galactic law? Say I don't want my workers getting rights, or improved trade standards.
A: No. The passive effects of passed resolutions apply to all Galactic Community members. You can push to repeal the Charter of Worker’s Rights though.
問:說了這麼多,決議也就被動的添加一些Buff或Debuff,我能不能直接不鳥他們,我行我素,比如說我就是不想通過勞工權益,或者提升貿易標準。
答:不行,對於已通過的決議,被動效果適用於所有銀河共同體成員,但是你可以嘗試廢除勞工權益憲章。
Q: Do any resolutions make certain policies required? If so can one use Galactic Community compliance to bypass ethics restrictions (example, could the GC mandate synth rights, and if it did could a spiritualist nation gives syths citizen rights to be in compliance even though it goes against their eithics?)
A: There are resolutions that ban or require certain policies, but they do not grant the ability to bypass restrictions. Ethical Guideline Refactoring, for example, requires that empires use the most powerful leader enhancement policy they possess. We have a warning on it that egalitarian empires may be unable to meet this requirement.Egalitarian empires will almost certainly oppose this measure, and if it passes, they will have to decide whether they’re content being in breach of galactic law, want to push to repeal it, or if they want to embrace a faction and cease their freedom-loving ways to achieve compliance. (The egalitarians can get their revenge by passing the Universal Prosperity Mandate.)
問:是否有一些議案需要特定的政策?如果是這樣的話,玩家能否運用服從銀河共同體來迴避一些思潮上的限制(例如,銀河共同體能否授予合成人權利,如果能,那麼一個唯心主義國家是否可以出於遵守共同體的要求而給予合成人公民權,即使這違背了他們的思潮?)
答:是有一些議案禁止或要求特定的政策,但他們並不會賦予迴避限制的能力。例如,「道德準則重構」議案要求帝國們運用自身所擁有的最強大的領袖提升政策。我們在這上面加了警告,平等主義帝國可能無法滿足這一要求。平等主義帝國們將很可能反對這一舉措,而如果這項議案被通過,它們將不得不決定自己是否願意違背銀河法,並希望推動廢除這一議案,又或者他們希望擁抱一個派系並不再以熱愛自由的方式來實現對共同體的遵守。(平等主義者可以用通過「共同繁榮指令」議案來實現報復。)
效果:帝國必須使用其可用的最強大的領袖提升政策,否則會違反銀河法!
平等主義者帝國可能不能滿足這個要求,並將因此違反銀河法!
The Galactic Council
銀河理事會
Q: Does being on the council come with some additional perks aside from veto/emergency powers?
A: Council members have a 20% bonus to Diplomatic Weight, and their own place of honor in the Galactic Community UI.
問:處於理事會中是否會帶來一些除否決權和緊急權力以外的額外加成?
答:理事會成員在外交權重上有20%的加成,此外他們在銀河共同體的界面上有著自己的榮譽位置。
Q: How often can you declare a resolution an "emergency"? Is there something stopping you from just spamming emergency declarations?
A: There is a ten year cooldown on Emergency Measures. They can also only be used when there is not a resolution already being debated on the floor.
問:多久能宣布一個議案是緊急議案?是否有能阻止玩家濫發緊急聲明的東西?
答:緊急措施是有十年冷卻期的。緊急措施只能在沒有議案正被討論時使用。
Q: If the council is formed and an GC empire exceeds the influence of one of the council members, is that council member immediately replaced with the new empire or is there some mechanism attached?
A: Council members are chosen once every twenty years. A notification will let you know 180 days before the selection occurs.
問:如果理事會成立了,而一個銀河共同體成員帝國的影響力超過了一個理事會成員的影響力,理事會成員是否會立即被這個新帝國所取代,還是說有一些對此的機制。
答:理事會成員是每二十年選一次的。在選舉發生前的180天時會有通告告訴你這事的。
Q: Will each member of the galactic council fulfill a specific role that comes with obligations as well as bonuses?
A: There are no specific obligations or positions. Using your Emergency Measure and Veto Powers (if they are enabled) judiciously may be important or appreciated by other empires.
問:每一個銀河理事會的成員是否將會各自扮演獨特角色,在有專門責任義務的同時獲得加成收益?
答:並沒有具體的責任義務或職位。明智地運用你的緊急措施和否決權力(如果它們是可用的話)也許會很重要,或者這會被其它帝國所感激。
Q: Will each council member maintain their membership in their own federations or would they have to join a new "Council Federation"? If no then how would other members react if one is attacked/at war? Can they declare war on each other?
A: Council members remain in their own federations. They may freely attack each other. (In fact, they are likely to try to use resolutions as weapons against one another.)
問:每個理事會成員是否會維持其在他們自己聯邦中的成員地位,或者他們會加入一個新的「理事會聯邦」。如果不會的話,其它的成員在被攻擊或處於戰爭時該如何應對。他們能否對另一個理事會成員宣戰?
答:理事會成員會待在自己的聯邦中。他們或許可以自由攻擊另一個理事會成員(事實上,他們可能會嘗試以議案為武器攻擊另一個成員)。
Q: Does building the Interstellar Assembly increase the number of council members?
A: No. The Council initially starts with three members when formed, and resolutions can increase or decrease this number. Yes, you can reduce this number to one. (I am the Senate!)
問:建設星際議會(巨構建築)是否會增加理事會成員數量?
答:不會,銀河理事會在成立初始有三個成員,議案可以增加或減少成員數量。是的,你可以將成員數減少到一個。(我即是元老院!)
Q: Does the game support "script triggered proposal that jump the normal queue of voting and happens immediately".
A: If the Council exists, they can declare proposed resolutions to be Emergency Measures and skip the queue while the Senate is in recess.
問:遊戲是否支持「腳本觸發的提案,跳過正常投票過程,即刻生效」?
答:如果銀河理事會存在,他們可以宣布將提出的議案作為緊急措施,在參議院休息時跳過投票進程。
Q: So the council has veto powers and can rush through some resolutions? What other special powers can they get?
A: Councillors can propose resolutions to denounce empires (though this power can be stripped from them). Sanctions beyond the first tier must also be proposed by a Council member.
問:所以理事會有否決權,並可以快速通過一些議案?他們還有什麼別的特殊權力?
答:理事會成員可以提出議案來譴責帝國(儘管這項權力是可以被剝奪的)。一級以上的制裁也必須由理事會成員提出來。
Q: When there are multiple members of the Galactic Council, can they all veto or call for emergency resolutions individually or is it a vote amongst the Council members?
A: Individually. Any council member can veto a resolution (if the power is unlocked) at an influence cost, and with a cooldown.
問:當銀河理事會有大量成員時,他們是否全都能單獨行使否決權,或者單獨地要求緊急議案,又或者是在理事會成員內部投票?
答:單獨地。任何理事會成員可以以影響力為代價,否決一項議案(如果解鎖了這項權力),並且之後會冷卻。
Threats, Crises, Enclaves, and Things With Fleets Larger Than Ours
威脅,危機,飛地,以及那些有著比我們更龐大艦隊的東西
Q: How will Awakened Empires, the War in Heaven, and Guardians of the Galaxy interact with the Galactic Community?
A: The community can choose to issue resolutions related to the War in Heaven. They may side with one of the powers (making it against galactic law to side with the other), or denounce both sides.
問:覺醒帝國、天堂之戰、銀河守護者的內容會如何和銀河共同體的內容互動呢?
答:銀河共同體可以選擇發布與天堂之戰相關的議案。他們可以站在其中一個強大勢力一邊(將站在另一勢力那邊視作違背銀河法),或者同時譴責雙方。
Q: You have mentioned that the Galactic Community can rally its members against the endgame crises (Prethoryn, Unbidden, Contingency). Will it be able to rally against other crises, like the End of the Cycle, Grey Tempest, Khan, or whatever crises you will add in the future? Will the AI empires actually coordinate their fleets with the player? / How does rallying the GC against a Crisis work? What does the resolution do?
A: The community will enter 「crisis fighting mode」 if any of these are declared a Galactic Focus, with behavior they feel is appropriate (including opening borders). Note that unless the crisis has demonstrated itself an extreme threat, empires that are not directly threatened will probably dismiss it as a hoax.
問:你之前提到說銀河共同體可以團結成員應對終局危機(如索林原蟲、高維入侵者、肅正協議)。那能否團結力量去應對其它危機呢,如輪迴之終末、灰蠱艦隊、可汗,或者其它你們未來會加入遊戲的危機。AI帝國是否會事實上讓自己的艦隊與玩家協調配合?團結銀河共同體應對危機是怎樣運作的呢?議案起到什麼作用呢?
答:如果其中一個危機被宣布為銀河焦點,銀河共同體會進入「危機戰鬥模式」,實施他們認為恰當的行為(包括開放邊界)。注意,除非危機已經證明自身是極大的威脅,未受到直接威脅的帝國將很可能將其視作騙局而不予理會。
Q: What sort of things can be declared a "threat to the galaxy"? Can I be declared a "threat to the galaxy" when playing as fanatic purifiers/swarms/exterminators? What are the mechanical consequences of declaring something a "threat to the galaxy"?
A: The major and minor crises and the awakened empires of the War in Heaven can currently be declared as Galactic Foci. Genocidal empires are not supported as Foci at this time.
問:哪類事情可被宣稱為「對銀河系的威脅」?當我扮演極端淨化主義者、蜂群、滅絕者時,是否會被宣稱為「銀河系的威脅」?宣稱某物為「銀河系的威脅」有著怎樣的機制後果呢?
答:主要的和次要的危機,以及天堂之戰中的覺醒帝國,在當前可被宣稱為銀河焦點。當前不支持種族滅絕帝國成為銀河焦點。
Q: How will other entities (Enclaves, Marauders, Caravans, etc) interact with the Galactic Community?
A: Minimally, though the Advanced Xenostudies resolution in Unchained Knowledge improves the Art College, Curator Think Tank, and Trader Proxy Office.
問:其他主體(飛地、掠奪者、行商艦隊等等)會怎樣和銀河共同體互動呢?
答:最低限度地互動,通過「知識解放」路線中的「高級異種研究」議案可以提升藝術學院、策展人智庫以及貿易代理辦公室的效果。
Q: There are mods out there that let more than one crisis happen; since the GC can be rallied against a crisis how hard will it be for modders to mod it so that you can rally the GC twice or thrice?
A: There theoretically shouldn’t be any issues. You can only have one Galactic Focus active at a time though, so if they’re occurring simultaneously you may end up with erratic results.
問:有Mod能讓多於一個的危機發生,既然銀河共同體能被團結起來應對危機,那麼Mod製作者讓玩家可以團結銀河共同體兩次或三次的難度有多大呢?
答:在理論上這不應該有任何問題。玩家一次只能有一個激活的銀河焦點,所以如果他們同時發生那最終可能會有不穩定的結果。
Q: Is it possible to say the focus of the galactic UN be like no slaves in the galaxy or no poor living standards? Will the focus be only military based?
A: Galactic Foci are primarily dealing with the various crises, but forming the Galactic Market is also classified as a Focus. Doing things like banning slavery is handled through passing resolutions.
問:有沒有可能有銀河聯合國的焦點,能夠實現像是讓銀河系裡沒有奴隸、沒有貧困生活標準之類的事情?焦點是否是只能基於軍事上的?
答:銀河焦點主要是處理各種危機的,但是成立銀河市場也被分類成焦點。諸如廢除奴隸制這樣的事是依靠通過議案來處理的。
Q: Will Fallen or Awakened Empires ever join the Galactic Community? If yes, how will the diplomatic weight from their extreme technology advantage be handled?
A: They normally will not. They’re above the petty bickering of the child races. If a faction breaks off from them (a rebel faction, for instance), all bets are off. They will enjoy flexing their mighty technological diplo-muscles. Similarly, the Great Khan will remain outside, but the diadochi states might choose to jointhe Galactic Community.
問:墮落帝國和覺醒帝國是否將加入銀河共同體?如果是的話,來自他們極大科技優勢的外交權重該如何處理?
答:正常情況下他們是不會加入的。他們超越了弱小種族的小打小鬧。如果一個派系脫離了他們(舉例,如一個叛亂派系),那情況就難說了。他們將享受運用自己強大的科技外交力量。類似的,大可汗會保持在外不加入,而可汗的繼業者國家也許會選擇加入銀河共同體。
Favors
人情
Q: Will the obvious exploit regarding the mechanic to call in favors be addressed before release? (Using a tremendous number of favors to force votes to go your way.)
A: Calling in favors in the Galactic Community has an Influence cost which acts as a regulating measure. Generally, it’s possible to use favors to swing a close vote one way or another, but the costs for the sort of behavior described here would be astronomical.
問:在發布之前,是否會解決有關要求返還人情機制的明顯漏洞?(使用大量人情以使一項投票向你期待的方向前進。)
答:作為一種調節措施,在銀河共同體中使用人情需要以影響力為代價。通常來說,使用人情來使一個不分勝負的投票結果傾向一邊是可行的,但按題述方式行動所需要的影響力數目會是天文數字。
Q: Would it be possible to trade favours for influence in the trade screen?
A: Influence cannot be directly traded.
問:在貿易界面用人情交易影響力可行嗎?
答:影響力不能直接交易。
Q: How are favors gained?
A: Favors can be gained from events or through trade deals.
問:怎樣獲得人情?
答:人情可以通過事件或達成貿易協定獲得。
Other Topics I Couldn't Categorize Easily
其它我不能輕易分類的話題
Q: Can you collapse the galactic community? E.g. lets say I form a hegemony federation and vassalise every other empire in the galaxy. What happens to the GC? Does it just continue functioning? At this point, my Hegemony is the galactic community. It would be cool to get a little popup like "THE DEATH OF DEMOCRACY" and the GC gets dissolved (with options to reinstate it later if any nations break free of their vassal status).
A: In this example the Community will continue functioning as normal. As the most powerful empire in the galaxy you are likely to be a Council member and have a large amount of sway through your Diplomatic Weight.
問:你能摧毀銀河共同體嗎?比如,假設我成立了一個霸權聯盟並附庸了銀河系中的每一個帝國。這種情況下銀河共同體會怎麼樣?它會繼續運作嗎?在這個時候我的霸權聯盟就是銀河共同體。這個時候彈出一個類似「民主之死」的彈窗並解散銀河共同體會很酷(但是如果任何國家掙脫了附庸狀態,重新建立銀河共同體的選項會被保留)
答:在這種情況下共同體會繼續正常運作。作為銀河中最強大的帝國,你很有可能成為一名理事會成員並且能通過外交權重獲得大量支持。
Q: Are there events (besides the ones mentioned: Galactic market, rallying the galaxy to handle a crisis event, creation of the Galactic security council) related to resolutions passed by the GC: i.e. Your populations don't like certain resolutions causing them to rebel?
A: Most of them are informative events to inform you about new edicts or planetary decisions that have been unlocked by resolutions.
問:是否會有與銀河共同體通過的議案相關的事件(除了提到過的那些:銀河市場、團結銀河系來應對終末危機、組建銀河安全理事會)?比如,你的民眾不喜歡某項議案導致他們發動叛亂。
答:大多數事件都是通知性的,告知你關於某些新政策或行星決議已經由議案解鎖。
比我們自己更偉大
與近期銀河共同體通過的議案中所保護的權利相同,我們要求我們的工人承擔額外的職責。
我們現在可以鼓勵失業工人自願移居到我們控制的擁有空閒住房、崗位和足夠的宜居度的其他世界。
- 優秀。
Q: Does the GC interact with the Interstellar Assembly or any other megastructures?
A: The Interstellar Assembly can grant extra envoys, which can then be sent as additional representatives.
問:銀河共同體會不會和星際議會或其它巨構建築互動?
答:星際議會可以給予額外的使節團,他們可以作為額外的代表被派遣。
Q: What influence will the GC have over the Galactic Market? Also, what happens if you are the seat of the Galactic Market and defy the GC? Are there any new mechanics with the GM due to the GC/Federations? / Is the galactic market available to non-GC members?
A: The galactic market is now formed through a resolution in the Community. Only community members may take part in the market. If the market leader leaves the community, the bidding process will be started again for a new leader.
問:銀河共同體會對銀河市場產生怎樣的影響?以及,如果銀河市場在你國境內但你拒絕銀河共同體會發生什麼?銀河市場會因為銀河共同體或者聯邦的存在而獲得新機制嗎?銀河市場是否會對非銀河共同體成員國開放?
答:銀河市場現在會由在銀河共同體通過的決議產生。只有銀河共同體成員才能參與進銀河市場。如果銀河市場領袖離開了共同體,對新領袖的投標進程會再次開始。
Prossnak星系被剝奪銀河市場總部地位
根據銀河共同體憲章中的第19C條,只有成員國才能承辦銀河市場。因此,在Prossnak星系的銀河市場總部已經被解散,最後一批商人在今天不情願地放棄了他們的交易站,對這一戲劇性的、他們認為沒必要的舉動對銀河貿易造成如此劇烈的擾亂感到惋惜。銀河共同體的貿易理事會已經發布了一份聲明對這一事態表達惋惜,並承諾在銀河共同體內提名新總部選址的過程會立刻開始。
- 這是一個值得付出的代價。
Q: I understand that the market will be set up via the GC in 2.6. Will we be able to also vote on who gets to be market leader? Further, an option to Re-host /reselect a host for the Gal market via resolution would be nice. Otherwise you'll get weird cases where someone was a galactic market host then you kick them out of the GC and they're still hosting the stock market for the galaxy (the same galaxy that branded them a pariah).
A: While it’s intentional that being the highest trade value empire doesn’t automatically make you the market leader, some adjustments have been made to give more suitable locations a boost in the selection process. As noted above, if the market leader leaves the community, the market leader election chain will be triggered again.
問:我知道在2.6版本號裡銀河市場會由銀河共同體建立。我們能投票決定誰成為市場領袖嗎?以及,通過議案以重新選擇銀河市場的承辦地聽起來會很贊。否則你就會發現很奇怪的情況:某國是銀河市場的東道主,然後你把他們踢出了銀河共同體,但他們仍然控制著銀河市場(就是那個把他們當成孤兒的銀河系的銀河市場)。
答:雖然我們刻意不讓擁有最高貿易價值的帝國自動成為銀河市場領袖,我們也做了一些調整以讓更適合的星系在競標階段獲得一些助力。正如上面提到的,如果銀河市場的領袖離開共同體,銀河市場領袖選舉事件鏈將會再次觸發。
Q: Does the GC interact with any Ascension Paths?
A: Not directly.
問:銀河共同體會不會和任何飛升路線互動?
答:沒有直接的互動。
Q: What's your design process for deciding what makes for a good galactic law? What kinds of interactions are you trying to encourage?
A: We attempted to have a strong theme for each of the resolution categories, and then tried to create a progression from an entirely reasonable and moderate starting resolutions to some pretty dystopian finishers. A good series of resolutions should have controversial elements to ensure that there’s reason for opposition and to add a bit of 「spice」 to the game. It ideally should be able to be used as an indirect weapon against some empire types. We took some inspiration from actual legislation for the feel of the names of some resolutions - we imagined the media conglomerates of the galaxy condemning the opposition with 「How could you oppose 『Building a Better Tomorrow』? YOU MONSTERS.」 We greatly look forward to see what the modding community comes up with.
問:你如何決定哪些是好的銀河法律,設計流程是怎樣的?什麼樣的互動是你所鼓勵的?
答:我們嘗試對每一個類型的決議都創造一種很豐富的背景,然後試圖創造一種從完全合理和常規的初始決議到一些反烏託邦的終末決議的漸進過程。一系列良好的決議應該包含富有爭議的元素,來確保反對者有反對的理由,並額外給遊戲加點「料」。這些決議應該能被用作刺向某些帝國類型的間接武器。我們由現實中的法律啟發,讓一些決議的名字聽起來更帶感——我們想像那些銀河媒體大亨用「你怎麼能反對『建設美好未來』?你這怪物!」來譴責那些反對者。我們十分期待Mod社區的鬼點子!
Q: Do you have examples of other laws which can put empires in violation of galactic law?
A: Some resolution lines ban more things than others. The Rules of War and Greater Good lines, for example, focus primarily on restricting certain behavior. Rules of War includes things like banning most forms of purging, bombardment stances, war philosophies, and even militarized economies in the last tier. The Greater Good focuses on progressively improved living standards and outlawing different forms of slavery. Scattered throughout this Q&A are more galactic law tidbits.」
問:你還有哪些會使帝國違反銀河法的法律的例子嗎?
答:有些議案鏈會比其它的議案鏈禁止更多東西。以「戰爭法則」和「更大福祉」的議案鏈為例,這條鏈主要聚焦於限制某些行為。「戰爭法則」包括禁止大部分的淨化方式、轟炸姿態、戰爭哲學,甚至在最後一項會限制軍事優先的經濟。「更大福祉」則聚焦於逐漸提升生活標準和禁止不同類型的奴隸制。更多的銀河法律的花絮分散在這篇Q&A裡。
Q: How do the influence discounts from xenophiles and diplomacy traditions fit in (assuming you haven’t changed them to diplomatic weight or something)? Do fanatic xenophiles with diplomatic traditions get influence free GC diplomatic actions (such as favors and resolutions)?
A: The diplomacy traditions will apply only to influence upkeep, so will not affect the cost to propose Resolutions or other diplomatic actions. The Xenophile and Fanatic Xenophile ethics have their bonus changed to increase Diplomatic Weight instead of modifying diplomatic influence costs.
問:由於親外主義和外交傳統而獲得的影響力折扣會怎麼適應新機制(假定你沒有改動它們)?極端親外主義加上外交傳統是否會獲得免去影響力花費的銀河共同體外交行動(例如人情和議案)?
答:外交傳統只會影響影響力維護,因此不會影響提出議案的花費或者其它外交行動。親外主義和極端親外主義思潮的加成被修改,以增加外交權重,而非修正外交影響力花費。
Q: Can there be non-war related emergencies, such as economic interventions into failing states?
A: The formation of the Galactic Market is handled as a Galactic Focus. At this time we have not created any Foci related to economic interventions, but this is within the scope of what it supports.
問:能否有和戰爭無關的緊急措施,比如對破產國家的經濟介入?
答:銀河市場的成立是以銀河焦點的方式引入的。眼下我們還沒有創建任何和經濟幹預有關的焦點,但這處在機制支持的範圍內。
Q: What kind of galaxy do you find interesting in the galaxy community? / How do you want us to use the galactic community?
A: Multiple competing power blocs that are using the resolutions to attempt to indirectly cripple each other. It’s a tool in your toolbox that you can try to use to twist the galaxy in certain ways. We’re hoping for entertaining emergent stories to come out of it.
問:你覺得在銀河共同體中,什麼樣的銀河格局是最有趣的?/你希望我們怎樣使用銀河共同體?
答:多個相互競爭的國家聯盟使用議案試圖進行間接對抗。銀河共同體的議案正是你工具箱裡的工具,能讓你在某些方面扭轉銀河局勢。我們期待著從這個機制出現的有趣的故事。
Q: What opportunities are there for empires to focus on improving diplomatic weight and specialize in a diplomatic approach, given that a non-diplomatic focus will improve diplomatic weight through the base values (fleet, pops, economy, technology)?
A: There are numerous ways to increase your Diplomatic Weight. Xenophile ethics now grant a bonus rather than reducing diplomatic influence costs. Non-machine empires have a civic available to them that grants additional Diplomatic Weight and additional envoys, which can be sent to the Galactic Community to increase Diplomatic Weight. Diplomatic Stance has a massive effect. There’s also a new building that can be built on your capital world that grants additional envoys. Controlling the resolutions that pass also has a major impact, since almost all resolutions affect the Diplomatic Weight calculation in some way. If Industrial Development resolutions pass, for instance, the Diplomatic Weight contribution from Economy increases. As noted previously, there are typically many actors in the Galactic Community, which generally makes it possible to find allies for resolutions you wish to pass. It’s important to pick and choose when you want to call in favors to pass a critical resolution that will have the most impact to help you win the next resolution cycle.
問:不傾向於外交的帝國是通過基礎值(艦隊規模、人口、經濟和科技)來提升外交權重,那帝國有什麼機會來專注於提升外交權重並專精於外交手段嗎?
答:有很多方法來提升你的外交權重。親外主義思潮現在會給予外交權重加成,而不再是減少外交影響力花費。非機械帝國擁有新的民政,允許他們獲得額外的外交權重,以及額外的使節團以送往銀河共同體來提升外交權重。外交姿態也有很重要的效果。你也可以在你的首都世界上建立新的建築物來獲得額外的使節團。控制被通過的議案也有很重要的影響,因為幾乎所有的議案都在某些方面影響外交權重的計算。比如,如果「工業發展」的議案獲得通過,由經濟實力貢獻的外交權重將有所增加。像之前提到的那樣,銀河共同體中有很多參與者,你通常可以在其中找到同盟,以幫助你希望通過的決議被通過。在你希望使用人情來拉攏盟友以通過一項非常重要的、對幫助你贏得下一個議案表決有最重要影響的議案的時候,謹慎挑選至關重要。
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